I think I have conjured a useful savegame for a ‘basic’ strategy for all the Major Powers. For as far as my own experience goes, of course ;-).
The tsvg is only up untill round 12 and I think the allies will win this game. I see no point in putting more effort into it but what the Axis and Allies still can do can be up for debate ofc.
If you look at the ‘Stats’ tab (in the right hand column) -> TUV you’ll see the allies have produced 500IPCs more than the Axis and will continue to produce more. And this is even without bombing and convoying so the actual situation is even worse for the Axis;
Japan can still pack a mean punch but what they can gain economically somewhere (Africa?), they will loose somewhere else (Russia and/or the Pacific). The aircraft the USA has in the east coast can fly all the way to Hawai if need be and the USA/ANZAC can grab Philippines in the -unlikely- situation Japan takes Hawai and the USA cannot retake it. So far the Crystal ball predictions ;-).
For the sake of simplicity I had to make some overhauling decisions with the Axis and stick to it. Note that Japan could have produced more ships to cascade into a different game but 2 strategies cannot be put into 1 tsvg (as far as I know).
Basically, more Japanese ships means less US presence in Europe, a stronger Germany at the gates of Moscow but a much weaker Japan in Asia so Russia and the UK will have less trouble there. Rob peter to pay Paul, so to say.
Germany tried to take Moscow but had to focus heavily on defending western Europe later on, succeeding only barely in the latter. Imagine what had happened if Germany had focussed more on Russia. Loosing West Germany/Rome would not have been a remote possibility but grabbing Moscow would still have been.
Well, anyway, enjoy!
Feel free to comment/ask/shoot but don’t forget it is a ‘basic’ strategy outline and cannot cover all possible variations from game to game. The only hint that I can give is that the allies can win the game if they retreat away from the axis and preserve their armies. retreating up to the point where it starts to hurt too much economically or military, of course. Please don’t mind the editing in the tsvg here and there… TripleA causes a sort of tunnel vision that I still have to get over (If I ever will), causing me to overlook some units/situations and press the ‘done’ button too quickly.
Round12.tsvg