@FranceNeedsMorePower Lets do I am Russia and UK, you can have everyone else
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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took two wrong casulties in the last combat round for the japanese. Just edited two units
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All Good :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 84 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Queensland to 41 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 84 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 35 Sea Zone
Battle in 92 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
2 transports owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 : 3/8 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 3 : 2/7 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
Germans win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in 42 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 41 Sea Zone to India
1 tactical_bomber moved from 42 Sea Zone to Siam
1 armour moved from Siam to Yunnan
1 artillery and 1 infantry moved from Siam to French Indo China
1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Western United States
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser and 2 transports placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,6
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUsTerritory Summary for Americans :
Siam : 1 flag, 1 infantry and 1 tactical_bomber
Yunnan : 1 armour
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 artillery and 1 infantry
44 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 3 submarines
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Alberta Saskatchewan Manitoba : 4 mech_infantrys
Morocco : 1 flag, 1 artillery and 1 infantry
84 Sea Zone : 1 submarine
92 Sea Zone : 2 submarines
101 Sea Zone : 1 cruiser and 2 transports
91 Sea Zone : 1 cruiser, 1 destroyer, 6 submarines and 2 transportsProduction/PUs Summary :
Germans : 46 / 62
Russians : 30 / 39
Japanese : 64 / 68
Americans : 50 / 64
Chinese : 1 / 6
British : 27 / 30
UK_Pacific : 12 / 12
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.576
Median : 4.000
Variance : 0.156
Standard Deviation : 0.395
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
Chinese undo move 1.
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU totalTerritory Summary for Chinese :
Yunnan : 2 infantry
Production/PUs Summary :
Germans : 46 / 62
Russians : 30 / 39
Japanese : 64 / 68
Americans : 50 / 64
Chinese : 1 / 1
British : 27 / 30
UK_Pacific : 12 / 12
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.576
Median : 4.000
Variance : 0.156
Standard Deviation : 0.395
Total rolls : 33Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - British
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Germans
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
7 fighters moved from Morocco to Malta
1 fighter moved from United Kingdom to Morocco
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to Ethiopia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Nigeria
British take Nigeria from Germans
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Kenya to Belgian Congo
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
7 fighters moved from Morocco to Malta
1 fighter moved from United Kingdom to Morocco
1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 fighter moved from Eastern Persia to EthiopiaCombat - British
Non Combat Move - British
1 aaGun, 4 artilleries and 8 infantry moved from Burma to Yunnan
2 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to West India
1 aaGun, 1 artillery and 1 infantry moved from India to Burma
1 aaGun moved from India to West India
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
3 armour placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,1,3,1
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 2 infantry
Yunnan : 1 aaGun, 6 artilleries and 12 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Burma : 1 aaGun, 1 artillery and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
French Indo China : 1 flag
West India : 1 aaGun, 1 artillery and 2 infantry
Belgian Congo : 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
South West Africa : 2 infantry
Nigeria : 1 mech_infantry
Malta : 7 fighters and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
Morocco : 1 fighter
Ethiopia : 1 flag, 1 fighter
125 Sea Zone : 1 flag, 1 destroyer
Eire : 1 flag, 1 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship and 1 destroyer
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 62
Russians : 30 / 39
Japanese : 60 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 28 / 28
UK_Pacific : 12 / 8
Italians : 19 / 30
ANZAC : 10 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.212
Median : 3.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33Null / Other
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.375
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
3 infantry moved from Romania to Eastern Poland
2 armour moved from Romania to Eastern Poland
2 infantry moved from Poland to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 5 infantry
Russians defend with 3 infantry
Italians roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 : 3/7 hits
Russians roll dice for 3 infantry in Eastern Poland, round 2 : 1/3 hits
3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 3 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to Southern Italy
2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Romania to YugoslaviaPlace Units - Italians
3 mech_infantrys placed in Iraq
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers and 1 fighter
Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
ANZAC roll dice for 2 destroyers and 1 fighter in 37 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 3 : 1/6 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 37 Sea Zone, round 4 : 1/5 hits
1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
EDIT: Turning off Edit Mode
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 2 destroyers and 1 submarineProduction/PUs Summary :
Germans : 45 / 62
Russians : 29 / 39
Japanese : 60 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 27 / 28
UK_Pacific : 12 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.391
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.529
Median : 5.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 fighter
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 45 / 62
Russians : 29 / 39
Japanese : 60 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 27 / 28
UK_Pacific : 12 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 4.391
Median : 4.000
Variance : 2.409
Standard Deviation : 1.552
Total rolls : 23Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.529
Median : 5.000
Variance : 2.438
Standard Deviation : 1.561
Total rolls : 17ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
1 bomber moved from Germany to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to Bessarabia -
submerge subs outside gibralta?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 bomber moved from Holland Belgium to 91 Sea Zone
1 armour moved from Trans-Jordan to Persia
Germans take Persia from British
1 bomber moved from Germany to 91 Sea Zone
1 artillery and 2 infantry moved from Romania to BessarabiaCombat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Germans attack with 2 bombers, 1 fighter and 4 submarines
Americans defend with 1 cruiser, 1 destroyer, 6 submarines and 2 transports
6 submarines owned by the Americans Submerged
Germans roll dice for 4 submarines in 91 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 : 3/3 hits
Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
2 submarines owned by the Germans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Germans win, taking 97 Sea Zone from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 5 infantry moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Gibraltar to 97 Sea Zone
2 bombers moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 transports moved from 98 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Holland Belgium to Germany
3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 mech_infantry moved from Greece to Yugoslavia
1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
2 aaGuns and 3 artilleries moved from Poland to Eastern Poland
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
5 armour and 1 mech_infantry moved from Romania to Poland
5 artilleries moved from Germany to Poland
1 aaGun moved from Germany to Poland
12 infantry moved from Poland to Eastern PolandPlace Units - Germans
1 submarine placed in 93 Sea Zone
2 fighters placed in Western Germany
2 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
5 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Belarus
2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Siberia to Amur
Russians take Amur from Japanese
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Kazakhstan to Novosibirsk
2 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
5 infantry moved from Novgorod to Vyborg
1 artillery moved from Novgorod to Vyborg
3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
3 armour moved from Belarus to Western Ukraine
2 fighters moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
1 artillery and 2 infantry moved from Smolensk to Belarus
2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vyborg
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Vyborg, round 2 : 1/6 hits
Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to BelarusPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
Russians undo move 1.
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 infantry placed in Ukraine
1 armour placed in Ukraine
4 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Amur : 1 infantry
Timguska : 1 infantry
Kazakhstan : 2 infantry
Belarus : 3 aaGuns, 3 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
Karelia : 1 artillery and 4 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Rostov : 1 infantry
Vyborg : 1 artillery and 5 infantry
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
Western Ukraine : 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
Novosibirsk : 1 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 32 / 37
Japanese : 58 / 68
Americans : 50 / 64
Chinese : 5 / 1
British : 25 / 28
UK_Pacific : 12 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.500
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.667
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Buryatia to Amur
1 fighter moved from Japan to Amur
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Hopei to Szechwan
1 infantry moved from Sikang to Szechwan
1 bomber moved from Borneo to Szechwan
1 fighter moved from Borneo to French Indo China
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 bomber and 1 fighter moved from Borneo to Kwangsi
1 artillery moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 cruisers in French Indo China, round 2 : 2/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the British lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangsi
Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Amur, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of British Columbia from British to Japanese
EDIT: Adding units owned by Japanese to British Columbia: 1 infantry
EDIT: Removing units owned by Japanese from Alaska: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from French Indo China to 36 Sea Zone
2 battleships moved from 37 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Szechwan to Shensi
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Evenkiyskiy to Yenisey
1 fighter moved from Kwangsi to 36 Sea Zone
1 bomber moved from Kwangsi to Kiangsu
1 armour moved from Kiangsu to Kwangtung
1 armour moved from Hopei to Kiangsu
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 factory_minor placed in Shantung
3 mech_infantrys placed in Kiangsu
1 submarine and 2 transports placed in 6 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siam to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from India to Persia
1 submarine moved from 84 Sea Zone to 68 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siam to French Indo China
1 armour moved from Yunnan to French Indo China
1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from India to Persia
1 submarine moved from 84 Sea Zone to 68 Sea Zone
1 destroyer moved from 44 Sea Zone to 45 Sea ZoneCombat - Americans
Americans creates battle in territory 91 Sea Zone
Battle in French Indo China
Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Persia
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Persia, round 2 : 1/1 hits
Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Persia
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in 68 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 artillery, 1 infantry and 1 transport
1 infantry owned by the Germans, 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 68 Sea Zone
Americans roll dice for 1 submarine in 68 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery, 1 infantry and 1 transport
Battle in 45 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 submarines moved from 92 Sea Zone to 103 Sea Zone
6 submarines moved from 91 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from French Indo China to Burma
4 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Persia to IndiaPlace Units - Americans
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Americans undo move 1.
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,3,4,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Siam : 1 flag
Burma : 1 tactical_bomber
India : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 armour and 1 infantry
44 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer
30 Sea Zone : 4 destroyers and 3 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 submarine
2 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Alberta Saskatchewan Manitoba : 4 mech_infantrys
Morocco : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
103 Sea Zone : 8 submarines
68 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 30 / 37
Japanese : 63 / 68
Americans : 52 / 65
Chinese : 3 / 1
British : 24 / 28
UK_Pacific : 10 / 8
Italians : 21 / 33
ANZAC : 10 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.043
Median : 4.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6