2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
Russians take Caucasus from Germans
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to Queensland
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in Java
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 2 destroyers and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 3 submarines in 97 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
2 transports owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 submarines in 97 Sea Zone, round 4 : 1/2 hits
Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 24
Casualties for Italians: 2 destroyers and 2 transports
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 3 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 2 artilleries and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
42 Sea Zone : 2 transports
30 Sea Zone : 2 transports
26 Sea Zone : 1 destroyer and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Caucasus : 1 armour and 2 mech_infantrys
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 2 submarines
101 Sea Zone : 2 submarines and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 75
Russians : 10 / 23
Japanese : 79 / 93
Americans : 59 / 79
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.882
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Russia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
3 artilleries, 3 infantry and 8 mech_infantrys moved from Persia to Eastern Persia
1 artillery moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from Russia to Eastern Persia
1 bomber moved from Persia to Eastern Persia
3 artilleries, 3 infantry and 8 mech_infantrys moved from Persia to Eastern Persia
1 artillery moved from Egypt to 81 Sea Zone
1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
1 armour moved from Syria to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys
Japanese defend with 5 armour and 14 mech_infantrys
British roll dice for 1 cruiser in Eastern Persia, round 2 : 0/1 hits
British roll dice for 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys in Eastern Persia, round 2 : 6/22 hits
Japanese roll dice for 5 armour and 14 mech_infantrys in Eastern Persia, round 2 : 6/19 hits
6 infantry owned by the British and 6 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 5 artilleries, 2 bombers and 9 mech_infantrys in Eastern Persia, round 3 : 5/16 hits
Japanese roll dice for 5 armour and 8 mech_infantrys in Eastern Persia, round 3 : 2/13 hits
2 mech_infantrys owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 5 artilleries, 2 bombers and 7 mech_infantrys in Eastern Persia, round 4 : 4/14 hits
Japanese roll dice for 5 armour and 3 mech_infantrys in Eastern Persia, round 4 : 3/8 hits
1 armour owned by the Japanese, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Eastern Persia
British roll dice for 5 artilleries, 2 bombers and 4 mech_infantrys in Eastern Persia, round 5 : 5/11 hits
Japanese roll dice for 4 armour in Eastern Persia, round 5 : 2/4 hits
4 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 5 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Japanese: 5 armour and 14 mech_infantrys
Casualties for British: 6 infantry and 7 mech_infantrysNon Combat Move - British
2 bombers moved from Eastern Persia to Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to CaucasusPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Syria : 1 flag
Russia : 2 fighters and 1 tactical_bomber
Caucasus : 1 infantry
80 Sea Zone : 1 cruiser and 3 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 1 mech_infantry
Eastern Persia : 1 flag, 5 artilleries and 2 mech_infantrys
71 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 10 / 23
Japanese : 79 / 93
Americans : 59 / 79
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 0
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 21 times
5 was rolled 28 times
6 was rolled 27 times
Average roll : 3.848
Median : 4.000
Variance : 1.282
Standard Deviation : 1.132
Total rolls : 125Japanese Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 4.022
Median : 4.000
Variance : 1.205
Standard Deviation : 1.098
Total rolls : 45British Combat
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 14 times
Average roll : 3.719
Median : 4.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 64Italians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 armour and 1 mech_infantry moved from Tambov to Vologda
1 fighter and 1 tactical_bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in Vologda
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 tactical_bomber; Americans loiter and taunt with
Japanese defend with 2 transports
ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - ANZAC
1 tactical_bomber moved from 42 Sea Zone to Java
3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
2 armour moved from New South Wales to Queensland
3 transports moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Americans loiter and taunt
Love this.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Algeria : 1 fighterProduction/PUs Summary :
Germans : 55 / 75
Russians : 9 / 23
Japanese : 79 / 93
Americans : 59 / 79
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 18 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Algeria
1 bomber moved from Northern Italy to Algeria
3 tactical_bombers moved from Bryansk to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
10 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern FranceCombat - Germans
Battle in Algeria
Germans attack with 3 bombers
French defend with 1 fighter
Germans win with 3 bombers remaining. Battle score for attacker is 10
Casualties for French: 1 fighter
Battle in Caucasus
Germans attack with 5 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry; Americans defend with 1 armour and 2 mech_infantrys
Germans win, taking Caucasus from Russians with 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrysNon Combat Move - Germans
3 tactical_bombers moved from Caucasus to Bryansk
9 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 bomber moved from Algeria to Southern Italy
2 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
3 aaGuns moved from Northern Italy to Western Germany
2 bombers moved from Algeria to Southern ItalyPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
3 destroyers placed in 93 Sea Zone
1 infantry placed in France
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Russia to Samara
Russians take Samara from Germans
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Samara to Russia
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Northwest Persia to Eastern Persia
1 armour moved from Russia to Samara
Russians take Samara from Germans
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Samara to Russia
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits
Italians roll dice for 1 armour in Vologda, round 2 : 0/1 hits
1 armour owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 24 PUsTerritory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 55 infantry and 1 tactical_bomber
Vologda : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 1 mech_infantry
Northwest Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 56 / 77
Russians : 9 / 24
Japanese : 79 / 93
Americans : 59 / 79
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 87 PUs;
Japanese buy 1 destroyer, 15 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 80 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 carriers, 4 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 mech_infantry moved from Smolensk to TambovCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 bombers
British defend with 1 cruiser and 3 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 3 transports
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 2 transports
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from Shan State to Philippines
2 bombers and 1 tactical_bomber moved from Shan State to Philippines
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
1 destroyer and 4 submarines moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 80 Sea Zone to Turkmenistan
6 infantry moved from 35 Sea Zone to Philippines
1 armour and 2 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Germans defend with 3 destroyers
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 destroyers in 93 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 93 Sea Zone
Americans win, taking Celebes from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 artillery and 1 bomber placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 2 artilleries, 2 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
44 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers, 2 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 1 submarine and 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Iceland : 2 artilleries and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
123 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 4 submarines
97 Sea Zone : 1 flag
101 Sea Zone : 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 77
Russians : 9 / 24
Japanese : 76 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.458
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Persia to Caucasus
3 artilleries moved from Eastern Persia to Turkmenistan
2 armour moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
2 bombers moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Turkmenistan
British attack with 3 artilleries and 1 mech_infantry
Japanese defend with 2 bombers
British roll dice for 3 artilleries and 1 mech_infantry in Turkmenistan, round 2 : 1/4 hits
Germans roll dice for 2 bombers in Turkmenistan, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Turkmenistan
British roll dice for 3 artilleries and 1 mech_infantry in Turkmenistan, round 3 : 0/4 hits
Germans roll dice for 1 bomber in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
British roll dice for 3 artilleries in Turkmenistan, round 4 : 0/3 hits
Germans roll dice for 1 bomber in Turkmenistan, round 4 : 1/1 hits
1 artillery owned by the British lost in Turkmenistan
British roll dice for 2 artilleries in Turkmenistan, round 5 : 1/2 hits
Germans roll dice for 1 bomber in Turkmenistan, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Germans with 2 artilleries remaining. Battle score for attacker is 16
Casualties for Japanese: 2 bombers
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 3 armour, 2 bombers and 2 mech_infantrys
Germans defend with 4 mech_infantrys
British roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 3 armour, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 5/6 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in West IndiaNon Combat Move - British
2 bombers moved from Caucasus to Russia
2 fighters moved from United Kingdom to IcelandPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
West India : 3 artilleries, 1 infantry and 1 mech_infantry
Iceland : 1 airfield and 2 fighters
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Syria : 1 flag
Russia : 2 bombers, 2 fighters and 1 tactical_bomber
Turkmenistan : 2 artilleries
Caucasus : 3 armour and 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 74 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.450
Median : 4.000
Variance : 0.203
Standard Deviation : 0.451
Total rolls : 60Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
2 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Shan State from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 armour and 3 infantry
Java : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 65 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 65 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;Combat Move - Germans
3 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk -
Would you like to intercept against my 4 bombers?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;Combat Move - Germans
3 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 armour and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from Caucasus to Bryansk
2 bombers moved from Russia to Bryansk
2 infantry moved from Finland to KareliaPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,6,4,6,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs