I can’t load that save game. What version are you on?
Anyway, I’m going to lose the sub, should give me a shot at one of your planes.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
Combat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
4 aaGuns, 4 artilleries and 8 infantry moved from Bryansk to Russia
Place Units - Russians
3 armour placed in Russia
Russians undo move 1.
3 armour placed in Ukraine
1 armour and 2 fighters placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western Australia to South Australia
2 battleships moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsi to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to South Australia
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Sikang
1 armour moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters moved from Anhwe to Sikang
3 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Kazakhstan to Rostov
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 4 : 1/1 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 : 0/1 hits
1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA fire in South Australia : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits
ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Rostov
Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
2 fighters moved from Sikang to Kazakhstan
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Kiangsi to 55 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
1 fighter moved from South Australia to Western Australia
5 mech_infantrys moved from Chahar to Kansu
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 artillery placed in India
1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 87 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
scramble orders and ool in sz 95
scramble fighter. And OOL: carrier hit, subs, italians destroyers, cruiser, carrier 2nd hit, german destroyer and fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 8 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports; Italians defend with 4 destroyers, 2 fighters, 4 submarines and 2 transports
Units damaged: 1 carrier owned by the Germans
Italians win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is -32
Casualties for Italians: 3 destroyers and 4 submarines
Casualties for Americans: 4 destroyers and 8 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Italians forced to land in Southern Italy
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
Non Combat Move - British
2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 armour, 3 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Bryansk
Italians take Bryansk from Russians
2 mech_infantrys moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Ukraine
1 fighter moved from Romania to Ukraine
Combat - Italians
Battle in Ukraine
Italians attack with 1 armour, 3 fighters and 5 mech_infantrys
Russians defend with 3 armour and 1 factory_minor
Italians roll dice for 1 armour, 3 fighters and 5 mech_infantrys in Ukraine, round 2 : 4/9 hits
Russians roll dice for 3 armour in Ukraine, round 2 : 1/3 hits
3 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 3 armour
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries, 9 infantry and 5 mech_infantrys
British defend with 8 armour, 1 artillery and 1 infantry
Italians roll dice for 5 artilleries, 9 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/19 hits
British roll dice for 8 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 5/10 hits
1 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 5 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 5 artilleries, 4 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 3 : 6/14 hits
British roll dice for 7 armour in Anglo Egyptian Sudan, round 3 : 3/7 hits
6 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 5 artilleries, 1 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/11 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 31
Casualties for British: 8 armour, 1 artillery and 1 infantry
Casualties for Italians: 8 infantry
Non Combat Move - Italians
3 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Ukraine to Rostov
1 armour moved from Kazakhstan to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Southern Italy to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Kazakhstan to Caucasus
Place Units - Italians
3 submarines placed in 95 Sea Zone
3 artilleries placed in Egypt
3 mech_infantrys placed in Iraq
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Queensland to New South Wales
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Queensland to New South Wales
Combat - ANZAC
Battle in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
4 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to Samara
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus
need scramble orders outside UK
yes scramble please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
4 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to Samara
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus
Combat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 bombers, 2 fighters and 2 submarines
British defend with 1 cruiser and 5 transports; Americans defend with 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 3 cruisers, 1 destroyer, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 2/6 hits
1 cruiser owned by the British, 1 destroyer owned by the Americans, 2 cruisers owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 : 6/6 hits
Americans roll dice for 2 fighters and 10 transports in 110 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the Americans and 4 transports owned by the British lost in 110 Sea Zone
1 transport owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 122
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 5 transports
Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Battle in Belarus
Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 5/11 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 3 infantry in Samara, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 2 infantry in Samara, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 fighters moved from Samara to Rostov
4 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Ukraine
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Western Germany to France
13 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
Place Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
2 fighters and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery, 1 factory_upgrade and 2 infantry; Remaining resources: 6 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 artillery, 1 factory_upgrade and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs
well I felt like it was a good game to me. at least I am lasting longer. I will give you the win.
thank you. would you like to play another?
I don’t no if theres a new way to post but I cant seem to figure it out
Thanks for a good game. A lot of small battles was going my way with lucky dice and those added up in the end.
Yup. I’m ready for another game. Switch sides with the same bid?
And I don’t know what your second post mean about the new way to post?