@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Dawgoneit allies -vs- wittmann axis 1942
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Morocco to Iraq
3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 cruisers, 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 30 Sea Zone to 49 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Tobruk to Alexandria
1 armour moved from Tobruk to Egypt
2 infantry moved from Libya to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
2 artilleries and 2 infantry moved from Algeria to Tunisia
1 bomber moved from Morocco to Iraq
3 infantry moved from Morocco to Algeria
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 30 Sea ZonePlace Units - Americans
2 cruisers, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 cruiser, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
British Columbia : 2 infantry
New Britain : 1 armour
Northern Territory : 2 artilleries and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 1 submarine
30 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 cruisers, 1 destroyer and 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alberta Saskatchewan Manitoba : 1 infantry and 1 mech_infantry
Alexandria : 2 artilleries and 1 infantry
Egypt : 1 armour
Algeria : 3 infantry
Tunisia : 2 artilleries and 2 infantry
Tobruk : 2 infantry
Libya : 1 artillery and 2 infantry
Iraq : 1 armour and 1 bomber
101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Japanese : 87 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 97
British : 33 / 31
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.600
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 bombers, 1 destroyer, 1 factory_minor, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 1 artillery and 1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Bryansk to Caucasus
4 armour, 3 artilleries and 4 infantry moved from Ukraine to Rostov
4 armour moved from Rostov to Caucasus
1 fighter and 2 tactical_bombers moved from Rostov to Caucasus
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Bryansk to Southern Italy
2 armour moved from Russia to Kazakhstan
1 artillery and 8 infantry moved from Western Ukraine to Ukraine
5 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Western Germany to Greater Southern GermanyPlace Units - Germans
1 factory_minor placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Rostov
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 2 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Smolensk: 1 artillery and 2 infantry
EDIT: Removing units owned by Germans from Archangel: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 artillery, 2 bombers and 3 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Persia to India
7 armour moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 8 fighters and 4 tactical_bombers moved from Eastern Persia to India
7 armour moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Egypt to Northwest PersiaCombat - British
Battle in India
British attack with 1 bomber, 8 fighters and 4 tactical_bombers
Japanese defend with 2 aaGuns, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Japanese win with 6 armour remaining. Battle score for attacker is -85
Casualties for Japanese: 2 aaGuns, 3 armour, 2 artilleries, 1 infantry and 3 mech_infantrys
Casualties for British: 1 bomber, 8 fighters and 4 tactical_bombers
Battle in Northwest Persia
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Northwest Persia from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in West India
British attack with 7 armour
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
British win, taking West India from Japanese with 6 armour remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - British
3 armour moved from Iraq to Eastern Persia
4 armour and 1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
1 infantry moved from Alexandria to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
2 armour and 1 infantry moved from Union of South Africa to Rhodesia
2 armour moved from Rhodesia to Belgian CongoPlace Units - British
3 armour placed in Egypt
1 fighter and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,5,2
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Vologda to Tambov
1 mech_infantry moved from Caucasus to TurkmenistanPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag
Turkmenistan : 1 mech_infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Japanese : 85 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Northern Territory to Queensland -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6,3,6,4,3,4,3,2,1,4,5
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour and 8 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Russians : 0 / 0
Japanese : 85 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
Tobruk : 1 infantry
Libya : 1 flag
Iraq : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Japanese : 85 / 97
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 2 / 0
Italians : 10 / 15
ANZAC : 10 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 3 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
1 destroyer moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from 54 Sea Zone to 49 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
6 armour moved from India to West India
1 armour and 2 mech_infantrys moved from Burma to West India
1 fighter and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 55 Sea Zone
3 artilleries and 7 infantry moved from Philippines to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 49 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 35 Sea Zone to 55 Sea Zone
4 artilleries and 8 infantry moved from 55 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 fighter moved from 54 Sea Zone to Northern Territory
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Philippines to Northern TerritoryCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in West India
Japanese attack with 7 armour and 2 mech_infantrys
British defend with 6 armour
Japanese win, taking West India from UK_Pacific with 6 armour remaining. Battle score for attacker is 22
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for British: 6 armour
Battle in Northern Territory
Japanese attack with 4 artilleries, 1 bomber, 3 fighters and 8 infantry
Americans defend with 2 artilleries and 2 infantry
Japanese win, taking Northern Territory from ANZAC with 4 artilleries, 1 bomber, 3 fighters and 6 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Northwest Persia
Japanese attack with 1 fighter and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
1 mech_infantry owned by the Japanese retreated to Caucasus
British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Yunnan to Burma
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 artillery moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Kazakhstan to Turkmenistan
1 armour moved from Urals to Novosibirsk
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from 49 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 55 Sea Zone
3 carriers moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
3 fighters moved from Northern Territory to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to 23 Sea Zone
1 bomber moved from 23 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 destroyers moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 transport placed in 20 Sea Zone
1 submarine placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in India
2 infantry placed in Volgograd
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
30 Sea Zone : 2 cruisers and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Alberta Saskatchewan Manitoba : 2 infantry
Alexandria : 2 infantry
Egypt : 2 artilleries and 1 infantry
Morocco : 1 mech_infantry
Tunisia : 3 infantry
Tobruk : 1 artillery and 2 infantry
Libya : 2 artilleries and 2 infantry
104 Sea Zone : 1 destroyer
Iraq : 2 armour and 1 bomber
101 Sea Zone : 1 cruiser, 1 submarine and 4 transports
91 Sea Zone : 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Kazakhstan to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Northwest Persia from British with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Persia
Germans attack with 2 armour and 2 tactical_bombers
British defend with 3 armour
Germans win, taking Eastern Persia from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for British: 3 armourNon Combat Move - Germans
1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Caucasus to Cyprus
1 bomber moved from Egypt to Cyprus
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to 112 Sea Zone
4 artilleries and 6 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 8 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 5 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Germans
1 destroyer and 2 transports placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Germans :
India : 2 tactical_bombers
Cyprus : 1 bomber and 1 fighter
Malta : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 artillery, 1 bomber, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 4 artilleries, 2 bombers, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 8 infantry and 1 mech_infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 86
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Egypt -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to EgyptCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Eastern Persia to IraqPlace Units - British
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,6
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Turkmenistan to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag
Caucasus : 1 mech_infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 86
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
8 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total





