Dawgoneit allies -vs- wittmann axis 1942
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
-
I will swap a Sub and Mech for a TT and INf.
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Caucasus to Persia
Japanese take Persia from British
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
6 armour moved from West India to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 7 armour, 1 fighter and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Eastern Persia from British with 7 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alaska
Battle in Western Australia
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking Western Australia from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Eastern Persia to Caucasus
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
1 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Burma to West India
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Java to Northern Territory
1 bomber moved from Caroline Islands to Northern Territory
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in French Indo China
1 artillery placed in Japan
1 bomber placed in Japan
1 armour and 1 mech_infantry placed in India
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Japan: 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
1 armour placed in French Indo China
1 infantry placed in Kwangtung
Japanese undo move 4.
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 96 PUs; end with 96 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Queensland
Americans attack with 4 fighters
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 fighters in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 54 Sea Zone
Americans attack with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from Queensland to 54 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 bomber moved from Persia to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
2 armour, 1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
British Columbia : 2 infantry
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
10 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 2 artilleries, 1 bomber and 1 infantry
Alexandria : 1 artillery and 2 infantry
Egypt : 2 infantry
Morocco : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 mech_infantry
Tobruk : 2 artilleries and 2 infantry
Libya : 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Persia : 1 flag, 2 armour
91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Japanese : 94 / 106
Americans : 50 / 65
Chinese : 0 / 1
Germans : 64 / 86
British : 31 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 5 / 9
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour and 3 mech_infantrys moved from Caucasus to Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 7 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Americans defend with 2 armour
Germans win, taking Persia from Americans with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 8 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern France to Cyprus
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 artillery and 6 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 aaGun moved from Northwest Persia to PersiaPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
Germans undo move 1.
1 carrier and 1 transport placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Rostov
2 mech_infantrys placed in Russia
Germans undo move 5.
2 armour and 1 mech_infantry placed in Rostov
1 infantry placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
this one is all done :cry:
-
I think so.
Was fun, thank you. -
do you want to play any more games? this one or some thing else?
-
Of course, thank you.
Have you any ideas or desires which?
I will play you at anything. Fancy another Napoleon? Really do not mind. Can we find another game not played yet? -
I am addicted to all of the a&a games. I will play any of them.
-
you ever play great war or NWO or world at war?
-
or one of the original a&a games.
-
I have played 1942 and 2nd Edition.
Been a while since I played Anniversary. Either start date is fine.
World at war looks interesting, but I have not downloaded it.I am going to my aunt’s birthday party tomorrow, so will be unable to play for two day.
We can talk here anyway.
Have a good day. -
let me no when you get back and all organized and we can figure out what one to play