Dawgoneit allies -vs- wittmann axis 1942
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TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 cruiser, 1 destroyer, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine moved from 30 Sea Zone to 49 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 49 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 49 Sea Zone, round 2 : 5/7 hits
Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 49 Sea Zone
Americans win with 2 carriers, 2 cruisers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 9 : 0/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 cruisers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Central United States
2 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 armour moved from Egypt to Iraq
2 artilleries and 1 infantry moved from Alexandria to Egypt
2 infantry moved from Tobruk to Alexandria
1 artillery and 2 infantry moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Tunisia to Libya
3 infantry moved from Algeria to Tunisia
1 mech_infantry moved from 91 Sea Zone to Morocco
1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 1 artillery and 5 infantry placed in Eastern United States
1 cruiser and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
49 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer and 4 fighters
30 Sea Zone : 2 cruisers and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Alberta Saskatchewan Manitoba : 2 infantry
Alexandria : 2 infantry
Egypt : 2 artilleries and 1 infantry
Morocco : 1 mech_infantry
Tunisia : 3 infantry
Tobruk : 1 artillery and 2 infantry
Libya : 2 artilleries and 2 infantry
104 Sea Zone : 1 destroyer
Iraq : 2 armour and 1 bomber
101 Sea Zone : 1 cruiser, 1 submarine and 4 transports
91 Sea Zone : 1 carrier, 4 cruisers, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU totalTerritory Summary for Chinese :
Production/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 84
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.571
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 0.471
Standard Deviation : 0.686
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 destroyers, 2 infantry, 6 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Gibraltar
2 armour moved from Kazakhstan to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
1 tactical_bomber moved from Caucasus to Eastern Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Caucasus to Northwest PersiaCombat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom causes 15 damage total.
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Northwest Persia from British with 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Eastern Persia
Germans attack with 2 armour and 2 tactical_bombers
British defend with 3 armour
Germans win, taking Eastern Persia from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour
Casualties for British: 3 armourNon Combat Move - Germans
1 tactical_bomber moved from Eastern Persia to India
1 tactical_bomber moved from Eastern Persia to India
1 fighter moved from Caucasus to Cyprus
1 bomber moved from Egypt to Cyprus
1 bomber moved from Gibraltar to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to France
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from France to Southern France
1 infantry moved from Western Germany to France
1 artillery moved from France to Southern France
1 fighter moved from Western Germany to 112 Sea Zone
4 artilleries and 6 infantry moved from Rostov to Caucasus
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 artillery and 8 infantry moved from Ukraine to Rostov
1 aaGun moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Bryansk to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 2 infantry moved from Smolensk to Russia
1 artillery and 5 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Germans
1 destroyer and 2 transports placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Rostov
1 armour and 2 mech_infantrys placed in Russia
3 mech_infantrys placed in Ukraine
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 86 PUsTerritory Summary for Germans :
India : 2 tactical_bombers
Cyprus : 1 bomber and 1 fighter
Malta : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag
Southern France : 1 flag, 1 artillery, 1 bomber, 1 harbour and 6 infantry
France : 1 flag, 1 airfield, 4 artilleries, 2 bombers, 1 factory_minor and 4 infantry
Western Germany : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Germany : 1 factory_major
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 8 infantry and 1 mech_infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 armour and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 2 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
119 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
97 Sea Zone : 1 destroyer and 2 transports
Eastern Persia : 1 flag, 1 armour
Northwest Persia : 1 flag, 1 aaGun, 5 armour, 1 artillery, 1 infantry and 3 mech_infantrys
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 5 infantry
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 86
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 15
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Egypt -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British repair 14 damage on 1 factory_major and 1 factory_minor; Remaining resources: 18 PUs;
British buy 3 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 tactical_bomber moved from Iraq to Eastern Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 armour moved from Belgian Congo to Egypt
3 armour, 1 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
3 armour and 1 mech_infantry moved from Trans-Jordan to Iraq
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to EgyptCombat - British
Battle in Eastern Persia
British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Eastern Persia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 tactical_bomber moved from Eastern Persia to IraqPlace Units - British
3 armour placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,3,6
British collect 25 PUs (8 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
1 mech_infantry moved from Turkmenistan to CaucasusPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for Italians :
Cyprus : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Tambov : 1 flag, 1 mech_infantry
Vologda : 1 flag
Caucasus : 1 mech_infantry
95 Sea Zone : 1 destroyer
97 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
98 Sea Zone : 2 submarinesProduction/PUs Summary :
Russians : 0 / 0
Japanese : 88 / 98
Americans : 50 / 70
Chinese : 0 / 1
Germans : 64 / 86
British : 33 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 9 / 8
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 artilleries; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
8 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
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I will swap a Sub and Mech for a TT and INf.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 3 armour, 2 artilleries, 1 bomber, 1 destroyer, 1 factory_minor, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Caucasus to Persia
Japanese take Persia from British
2 mech_infantrys moved from Turkmenistan to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
6 armour moved from West India to Eastern Persia
1 fighter moved from Caucasus to Eastern Persia
1 infantry moved from Northern Territory to Queensland
Japanese take Queensland from ANZAC
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 artillery moved from 56 Sea Zone to Western Australia
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to Alaska
1 artillery moved from 2 Sea Zone to AlaskaCombat - Japanese
Battle in Eastern Persia
Japanese attack with 7 armour, 1 fighter and 2 mech_infantrys
British defend with 1 armour
Japanese win, taking Eastern Persia from British with 7 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Alaska
Battle in Western Australia
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking Western Australia from ANZAC with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Eastern Persia to Caucasus
1 artillery moved from Kazakhstan to Turkmenistan
1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
1 armour moved from Burma to West India
1 mech_infantry moved from Burma to West India
1 infantry moved from Burma to India
1 mech_infantry moved from Burma to West India
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Java to Northern Territory
1 bomber moved from Caroline Islands to Northern Territory
1 destroyer moved from 45 Sea Zone to 46 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 55 Sea Zone
1 infantry moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 battleship moved from 55 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 35 Sea Zone
2 transports moved from 55 Sea Zone to 37 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 transport moved from 55 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in Caucasus
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Japanese undo move 3.
2 infantry placed in French Indo China
1 artillery placed in Japan
1 bomber placed in Japan
1 armour and 1 mech_infantry placed in India
1 armour and 2 mech_infantrys placed in Volgograd
1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from Japan: 1 mech_infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
1 armour placed in French Indo China
1 infantry placed in Kwangtung
Japanese undo move 4.
1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 96 PUs; end with 96 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 106 PUs -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 4 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour moved from Iraq to Persia
1 bomber moved from Iraq to Persia
2 carriers, 2 cruisers, 1 destroyer and 4 fighters moved from 49 Sea Zone to 54 Sea Zone
4 fighters moved from 54 Sea Zone to Queensland
2 cruisers and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits
Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Persia
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 bomber in Persia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Persia
Americans win, taking Persia from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Queensland
Americans attack with 4 fighters
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 4 fighters in Queensland, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Queensland
Americans win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in 54 Sea Zone
Americans attack with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 2 carriers, 4 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters moved from Queensland to 54 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 bomber moved from Persia to Trans-Jordan
2 artilleries and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Tobruk to Alexandria
2 infantry moved from Alexandria to Egypt
2 artilleries and 2 infantry moved from Libya to Tobruk
3 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
2 armour, 1 artillery, 1 cruiser, 4 infantry, 1 mech_infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
British Columbia : 2 infantry
New Britain : 1 armour
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
10 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
2 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters and 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 4 infantry
Trans-Jordan : 2 artilleries, 1 bomber and 1 infantry
Alexandria : 1 artillery and 2 infantry
Egypt : 2 infantry
Morocco : 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Tunisia : 1 mech_infantry
Tobruk : 2 artilleries and 2 infantry
Libya : 3 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Persia : 1 flag, 2 armour
91 Sea Zone : 1 carrier, 5 cruisers, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Russians : 0 / 0
Japanese : 94 / 106
Americans : 50 / 65
Chinese : 0 / 1
Germans : 64 / 86
British : 31 / 25
UK_Pacific : 0 / 0
Italians : 10 / 16
ANZAC : 5 / 9
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
Average roll : 3.636
Median : 4.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11 -
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour and 3 mech_infantrys moved from Caucasus to Persia
5 armour, 1 artillery, 1 infantry and 3 mech_infantrys moved from Northwest Persia to PersiaCombat - Germans
Battle in Persia
Germans attack with 7 armour, 1 artillery, 1 infantry and 6 mech_infantrys
Americans defend with 2 armour
Germans win, taking Persia from Americans with 7 armour, 1 artillery and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 armourNon Combat Move - Germans
4 artilleries and 6 infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 artillery and 8 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 artillery and 3 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery and 3 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern France to Cyprus
1 fighter moved from Western Germany to 97 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
1 artillery and 6 infantry moved from Southern France to France
1 infantry moved from France to Western Germany
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 aaGun moved from Northwest Persia to PersiaPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 97 Sea Zone
2 fighters placed in Western Germany
Germans undo move 1.
1 carrier and 1 transport placed in 97 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Rostov
2 mech_infantrys placed in Russia
Germans undo move 5.
2 armour and 1 mech_infantry placed in Rostov
1 infantry placed in Novgorod
1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
this one is all done :cry:
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I think so.
Was fun, thank you. -
do you want to play any more games? this one or some thing else?
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Of course, thank you.
Have you any ideas or desires which?
I will play you at anything. Fancy another Napoleon? Really do not mind. Can we find another game not played yet?