Made some NCM adjustments to USA and UK, please use later file if you are OK with it. Thanks!
G40 l14 Mrcunego (axis) vs bjergmose (allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Amur to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 infantry moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
1 artillery and 1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from Kweichow to Yunnan
1 artillery moved from Kansu to Shensi
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to Philippines
1 fighter moved from Kwangsi to French Indo China
1 bomber moved from Suiyuyan to Shensi
1 bomber, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
4 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to French Indo China
1 tactical_bomber moved from Kiangsi to French Indo China
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship moved from 43 Sea Zone to 35 Sea Zone
2 cruisers moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 2 cruisers, 3 submarines and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 battleship, 1 carrier, 2 cruisers, 3 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 fighter; Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits
1 fighter owned by the Americans, 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Philippines, round 3 : 2/6 hits
Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits
1 fighter owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry and 1 mech_infantry
Casualties for ANZAC: 1 fighter
Casualties for Americans: 1 fighter and 2 infantry
Battle in Shensi
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Shensi
Japanese roll dice for 1 bomber in Shensi, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
British defend with 1 aaGun and 2 infantry; Chinese defend with 9 infantry
AA fire in Yunnan : 1/3 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers in Yunnan, round 2 : 10/17 hits
Chinese roll dice for 1 aaGun and 11 infantry in Yunnan, round 2 : 4/11 hits
3 infantry owned by the Japanese, 9 infantry owned by the Chinese, 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 3 : 2/13 hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 fighter, 3 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 2 infantry
Casualties for Chinese: 9 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 tactical_bomber
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/3 hits
French roll dice for 1 tactical_bomber in French Indo China, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Japanese lost in French Indo China
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Hunan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 submarine moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 carrier and 1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 bomber moved from Shensi to Suiyuyan
1 bomber moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Yunnan to Hunan
3 fighters and 3 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in Japan
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 2 carriers, 1 fighter, 2 infantry and 3 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 3 mech_infantrys, 2 submarines and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 4 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Morocco
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Morocco from Germans with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Wake Island
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
1 fighter placed in Western United States
1 carrier and 1 transport placed in 10 Sea Zone
Americans undo move 2.
2 infantry placed in Eastern United States
1 armour placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
4 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Persia to 98 Sea Zone
1 bomber moved from Persia to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 2 infantry moved from Burma to Yunnan
1 artillery moved from Shan State to YunnanCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 artillery and 1 harbour
British win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 artillery
Battle in Holland Belgium
Battle in Yunnan
British attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British win, taking Holland Belgium from Germans, taking Yunnan from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Siam to Shan State
1 armour moved from Burma to India
1 armour moved from Brazil to French Guiana
4 infantry moved from Brazil to French Guiana
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from 98 Sea Zone to Anglo Egyptian SudanPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 0/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits
British roll dice for 1 artillery in Egypt, round 3 : 0/1 hits
1 artillery owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Algeria to Tunisia
1 fighter moved from Greece to Southern Italy
1 infantry moved from Bulgaria to Romania
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Yugoslavia to Slovakia HungaryPlace Units - Italians
1 armour and 2 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 54 Sea Zone to 22 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Eastern Poland to Novgorod
2 armour moved from Baltic States to Novgorod
2 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Western Germany to Bessarabia
1 artillery moved from Algeria to Morocco
2 transports moved from 92 Sea Zone to 93 Sea Zone
3 infantry moved from Southern France to 93 Sea Zone
3 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 3 infantry moved from 92 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Gibraltar to Morocco
3 armour moved from Eastern Poland to Novgorod
5 artilleries and 7 infantry moved from Eastern Poland to Belarus
1 artillery and 3 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Morocco
Germans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 1 armour, 4 infantry and 3 mech_infantrys
Germans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 3/9 hits
Americans roll dice for 1 armour, 4 infantry and 3 mech_infantrys in Morocco, round 2 : 2/8 hits
2 infantry owned by the Germans and 4 infantry owned by the Americans lost in Morocco
Germans roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Morocco, round 3 : 4/7 hits
Americans roll dice for 1 armour and 3 mech_infantrys in Morocco, round 3 : 0/4 hits
3 mech_infantrys owned by the Americans and 1 armour owned by the Americans lost in Morocco
Germans win, taking Morocco from Americans with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 4 infantry and 3 mech_infantrys
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
British defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Belarus
Germans attack with 5 artilleries and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 7 infantry in Belarus, round 2 : 3/12 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour and 3 mech_infantrys in Novgorod, round 2 : 1/8 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 fighter moved from Bessarabia to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
6 armour moved from Eastern Poland to Novgorod
1 artillery and 10 infantry moved from Baltic States to Belarus
2 aaGuns, 3 artilleries and 2 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Southern Italy to Western Germany
1 fighter moved from Morocco to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to Gibraltar
1 fighter moved from Morocco to 92 Sea Zone
1 mech_infantry moved from Germany to Western Germany
2 armour and 3 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
1 infantry placed in Southern France
1 infantry placed in Southern France
1 mech_infantry placed in Western Germany
1 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Northwest Persia to Iraq
1 bomber moved from Northwest Persia to Iraq
1 infantry moved from Sikang to Szechwan
1 fighter moved from Shan State to Szechwan
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to BessarabiaCombat - Russians
Battle in Denmark
Battle in Bessarabia
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Denmark from Germans, taking Bessarabia from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Iraq
Russians attack with 1 armour, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantryNon Combat Move - Russians
1 bomber moved from Iraq to Russia
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
1 artillery moved from Vyborg to Karelia
1 mech_infantry moved from Finland to Norway
1 armour moved from Vyborg to Norway
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
5 infantry moved from Russia to Bryansk
1 armour moved from Volgograd to Bryansk
1 aaGun, 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Samara to Russia
1 fighter moved from Szechwan to VolgogradPlace Units - Russians
1 armour placed in Volgograd
2 infantry placed in Ukraine
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Central Mongolia to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 armour moved from Tsagaan Olom to Kansu
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
3 carriers moved from 35 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 mech_infantrys moved from Hunan to Yunnan
1 artillery moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 bomber moved from Suiyuyan to Yunnan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 bomber moved from Hunan to Shan State
1 fighter and 1 tactical_bomber moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 bomber, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 5/6 hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 artillery owned by the British and 1 fighter owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers
ANZAC defend with 2 fighters and 1 infantry; British defend with 1 aaGun and 5 infantry; UK_Pacific defend with 1 airfield
AA fire in Shan State : 0/3 hits
Japanese roll dice for 1 battleship and 2 cruisers in Shan State, round 2 : 2/3 hits
Japanese roll dice for 2 artilleries, 1 bomber, 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 9/15 hits
UK_Pacific roll dice for 1 aaGun, 2 fighters and 6 infantry in Shan State, round 2 : 3/8 hits
5 infantry owned by the British, 1 infantry owned by the ANZAC, 2 infantry owned by the Japanese, 1 aaGun owned by the British, 2 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Battle in 42 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 22 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 22 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangtung
1 armour moved from Hunan to Kwangtung
2 tactical_bombers moved from Yunnan to Kiangsu
1 fighter moved from Yunnan to Kiangsu
1 bomber moved from Yunnan to Kwangtung
2 fighters moved from Shan State to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 aaGun moved from Hunan to Kwangsi
1 bomber moved from Shan State to Kwangtung
1 mech_infantry moved from Dzavhan to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Suiyuyan to Kansu
1 fighter and 1 tactical_bomber moved from Japan to KwangtungPlace Units - Japanese
2 fighters and 3 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 16 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Wake Island to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Iwo Jima
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Battle in Soviet Far East
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 1 bomber, 2 fighters, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Iwo Jima
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber; Italians defend with 1 harbour and 2 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 2 infantry
Casualties for Americans: 1 artillery, 2 fighters and 2 infantryNon Combat Move - Americans
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 91 Sea Zone to 107 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 6 Sea Zone to Aleutian Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 fighter moved from Western United States to 26 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
4 infantry moved from Sikang to Szechwan
1 fighter moved from Burma to SzechwanPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 infantry moved from Kenya to Ethiopia
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
1 armour moved from India to Shan State
1 armour moved from India to YunnanCombat - British
Battle in Ethiopia
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
1 mech_infantry owned by the British retreated to Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 armour and 1 infantry
Japanese defend with 1 airfield and 1 artillery
British win, taking Shan State from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Gibraltar
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 fighter; Italians defend with 1 harbour
British win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 fighter
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Gibraltar to 91 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Persia to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
8 infantry moved from India to Burma
1 bomber moved from 98 Sea Zone to IraqPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 fighter placed in United Kingdom
1 destroyer and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,6,5,5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,1,3,5,6,3,2,5,4,3,4,4,2,6,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 12 PUs (6 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 armour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Romania to Bessarabia
1 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 fighter moved from Southern Italy to BessarabiaCombat - Italians
Battle in Bessarabia
Italians attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 3 : 1/4 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
2 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 armour moved from Greece to Romania
1 armour moved from Northern Italy to Romania
1 fighter moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from Northern Italy to Southern Italy
1 destroyer and 1 submarine moved from 97 Sea Zone to 92 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 4 PUs;Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 fighter moved from Queensland to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 2 submarines
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 19 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
11 armour and 2 mech_infantrys moved from Novgorod to Bryansk
9 artilleries and 19 infantry moved from Belarus to Bryansk
2 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 infantry and 2 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 fighter moved from Eastern Poland to BryanskCombat - Germans
Battle in Gibraltar
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 harbour
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
Battle in Denmark
Germans attack with 1 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 mech_infantrys in Denmark, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Denmark
Germans roll dice for 3 mech_infantrys in Denmark, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Denmark, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 2 mech_infantrys in Denmark, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Denmark, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Denmark
Germans win, taking Denmark from Russians with 2 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 13 armour, 9 artilleries, 1 fighter, 19 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Bryansk : 0/1 hits
Germans roll dice for 13 armour, 9 artilleries, 1 fighter, 19 infantry and 5 mech_infantrys in Bryansk, round 2 : 16/47 hits
Russians roll dice for 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 11/38 hits
14 infantry owned by the Russians, 11 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 13 armour, 9 artilleries, 1 fighter, 8 infantry and 5 mech_infantrys in Bryansk, round 3 : 13/36 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 8/24 hits
13 infantry owned by the Russians and 8 infantry owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 9 artilleries, 1 fighter and 5 mech_infantrys in Bryansk, round 4 : 10/28 hits
Russians roll dice for 3 armour, 3 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 4 : 7/11 hits
1 tactical_bomber owned by the Russians, 3 armour owned by the Russians, 3 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians, 1 fighter owned by the Russians, 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Bryansk
Germans roll dice for 13 armour, 7 artilleries and 1 fighter in Bryansk, round 5 : 8/21 hits
Russians roll dice for 1 fighter in Bryansk, round 5 : 1/1 hits
1 fighter owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 13 armour, 6 artilleries and 1 fighter remaining. Battle score for attacker is 71
Casualties for Germans: 3 artilleries, 19 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 3 armour, 3 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 fighter moved from Bryansk to Novgorod
2 aaGuns moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
2 fighters moved from Gibraltar to 92 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Denmark
3 mech_infantrys moved from Germany to Baltic StatesPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 artillery placed in Western Germany
2 infantry placed in Western Germany
7 infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Norway to 112 Sea Zone
1 mech_infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Battle in Holland BelgiumNon Combat Move - Russians
1 armour moved from Volgograd to Russia
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 fighter moved from Volgograd to Russia
1 infantry moved from Urals to Vologda
1 armour moved from Iraq to Caucasus
1 infantry moved from Iraq to Northwest PersiaPlace Units - Russians
1 artillery, 1 fighter and 8 infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Kansu to Shensi
1 fighter and 2 tactical_bombers moved from Kiangsu to Shensi
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from French Indo China to Shan State
1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Kwangtung to Szechwan
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangtung to Kweichow
1 submarine moved from 42 Sea Zone to 41 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
2 bombers, 3 fighters and 3 tactical_bombers moved from Szechwan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers in Shensi, round 2 : 7/12 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers, 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
retreated to 41 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Malaya from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Yunnan, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour
Battle in Celebes
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 armour; UK_Pacific defend with 1 airfield
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 armour in Shan State, round 2 : 0/1 hits
1 armour owned by the British lost in Shan State
Japanese win, taking Celebes from UK_Pacific, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Shan State to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
2 bombers, 4 fighters and 5 tactical_bombers moved from Shensi to Kansu
1 artillery moved from Timguska to Novosibirsk
1 infantry moved from Yenisey to Timguska
1 aaGun moved from Kwangsi to Kwangtung
1 fighter moved from Japan to Kiangsu
1 mech_infantry moved from Kwangtung to Kiangsu
1 mech_infantry moved from Kwangtung to KiangsuPlace Units - Japanese
3 fighters and 3 infantry placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,6,1,6,1,6,2
Japanese collect 51 PUs (11 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to GibraltarCombat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Gibraltar
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 harbour and 1 infantry
Americans win, taking 17 Sea Zone from Japanese, taking Gibraltar from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 carrier and 1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 fighter and 1 tactical_bomber moved from Western United States to 91 Sea Zone
1 bomber moved from Aleutian Islands to Eastern United States
1 transport moved from 3 Sea Zone to 1 Sea ZonePlace Units - Americans
2 artilleries, 3 bombers, 1 fighter and 4 infantry placed in Eastern United States
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs