14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 2 destroyers, 4 infantry, 4 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 submarines moved from 95 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                      Russians take Caucasus from Germans
                1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from New South Wales to 62 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 62 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to Queensland
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 carriers, 1 destroyer, 4 fighters, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in Java
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 2 artilleries and 2 infantry in Java, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 97 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 2 destroyers and 2 transports
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 2 :  0/3 hits
                        Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 2 destroyers and 2 transports in 97 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
                        2 transports owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 4 :  1/2 hits
                    Americans win, taking 97 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 24
                    Casualties for Italians: 2 destroyers and 2 transports
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island

    Place Units - Americans
                1 bomber placed in Eastern United States
                2 submarines placed in 101 Sea Zone
                2 destroyers, 2 submarines and 2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Queensland : 3 fighters and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Johnston Island : 2 artilleries and 2 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 mech_infantry
        42 Sea Zone : 2 transports
        30 Sea Zone : 2 transports
        26 Sea Zone : 1 destroyer and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 3 infantry
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        Caucasus : 1 armour and 2 mech_infantrys
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 2 submarines and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 destroyer and 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 10 / 23
        Japanese : 79 / 93
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 31 / 36
        UK_Pacific : 0 / 0
        Italians : 17 / 0
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.882
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Russia to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                3 artilleries, 3 infantry and 8 mech_infantrys moved from Persia to Eastern Persia
                1 artillery moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
                1 armour moved from Syria to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from Russia to Eastern Persia
                1 bomber moved from Persia to Eastern Persia
                3 artilleries, 3 infantry and 8 mech_infantrys moved from Persia to Eastern Persia
                1 artillery moved from Egypt to 81 Sea Zone
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
                1 armour moved from Syria to Northwest Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys
                    Japanese defend with 5 armour and 14 mech_infantrys
                        British roll dice for 1 cruiser in Eastern Persia, round 2 :  0/1 hits
                        British roll dice for 5 artilleries, 2 bombers, 6 infantry and 9 mech_infantrys in Eastern Persia, round 2 :  6/22 hits
                        Japanese roll dice for 5 armour and 14 mech_infantrys in Eastern Persia, round 2 :  6/19 hits
                        6 infantry owned by the British and 6 mech_infantrys owned by the Japanese lost in Eastern Persia
                        British roll dice for 5 artilleries, 2 bombers and 9 mech_infantrys in Eastern Persia, round 3 :  5/16 hits
                        Japanese roll dice for 5 armour and 8 mech_infantrys in Eastern Persia, round 3 :  2/13 hits
                        2 mech_infantrys owned by the British and 5 mech_infantrys owned by the Japanese lost in Eastern Persia
                        British roll dice for 5 artilleries, 2 bombers and 7 mech_infantrys in Eastern Persia, round 4 :  4/14 hits
                        Japanese roll dice for 5 armour and 3 mech_infantrys in Eastern Persia, round 4 :  3/8 hits
                        1 armour owned by the Japanese, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Japanese lost in Eastern Persia
                        British roll dice for 5 artilleries, 2 bombers and 4 mech_infantrys in Eastern Persia, round 5 :  5/11 hits
                        Japanese roll dice for 4 armour in Eastern Persia, round 5 :  2/4 hits
                        4 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Eastern Persia
                    British win, taking Eastern Persia from Japanese with 5 artilleries, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 40
                    Casualties for Japanese: 5 armour and 14 mech_infantrys
                    Casualties for British: 6 infantry and 7 mech_infantrys

    Non Combat Move - British
                2 bombers moved from Eastern Persia to Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - British
                1 artillery and 1 infantry placed in Union of South Africa
                2 armour and 1 mech_infantry placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    39 Sea Zone : 1 flag
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Syria : 1 flag
        Russia : 2 fighters and 1 tactical_bomber
        Caucasus : 1 infantry
        80 Sea Zone : 1 cruiser and 3 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag, 5 artilleries and 2 mech_infantrys
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 armour
        Persia : 1 flag, 2 aaGuns, 2 armour, 2 bombers, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 10 / 23
        Japanese : 79 / 93
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 0
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 21 times
                5 was rolled 28 times
                6 was rolled 27 times
            Average roll : 3.848
            Median : 4.000
            Variance : 1.282
            Standard Deviation : 1.132
            Total rolls : 125

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 9 times
            Average roll : 4.022
            Median : 4.000
            Variance : 1.205
            Standard Deviation : 1.098
            Total rolls : 45

    British Combat
                1 was rolled 10 times
                2 was rolled 10 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 12 times
                6 was rolled 14 times
            Average roll : 3.719
            Median : 4.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 64

    Italians Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tambov to Vologda
                1 fighter and 1 tactical_bomber moved from Northern Italy to Southern Italy

    Combat - Italians
                Battle in Vologda
                    Italians attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,3,4
                Italians collect 13 PUs (5 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 tactical_bomber moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 tactical_bomber; Americans loiter and taunt with
                    Japanese defend with 2 transports
                    ANZAC win with 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 tactical_bomber moved from 42 Sea Zone to Java
                3 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland
                2 armour moved from New South Wales to Queensland
                3 transports moved from 62 Sea Zone to 54 Sea Zone
                1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '15

    Americans loiter and taunt

    Love this.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                1 fighter moved from United Kingdom to Algeria

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Algeria : 1 fighter

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 9 / 23
        Japanese : 79 / 93
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 0 / 0
        Italians : 18 / 18
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 bomber, 3 destroyers, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Algeria
                1 bomber moved from Northern Italy to Algeria
                3 tactical_bombers moved from Bryansk to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                1 armour moved from Volgograd to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from France to Southern France
                1 artillery moved from France to Southern France
                1 artillery moved from France to Southern France

    Combat - Germans
                Battle in Algeria
                    Germans attack with 3 bombers
                    French defend with 1 fighter
                    Germans win with 3 bombers remaining. Battle score for attacker is 10
                    Casualties for French: 1 fighter
                Battle in Caucasus
                    Germans attack with 5 mech_infantrys and 3 tactical_bombers
                    British defend with 1 infantry; Americans defend with 1 armour and 2 mech_infantrys
                    Germans win, taking Caucasus from Russians with 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                    Casualties for Americans: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                3 tactical_bombers moved from Caucasus to Bryansk
                9 mech_infantrys moved from Southern Italy to Greater Southern Germany
                1 bomber moved from Algeria to Southern Italy
                2 fighters and 1 tactical_bomber moved from Northern Italy to Southern Italy
                3 aaGuns moved from Northern Italy to Western Germany
                2 bombers moved from Algeria to Southern Italy

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Novgorod
                3 destroyers placed in 93 Sea Zone
                1 infantry placed in France
                1 bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,4
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Samara to Russia
                1 infantry moved from Russia to Vologda

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 armour moved from Russia to Samara
                      Russians take Samara from Germans
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 armour moved from Samara to Russia
                1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  3/4 hits
                        Italians roll dice for 1 armour in Vologda, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Vologda
                    Russians win, taking Vologda from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 9 PUs; end with 9 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 24 PUs

    Territory Summary for Russians :

    Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 55 infantry and 1 tactical_bomber
        Vologda : 1 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        Eastern Persia : 1 mech_infantry
        Northwest Persia : 1 mech_infantry

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 9 / 24
        Japanese : 79 / 93
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 18
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 87 PUs;
                Japanese buy 1 destroyer, 15 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                2 bombers moved from Shan State to 80 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                2 carriers, 4 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 mech_infantry moved from Smolensk to Tambov

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 2 bombers
                    British defend with 1 cruiser and 3 transports
                    Japanese win with 2 bombers remaining. Battle score for attacker is 33
                    Casualties for British: 1 cruiser and 3 transports
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
                    Americans defend with 2 transports
                    Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Malaya
                1 fighter moved from Shan State to Philippines
                2 bombers and 1 tactical_bomber moved from Shan State to Philippines
                1 mech_infantry moved from French Indo China to Burma
                2 mech_infantrys moved from Malaya to Burma
                1 destroyer and 4 submarines moved from 37 Sea Zone to 35 Sea Zone
                2 bombers moved from 80 Sea Zone to Turkmenistan
                6 infantry moved from 35 Sea Zone to Philippines
                1 armour and 2 mech_infantrys moved from Manchuria to Anhwe

    Place Units - Japanese
                1 destroyer and 3 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in India

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 80 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
                1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
                2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in Celebes
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 4 submarines
                    Germans defend with 3 destroyers
                        Americans roll dice for 4 submarines in 93 Sea Zone, round 2 :  1/4 hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 3 destroyers in 93 Sea Zone, round 2 :  0/3 hits
                        1 destroyer owned by the Germans lost in 93 Sea Zone
                        Americans roll dice for 4 submarines in 93 Sea Zone, round 3 :  2/4 hits
                        Germans roll dice for 2 destroyers in 93 Sea Zone, round 3 :  1/2 hits
                        1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 93 Sea Zone
                    Americans win, taking Celebes from Japanese with 4 submarines remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 destroyers
                    Casualties for Americans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 4 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 fighters in 42 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 fighters in 42 Sea Zone, round 3 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                3 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Queensland to 54 Sea Zone
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland

    Place Units - Americans
                1 artillery and 1 bomber placed in Eastern United States
                2 submarines and 1 transport placed in 101 Sea Zone
                3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Queensland : 2 artilleries, 2 fighters and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        Dutch New Guinea : 1 flag, 1 mech_infantry
        44 Sea Zone : 1 transport
        26 Sea Zone : 2 destroyers, 2 submarines and 2 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 3 destroyers, 1 submarine and 1 transport
        17 Sea Zone : 1 flag
        54 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
        Iceland : 2 artilleries and 2 infantry
        United Kingdom : 1 bomber
        Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag
        123 Sea Zone : 2 transports
        93 Sea Zone : 1 flag, 4 submarines
        97 Sea Zone : 1 flag
        101 Sea Zone : 2 submarines and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 2 submarines
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 77
        Russians : 9 / 24
        Japanese : 76 / 85
        Americans : 62 / 82
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 0 / 0
        Italians : 17 / 18
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.458
            Median : 4.000
            Variance : 0.696
            Standard Deviation : 0.834
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 mech_infantry moved from Iraq to Caucasus
                3 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Persia to Caucasus
                3 artilleries moved from Eastern Persia to Turkmenistan
                2 armour moved from Persia to Caucasus
                1 armour moved from Northwest Persia to Caucasus
                2 bombers moved from Persia to Caucasus
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                2 artilleries and 1 mech_infantry moved from Eastern Persia to West India
                      UK_Pacific take West India from Japanese

    Combat - British
                Battle in Turkmenistan
                    British attack with 3 artilleries and 1 mech_infantry
                    Japanese defend with 2 bombers
                        British roll dice for 3 artilleries and 1 mech_infantry in Turkmenistan, round 2 :  1/4 hits
                        Germans roll dice for 2 bombers in Turkmenistan, round 2 :  0/2 hits
                        1 bomber owned by the Japanese lost in Turkmenistan
                        British roll dice for 3 artilleries and 1 mech_infantry in Turkmenistan, round 3 :  0/4 hits
                        Germans roll dice for 1 bomber in Turkmenistan, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Turkmenistan
                        British roll dice for 3 artilleries in Turkmenistan, round 4 :  0/3 hits
                        Germans roll dice for 1 bomber in Turkmenistan, round 4 :  1/1 hits
                        1 artillery owned by the British lost in Turkmenistan
                        British roll dice for 2 artilleries in Turkmenistan, round 5 :  1/2 hits
                        Germans roll dice for 1 bomber in Turkmenistan, round 5 :  0/1 hits
                        1 bomber owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Germans with 2 artilleries remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 1 artillery and 1 mech_infantry
                Battle in Caucasus
                    British attack with 3 armour, 2 bombers and 2 mech_infantrys
                    Germans defend with 4 mech_infantrys
                        British roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Caucasus, round 2 :  3/7 hits
                        Germans roll dice for 4 mech_infantrys in Caucasus, round 2 :  1/4 hits
                        1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
                        British roll dice for 3 armour, 2 bombers and 1 mech_infantry in Caucasus, round 3 :  5/6 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for British: 1 mech_infantry
                Battle in West India

    Non Combat Move - British
                2 bombers moved from Caucasus to Russia
                2 fighters moved from United Kingdom to Iceland

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    39 Sea Zone : 1 flag
        West India : 3 artilleries, 1 infantry and 1 mech_infantry
        Iceland : 1 airfield and 2 fighters
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 4 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Syria : 1 flag
        Russia : 2 bombers, 2 fighters and 1 tactical_bomber
        Turkmenistan : 2 artilleries
        Caucasus : 3 armour and 1 mech_infantry
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 3 mech_infantrys
        Eastern Persia : 1 flag
        79 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 11 / 24
        Japanese : 74 / 85
        Americans : 62 / 82
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 2 / 0
        Italians : 17 / 18
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.450
            Median : 4.000
            Variance : 0.203
            Standard Deviation : 0.451
            Total rolls : 60

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    British Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.640
            Standard Deviation : 0.800
            Total rolls : 26

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.412
            Median : 4.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - Italians

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to New South Wales
                2 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State

    Combat - ANZAC
                Battle in Shan State
                Battle in Borneo
                Battle in Sumatra
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win, taking Shan State from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to Java

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 19 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Shan State : 1 flag, 1 armour and 1 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 armour and 3 infantry
        Java : 1 fighter and 1 tactical_bomber
        Sumatra : 1 flag, 1 armour and 1 infantry
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier and 1 destroyer
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 11 / 24
        Japanese : 65 / 85
        Americans : 62 / 82
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 2 / 0
        Italians : 17 / 24
        ANZAC : 19 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 11 / 24
        Japanese : 65 / 85
        Americans : 62 / 82
        Chinese : 0 / 3
        British : 31 / 37
        UK_Pacific : 2 / 0
        Italians : 17 / 24
        ANZAC : 19 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                3 bombers moved from Southern Italy to Russia
                1 bomber moved from Western Germany to Russia
                2 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                3 mech_infantrys moved from Novgorod to Vologda
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk

  • '15

    Would you like to intercept against my 4 bombers?

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;

    Combat Move - Germans
                3 tactical_bombers moved from Bryansk to Caucasus
                1 mech_infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                3 bombers moved from Southern Italy to Russia
                1 bomber moved from Western Germany to Russia
                2 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus
                3 mech_infantrys moved from Novgorod to Vologda
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    2 bombers killed by AA
                    Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Vologda
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 5 mech_infantrys and 3 tactical_bombers
                    British defend with 3 armour and 1 mech_infantry
                    Germans win, taking Caucasus from Russians with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 3 armour and 1 mech_infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 tactical_bombers moved from Caucasus to Bryansk
                2 bombers moved from Russia to Bryansk
                2 infantry moved from Finland to Karelia

    Place Units - Germans
                3 armour placed in Ukraine
                3 armour placed in Volgograd
                3 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,6,4,6,6,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 54 PUs (4 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs

Suggested Topics

  • 2
  • 21
  • 59
  • 58
  • 283
  • 24
  • 70
  • 125
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.5k

Topics

1.8m

Posts