@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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OK, I swear I’m done with NCM changes. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 tactical_bombers
EDIT: Adding units owned by Italians to Southern Italy: 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
62 Sea Zone : 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 49 / 53
Russians : 23 / 39
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 19 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 49 / 53
Russians : 23 / 39
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 33 / 38
UK_Pacific : 6 / 12
Italians : 19 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 fighters moved from Denmark to Norway
1 fighter moved from Finland to Norway
2 infantry and 3 mech_infantrys moved from Finland to Norway
12 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Bryansk to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
3 fighters moved from Denmark to Norway
1 fighter moved from Finland to Norway
2 infantry and 3 mech_infantrys moved from Finland to Norway
12 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
2 armour moved from Ukraine to Caucasus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
1 tactical_bomber moved from Bryansk to Russia
2 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Bryansk to CaucasusCombat - Germans
Battle in Caucasus
Germans attack with 2 armour, 12 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Caucasus from Russians with 2 armour, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Battle in Norway
Germans attack with 5 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 infantry and 1 mech_infantry
Germans win, taking Norway from British with 5 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total. Damaged units is as follows: airfield = 4, factory_major = 15
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Bryansk
2 tactical_bombers moved from Caucasus to Bryansk
1 fighter moved from Norway to Denmark
1 fighter moved from Norway to Denmark
1 fighter moved from Norway to Denmark
2 fighters moved from Norway to Western Germany
1 tactical_bomber moved from Norway to Western GermanyPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
Again, I assumed you wouldn’t want to send two fighters against 2 Bombers and one Tac. But if you do, feel free to roll it here and edit accordingly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Italians
1 armour moved from Tambov to Russia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
2 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Russia to Smolensk
1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from ItaliansCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 1/2 hits
Italians roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Volgograd, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Volgograd
retreated to Volgograd
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 37 PUsTerritory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 33 infantry and 1 tactical_bomber
Vologda : 1 infantry
Smolensk : 1 artillery and 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 56 / 78
Russians : 22 / 37
Japanese : 58 / 71
Americans : 62 / 82
Chinese : 0 / 3
British : 30 / 38
UK_Pacific : 6 / 12
Italians : 16 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.143
Median : 5.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Germans Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Korea to Manchuria
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Szechwan
1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 12 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 41 Sea Zone
1 fighter moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to Celebes
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Korea to Manchuria
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 artilleries moved from Sikang to Szechwan
1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Novosibirsk from Russians
2 mech_infantrys moved from Yunnan to Burma
1 armour moved from Yunnan to Burma
2 armour and 1 mech_infantry moved from Malaya to Burma
2 armour and 1 mech_infantry moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to HunanCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Burma
Japanese attack with 5 armour and 7 mech_infantrys
British defend with 4 artilleries and 1 mech_infantry
Japanese win, taking Burma from UK_Pacific with 5 armour and 6 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 artilleries and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to Philippines
2 bombers moved from Yunnan to Philippines
2 tactical_bombers moved from Kiangsu to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to Yunnan
2 fighters moved from Kwangtung to Yunnan
3 fighters moved from Kiangsu to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2,2
Japanese collect 60 PUs (8 lost to blockades); end with 60 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 harbour, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 harbour, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tunisia to Tobruk
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from 91 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
2 fighters and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 5 submarines
Japanese defend with 2 destroyers, 3 fighters and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 6 Sea Zone, round 2 : 3/5 hits
3 submarines owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 1/2 hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 3 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 2 fighters moved from 33 Sea Zone to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
1 mech_infantry moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from New Guinea to Dutch New Guinea
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 airfield and 1 harbour placed in Java
2 submarines and 1 transport placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
42 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
26 Sea Zone : 1 destroyer, 3 submarines and 1 transport
10 Sea Zone : 2 submarines and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
63 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag, 3 artilleries and 7 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 submarine
101 Sea Zone : 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 38
UK_Pacific : 5 / 12
Italians : 16 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.696
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Japanese Combat
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 fighters moved from India to Burma
2 fighters moved from 39 Sea Zone to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 5 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 7 damage on 1 factory_major; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Scotland to United Kingdom
2 fighters moved from India to Burma
2 fighters moved from 39 Sea Zone to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 artillery and 5 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 38 Sea Zone
1 carrier moved from 38 Sea Zone to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Iraq to PersiaCombat - British
Battle in 41 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
British win, taking 41 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Burma
British attack with 1 artillery, 4 fighters and 7 infantry
Japanese defend with 5 armour and 6 mech_infantrys
British roll dice for 1 cruiser in Burma, round 2 : 0/1 hits
British roll dice for 1 artillery, 4 fighters and 7 infantry in Burma, round 2 : 3/12 hits
Japanese roll dice for 5 armour and 6 mech_infantrys in Burma, round 2 : 3/11 hits
3 infantry owned by the British and 3 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 1 artillery, 4 fighters and 4 infantry in Burma, round 3 : 4/9 hits
Japanese roll dice for 5 armour and 3 mech_infantrys in Burma, round 3 : 5/8 hits
4 infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 3 mech_infantrys owned by the Japanese lost in Burma
Japanese win with 4 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 6 mech_infantrys
Casualties for British: 1 artillery and 7 infantry
4 fighters owned by the British retreatedNon Combat Move - British
2 fighters moved from Burma to 42 Sea Zone
2 fighters moved from Burma to West India
3 mech_infantrys moved from Persia to West India
3 aaGuns moved from India to West India
2 infantry moved from Egypt to Trans-JordanPlace Units - British
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South Africa
3 artilleries placed in Persia
3 infantry placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 factory_major and 1 harbour
42 Sea Zone : 1 flag, 1 carrier and 2 fighters
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
38 Sea Zone : 1 cruiser and 1 transport
West India : 3 aaGuns, 2 fighters and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Russia : 1 bomber and 1 tactical_bomber
80 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Northwest Persia : 1 mech_infantry
Persia : 1 flag, 3 artilleries, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 5 / 5
Italians : 16 / 24
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 10 times
Average roll : 3.429
Median : 3.500
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 70Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.296
Median : 3.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27British Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.346
Median : 3.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26Italians Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 armour moved from Rostov to Northwest Persia
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to SyriaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 transport
Americans defend with 1 submarine
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in Syria
Battle in Northwest Persia
Italians attack with 2 armour
British defend with 1 mech_infantry
Italians win, taking Gibraltar from British, taking Syria from French, taking Northwest Persia from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
2 transports placed in 97 Sea Zone
1 armour and 1 artillery placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from Northern Italy: 1 armour
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs -
Sorry for the edit. I blame posting after 3 hours sleep. :)
Back to bed!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Java : 1 artillery and 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Egypt : 1 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 7 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 tactical_bomber moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 7 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Smolensk
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 2 armour and 7 mech_infantrys
British defend with 3 artilleries, 1 factory_minor and 3 mech_infantrys
Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 artilleries and 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
3 tactical_bombers moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
3 fighters moved from Denmark to Novgorod
3 mech_infantrys moved from Norway to Karelia
2 infantry moved from Norway to Finland
2 bombers moved from Russia to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Germans undo move 5.
7 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
As usual, feel free to edit in an air battle and roll it here if you like.





