G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • took two wrong casulties in the last combat round for the japanese. Just edited two units


  • All Good :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 84 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                4 mech_infantrys moved from Eastern United States to Alberta Saskatchewan Manitoba
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 bomber moved from Queensland to 41 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 91 Sea Zone to 84 Sea Zone
                3 submarines moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Americans creates battle in territory 35 Sea Zone
                Battle in 92 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 destroyer and 2 transports
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 92 Sea Zone
                        2 transports owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 :  0/2 hits
                    Americans win, taking 35 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 16
                    Casualties for Germans: 1 destroyer and 2 transports
                    Casualties for Americans: 1 submarine
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 armour, 1 artillery, 2 fighters, 1 harbour and 4 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 4 infantry in Gibraltar, round 2 :  3/8 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 armour in Gibraltar, round 3 :  1/1 hits
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 3 :  2/7 hits
                        1 infantry owned by the Germans and 1 armour owned by the Americans lost in Gibraltar
                    Germans win with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in 42 Sea Zone
                    Americans attack with 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to India
                1 tactical_bomber moved from 42 Sea Zone to Siam
                1 armour moved from Siam to Yunnan
                1 artillery and 1 infantry moved from Siam to French Indo China
                1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Western United States
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 cruiser and 2 transports placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,4,5,3,6
                Americans collect 49 PUs (1 lost to blockades); end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Americans :

    Siam : 1 flag, 1 infantry and 1 tactical_bomber
        Yunnan : 1 armour
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 artillery and 1 infantry
        44 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers and 3 submarines
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Alberta Saskatchewan Manitoba : 4 mech_infantrys
        Morocco : 1 flag, 1 artillery and 1 infantry
        84 Sea Zone : 1 submarine
        92 Sea Zone : 2 submarines
        101 Sea Zone : 1 cruiser and 2 transports
        91 Sea Zone : 1 cruiser, 1 destroyer, 6 submarines and 2 transports

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 30 / 39
        Japanese : 64 / 68
        Americans : 50 / 64
        Chinese : 1 / 6
        British : 27 / 30
        UK_Pacific : 12 / 12
        Italians : 19 / 30
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.156
            Standard Deviation : 0.395
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan
                Chinese undo move 1.
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    Territory Summary for Chinese :

    Yunnan : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 62
        Russians : 30 / 39
        Japanese : 64 / 68
        Americans : 50 / 64
        Chinese : 1 / 1
        British : 27 / 30
        UK_Pacific : 12 / 12
        Italians : 19 / 30
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 3.576
            Median : 4.000
            Variance : 0.156
            Standard Deviation : 0.395
            Total rolls : 33

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Nigeria
                      British take Nigeria from Germans
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Kenya to Belgian Congo
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                7 fighters moved from Morocco to Malta
                1 fighter moved from United Kingdom to Morocco
                1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Eastern Persia to Ethiopia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - British
                British buy 3 armour and 1 bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Nigeria
                      British take Nigeria from Germans
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Kenya to Belgian Congo
                1 infantry moved from French Indo China to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                7 fighters moved from Morocco to Malta
                1 fighter moved from United Kingdom to Morocco
                1 battleship and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 fighter moved from Eastern Persia to Ethiopia

    Combat - British

    Non Combat Move - British
                1 aaGun, 4 artilleries and 8 infantry moved from Burma to Yunnan
                2 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from India to West India
                1 aaGun, 1 artillery and 1 infantry moved from India to Burma
                1 aaGun moved from India to West India
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                3 armour placed in Union of South Africa
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,1,1,3,1
                UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 infantry
        Yunnan : 1 aaGun, 6 artilleries and 12 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Szechwan : 1 infantry
        Burma : 1 aaGun, 1 artillery and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        French Indo China : 1 flag
        West India : 1 aaGun, 1 artillery and 2 infantry
        Belgian Congo : 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 1 infantry
        South West Africa : 2 infantry
        Nigeria : 1 mech_infantry
        Malta : 7 fighters and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 9 infantry and 2 mech_infantrys
        Morocco : 1 fighter
        Ethiopia : 1 flag, 1 fighter
        125 Sea Zone : 1 flag, 1 destroyer
        Eire : 1 flag, 1 infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship and 1 destroyer
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 30 / 39
        Japanese : 60 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 28 / 28
        UK_Pacific : 12 / 8
        Italians : 19 / 30
        ANZAC : 10 / 23
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 3.212
            Median : 3.000
            Variance : 0.594
            Standard Deviation : 0.771
            Total rolls : 33

    Null / Other
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                3 infantry moved from Romania to Eastern Poland
                2 armour moved from Romania to Eastern Poland
                2 infantry moved from Poland to Eastern Poland

    Combat - Italians
                Battle in Eastern Poland
                    Italians attack with 2 armour and 5 infantry
                    Russians defend with 3 infantry
                        Italians roll dice for 2 armour and 5 infantry in Eastern Poland, round 2 :  3/7 hits
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  1/3 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Italians win, taking Eastern Poland from Russians with 2 armour and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 3 infantry
                    Casualties for Italians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 artillery and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Alexandria to Southern Italy
                2 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                3 mech_infantrys placed in Iraq
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Siam to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Siam to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers and 1 fighter
                    Japanese defend with 2 battleships, 2 cruisers and 2 destroyers
                        ANZAC roll dice for 2 destroyers and 1 fighter in 37 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 2 :  1/6 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 2 destroyers in 37 Sea Zone, round 3 :  1/6 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 2 battleships, 2 cruisers and 1 destroyer in 37 Sea Zone, round 4 :  1/5 hits
                        1 fighter owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 2 battleships, 2 cruisers and 1 destroyer remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 destroyers and 1 fighter

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery and 1 infantry
                EDIT: Changing ownership of Dutch New Guinea from Dutch to ANZAC
                EDIT: Turning off Edit Mode
                2 destroyers and 1 submarine placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers and 1 submarine

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 29 / 39
        Japanese : 60 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 27 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.391
            Median : 4.000
            Variance : 2.409
            Standard Deviation : 1.552
            Total rolls : 23

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.529
            Median : 5.000
            Variance : 2.438
            Standard Deviation : 1.561
            Total rolls : 17

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Morocco : 1 fighter
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 45 / 62
        Russians : 29 / 39
        Japanese : 60 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 27 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 4.391
            Median : 4.000
            Variance : 2.409
            Standard Deviation : 1.552
            Total rolls : 23

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 4.529
            Median : 5.000
            Variance : 2.438
            Standard Deviation : 1.561
            Total rolls : 17

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      Germans take Persia from British
                1 bomber moved from Germany to 91 Sea Zone
                1 artillery and 2 infantry moved from Romania to Bessarabia


  • submerge subs outside gibralta?


  • yes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                3 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 bomber moved from Holland Belgium to 91 Sea Zone
                1 armour moved from Trans-Jordan to Persia
                      Germans take Persia from British
                1 bomber moved from Germany to 91 Sea Zone
                1 artillery and 2 infantry moved from Romania to Bessarabia

    Combat - Germans
                Germans creates battle in territory 97 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 1 fighter and 4 submarines
                    Americans defend with 1 cruiser, 1 destroyer, 6 submarines and 2 transports
                    6 submarines owned by the Americans Submerged
                        Germans roll dice for 4 submarines in 91 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 3 :  0/3 hits
                        Germans roll dice for 2 bombers and 1 fighter in 91 Sea Zone, round 3 :  3/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                    2 submarines owned by the Germans Submerged
                        1 transport owned by the Americans lost in 91 Sea Zone
                    Germans win, taking 97 Sea Zone from British with 2 bombers and 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 cruiser, 1 destroyer and 2 transports
                Battle in Bessarabia
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 artillery and 5 infantry moved from Karelia to Finland
                1 artillery moved from Karelia to Finland
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                1 fighter moved from Gibraltar to 97 Sea Zone
                2 bombers moved from 91 Sea Zone to Gibraltar
                1 fighter moved from 91 Sea Zone to Gibraltar
                2 transports moved from 98 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Holland Belgium to Germany
                3 aaGuns and 1 infantry moved from Holland Belgium to Western Germany
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Slovakia Hungary to Yugoslavia
                1 mech_infantry moved from Greece to Yugoslavia
                1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland
                2 aaGuns and 3 artilleries moved from Poland to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                1 armour moved from Romania to Eastern Poland
                5 armour and 1 mech_infantry moved from Romania to Poland
                5 artilleries moved from Germany to Poland
                1 aaGun moved from Germany to Poland
                12 infantry moved from Poland to Eastern Poland

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                2 fighters placed in Western Germany
                2 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5,1
                Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                3 armour moved from Belarus to Western Ukraine
                2 fighters moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Belarus
                2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Siberia to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 infantry moved from Kazakhstan to Novosibirsk
                2 infantry moved from Volgograd to Kazakhstan
                5 infantry moved from Novgorod to Karelia
                1 artillery moved from Novgorod to Karelia
                5 infantry moved from Novgorod to Vyborg
                1 artillery moved from Novgorod to Vyborg
                3 armour, 3 artilleries, 8 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                3 armour moved from Belarus to Western Ukraine
                2 fighters moved from Belarus to Western Ukraine
                1 tactical_bomber moved from Belarus to Western Ukraine
                1 artillery and 2 infantry moved from Smolensk to Belarus
                2 armour, 4 artilleries, 9 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vyborg
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Vyborg, round 2 :  1/6 hits
                        Germans roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    Russians win, taking Vyborg from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Karelia
                    Russians attack with 1 artillery and 5 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 5 infantry in Karelia, round 2 :  2/6 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Russians win, taking Karelia from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus

    Place Units - Russians
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                Russians undo move 1.
                Russians undo move 1.
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 1 infantry placed in Ukraine
                1 armour placed in Ukraine
                4 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Russians :

    Amur : 1 infantry
        Timguska : 1 infantry
        Kazakhstan : 2 infantry
        Belarus : 3 aaGuns, 3 armour, 5 artilleries, 13 infantry and 6 mech_infantrys
        Karelia : 1 artillery and 4 infantry
        Baltic States : 1 infantry
        Bryansk : 2 infantry
        Rostov : 1 infantry
        Vyborg : 1 artillery and 5 infantry
        Russia : 1 airfield, 1 factory_major and 4 infantry
        Ukraine : 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 3 infantry
        Western Ukraine : 5 armour, 5 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Vologda : 2 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Smolensk : 2 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 32 / 37
        Japanese : 58 / 68
        Americans : 50 / 64
        Chinese : 5 / 1
        British : 25 / 28
        UK_Pacific : 12 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 4 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour moved from Buryatia to Amur
                1 fighter moved from Japan to Amur
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 infantry moved from Shensi to Szechwan
                1 mech_infantry moved from Hopei to Szechwan
                1 infantry moved from Sikang to Szechwan
                1 bomber moved from Borneo to Szechwan
                1 fighter moved from Borneo to French Indo China
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 bomber and 1 fighter moved from Borneo to Kwangsi
                1 artillery moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 2 destroyers and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 cruisers in French Indo China, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
                    Japanese win, taking French Indo China from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 bomber, 2 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Szechwan, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    British defend with 2 infantry
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Kwangsi, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Amur
                    Japanese attack with 1 armour and 1 fighter
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 fighter in Amur, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 fighter owned by the Japanese lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of British Columbia from British to Japanese
                EDIT: Adding units owned by Japanese to British Columbia: 1 infantry
                EDIT: Removing units owned by Japanese from Alaska: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from French Indo China to 36 Sea Zone
                2 battleships moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Szechwan to Shensi
                1 mech_infantry moved from Hopei to Shensi
                1 infantry moved from Sikang to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Evenkiyskiy to Yenisey
                1 fighter moved from Kwangsi to 36 Sea Zone
                1 bomber moved from Kwangsi to Kiangsu
                1 armour moved from Kiangsu to Kwangtung
                1 armour moved from Hopei to Kiangsu
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Shantung
                3 mech_infantrys placed in Kiangsu
                1 submarine and 2 transports placed in 6 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
                Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siam to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                1 bomber moved from India to Persia
                1 submarine moved from 84 Sea Zone to 68 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siam to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 tactical_bomber moved from Siam to French Indo China
                1 bomber moved from India to Persia
                1 submarine moved from 84 Sea Zone to 68 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone

    Combat - Americans
                Americans creates battle in territory 91 Sea Zone
                Battle in French Indo China
                    Americans attack with 1 armour, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in French Indo China
                    Americans win, taking French Indo China from Japanese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Persia
                    Americans attack with 1 bomber
                    Germans defend with 1 armour
                        Americans roll dice for 1 bomber in Persia, round 2 :  1/1 hits
                        Germans roll dice for 1 armour in Persia, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 68 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 artillery, 1 infantry and 1 transport
                        1 infantry owned by the Germans, 1 transport owned by the Germans and 1 artillery owned by the Germans lost in 68 Sea Zone
                        Americans roll dice for 1 submarine in 68 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 artillery, 1 infantry and 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 103 Sea Zone
                6 submarines moved from 91 Sea Zone to 103 Sea Zone
                1 tactical_bomber moved from French Indo China to Burma
                4 destroyers and 3 submarines moved from 10 Sea Zone to 30 Sea Zone
                1 bomber moved from Persia to India

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                Americans undo move 1.
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,5,3,4,2
                Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Siam : 1 flag
        Burma : 1 tactical_bomber
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        French Indo China : 1 flag, 1 armour and 1 infantry
        44 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        30 Sea Zone : 4 destroyers and 3 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 submarine
        2 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Alberta Saskatchewan Manitoba : 4 mech_infantrys
        Morocco : 1 flag, 1 artillery and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
        103 Sea Zone : 8 submarines
        68 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 30 / 37
        Japanese : 63 / 68
        Americans : 52 / 65
        Chinese : 3 / 1
        British : 24 / 28
        UK_Pacific : 10 / 8
        Italians : 21 / 33
        ANZAC : 10 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.043
            Median : 4.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Null / Other
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

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