Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Belarus
1 armour moved from Bessarabia to Belarus
1 bomber moved from Southern Italy to Belarus
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 fighter moved from Southern Italy to Alexandria
2 infantry moved from Tobruk to Alexandria
1 armour moved from Tunisia to Morocco
1 infantry moved from Albania to Yugoslavia
1 fighter moved from Southern France to Southern Italy
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 2 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 2 infantry
Italians win, taking Morocco from French with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Alexandria
Italians attack with 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Alexandria to Tobruk
2 mech_infantrys moved from Northern Italy to Romania
1 armour moved from Northern Italy to Romania
4 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 bomber moved from Belarus to Novgorod
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 cruiser and 1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 3 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 4 : 0/1 hits
ANZAC roll dice for 2 infantry in Alexandria, round 5 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 5 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 3 fighters
Japanese defend with 1 battleship, 1 cruiser and 1 transport
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 3 : 1/1 hits
1 transport owned by the Japanese, 1 destroyer owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 3 fighters remaining. Battle score for attacker is 31
Casualties for Japanese: 1 battleship, 1 cruiser and 1 transport
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 tactical_bomber moved from New South Wales to Northern Territory
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 3 fighters, 2 infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 1 artillery and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 cruiser
Alexandria : 1 infantry
Production/PUs Summary :
Germans : 47 / 63
Russians : 33 / 42
Japanese : 61 / 65
Americans : 52 / 72
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 6 / 3
Italians : 18 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.560
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 63
Russians : 33 / 42
Japanese : 61 / 65
Americans : 52 / 72
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 6 / 3
Italians : 18 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.560
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 mech_infantrys moved from Eastern Poland to Ukraine
5 armour moved from Eastern Poland to Ukraine
2 armour, 2 artilleries and 10 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Western Ukraine
2 bombers and 1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
Would you like to intercept in Russia?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
11 mech_infantrys moved from Eastern Poland to Ukraine
5 armour moved from Eastern Poland to Ukraine
2 armour, 2 artilleries and 10 infantry moved from Bessarabia to Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Western Ukraine
2 bombers and 1 fighter moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 destroyer moved from 127 Sea Zone to 125 Sea Zone
3 fighters moved from Western Germany to 125 Sea Zone
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win with 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 7 armour, 2 artilleries, 10 infantry and 11 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 7 armour, 2 artilleries, 10 infantry and 11 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia causes 9 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers and 1 fighter moved from Russia to Belarus
2 tactical_bombers moved from Western Ukraine to Belarus
3 fighters moved from 125 Sea Zone to Western Germany
2 aaGuns, 2 artilleries and 12 infantry moved from Eastern Poland to Belarus
1 aaGun, 1 artillery, 6 infantry and 2 mech_infantrys moved from Novgorod to Belarus
2 infantry moved from Finland to Karelia
2 tactical_bombers moved from Archangel to Belarus
10 mech_infantrys moved from Poland to Belarus
13 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,4
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
I assumed you wouldn’t want to scramble. If you do, feel free to roll it here and edit it in.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Timguska to Kansu
7 artilleries and 22 infantry moved from Bryansk to Ukraine
1 infantry and 3 mech_infantrys moved from Rostov to Ukraine
1 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 33 PUs;
Russians buy 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
3 infantry moved from Timguska to Kansu
7 artilleries and 22 infantry moved from Bryansk to Ukraine
1 infantry and 3 mech_infantrys moved from Rostov to Ukraine
1 armour moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 mech_infantry moved from Iraq to Egypt
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to Caucasus
Combat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kansu, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kansu, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 7 artilleries, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 7 armour, 2 artilleries, 1 factory_minor, 10 infantry and 11 mech_infantrys
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 23 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 8/37 hits
Germans roll dice for 7 armour, 2 artilleries, 10 infantry and 11 mech_infantrys in Ukraine, round 2 : 7/30 hits
7 infantry owned by the Russians and 8 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 16 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 11/30 hits
Germans roll dice for 7 armour, 2 artilleries, 2 infantry and 11 mech_infantrys in Ukraine, round 3 : 8/22 hits
8 infantry owned by the Russians, 2 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 7 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 10/22 hits
Germans roll dice for 7 armour, 2 artilleries and 2 mech_infantrys in Ukraine, round 4 : 6/11 hits
6 infantry owned by the Russians, 6 armour owned by the Germans, 2 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine
2 infantry owned by the Russians, 1 armour owned by the Russians, 3 mech_infantrys owned by the Russians and 7 artilleries owned by the Russians retreated to Rostov
Germans win with 1 armour remaining. Battle score for attacker is 55
Casualties for Germans: 6 armour, 2 artilleries, 10 infantry and 11 mech_infantrys
Casualties for Russians: 21 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Russia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 infantry moved from Volgograd to Tambov
3 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Bryansk
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Territory Summary for Russians :
Korea : 1 flag, 1 infantry
Kansu : 2 infantry
Amur : 2 aaGuns and 11 infantry
Egypt : 2 mech_infantrys
Bryansk : 1 infantry
Rostov : 1 armour, 7 artilleries, 2 infantry and 3 mech_infantrys
Russia : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 17 infantry and 1 tactical_bomber
Tambov : 2 infantry
Novosibirsk : 3 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 2 armour
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 51 / 58
Russians : 32 / 35
Japanese : 57 / 65
Americans : 52 / 72
Chinese : 4 / 3
British : 30 / 35
UK_Pacific : 6 / 3
Italians : 18 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 32 times
2 was rolled 24 times
3 was rolled 29 times
4 was rolled 26 times
5 was rolled 21 times
6 was rolled 28 times
Average roll : 3.400
Median : 3.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 160
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.460
Median : 3.000
Variance : 0.145
Standard Deviation : 0.381
Total rolls : 63
Russians Combat
1 was rolled 21 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 14 times
5 was rolled 11 times
6 was rolled 19 times
Average roll : 3.389
Median : 3.000
Variance : 0.755
Standard Deviation : 0.869
Total rolls : 95
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 armour, 2 artilleries and 1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 bomber moved from Kweichow to Tsinghai
2 bombers moved from Siam to Tsinghai
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to Burma
1 tactical_bomber moved from Siam to Burma
2 fighters and 2 tactical_bombers moved from Siam to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 bomber moved from Philippines to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter and 9 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
2 fighters and 2 tactical_bombers moved from Kweichow to Tsinghai
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 armour, 2 artilleries and 1 infantry moved from Yunnan to Szechwan
3 mech_infantrys moved from Hunan to Szechwan
1 bomber moved from Kweichow to Tsinghai
2 bombers moved from Siam to Tsinghai
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to Burma
1 tactical_bomber moved from Siam to Burma
2 fighters and 2 tactical_bombers moved from Siam to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Szechwan
1 bomber moved from Philippines to Korea
Combat - Japanese
Battle in Tsinghai
Japanese attack with 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 4 infantry
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 4 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Dutch New Guinea
Battle in Korea
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC, taking Korea from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Non Combat Move - Japanese
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 carrier moved from 43 Sea Zone to 45 Sea Zone
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Manchuria
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 45 Sea Zone
3 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 bomber moved from Tsinghai to French Indo China
1 bomber moved from Tsinghai to Shensi
1 bomber moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi
1 tactical_bomber moved from Tsinghai to Shensi
1 fighter moved from Szechwan to Shensi
1 tactical_bomber moved from Szechwan to Shensi
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 infantry moved from Borneo to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
1 armour and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
3 carriers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 armour and 1 artillery
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 6/8 hits
Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 1/4 hits
Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
3 infantry moved from Brazil to Suriname
Place Units - Americans
2 submarines placed in 101 Sea Zone
3 submarines placed in 10 Sea Zone
3 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
2 artilleries and 2 infantry placed in Western United States
3 transports placed in 10 Sea Zone
Americans undo move 4.
2 transports placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
26 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 3 submarines and 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
93 Sea Zone : 2 submarines
97 Sea Zone : 2 submarines
101 Sea Zone : 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
Suriname : 3 infantry
Production/PUs Summary :
Germans : 51 / 58
Russians : 29 / 35
Japanese : 62 / 68
Americans : 53 / 73
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 5 / 3
Italians : 17 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.136
Median : 3.000
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 51 / 58
Russians : 29 / 35
Japanese : 62 / 68
Americans : 53 / 73
Chinese : 3 / 3
British : 30 / 35
UK_Pacific : 5 / 3
Italians : 17 / 28
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.136
Median : 3.000
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.444
Median : 3.500
Variance : 1.529
Standard Deviation : 1.237
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 fighter moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
2 submarines moved from 71 Sea Zone to 79 Sea Zone
1 armour moved from Egypt to Iraq
1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 79 Sea Zone
1 bomber moved from Iraq to India
1 infantry moved from West India to India
3 mech_infantrys moved from Persia to West India
1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
2 fighters moved from Egypt to 79 Sea Zone
1 tactical_bomber moved from Egypt to Eastern Persia
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 2 infantry moved from India to Burma
2 fighters moved from India to Burma
Got click happy again, here is the saved file.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
Italians buy 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Bryansk
1 bomber moved from Novgorod to Russia
1 fighter moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
The Italians are bombing Moscow! Intercept?
Yes, the Russian fighters intercept the Italian bomber in Moscow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Italians
Purchase Units - Italians
Italians buy 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 armour moved from Belarus to Bryansk
1 bomber moved from Novgorod to Russia
1 fighter moved from Tobruk to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Italians attacks with 1 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Italians
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 infantry moved from Yugoslavia to Northern Italy
2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,2
Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs