I am not going to sacrifice or gamle two planes on stupid Romania battle. Thos slovakia units should have ben in Romania, but I failed to choose the right armor even though I saw this and wanted to avoid this exact scenario. Ughhh
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 17 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Samara to Belarus
5 infantry moved from Samara to Volgograd
2 fighters moved from Samara to Volgograd
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Volgograd, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 fighters and 4 infantry in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
French defend with 1 infantry; British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 fighters moved from Volgograd to Caucasus
8 armour and 3 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 bomber moved from Eastern Poland to GermanyPlace Units - Germans
3 armour placed in Germany
3 infantry placed in France
1 bomber and 1 fighter placed in Western Germany
2 submarines placed in 113 Sea Zone
7 infantry placed in Western Germany
Germans undo move 4.
1 submarine placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
6 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 8.
1 infantry placed in Southern France
Germans undo move 3.
Germans undo move 3.
1 bomber placed in Germany
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to TambovCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
4 aaGuns, 4 artilleries and 8 infantry moved from Bryansk to RussiaPlace Units - Russians
3 armour placed in Russia
Russians undo move 1.
3 armour placed in Ukraine
1 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western Australia to South Australia
2 battleships moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsi to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to South Australia
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Sikang
1 armour moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters moved from Anhwe to Sikang
3 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Kazakhstan to RostovCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 4 : 1/1 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 : 0/1 hits
1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA fire in South Australia : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits
ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Rostov
Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
2 fighters moved from Sikang to Kazakhstan
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Kiangsi to 55 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
1 fighter moved from South Australia to Western Australia
5 mech_infantrys moved from Chahar to Kansu
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 artillery placed in India
1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium -
scramble orders and ool in sz 95
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scramble fighter. And OOL: carrier hit, subs, italians destroyers, cruiser, carrier 2nd hit, german destroyer and fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 8 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports; Italians defend with 4 destroyers, 2 fighters, 4 submarines and 2 transports
Units damaged: 1 carrier owned by the Germans
Italians win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is -32
Casualties for Italians: 3 destroyers and 4 submarines
Casualties for Americans: 4 destroyers and 8 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Italians forced to land in Southern ItalyNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - British
2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour, 3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Bryansk
Italians take Bryansk from Russians
2 mech_infantrys moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Ukraine
1 fighter moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 3 fighters and 5 mech_infantrys
Russians defend with 3 armour and 1 factory_minor
Italians roll dice for 1 armour, 3 fighters and 5 mech_infantrys in Ukraine, round 2 : 4/9 hits
Russians roll dice for 3 armour in Ukraine, round 2 : 1/3 hits
3 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 3 armour
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries, 9 infantry and 5 mech_infantrys
British defend with 8 armour, 1 artillery and 1 infantry
Italians roll dice for 5 artilleries, 9 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/19 hits
British roll dice for 8 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 5/10 hits
1 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 5 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 5 artilleries, 4 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 3 : 6/14 hits
British roll dice for 7 armour in Anglo Egyptian Sudan, round 3 : 3/7 hits
6 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 5 artilleries, 1 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/11 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 31
Casualties for British: 8 armour, 1 artillery and 1 infantry
Casualties for Italians: 8 infantryNon Combat Move - Italians
3 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Ukraine to Rostov
1 armour moved from Kazakhstan to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Southern Italy to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Kazakhstan to CaucasusPlace Units - Italians
3 submarines placed in 95 Sea Zone
3 artilleries placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to Samara
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus -
need scramble orders outside UK
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yes scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to Samara
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to BelarusCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 bombers, 2 fighters and 2 submarines
British defend with 1 cruiser and 5 transports; Americans defend with 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 3 cruisers, 1 destroyer, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 2/6 hits
1 cruiser owned by the British, 1 destroyer owned by the Americans, 2 cruisers owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 : 6/6 hits
Americans roll dice for 2 fighters and 10 transports in 110 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the Americans and 4 transports owned by the British lost in 110 Sea Zone
1 transport owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 122
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 5 transports
Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Battle in Belarus
Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 5/11 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 3 infantry in Samara, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 2 infantry in Samara, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Samara to Rostov
4 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Ukraine
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Western Germany to France
13 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
2 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs