Surprising attack.
Going to say full scramble there. May the dice gods be with me.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from Japan to 37 Sea Zone
3 fighters moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Shantung to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 4 submarines moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 5 destroyers, 7 fighters and 4 submarines
ANZAC defend with 6 destroyers and 3 submarines; British defend with 1 battleship and 1 destroyer; Americans defend with 6 destroyers and 6 submarines
Japanese roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 battleship owned by the British
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 5 destroyers and 7 fighters in 37 Sea Zone, round 2 : 11/16 hits
Americans roll dice for 9 submarines in 37 Sea Zone, round 2 : 4/9 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship and 13 destroyers in 37 Sea Zone, round 2 : 5/14 hits
6 submarines owned by the Americans, 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 4 submarines owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 4 destroyers and 7 fighters in 37 Sea Zone, round 3 : 6/15 hits
Americans roll dice for 1 battleship and 10 destroyers in 37 Sea Zone, round 3 : 3/11 hits
2 destroyers owned by the Americans, 3 destroyers owned by the Japanese, 3 destroyers owned by the ANZAC and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 2 cruisers, 1 destroyer and 7 fighters in 37 Sea Zone, round 4 : 8/12 hits
Americans roll dice for 1 battleship and 4 destroyers in 37 Sea Zone, round 4 : 2/5 hits
1 destroyer owned by the Americans, 1 battleship owned by the British, 3 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 37 Sea Zone from Americans with 2 battleships, 2 cruisers, 1 destroyer and 5 fighters remaining. Battle score for attacker is 86
Casualties for Japanese: 1 carrier, 4 destroyers, 2 fighters and 4 submarines
Casualties for ANZAC: 6 destroyers and 3 submarines
Casualties for British: 1 battleship and 1 destroyer
Casualties for Americans: 6 destroyers and 6 submarines
Non Combat Move - Japanese
1 armour moved from French Indo China to Burma
1 aaGun and 1 artillery moved from Yunnan to Burma
1 armour and 4 mech_infantrys moved from Hunan to Yunnan
2 mech_infantrys moved from Shantung to Manchuria
3 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Siam to Shan State
5 fighters moved from 37 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
2 artilleries and 2 infantry placed in Japan
3 mech_infantrys placed in Shantung
1 mech_infantry placed in Kiangsu
2 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 36 Sea Zone
1 bomber placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,3
Japanese collect 59 PUs (3 lost to blockades); end with 60 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Turning off Edit Mode
my Sub hit in sz37 what would you like to loose. is there an ool?
hit the cruiser.
And if your two destroyers hit. Please remove cruiser before detroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 armour, 3 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 armour moved from Normandy Bordeaux to Southern France
2 armour and 2 infantry moved from United Kingdom to 110 Sea Zone
2 armour and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to France
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to France
2 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 cruisers, 1 destroyer and 1 transport
Turning on Edit Mode
EDIT: Turning off Edit Mode
Japanese win with 2 battleships, 1 destroyer and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 2 cruisers
Casualties for Americans: 2 destroyers and 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 3 armour and 2 infantry
Germans defend with 1 artillery and 2 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Germans: 2 infantry
Casualties for Americans: 3 armour and 2 infantry
Battle in Southern France
Americans attack with 2 armour, 1 artillery and 2 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 infantry
1 armour owned by the Americans retreated to Normandy Bordeaux
Germans win with 1 armour and 2 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in France
Americans attack with 1 armour and 2 fighters
Germans defend with 1 airfield, 1 factory_minor and 3 infantry
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 1 armour
Non Combat Move - Americans
2 fighters moved from France to Normandy Bordeaux
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 2 submarines
EDIT: Removing units owned by Americans from 10 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from New Brunswick Nova Scotia: 1 armour, 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to United Kingdom: 1 armour, 2 artilleries and 3 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 armour, 2 artilleries and 3 infantry
EDIT: Adding units owned by Americans to 106 Sea Zone: 1 armour, 2 artilleries and 3 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Western United States
3 armour placed in Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 armour placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Shensi : 4 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 42 / 62
Russians : 29 / 40
Japanese : 59 / 60
Americans : 54 / 69
Chinese : 9 / 11
British : 26 / 28
UK_Pacific : 5 / 5
Italians : 21 / 39
ANZAC : 14 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.567
Median : 3.500
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 60
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Germans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.611
Median : 2.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 2.207
Standard Deviation : 1.486
Total rolls : 30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
Combat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Non Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 8 infantry and 3 mech_infantrys
West India : 1 artillery and 2 infantry
Belgian Congo : 1 armour and 1 bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 3 armour, 1 fighter and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 infantry and 2 mech_infantrys
France : 1 infantry
Holland Belgium : 1 flag, 1 artillery
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 59 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 39
ANZAC : 14 / 20
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.516
Median : 3.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 62
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.579
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19
British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 2.207
Standard Deviation : 1.486
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Iraq to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Southern Italy to Volgograd
1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Egypt
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
Place Units - Italians
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
you forgot to move the three transporters in your non-combat edit moves in the US turn that brought the troops over to the UK.
well I figured seems I all ready have 3 by Canada I would forgo that move. I hope that’s cool.
oh I see
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
India : 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 submarines
55 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
French collect 12 PUs; end with 12 PUs total
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
France : 1 airfield, 1 factory_minor and 4 infantry
99 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 12 / 12
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
It’s ok for me if you want to edit move some of you US/Uk fleet to protect the transporters.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
French collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 cruiser
thank you. sorry it took so long. I went camping for the weekend.
The game was in edit mode without me noticing it. So the battle i france got a bit fucked up because either side took casulties. I’ll roll the remaining dice in here in the forum after the first round of combat.
I made two kills in first round and you made three.
So the second round of combat is 1 inf, 2 mech, 2 tanks and 1 bomber from the germans and 1 UK inf and 2 french inf.
Germans:
Rolls: 3@1 ; Total Hits: 03@1: (5, 5, 5)