@crockett36 I know that complicates the software. It will only be an issue if the sub gets a hit the second round. My advice is to play it out. If the sub gets a hit, I still get a return fire at a 2 under Game: roll dice.
14L G40 Ghost vs. Bold - no tech, 1 unit per TT
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 carriers, 3 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 4 fighters and 1 tactical_bomber moved from Queensland to 30 Sea Zone
2 bombers, 4 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 13 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 submarine moved from 10 Sea Zone to 27 Sea Zone
1 submarine moved from 12 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 26 Sea Zone
1 submarine moved from 27 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 64 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 12 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 111 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Scotland to United Kingdom
British take United Kingdom from Germans
British take Scotland from Americans
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 4 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 4 carriers, 3 cruisers, 16 destroyers, 7 fighters, 7 submarines and 3 tactical_bombers
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 8 fighters, 8 submarines, 6 tactical_bombers and 6 transports
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 6 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 97
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 6 destroyers, 8 fighters, 8 submarines, 6 tactical_bombers and 6 transports
Casualties for Americans: 1 battleship, 4 carriers, 3 cruisers, 16 destroyers, 4 fighters, 7 submarines and 3 tactical_bombersNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
2 bombers moved from 26 Sea Zone to 12 Sea Zone
1 fighter moved from 26 Sea Zone to Johnston Island
2 bombers moved from 12 Sea Zone to Western United States
1 fighter moved from 64 Sea Zone to Johnston Island
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Holland Belgium to 110 Sea Zone
1 carrier and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers and 3 transports placed in 10 Sea Zone
1 artillery, 3 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 2.
1 armour, 1 artillery and 3 infantry placed in Western United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Johnston Island: 1 tactical_bomber
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 battleship
EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 fighters
EDIT: Adding units owned by Americans to Johnston Island: 3 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Manchuria to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 4 PUs;Combat Move - British
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 mech_infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 armour and 1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour and 1 mech_infantry moved from Siam to French Indo China
2 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
5 infantry moved from Yunnan to Kwangsi
4 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from India to Szechwan
2 mech_infantrys moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from India to Szechwan
1 infantry moved from Yunnan to KwangsiCombat - British
Battle in 37 Sea Zone
British attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
British win, taking 37 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Szechwan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in French Indo China
British attack with 1 armour, 2 infantry and 3 mech_infantrys
Japanese defend with 1 artillery
British win, taking French Indo China from Japanese with 1 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from 37 Sea Zone to India
1 armour moved from West India to Burma
2 fighters and 1 tactical_bomber moved from Szechwan to Yunnan
2 aaGuns moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Greece to Bulgaria
3 infantry moved from Greece to 99 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Alexandria
1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
2 infantry moved from Syria to Iraq
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 97 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Bulgaria to 98 Sea Zone
1 fighter moved from Bulgaria to AlexandriaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 4 PUs;Combat Move - Italians
1 armour and 2 infantry moved from Yugoslavia to Bulgaria
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from FrenchCombat - Italians
Battle in Bulgaria
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians win, taking Bulgaria from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 17 PUs total -
I will do one more Germany turn and then I will consider to surrender. :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 10 PUs;Combat Move - ANZAC
2 fighters moved from Northwest Persia to Bulgaria
2 infantry moved from Greece to BulgariaCombat - ANZAC
Battle in Bulgaria
ANZAC attack with 2 fighters and 2 infantry
Italians defend with 1 armour
ANZAC win, taking Bulgaria from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - ANZAC
2 fighters moved from Bulgaria to Greece
1 cruiser and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
1 factory_minor placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,2,4,5
ANZAC collect 9 PUs (4 lost to blockades); end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern PersiaTurn Complete - French
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The dice have not been your best friend Ghost. Sheesh.
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Battle in z110 was not good enough.
I surrender.
Congratulations with a good win! -
Final map
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kind of you to say Ghost - but we both know the dice handed me that one.
let me know where you want your placement for game 2 and when you would like to start?
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I will copy your placement, thanks.
I am ready now. I only have two other games going, so now would be a good time.I assume we play with similar rules = no edit out of turn (defined as dice been rolled) - Both players are allowed to ask for exceptions, but none should be expected.
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correct - that sounds good to me.





