Allies have 184 IPC to the Axis 142. That is about to change, barring a dicing.
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
6 carriers, 5 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Japanese take Kenya from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Russians
7 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Shan State
3 armour and 12 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
13 mech_infantrys moved from Persia to West India
1 artillery moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 aaGuns and 1 tactical_bomber
EDIT: Adding units owned by Germans to Trans-Jordan: 3 aaGuns
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 10 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
6 carriers, 5 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Japanese take Kenya from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Russians
7 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Shan State
3 armour and 12 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
13 mech_infantrys moved from Persia to West India
1 artillery moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 6 carriers, 5 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 6 carriers, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Belgian Congo
Japanese attack with 5 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Belgian Congo from British with 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese win, taking Kwangtung from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in French Indo China
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 bomber; Americans defend with 1 armour, 1 factory_minor, 6 fighters and 2 mech_infantrys
Japanese win, taking French Indo China from Americans with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 armour, 6 fighters and 2 mech_infantrysNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangtung to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to Anglo Egyptian Sudan: 5 mech_infantrys
EDIT: Adding units owned by Germans to Alexandria: 5 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Persia
1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5,4,1
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Wow, that took forever to upload for some reason. Anyway, I assumed you wouldn’t want to scramble off Morocco against 4 Bombers, but if you do, go ahead and edit that in.
Also, I forgot some noncombat of the Germans, and edited it in during the Japanese turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour and 5 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
5 fighters moved from 110 Sea Zone to Denmark
3 fighters moved from 110 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour and 5 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
5 fighters moved from 110 Sea Zone to Denmark
3 fighters moved from 110 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield and 34 mech_infantrys
AA fire in Denmark : 0/3 hits
Americans roll dice for 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber in Denmark, round 2 : 11/25 hits
Germans roll dice for 1 aaGun and 34 mech_infantrys in Denmark, round 2 : 19/34 hits
8 fighters owned by the Americans, 2 artilleries owned by the Americans, 1 aaGun owned by the Germans, 9 infantry owned by the Americans and 10 mech_infantrys owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Denmark, round 3 : 3/6 hits
Germans roll dice for 24 mech_infantrys in Denmark, round 3 : 9/24 hits
4 fighters owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Denmark
Germans win with 21 mech_infantrys remaining. Battle score for attacker is -115
Casualties for Germans: 1 aaGun and 13 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomberNon Combat Move - Americans
Place Units - Americans
6 armour and 4 bombers placed in Eastern United States
1 bomber placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,1,1,4
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers and 1 destroyer
Central United States : 1 bomber and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 armour, 4 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
112 Sea Zone : 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
123 Sea Zone : 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 90
Russians : 1 / 0
Japanese : 71 / 73
Americans : 66 / 89
Chinese : 0 / 5
British : 21 / 28
UK_Pacific : 0 / 0
Italians : 15 / 9
ANZAC : 22 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.082
Median : 3.000
Variance : 1.281
Standard Deviation : 1.132
Total rolls : 97Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 2.984
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 61Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31 -
I gave Denmark a shot, but my low odds of success came to a screeching halt when you hit 19 of 34 times on 2s. Fun game, I’ll post in the other thread in a minute. Let me know when you hit 13 games played, we can play to best of five then. :)
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Oh for certain! Who do you know that plays quickly? I can’t wait to get more games in so we can challenge again.
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Whackamatt and Vold