@Omni If you hit 4x (or less) in first round, sink the ships. If you keep fighting, I’ll have to decide later on OOL for 2nd round.
G40 l14 Mrcunego (axis) vs bjergmose (allies +12)
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scramble orders from philippines
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no scramble…MacArthurs has promised me he will hold Manila :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kansu to Shensi
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Suiyuyan to Shensi
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 3 submarines and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits
1 fighter owned by the Americans, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Philippines, round 3 : 2/6 hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits
1 fighter owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 1 bomber in Shensi, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 9 infantry
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 10/17 hits
Chinese roll dice for 1 aaGun and 11 infantry in Yunnan, round 2 : 4/11 hits
3 infantry owned by the Japanese, 9 infantry owned by the Chinese, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 3 : 2/13 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 9 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
French roll dice for 1 tactical_bomber in French Indo China, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Shensi to Suiyuyan
1 bomber moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Morocco from Germans with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 2.
2 infantry placed in Eastern United States
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Persia to 98 Sea Zone
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to YunnanCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 artillery and 1 harbour
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Battle in Yunnan
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Siam to Shan State
1 armour moved from Burma to India
1 armour moved from Brazil to French Guiana
4 infantry moved from Brazil to French Guiana
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 98 Sea Zone to Anglo Egyptian SudanPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Greece to Southern Italy
1 infantry moved from Bulgaria to Romania
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 artillery moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
3 armour moved from Eastern Poland to Novgorod
5 artilleries and 7 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 4 infantry and 3 mech_infantrys
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/9 hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 2/8 hits
2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 4/7 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Morocco, round 3 : 0/4 hits
3 mech_infantrys owned by the Americans and 1 armour owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 7 infantry in Belarus, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
6 armour moved from Eastern Poland to Novgorod
1 artillery and 10 infantry moved from Baltic States to Belarus
2 aaGuns, 3 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 fighter moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Germany to Western Germany
2 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 infantry placed in Southern France
1 infantry placed in Southern France
1 mech_infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
1 infantry moved from Sikang to Szechwan
1 fighter moved from Shan State to Szechwan
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to BessarabiaCombat - Russians
Battle in Denmark
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Denmark from Germans, taking Bessarabia from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Russia
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery moved from Vyborg to Karelia
1 mech_infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
5 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 aaGun, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Samara to Russia
1 fighter moved from Szechwan to VolgogradPlace Units - Russians
1 armour placed in Volgograd
2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Kansu
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys moved from Hunan to Yunnan
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 bomber moved from Suiyuyan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/6 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 2 fighters and 1 infantry; British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield
AA fire in Shan State : 0/3 hits
Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 9/15 hits
UK_Pacific roll dice for 1 aaGun, 2 fighters and 6 infantry in Shan State, round 2 : 3/8 hits
5 infantry owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 aaGun owned by the British, 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Hunan to Kwangtung
2 tactical_bombers moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Kwangtung
2 fighters moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun moved from Hunan to Kwangsi
1 bomber moved from Shan State to Kwangtung
1 mech_infantry moved from Dzavhan to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
2 fighters and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Wake Island to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Italians defend with 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 107 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Aleutian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 armour moved from India to Shan State
1 armour moved from India to YunnanCombat - British
Battle in Ethiopia
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
1 mech_infantry owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Gibraltar
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 harbour
British win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
8 infantry moved from India to Burma
1 bomber moved from 98 Sea Zone to IraqPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,3,5,6,3,2,5,4,3,4,4,2,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (6 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
2 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greece to Romania
1 armour moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 armour and 2 mech_infantrys moved from Novgorod to Bryansk
9 artilleries and 19 infantry moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 fighter moved from Eastern Poland to BryanskCombat - Germans
Battle in Gibraltar
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 harbour
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Denmark
Germans attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 mech_infantrys in Denmark, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 3 mech_infantrys in Denmark, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 2 mech_infantrys in Denmark, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Denmark
Germans win, taking Denmark from Russians with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 9 artilleries, 1 fighter, 19 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/1 hits
Germans roll dice for 13 armour, 9 artilleries, 1 fighter, 19 infantry and 5 mech_infantrys in Bryansk, round 2 : 16/47 hits
Russians roll dice for 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 11/38 hits
14 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 13 armour, 9 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys in Bryansk, round 3 : 13/36 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 8/24 hits
13 infantry owned by the Russians and 8 infantry owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 9 artilleries, 1 fighter and 5 mech_infantrys in Bryansk, round 4 : 10/28 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 7/11 hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 3 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 7 artilleries and 1 fighter in Bryansk, round 5 : 8/21 hits
Russians roll dice for 1 fighter in Bryansk, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 6 artilleries and 1 fighter remaining. Battle score for attacker is 71
Casualties for Germans: 3 artilleries, 19 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Bryansk to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Denmark
3 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery placed in Western Germany
2 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Battle in Holland BelgiumNon Combat Move - Russians
1 armour moved from Volgograd to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Volgograd to Russia
1 infantry moved from Urals to Vologda
1 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs