TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 mech_infantry moved from Kwangtung to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kansu to Szechwan
2 bombers, 3 fighters and 5 tactical_bombers moved from Kansu to Szechwan
1 fighter and 1 tactical_bomber moved from Anhwe to Szechwan
2 fighters moved from Japan to Sakha
1 fighter moved from Japan to Sakha
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport in 20 Sea Zone, round 2 : 2/7 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 fighter, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Sakha
Japanese attack with 3 fighters
Americans defend with 1 armour
Japanese roll dice for 3 fighters in Sakha, round 2 : 1/3 hits
Russians roll dice for 1 armour in Sakha, round 2 : 1/1 hits
1 armour owned by the Americans and 1 fighter owned by the Japanese lost in Sakha
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 armour
Battle in Szechwan
Japanese attack with 2 bombers, 5 fighters and 6 tactical_bombers
Chinese defend with 1 artillery, 1 fighter and 3 infantry
Japanese roll dice for 2 bombers, 5 fighters and 6 tactical_bombers in Szechwan, round 2 : 8/13 hits
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Szechwan, round 2 : 2/5 hits
1 fighter owned by the Chinese, 1 artillery owned by the Chinese, 1 tactical_bomber owned by the Japanese, 3 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Japanese
2 bombers moved from Szechwan to Kwangtung
4 fighters and 5 tactical_bombers moved from Szechwan to Hunan
1 fighter moved from Japan to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
1 infantry moved from Timguska to Kansu
1 infantry moved from Manchuria to Amur
2 fighters moved from Sakha to Amur
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
Place Units - Japanese
1 destroyer and 1 submarine placed in 20 Sea Zone
1 destroyer placed in 19 Sea Zone
1 fighter placed in Japan
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in Kwangtung
1 artillery and 1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,5,3,4,3,1,1,2
Japanese collect 49 PUs (11 lost to blockades); end with 49 PUs total