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Dawgoneit allies -vs- wittmann axis 1942

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
                British buy 3 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                1 tactical_bomber moved from Iraq to Eastern Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 armour moved from Belgian Congo to Egypt
                3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
                3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Union of South Africa to Egypt

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    British win, taking Eastern Persia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Eastern Persia to Iraq

    Place Units - British
                3 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,6
                British collect 25 PUs (8 lost to blockades); end with 25 PUs total

    Turn Complete - UK_Pacific

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Combat - Italians

    Non Combat Move - Italians
                1 mech_infantry moved from Turkmenistan to Caucasus

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag, 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Tambov : 1 flag, 1 mech_infantry
        Vologda : 1 flag
        Caucasus : 1 mech_infantry
        95 Sea Zone : 1 destroyer
        97 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        98 Sea Zone : 2 submarines

    Production/PUs Summary :

    Russians : 0 / 0
        Japanese : 88 / 98
        Americans : 50 / 70
        Chinese : 0 / 1
        Germans : 64 / 86
        British : 33 / 25
        UK_Pacific : 0 / 0
        Italians : 10 / 16
        ANZAC : 9 / 8
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                8 infantry moved from Queensland to New South Wales
                1 aaGun moved from Queensland to New South Wales

    Place Units - ANZAC
                2 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

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    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Japanese

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    I will swap a Sub and Mech for a TT and INf.

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 mech_infantry moved from Caucasus to Persia
                      Japanese take Persia from British
                2 mech_infantrys moved from Turkmenistan to Eastern Persia
                1 armour moved from Kazakhstan to Eastern Persia
                6 armour moved from West India to Eastern Persia
                1 fighter moved from Caucasus to Eastern Persia
                1 infantry moved from Northern Territory to Queensland
                      Japanese take Queensland from ANZAC
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 artillery moved from 2 Sea Zone to Alaska

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 7 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 armour
                    Japanese win, taking Eastern Persia from British with 7 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Alaska
                Battle in Western Australia
                Battle in 25 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win, taking Alaska from Americans, taking Western Australia from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 fighter moved from Eastern Persia to Caucasus
                1 artillery moved from Kazakhstan to Turkmenistan
                1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from India to West India
                1 artillery moved from India to West India
                1 armour moved from Burma to West India
                1 mech_infantry moved from Burma to West India
                1 infantry moved from Burma to India
                1 mech_infantry moved from Burma to West India
                2 infantry moved from Volgograd to Caucasus
                1 bomber moved from Java to Northern Territory
                1 bomber moved from Caroline Islands to Northern Territory
                1 destroyer moved from 45 Sea Zone to 46 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 battleship moved from 55 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone
                2 transports moved from 55 Sea Zone to 37 Sea Zone
                1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 transport moved from 55 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Caucasus
                1 artillery and 2 infantry placed in Malaya
                1 artillery and 2 infantry placed in French Indo China
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Japan
                Japanese undo move 3.
                2 infantry placed in French Indo China
                1 artillery placed in Japan
                1 bomber placed in Japan
                1 armour and 1 mech_infantry placed in India
                1 armour and 2 mech_infantrys placed in Volgograd
                1 mech_infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
                EDIT: Removing units owned by Japanese from Japan: 1 mech_infantry
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Japanese to Japan: 1 infantry
                EDIT: Turning off Edit Mode
                1 armour placed in French Indo China
                1 infantry placed in Kwangtung
                Japanese undo move 4.
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 96 PUs; end with 96 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs

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    TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Iraq to Persia
                1 bomber moved from Iraq to Persia
                2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
                4 fighters moved from 54 Sea Zone to Queensland
                2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 armour moved from Iraq to Persia
                1 bomber moved from Iraq to Persia
                2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
                4 fighters moved from 54 Sea Zone to Queensland
                2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Persia
                    Americans attack with 2 armour and 1 bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 2 armour and 1 bomber in Persia, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Persia, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Persia
                    Americans win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in Queensland
                    Americans attack with 4 fighters
                    Japanese defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 4 fighters in Queensland, round 2 :  2/4 hits
                        Japanese roll dice for 1 infantry in Queensland, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
                    Americans win with 3 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in 54 Sea Zone
                    Americans attack with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters moved from Queensland to 54 Sea Zone
                2 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 bomber moved from Persia to Trans-Jordan
                2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Alexandria to Egypt
                2 artilleries and 2 infantry moved from Libya to Tobruk
                3 infantry moved from Tunisia to Libya
                1 mech_infantry moved from Morocco to Tunisia
                2 armour, 1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 89 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 armour and 2 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    British Columbia : 2 infantry
        New Britain : 1 armour
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Aleutian Islands : 1 artillery and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        10 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        2 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 flag, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 infantry
        Trans-Jordan : 2 artilleries, 1 bomber and 1 infantry
        Alexandria : 1 artillery and 2 infantry
        Egypt : 2 infantry
        Morocco : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
        Tunisia : 1 mech_infantry
        Tobruk : 2 artilleries and 2 infantry
        Libya : 3 infantry
        89 Sea Zone : 1 transport
        101 Sea Zone : 2 transports
        Persia : 1 flag, 2 armour
        91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Russians : 0 / 0
        Japanese : 94 / 106
        Americans : 50 / 65
        Chinese : 0 / 1
        Germans : 64 / 86
        British : 31 / 25
        UK_Pacific : 0 / 0
        Italians : 10 / 16
        ANZAC : 5 / 9
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.133
            Standard Deviation : 1.461
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
            Average roll : 3.636
            Median : 4.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

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    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 armour and 3 mech_infantrys moved from Caucasus to Persia
                5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to Persia

    Combat - Germans
                Battle in Persia
                    Germans attack with 7 armour, 1 artillery, 1 infantry and 6 mech_infantrys
                    Americans defend with 2 armour
                    Germans win, taking Persia from Americans with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 armour

    Non Combat Move - Germans
                4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
                2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                1 artillery and 8 infantry moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                1 armour and 2 mech_infantrys moved from Russia to Volgograd
                1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery and 3 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern France to Cyprus
                1 fighter moved from Western Germany to 97 Sea Zone
                1 fighter moved from Western Germany to 97 Sea Zone
                1 artillery and 6 infantry moved from Southern France to France
                1 infantry moved from France to Western Germany
                1 infantry moved from Yugoslavia to Albania
                1 infantry moved from Yugoslavia to Albania
                1 aaGun moved from Northwest Persia to Persia

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
                2 fighters placed in Western Germany
                Germans undo move 1.
                1 carrier and 1 transport placed in 97 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 artillery placed in Yugoslavia
                1 armour and 2 mech_infantrys placed in Rostov
                2 mech_infantrys placed in Russia
                Germans undo move 5.
                2 armour and 1 mech_infantry placed in Rostov
                1 infantry placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 66 PUs; end with 66 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs

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    this one is all done :cry:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I think so.
    Was fun, thank you.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    do you want to play any more games? this one or some thing else?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Of course, thank you.
    Have you any ideas or desires which?
    I will play you at anything. Fancy another Napoleon? Really do not mind. Can we find another game not played yet?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    I am addicted to all of the a&a games. I will play any of them.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    you ever play great war or NWO or world at war?

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    or one of the original a&a games.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I have played 1942 and 2nd Edition.
    Been a while since I played Anniversary. Either start date is fine.
    World at war looks interesting, but I have not downloaded it.

    I am going to my aunt’s birthday party tomorrow, so will be unable to play for two day.
    We can talk here anyway.
    Have a good day.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    let me no when you get back and all organized and we can figure out what one to play

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