Agreed it could have definitely been worse!
G40 L14 mrcunego (axis) vs juanspain (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
3 armour and 6 mech_infantrys moved from Ukraine to Russia
1 fighter and 5 tactical_bombers moved from Caucasus to Russia
1 bomber moved from Northern Italy to Northwest Persia
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Northern Italy to Volgograd
2 infantry moved from Rostov to Volgograd
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 infantry in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Northwest Persia
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
Germans roll dice for 1 bomber and 1 mech_infantry in Northwest Persia, round 3 : 2/2 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Northwest Persia
Germans win, taking Northwest Persia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Russia
Germans attack with 3 armour, 1 fighter, 6 mech_infantrys and 5 tactical_bombers
British defend with 2 armour; Russians defend with 1 airfield, 1 factory_major and 13 infantry
Germans roll dice for 3 armour, 1 fighter, 6 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 7/15 hits
Russians roll dice for 2 armour and 13 infantry in Russia, round 2 : 7/15 hits
7 infantry owned by the Russians, 1 armour owned by the Germans and 6 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 2 armour, 1 fighter and 5 tactical_bombers in Russia, round 3 : 4/8 hits
Russians roll dice for 2 armour and 6 infantry in Russia, round 3 : 3/8 hits
4 infantry owned by the Russians, 1 tactical_bomber owned by the Germans, 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Russia
Germans roll dice for 1 armour and 4 tactical_bombers in Russia, round 4 : 2/5 hits
Russians roll dice for 2 armour and 2 infantry in Russia, round 4 : 1/4 hits
2 infantry owned by the Russians and 1 tactical_bomber owned by the Germans lost in Russia
Germans roll dice for 1 armour and 3 tactical_bombers in Russia, round 5 : 3/4 hits
Russians roll dice for 2 armour in Russia, round 5 : 0/2 hits
2 armour owned by the British lost in Russia
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is -17
Casualties for Germans: 2 armour, 1 fighter, 6 mech_infantrys and 2 tactical_bombers
Casualties for British: 2 armour
Casualties for Russians: 13 infantryNon Combat Move - Germans
3 tactical_bombers moved from Russia to Bryansk
4 infantry moved from Archangel to Vologda
4 aaGuns, 1 artillery and 3 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Belarus
4 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 bomber moved from Northwest Persia to Caucasus
1 bomber moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
5 armour moved from Caucasus to Kazakhstan
5 armour and 1 mech_infantry moved from Germany to Eastern Poland
1 armour and 1 mech_infantry moved from Western Germany to Poland
2 fighters moved from Western Germany to BryanskPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Western Germany
1 armour and 2 fighters placed in Novgorod
2 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
18 infantry moved from Tambov to Volgograd
4 artilleries moved from Tambov to Volgograd
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from GermansCombat - Russians
Battle in Volgograd
Russians attack with 4 artilleries and 18 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 4 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 carriers and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
Japanese take Eastern Persia from British
1 tactical_bomber moved from Burma to 43 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Japanese take Kenya from British
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 39 Sea Zone to 38 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 38 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
5 fighters moved from Burma to 38 Sea Zone
1 fighter moved from Burma to 38 Sea ZoneCombat - Japanese
Battle in 38 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 6 fighters in 38 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 submarine in 38 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 38 Sea Zone
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 infantry moved from Burma to India
6 fighters moved from 38 Sea Zone to 37 Sea Zone
3 fighters moved from Japan to 37 Sea Zone
2 fighters moved from Japan to 37 Sea Zone
1 tactical_bomber moved from Yakut S.S.R. to Tsinghai
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
3 transports moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea ZonePlace Units - Japanese
2 carriers and 1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,4,5,4,2,4,5,5,4,4,2,1,2,6,6,2
Japanese collect 20 PUs (8 lost to blockades); end with 21 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 4 infantry, 1 submarine and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
7 fighters moved from 6 Sea Zone to 37 Sea Zone
6 carriers moved from 36 Sea Zone to 37 Sea Zone
12 fighters moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
3 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Urals to Eastern PersiaCombat - Americans
Battle in Eastern Persia
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Formosa
Battle in Okinawa
Battle in 37 Sea Zone
Americans attack with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 19 fighters and 1 submarine
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 11 fighters, 3 submarines, 1 tactical_bomber and 3 transports
Units damaged: 6 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Formosa from Japanese, taking Okinawa from Japanese with 2 battleships, 3 fighters and 3 transports remaining. Battle score for attacker is -103
Casualties for Japanese: 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 19 fighters and 1 submarine
3 fighters owned by the Japanese forced to land in MalayaNon Combat Move - Americans
1 bomber moved from Eastern Persia to Persia
2 bombers moved from Tobruk to Persia
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 88 Sea Zone
3 carriers and 6 fighters moved from 101 Sea Zone to 88 Sea Zone
3 carriers, 6 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry and 1 transport moved from 11 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to Central United States
1 artillery moved from Sakha to Buryatia
1 infantry moved from Sakha to Buryatia
2 infantry moved from Siberia to Sakha
2 artilleries moved from Amur to Buryatia
3 infantry moved from Amur to Buryatia
3 armour moved from Korea to BuryatiaPlace Units - Americans
3 fighters placed in 6 Sea Zone
1 submarine and 5 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 64 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Burma
Chinese take Burma from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kweichow to Shensi
3 infantry moved from Yunnan to Szechwan
1 infantry moved from Jehol to Manchuria
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to KiangsuPlace Units - Chinese
9 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Persia to West India
British take Eastern Persia from Japanese
UK_Pacific take West India from Japanese
1 fighter moved from Iraq to Caucasus
2 fighters moved from Tambov to Caucasus
1 fighter moved from Urals to Caucasus
1 armour moved from Persia to Northwest Persia
2 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
6 infantry moved from Iraq to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 2 armour and 9 infantry
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 2 armour and 9 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 4 fighters
Germans defend with 1 bomber and 1 infantry
British win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 fighterNon Combat Move - British
3 fighters moved from Caucasus to Volgograd
4 armour moved from Persia to West India
5 mech_infantrys moved from Persia to West India
4 mech_infantrys moved from Persia to West IndiaPlace Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2
British collect 35 PUs (3 lost to blockades); end with 36 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
EDIT: Adding units owned by British to Iraq: 2 infantry
EDIT: Removing units owned by British from Egypt: 3 infantry
EDIT: Adding units owned by British to Trans-Jordan: 3 infantry
EDIT: Removing units owned by British from Tobruk: 2 infantry
EDIT: Adding units owned by British to Alexandria: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tsinghai to Timguska
Italians take Kansu from Chinese
Italians take Timguska from Russians
1 infantry moved from Vologda to Urals
Italians take Urals from Russians
1 infantry moved from Vologda to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Vologda to Samara
Italians take Samara from Russians
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
2 fighters moved from Archangel to Rostov
1 bomber moved from Ukraine to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 fighters moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Bryansk to Caucasus
2 armour moved from Bryansk to Caucasus
1 mech_infantry moved from Tsinghai to Caucasus
1 bomber moved from Tambov to Ukraine
1 infantry moved from Vologda to Novosibirsk
2 infantry moved from Southern France to Northern Italy
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Rostov
1 artillery and 3 infantry moved from Bryansk to Rostov
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Rostov to CaucasusPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Ukraine
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
ANZAC take Shan State from Japanese
2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 8 Sea Zone to 9 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 carriers, 1 destroyer and 1 fighter
Japanese defend with 2 battleships and 3 transports
ANZAC win, taking 37 Sea Zone from Japanese with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships and 3 transports
Casualties for ANZAC: 1 carrier
Battle in 9 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer
ANZAC win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 destroyers and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 101 PUs;
Germans buy 6 armour, 1 factory_minor, 2 fighters, 7 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea ZoneCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from Northern Italy to France
1 infantry moved from Western Germany to France
1 bomber moved from Kazakhstan to Caucasus
5 armour moved from Kazakhstan to Caucasus
4 armour and 2 mech_infantrys moved from Bryansk to Caucasus
2 fighters and 3 tactical_bombers moved from Bryansk to Caucasus
4 aaGuns, 1 artillery and 4 infantry moved from Bryansk to Rostov
2 infantry moved from Ukraine to Rostov
1 armour moved from Russia to Rostov
3 artilleries moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 armour moved from Novgorod to Bryansk
5 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Novgorod to Rostov
4 infantry moved from Vologda to Russia
1 armour and 1 mech_infantry moved from Poland to Western Ukraine
2 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Novgorod to CaucasusPlace Units - Germans
2 fighters placed in Western Germany
3 armour placed in Novgorod
3 armour placed in Russia
1 factory_minor placed in Caucasus
2 submarines placed in 113 Sea Zone
2 infantry placed in Normandy Bordeaux
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - Russians
4 artilleries and 18 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from ItaliansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Evenkiyskiy to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 fighters and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Japanese take 41 Sea Zone from ANZAC
3 fighters and 1 tactical_bomber moved from Malaya to 37 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 carrier, 1 destroyer and 1 fighter
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/3 hits
1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 fighter owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighterNon Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Malaya
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to India
1 fighter moved from 20 Sea Zone to Hainan
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
2 fighters and 1 infantry placed in India
1 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tsinghai: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Caucasus: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,1,1
Japanese collect 18 PUs (4 lost to blockades); end with 18 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Buryatia to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
3 bombers moved from Persia to Kenya
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 carriers, 4 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone -
I will assume no scramble, we can easily launch them with forum dice if you prefer that battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 3 armour, 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to Yakut S.S.R.
3 armour moved from Buryatia to Yakut S.S.R.
2 infantry moved from Sakha to Buryatia
3 bombers moved from Persia to Kenya
2 mech_infantrys moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 carriers, 4 fighters, 1 infantry, 2 mech_infantrys and 2 transports moved from 104 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Denmark
1 bomber moved from United Kingdom to 112 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Kenya
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans win, taking 6 Sea Zone from Japanese with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Americans attack with 3 armour, 3 artilleries and 4 infantry
Japanese defend with 1 aaGun
Americans win, taking Yakut S.S.R. from Japanese with 3 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Denmark
Battle in Norway
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking Denmark from Germans, taking Norway from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to 91 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 101 Sea Zone to 89 Sea Zone
3 artilleries, 7 infantry, 2 mech_infantrys and 6 transports moved from 89 Sea Zone to 91 Sea Zone
7 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
2 carriers moved from 6 Sea Zone to 9 Sea Zone
3 bombers moved from Kenya to Egypt
2 destroyers moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 submarine moved from 88 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Korea
2 carriers placed in 101 Sea Zone
4 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Italians
1 infantry moved from Shensi to Kansu
Chinese take Kansu from ItaliansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
8 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 27 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
5 armour moved from West India to Eastern Persia
3 armour moved from Persia to Eastern Persia
2 mech_infantrys moved from Persia to West India
3 fighters moved from Volgograd to Persia
2 armour moved from Northwest Persia to Eastern Persia
9 infantry moved from Northwest Persia to Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Alexandria to Egypt
4 infantry moved from Iraq to Persia
1 infantry moved from Iraq to PersiaPlace Units - British
3 armour placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
3 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber moved from Ukraine to Northwest Persia
1 fighter moved from Caucasus to Northwest PersiaCombat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber, 1 fighter and 3 mech_infantrys
French defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 3 mech_infantrys in Northwest Persia, round 2 : 3/5 hits
British roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the French lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
2 fighters moved from Caucasus to India
1 artillery and 5 infantry moved from Rostov to Caucasus
2 infantry moved from Novosibirsk to Timguska
1 infantry moved from Urals to Timguska
1 infantry moved from Samara to Tambov
1 infantry moved from Tambov to Rostov
3 infantry moved from Ukraine to Rostov
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
7 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 artilleries moved from New South Wales to Queensland
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 transport moved from 45 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
2 submarines moved from 9 Sea Zone to 7 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Turn Complete - French