Dawgoneit allies -vs- wittmann axis 1942


  • TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Iraq to Persia
                1 bomber moved from Iraq to Persia
                2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
                4 fighters moved from 54 Sea Zone to Queensland
                2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Iraq to Persia
                1 bomber moved from Iraq to Persia
                2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
                4 fighters moved from 54 Sea Zone to Queensland
                2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Persia
                    Americans attack with 2 armour and 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 armour and 1 bomber in Persia, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Persia
                    Americans win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Queensland
                    Americans attack with 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 4 fighters in Queensland, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
                    Americans win with 3 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in 54 Sea Zone
                    Americans attack with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from Queensland to 54 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 bomber moved from Persia to Trans-Jordan
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Alexandria to Egypt
                2 artilleries and 2 infantry moved from Libya to Tobruk
                3 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Morocco to Tunisia
                2 armour, 1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    British Columbia : 2 infantry
        New Britain : 1 armour
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        10 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        2 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 infantry
        Trans-Jordan : 2 artilleries, 1 bomber and 1 infantry
        Alexandria : 1 artillery and 2 infantry
        Egypt : 2 infantry
        Morocco : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Tunisia : 1 mech_infantry
        Tobruk : 2 artilleries and 2 infantry
        Libya : 3 infantry
        89 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Persia : 1 flag, 2 armour
        91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Russians : 0 / 0
        Japanese : 94 / 106
        Americans : 50 / 65
        Chinese : 0 / 1
        Germans : 64 / 86
        British : 31 / 25
        UK_Pacific : 0 / 0
        Italians : 10 / 16
        ANZAC : 5 / 9
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.133
            Standard Deviation : 1.461
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11


  • TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour and 3 mech_infantrys moved from Caucasus to Persia
                5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 7 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Americans defend with 2 armour
                    Germans win, taking Persia from Americans with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Germans
                4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 artillery and 8 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern France to Cyprus
                1 fighter moved from Western Germany to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                1 artillery and 6 infantry moved from Southern France to France
                1 infantry moved from France to Western Germany
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Albania
                1 aaGun moved from Northwest Persia to Persia

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                2 fighters placed in Western Germany
                Germans undo move 1.
                1 carrier and 1 transport placed in 97 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 artillery placed in Yugoslavia
                1 armour and 2 mech_infantrys placed in Rostov
                2 mech_infantrys placed in Russia
                Germans undo move 5.
                2 armour and 1 mech_infantry placed in Rostov
                1 infantry placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs


  • this one is all done :cry:


  • I think so.
    Was fun, thank you.


  • do you want to play any more games? this one or some thing else?


  • Of course, thank you.
    Have you any ideas or desires which?
    I will play you at anything. Fancy another Napoleon? Really do not mind. Can we find another game not played yet?


  • I am addicted to all of the a&a games. I will play any of them.


  • you ever play great war or NWO or world at war?


  • or one of the original a&a games.


  • I have played 1942 and 2nd Edition.
    Been a while since I played Anniversary. Either start date is fine.
    World at war looks interesting, but I have not downloaded it.

    I am going to my aunt’s birthday party tomorrow, so will be unable to play for two day.
    We can talk here anyway.
    Have a good day.


  • let me no when you get back and all organized and we can figure out what one to play

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