G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • I am sorry you are rite. I screwed up.


  • No problem.
    I can just edit your subs outside off the gibralta strait if you want, or place them inside the strait alongside the axis subs


  • if you could please put them outside the straits.
    thank you.


  • ahhhhh!!!

    i screwed up.jpg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 91 Sea Zone: 6 submarines
                EDIT: Adding units owned by Germans to 92 Sea Zone: 6 submarines
                EDIT: Adding units owned by Italians to 92 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 fighters moved from Volgograd to Caucasus
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Caucasus to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Egypt to Tobruk

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 2 submarines
                    Japanese defend with 2 battleships, 2 destroyers and 1 submarine
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 4 :  1/4 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 battleships and 1 destroyer in 42 Sea Zone, round 5 :  3/3 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for ANZAC: 2 destroyers and 2 submarines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        39 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 30 / 43
        Japanese : 62 / 75
        Americans : 58 / 73
        Chinese : 9 / 11
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.917
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 48

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 30 / 43
        Japanese : 62 / 75
        Americans : 58 / 73
        Chinese : 9 / 11
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.917
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 48

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from France to Southern France
                1 artillery moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Denmark
                1 bomber moved from Western Germany to 112 Sea Zone
                1 fighter moved from Volgograd to Kazakhstan
                2 armour moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 artillery moved from Baltic States to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  2/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  2/10 hits
                        Russians roll dice for 3 infantry in Kazakhstan, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kazakhstan, round 3 :  1/9 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 :  2/3 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany
                1 aaGun moved from France to Western Germany
                2 armour and 4 mech_infantrys moved from France to Western Germany
                1 armour moved from Northern Italy to Western Germany
                1 infantry moved from Poland to Baltic States
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Egypt to Caucasus
                3 armour and 3 mech_infantrys moved from Germany to Romania

    Place Units - Germans
                3 infantry placed in Volgograd
                1 infantry placed in France
                1 infantry placed in Germany
                3 infantry placed in Western Germany
                1 bomber placed in Western Germany
                Germans undo move 4.
                5 armour, 1 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                      Russians take Yakut S.S.R. from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                        Russians roll dice for 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Baltic States, round 2 :  4/15 hits
                        Germans roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Baltic States, round 2 :  2/12 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 3 :  8/13 hits
                        Germans roll dice for 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Baltic States, round 3 :  4/11 hits
                        4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 4 :  5/9 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Baltic States, round 4 :  0/3 hits
                        1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
                    Casualties for Germans: 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Tambov to Rostov
                1 aaGun, 2 armour, 1 artillery and 5 infantry moved from Ukraine to Rostov
                3 armour moved from Bessarabia to Rostov
                2 artilleries and 1 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bessarabia to Ukraine
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Kansu to Vologda
                1 artillery moved from Novosibirsk to Vologda
                1 armour moved from Novosibirsk to Vologda
                1 artillery moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 1 infantry placed in Novgorod
                1 artillery and 8 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                2 armour and 8 infantry placed in Russia
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 armour
        Norway : 1 flag
        Belarus : 1 artillery and 2 infantry
        Baltic States : 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 3 aaGuns, 5 armour, 3 artilleries and 10 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major and 13 infantry
        Tambov : 1 infantry
        Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 2 armour, 2 artilleries and 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Samara : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 31 / 42
        Japanese : 60 / 75
        Americans : 50 / 73
        Chinese : 9 / 11
        British : 25 / 26
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.317
            Median : 3.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

    Russians Combat
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.528
            Standard Deviation : 1.236
            Total rolls : 37


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 battleships moved from 42 Sea Zone to 39 Sea Zone
                3 armour and 3 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                3 armour and 3 mech_infantrys moved from West India to Eastern Persia
                2 armour and 2 mech_infantrys moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 armour and 2 mech_infantrys moved from Shensi to Tsinghai
                1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Yunnan to Eastern Persia
                1 fighter moved from Yunnan to Tsinghai
                2 mech_infantrys moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Shantung to Anhwe
                1 mech_infantry moved from Jehol to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Japanese
                Battle in New Guinea
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking New Guinea from ANZAC, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Anhwe
                    Japanese attack with 1 fighter and 5 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 5 mech_infantrys in Anhwe, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 3 armour, 1 bomber and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Eastern Persia, round 2 :  4/7 hits
                        British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 :  1/3 hits
                        2 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 destroyers and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Tsinghai
                    Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Tsinghai, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Tsinghai to Kazakhstan
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 fighter moved from Anhwe to Kiangsu
                1 mech_infantry moved from Manchuria to Buryatia
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters moved from French Indo China to 39 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                1 bomber moved from Eastern Persia to India
                2 fighters moved from 39 Sea Zone to India

    Place Units - Japanese
                1 fighter placed in Japan
                2 submarines placed in 6 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
                1 infantry and 2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                3 armour moved from Normandy Bordeaux to 110 Sea Zone
                3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                3 armour moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 110 Sea Zone to 109 Sea Zone
                2 cruisers moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 110 Sea Zone to 109 Sea Zone
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Normandy Bordeaux to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Normandy Bordeaux to Holland Belgium
                2 fighters moved from Normandy Bordeaux to Holland Belgium
                3 armour moved from Normandy Bordeaux to 110 Sea Zone
                3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                3 armour moved from 91 Sea Zone to Gibraltar
                1 carrier moved from 110 Sea Zone to 109 Sea Zone
                2 cruisers moved from 106 Sea Zone to 109 Sea Zone
                2 transports moved from 110 Sea Zone to 109 Sea Zone
                4 transports moved from 101 Sea Zone to 106 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
                1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 3 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Southern France
                        Americans roll dice for 1 artillery in Southern France, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 5 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 6 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 7 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 7 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 8 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 8 :  0/1 hits
                        Americans roll dice for 1 artillery in Southern France, round 9 :  1/1 hits
                        Germans roll dice for 1 mech_infantry in Southern France, round 9 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Gibraltar
                    Americans attack with 3 armour
                    Germans defend with 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 3 armour in Gibraltar, round 2 :  2/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Germans with 2 armour remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 armour
                Battle in Aleutian Islands
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 cruiser in Aleutian Islands, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Americans lost in Aleutian Islands
                        Americans roll dice for 1 artillery in Aleutian Islands, round 3 :  0/1 hits
                        Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 3 :  1/1 hits
                        1 artillery owned by the Americans lost in Aleutian Islands
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 46 Sea Zone
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Holland Belgium
                    Americans attack with 1 armour, 2 fighters and 2 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 2 :  0/5 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  2/3 hits
                        1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    retreated to Holland Belgium
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Holland Belgium to 110 Sea Zone
                2 fighters moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 destroyers and 4 transports placed in 101 Sea Zone
                2 armour, 2 artilleries and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        2 Sea Zone : 1 flag
        8 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
        Alberta Saskatchewan Manitoba : 1 artillery
        Gibraltar : 2 armour
        New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
        United Kingdom : 2 fighters
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        87 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 4 transports
        109 Sea Zone : 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
        101 Sea Zone : 2 destroyers and 4 transports
        91 Sea Zone : 4 destroyers, 8 submarines and 3 transports
        110 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 38 / 57
        Russians : 30 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 11
        British : 25 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 39
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.870
            Median : 4.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 46

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.125
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Americans Combat
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.893
            Median : 4.000
            Variance : 1.852
            Standard Deviation : 1.361
            Total rolls : 28


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                8 infantry moved from Suiyuyan to Chahar

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Chahar : 11 infantry

    Production/PUs Summary :

    Germans : 38 / 57
        Russians : 30 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 8
        British : 25 / 26
        UK_Pacific : 0 / 0
        Italians : 23 / 39
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 10 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.870
            Median : 4.000
            Variance : 0.578
            Standard Deviation : 0.760
            Total rolls : 46

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.125
            Median : 5.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 16

    Americans Combat
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.893
            Median : 4.000
            Variance : 1.852
            Standard Deviation : 1.361
            Total rolls : 28


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                3 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                4 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from United Kingdom to 110 Sea Zone
                3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                      British take Anglo Egyptian Sudan from Germans
                3 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 cruiser and 3 destroyers
                    Germans defend with 6 submarines; Italians defend with 3 submarines
                        British roll dice for 1 cruiser and 3 destroyers in 92 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 9 submarines in 92 Sea Zone, round 2 :  0/9 hits
                        3 submarines owned by the Germans lost in 92 Sea Zone
                        British roll dice for 1 cruiser and 3 destroyers in 92 Sea Zone, round 3 :  2/4 hits
                        Germans roll dice for 6 submarines in 92 Sea Zone, round 3 :  2/6 hits
                        2 submarines owned by the Germans and 2 destroyers owned by the British lost in 92 Sea Zone
                        British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 :  1/2 hits
                        Germans roll dice for 4 submarines in 92 Sea Zone, round 4 :  0/4 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 5 :  0/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 5 :  1/3 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    1 cruiser owned by the British retreated to 91 Sea Zone
                    Germans win with 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 submarines
                    Casualties for British: 3 destroyers
                Battle in Holland Belgium
                    British attack with 1 artillery and 4 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 :  2/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 armour and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 8 armour, 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 7 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry and 1 mech_infantry
        Holland Belgium : 1 flag, 1 artillery and 3 infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Eire : 1 flag
        109 Sea Zone : 2 transports
        91 Sea Zone : 1 cruiser and 3 transports

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 30 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 8
        British : 29 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 39
        ANZAC : 10 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 20 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.621
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 87

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 9 times
            Average roll : 3.800
            Median : 4.000
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 40

    British Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Americans Combat
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.893
            Median : 4.000
            Variance : 1.852
            Standard Deviation : 1.361
            Total rolls : 28


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Volgograd to Samara
                2 fighters moved from Volgograd to Samara
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Samara
                    Italians attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
                    Italians win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 mech_infantry moved from Tobruk to Egypt
                2 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea Zone
                3 mech_infantrys moved from Iraq to Northwest Persia
                2 fighters moved from Samara to Kazakhstan
                2 infantry moved from Caucasus to Kazakhstan
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                2 mech_infantrys moved from Romania to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 3 submarines
                EDIT: Adding units owned by Italians to 95 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode
                1 submarine placed in 95 Sea Zone
                1 fighter placed in Southern Italy
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Iraq

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        54 Sea Zone : 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 29 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 8
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 25 / 37
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 infantry
        Holland Belgium : 1 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 29 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 8
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 25 / 37
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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