G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Samara from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Italians defend with 2 mech_infantrys
                    Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                4 aaGuns, 4 artilleries and 8 infantry moved from Bryansk to Russia

    Place Units - Russians
                3 armour placed in Russia
                Russians undo move 1.
                3 armour placed in Ukraine
                1 armour and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from Western Australia to South Australia
                2 battleships moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Kiangsi to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                1 fighter moved from 42 Sea Zone to South Australia
                1 fighter moved from 42 Sea Zone to 56 Sea Zone
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Hopei to Sikang
                1 armour moved from Suiyuyan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters moved from Anhwe to Sikang
                3 mech_infantrys moved from Caucasus to Rostov
                3 armour moved from Kazakhstan to Rostov
                2 mech_infantrys moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Kazakhstan to Rostov

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 56 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Northern Territory
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 2 battleships in Northern Territory, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 :  0/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 :  0/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Northern Territory
                        Japanese roll dice for 1 armour in Northern Territory, round 4 :  1/1 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 :  0/1 hits
                        1 aaGun owned by the ANZAC lost in Northern Territory
                        Japanese roll dice for 1 armour in Northern Territory, round 5 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Northern Territory, round 5 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in South Australia
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        AA fire in South Australia :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 :  3/3 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 :  0/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Rostov
                    Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 :  3/10 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
                    Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Rostov to Caucasus
                2 fighters moved from Sikang to Kazakhstan
                1 aaGun moved from Yunnan to Szechwan
                1 fighter moved from Kiangsi to 55 Sea Zone
                1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 56 Sea Zone to 55 Sea Zone
                1 bomber moved from 56 Sea Zone to Western Australia
                1 fighter moved from South Australia to Western Australia
                5 mech_infantrys moved from Chahar to Kansu
                1 mech_infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 artillery placed in India
                1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 88 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium


  • scramble orders and ool in sz 95


  • scramble fighter. And OOL: carrier hit, subs, italians destroyers, cruiser, carrier 2nd hit, german destroyer and fighters.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

    Combat - Americans
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in Holland Belgium
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 95 Sea Zone
                    Americans attack with 4 destroyers and 8 submarines
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports; Italians defend with 4 destroyers, 2 fighters, 4 submarines and 2 transports
                    Units damaged: 1 carrier owned by the Germans
                    Italians win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is -32
                    Casualties for Italians: 3 destroyers and 4 submarines
                    Casualties for Americans: 4 destroyers and 8 submarines
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
                    1 fighter owned by the Italians forced to land in Southern Italy

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 110 Sea Zone
                3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - British
                British buy 2 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour, 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone

    Non Combat Move - British
                2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                2 armour, 3 artilleries and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 27 PUs; end with 27 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Italians
                Italians buy 3 artilleries, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Caucasus to Bryansk
                      Italians take Bryansk from Russians
                2 mech_infantrys moved from Romania to Ukraine
                1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
                1 mech_infantry moved from Caucasus to Ukraine
                2 fighters moved from Caucasus to Ukraine
                1 fighter moved from Romania to Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour, 3 fighters and 5 mech_infantrys
                    Russians defend with 3 armour and 1 factory_minor
                        Italians roll dice for 1 armour, 3 fighters and 5 mech_infantrys in Ukraine, round 2 :  4/9 hits
                        Russians roll dice for 3 armour in Ukraine, round 2 :  1/3 hits
                        3 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 3 armour
                    Casualties for Italians: 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 5 artilleries, 9 infantry and 5 mech_infantrys
                    British defend with 8 armour, 1 artillery and 1 infantry
                        Italians roll dice for 5 artilleries, 9 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 :  3/19 hits
                        British roll dice for 8 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  5/10 hits
                        1 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 5 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 5 artilleries, 4 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 3 :  6/14 hits
                        British roll dice for 7 armour in Anglo Egyptian Sudan, round 3 :  3/7 hits
                        6 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        Italians roll dice for 5 artilleries, 1 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 :  1/11 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        1 armour owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 31
                    Casualties for British: 8 armour, 1 artillery and 1 infantry
                    Casualties for Italians: 8 infantry

    Non Combat Move - Italians
                3 mech_infantrys moved from Iraq to Caucasus
                3 fighters moved from Ukraine to Rostov
                1 armour moved from Kazakhstan to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                2 fighters moved from Southern Italy to Rostov
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
                2 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Kazakhstan to Caucasus

    Place Units - Italians
                3 submarines placed in 95 Sea Zone
                3 artilleries placed in Egypt
                3 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour moved from Queensland to New South Wales


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour moved from Queensland to New South Wales

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Volgograd to Samara
                2 fighters moved from Caucasus to Samara
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 infantry moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus


  • need scramble orders outside UK


  • yes scramble please


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 infantry moved from Volgograd to Samara
                2 fighters moved from Caucasus to Samara
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                2 submarines moved from 113 Sea Zone to 110 Sea Zone
                2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 infantry moved from France to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus

    Combat - Germans
                Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Germans attack with 4 bombers, 2 fighters and 2 submarines
                    British defend with 1 cruiser and 5 transports; Americans defend with 2 cruisers, 1 destroyer, 2 fighters and 5 transports
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 :  3/6 hits
                        Americans roll dice for 3 cruisers, 1 destroyer, 2 fighters and 10 transports in 110 Sea Zone, round 2 :  2/6 hits
                        1 cruiser owned by the British, 1 destroyer owned by the Americans, 2 cruisers owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
                        Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 :  6/6 hits
                        Americans roll dice for 2 fighters and 10 transports in 110 Sea Zone, round 3 :  0/2 hits
                        2 fighters owned by the Americans and 4 transports owned by the British lost in 110 Sea Zone
                        1 transport owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
                    Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 122
                    Casualties for Germans: 2 submarines
                    Casualties for British: 1 cruiser and 5 transports
                    Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 5 transports
                Battle in Belarus
                    Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
                    Russians defend with 1 artillery
                        Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 :  5/11 hits
                        Russians roll dice for 1 artillery in Belarus, round 2 :  1/1 hits
                        1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 7 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  0/3 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 :  1/2 hits
                        Americans roll dice for 1 artillery in Holland Belgium, round 4 :  1/1 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 2 fighters and 4 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 2 fighters and 4 infantry in Samara, round 2 :  1/6 hits
                        Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 fighters and 3 infantry in Samara, round 3 :  1/5 hits
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 fighters and 2 infantry in Samara, round 4 :  1/4 hits
                        Russians roll dice for 1 artillery in Samara, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Samara to Rostov
                4 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 armour moved from Eastern Poland to Ukraine
                5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
                1 armour and 4 mech_infantrys moved from Western Germany to Poland
                6 infantry moved from Western Germany to France
                13 infantry moved from Germany to Western Germany
                2 infantry moved from Western Germany to France
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in France
                2 fighters and 5 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 16

    Purchase Units - Russians
                Russians buy 1 artillery, 1 factory_upgrade and 2 infantry; Remaining resources: 6 PUs;

    Combat Move - Russians

    Combat - Russians

    Place Units - Russians
                Units in Russia being upgraded or consumed: 1 factory_minor
                1 artillery, 1 factory_upgrade and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 18 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs


  • well I felt like it was a good game to me. at least I am lasting longer. I will give you the win.
    thank you. would you like to play another?

    you win.jpg


  • I don’t no if theres a new way to post but I cant seem to figure it out


  • Thanks for a good game. A lot of small battles was going my way with lucky dice and those added up in the end.
    Yup. I’m ready for another game. Switch sides with the same bid?

    And I don’t know what your second post mean about the new way to post?

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