UK gets 1 hit (BB + DD) plus 1d6 at 4 for the fighter -
let me know what casualties you want to take and have it roll for you
that art in nomandy has really been nasty
Yeah, I will go for Ryan but will leave the rest fighting there…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yenisey to Timguska
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 4 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Tanganyika Territory to Rhodesia
Japanese take Rhodesia from British
Combat - Japanese
Non Combat Move - Japanese
3 fighters moved from India to Tanganyika Territory
2 fighters and 1 tactical_bomber moved from India to Iraq
2 fighters moved from Malaya to India
Place Units - Japanese
1 transport placed in 39 Sea Zone
1 infantry placed in Malaya
2 infantry placed in India
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,1,5,5,1,1,2
Japanese collect 14 PUs (8 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
I’ll be on a 5 days biketrip this week.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 4 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
5 artilleries moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
5 infantry moved from 91 Sea Zone to Spain
5 artilleries moved from 91 Sea Zone to Spain
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 armour moved from Finland to Karelia
Americans take Karelia from Germans
1 armour moved from Karelia to Finland
1 infantry moved from Finland to Sweden
2 artilleries moved from Norway to Sweden
1 artillery moved from Finland to Sweden
6 fighters moved from 112 Sea Zone to Sweden
1 bomber moved from United Kingdom to Sweden
1 fighter moved from United Kingdom to Sweden
2 fighters moved from 110 Sea Zone to Sweden
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 89 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Chile
2 artilleries moved from 65 Sea Zone to Chile
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries moved from 89 Sea Zone to Venezuela
2 infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Timguska to Novosibirsk
3 fighters moved from Yakut S.S.R. to Novosibirsk
5 armour, 3 artilleries and 1 infantry moved from Timguska to Urals
1 infantry moved from Evenkiyskiy to Urals
3 mech_infantrys moved from Yenisey to Urals
Combat - Americans
Battle in Urals
Americans attack with 5 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Germans defend with 1 artillery
Americans win, taking Urals from Italians with 5 armour, 3 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 5 artilleries and 5 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 5 artilleries and 4 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Venezuela
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 2 infantry
Battle in Chile
Americans attack with 2 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Sweden
Americans attack with 3 artilleries, 1 bomber, 9 fighters and 1 infantry
Neutral_True defend with 6 infantry
Americans win, taking Sweden from Neutral_True with 2 artilleries, 1 bomber and 9 fighters remaining. Battle score for attacker is 11
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
3 fighters moved from Novosibirsk to Timguska
3 armour moved from Buryatia to Yenisey
3 armour moved from Korea to Buryatia
2 carriers moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Egypt to Trans-Jordan
1 artillery moved from Algeria to Tunisia
10 transports moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 91 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from Norway to Finland
1 bomber moved from Sweden to Finland
6 fighters moved from Sweden to 112 Sea Zone
3 fighters moved from Sweden to Finland
Place Units - Americans
3 armour placed in Norway
3 armour placed in Korea
2 transports placed in 101 Sea Zone
2 artilleries, 4 fighters and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 88 PUs; end with 88 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 113 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
9 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 33 PUs;
British buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 armour moved from Union of South Africa to Rhodesia
1 fighter moved from French Madagascar to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 3 armour and 1 fighter
Japanese defend with 1 infantry
British win, taking Rhodesia from Japanese with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Rhodesia to Union of South Africa
3 armour moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
Place Units - British
2 armour and 1 fighter placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Italians
1 armour moved from Novgorod to Karelia
Italians take Karelia from Americans
1 armour moved from Karelia to Novgorod
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from France to Southern France
1 bomber moved from France to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 7 infantry moved from Northwest Persia to Iraq
3 mech_infantrys moved from Ukraine to Belarus
3 infantry moved from Belarus to Novgorod
1 fighter moved from Northwest Persia to Caucasus
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Novgorod to Caucasus
Place Units - Italians
3 mech_infantrys placed in Ukraine
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 34 Sea Zone
1 artillery moved from 34 Sea Zone to Paulau Island
1 infantry moved from 34 Sea Zone to Paulau Island
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
2 fighters moved from Queensland to 37 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
3 artilleries moved from Philippines to 35 Sea Zone
4 infantry moved from Philippines to 35 Sea Zone
1 armour, 3 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Germans
1 fighter and 3 tactical_bombers moved from Caucasus to Trans-Jordan
3 mech_infantrys moved from Northwest Persia to Trans-Jordan
15 armour, 3 artilleries, 2 infantry and 10 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 bomber moved from Northwest Persia to Trans-Jordan
1 infantry moved from France to Southern France
Germans take Southern France from Americans
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Americans
1 armour moved from Vyborg to Novgorod
Combat - Germans
Battle in Trans-Jordan
Germans attack with 15 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 14 mech_infantrys and 3 tactical_bombers
British defend with 20 armour, 1 artillery, 6 fighters, 3 infantry and 2 mech_infantrys; Americans defend with 2 mech_infantrys
Germans roll dice for 15 armour, 3 artilleries, 1 bomber, 1 fighter, 2 infantry, 14 mech_infantrys and 3 tactical_bombers in Trans-Jordan, round 2 : 14/39 hits
British roll dice for 20 armour, 1 artillery, 6 fighters, 3 infantry and 4 mech_infantrys in Trans-Jordan, round 2 : 22/34 hits
3 infantry owned by the British, 6 armour owned by the British, 2 mech_infantrys owned by the Americans, 2 infantry owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British, 2 mech_infantrys owned by the British, 3 artilleries owned by the Germans and 14 mech_infantrys owned by the Germans lost in Trans-Jordan
Germans roll dice for 12 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Trans-Jordan, round 3 : 8/17 hits
British roll dice for 14 armour and 6 fighters in Trans-Jordan, round 3 : 6/20 hits
8 armour owned by the British and 6 armour owned by the Germans lost in Trans-Jordan
Germans roll dice for 6 armour, 1 bomber, 1 fighter and 3 tactical_bombers in Trans-Jordan, round 4 : 6/11 hits
British roll dice for 6 armour and 6 fighters in Trans-Jordan, round 4 : 8/12 hits
6 armour owned by the British, 1 tactical_bomber owned by the Germans, 6 armour owned by the Germans and 1 fighter owned by the Germans lost in Trans-Jordan
retreated to Trans-Jordan
British win with 6 fighters remaining. Battle score for attacker is -36
Casualties for Germans: 15 armour, 3 artilleries, 1 fighter, 2 infantry, 14 mech_infantrys and 1 tactical_bomber
Casualties for British: 20 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Casualties for Americans: 2 mech_infantrys
Non Combat Move - Germans
1 bomber moved from Trans-Jordan to Iraq
2 tactical_bombers moved from Trans-Jordan to Iraq
5 infantry moved from Northwest Persia to Iraq
1 aaGun moved from France to Switzerland
Germans take Switzerland from Neutral_True
3 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Caucasus to Turkey
Germans take Turkey from Neutral_True
2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Russia to Belarus
3 mech_infantrys moved from Volgograd to Bryansk
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 aaGun moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
Place Units - Germans
3 infantry placed in Novgorod
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Caucasus
1 infantry placed in Volgograd
1 infantry placed in Volgograd
1 infantry placed in Volgograd
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Ethiopia
Combat - Japanese
Battle in Ethiopia
Non Combat Move - Japanese
1 infantry moved from Tanganyika Territory to Mozambique
Japanese take Mozambique from Neutral_True
3 fighters moved from Tanganyika Territory to Iraq
2 fighters and 1 tactical_bomber moved from Iraq to India
1 fighter moved from Malaya to India
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from India to Afghanistan
Japanese take Afghanistan from Neutral_True
Place Units - Japanese
1 artillery and 2 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4,2,2,6,3,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,4,1,3,2,3,4,6
Japanese collect 9 PUs (13 lost to blockades); end with 9 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Purchase Units - Americans
Americans buy 3 armour, 10 artilleries, 2 factory_minors and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 infantry moved from Spain to Normandy Bordeaux
1 infantry moved from Spain to Southern France
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
2 artilleries moved from 91 Sea Zone to Portugal
1 fighter moved from 112 Sea Zone to Southern France
1 infantry moved from Spain to Southern France
1 infantry moved from Spain to Normandy Bordeaux
2 artilleries moved from Venezuela to 89 Sea Zone
2 artilleries and 2 transports moved from 89 Sea Zone to 90 Sea Zone
2 artilleries and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Portugal
1 armour moved from Finland to Karelia
Americans take Karelia from Italians
1 armour moved from Karelia to Finland
1 armour moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from Vyborg to Finland
1 infantry moved from Urals to Vologda
3 fighters moved from Timguska to Vologda
5 armour, 3 artilleries and 3 mech_infantrys moved from Urals to Novosibirsk
Americans take Novosibirsk from Italians
3 armour moved from Yenisey to Novosibirsk
1 bomber moved from Finland to Russia
Combat - Americans
Battle in Portugal
Americans attack with 4 artilleries and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 4 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Vologda
Americans attack with 3 fighters and 1 infantry
Italians defend with 1 infantry
Americans win, taking Vologda from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Non Combat Move - Americans
3 fighters moved from Vologda to Timguska
3 armour moved from Buryatia to Yenisey
3 armour moved from Korea to Buryatia
1 fighter moved from Southern France to Spain
1 fighter moved from Normandy Bordeaux to Spain
1 submarine moved from 93 Sea Zone to 97 Sea Zone
4 carriers moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Spain to 92 Sea Zone
3 fighters moved from Finland to 112 Sea Zone
3 armour moved from Norway to Finland
2 artilleries moved from Sweden to Finland
2 transports moved from 65 Sea Zone to 64 Sea Zone
2 transports moved from 64 Sea Zone to 89 Sea Zone
2 fighters moved from Eastern United States to Brazil
1 fighter moved from Eastern United States to Brazil
1 fighter moved from Eastern United States to 92 Sea Zone
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Libya
12 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
1 factory_minor placed in Sweden
1 factory_minor placed in Finland
2 artilleries and 1 infantry placed in Norway
3 armour placed in Korea
1 artillery and 9 infantry placed in Eastern United States
7 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 91 PUs; end with 92 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
15 infantry moved from Yunnan to Burma
Place Units - Chinese
9 infantry placed in Burma
Turn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Mozambique
2 mech_infantrys moved from Union of South Africa to Mozambique
1 fighter moved from Union of South Africa to Mozambique
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 armour moved from Tanganyika Territory to Mozambique
2 armour moved from Egypt to Ethiopia
1 fighter moved from Egypt to Ethiopia
6 fighters moved from Trans-Jordan to 76 Sea Zone
Combat - British
Battle in Ethiopia
British attack with 2 armour and 1 fighter
Japanese defend with 2 infantry
British win, taking Ethiopia from Italians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 76 Sea Zone
British attack with 6 fighters
Japanese defend with 1 destroyer and 1 transport
British win with 6 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Mozambique
British attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 3 infantry
British win, taking Mozambique from Japanese with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
6 fighters moved from 76 Sea Zone to Egypt
1 fighter moved from Ethiopia to Egypt
1 fighter moved from Mozambique to Anglo Egyptian Sudan
2 armour moved from Rhodesia to Anglo Egyptian Sudan
Place Units - British
3 armour placed in Egypt
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Turn Complete - UK_Pacific
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 7 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Southern France
1 bomber moved from Southern Italy to Southern France
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Novgorod to Karelia
Italians take Karelia from Americans
1 armour moved from Karelia to Novgorod
1 mech_infantry moved from Belarus to Vologda
1 fighter moved from Novgorod to Vologda
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Vologda
Italians attack with 1 fighter and 1 mech_infantry
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Italians
1 fighter moved from Vologda to Russia
1 mech_infantry moved from Belarus to Novgorod
1 bomber moved from Southern France to Southern Italy
2 fighters moved from Caucasus to Southern Italy
1 armour moved from Yugoslavia to Greece
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
3 mech_infantrys placed in Ukraine
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
Combat - ANZAC
Battle in Siam
Non Combat Move - ANZAC
2 fighters moved from Queensland to 37 Sea Zone
1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
4 infantry moved from 37 Sea Zone to Siam
1 artillery moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 artilleries and 6 transports
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 6 transports
EDIT: Adding units owned by ANZAC to Siam: 2 artilleries
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 18
Combat Move - French
Turn Complete - French