4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 4 infantry, 6 mech_infantrys and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 armour and 1 infantry moved from 112 Sea Zone to Denmark
1 armour and 2 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Scotland to 112 Sea Zone
2 fighters moved from 111 Sea Zone to Denmark
1 mech_infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
4 fighters moved from 42 Sea Zone to Malaya
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Norway
Battle in Denmark
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 airfield; Italians defend with 1 fighter
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Denmark, round 2 : 1/4 hits
Germans roll dice for 1 fighter in Denmark, round 2 : 0/1 hits
1 fighter owned by the Italians lost in Denmark
Americans win, taking Norway from Germans, taking Denmark from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Malaya
Americans attack with 4 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Americans roll dice for 4 fighters, 1 infantry and 1 mech_infantry in Malaya, round 2 : 2/6 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 4 fighters and 1 mech_infantry in Malaya, round 3 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 infantry moved from Scotland to United Kingdom
2 fighters moved from Denmark to 110 Sea Zone
1 fighter moved from 112 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
2 carriers, 2 fighters and 3 transports moved from 111 Sea Zone to 110 Sea Zone
4 fighters moved from Malaya to French Indo China
2 carriers moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from Java to French Indo China
1 destroyer moved from 42 Sea Zone to 54 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 infantry and 6 mech_infantrys placed in Eastern United States
3 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,5,2,4,4,6,3,6,3,3,2,6,2,6,2,2,5,3,4,4,2,3,6,6,2,2,5,4,6,2,2,6,4
Americans collect 70 PUs (3 lost to blockades); end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 armour
EDIT: Removing units owned by Americans from Eastern United States: 4 mech_infantrys
EDIT: Adding units owned by Americans to French Indo China: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Kwangtung: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 armour, 1 factory_minor, 6 fighters and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 1 transport
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers and 1 destroyer
Central United States : 1 armour, 2 artilleries and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
United Kingdom : 4 fighters, 6 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Denmark : 1 flag, 1 airfield, 1 armour and 1 infantry
112 Sea Zone : 2 transports
123 Sea Zone : 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports
93 Sea Zone : 1 flag, 2 submarines
109 Sea Zone : 2 fighters
97 Sea Zone : 1 flag, 6 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 4 transports
Brazil : 1 flag
110 Sea Zone : 2 carriers, 6 fighters and 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 97
Russians : 2 / 0
Japanese : 67 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 27 times
Average roll : 3.944
Median : 4.000
Variance : 4.022
Standard Deviation : 2.006
Total rolls : 90Null / Other
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Kiangsu : 1 infantry
Production/PUs Summary :
Germans : 64 / 97
Russians : 2 / 0
Japanese : 67 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 27 times
Average roll : 3.944
Median : 4.000
Variance : 4.022
Standard Deviation : 2.006
Total rolls : 90Null / Other
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 1 artillery, 1 harbour and 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Poland
1 carrier and 2 fighters moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 83 Sea ZoneCombat - British
Battle in PolandNon Combat Move - British
Place Units - British
1 transport placed in 110 Sea Zone
1 harbour placed in Iceland
1 artillery placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield and 1 harbour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 11 infantry
Poland : 1 flag, 1 infantry
106 Sea Zone : 1 flag
Eire : 1 flag
114 Sea Zone : 1 transport
83 Sea Zone : 4 infantry and 2 transports
110 Sea Zone : 2 carriers, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 62 / 97
Russians : 2 / 0
Japanese : 67 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 23 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 27 times
Average roll : 3.944
Median : 4.000
Variance : 4.022
Standard Deviation : 2.006
Total rolls : 90Null / Other
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 12 times
Average roll : 3.973
Median : 4.000
Variance : 2.417
Standard Deviation : 1.555
Total rolls : 37Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.733
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
I left the Italian fighter in Denmark but you could have had it scramble as well. It missed anyway, but if it had hit I would have been happy to take a fighter as a casualty instead of the infantry.
7 again till Germany moves again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 bomber placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,1,3,5,6,6,3,1,4,6
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 3 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Java to Yunnan
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 2 infantry in Borneo, round 2 : 3/3 hits
Japanese roll dice for 1 mech_infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
ANZAC attack with 1 armour, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
ANZAC attack with 1 bomber
Japanese defend with 4 bombers
ANZAC roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 4 bombers in Yunnan, round 2 : 0/4 hits
1 bomber owned by the Japanese lost in Yunnan
ANZAC roll dice for 1 bomber in Yunnan, round 3 : 1/1 hits
Japanese roll dice for 3 bombers in Yunnan, round 3 : 0/3 hits
1 bomber owned by the Japanese lost in Yunnan
ANZAC roll dice for 1 bomber in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 2 bombers in Yunnan, round 4 : 0/2 hits
1 bomber owned by the Japanese lost in Yunnan
ANZAC roll dice for 1 bomber in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 bomber in Yunnan, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Yunnan
ANZAC win with 1 bomber remaining. Battle score for attacker is 48
Casualties for Japanese: 4 bombersNon Combat Move - ANZAC
1 bomber moved from Yunnan to French Indo China
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 42 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 armour placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun
French Indo China : 1 bomber
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 transport
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 destroyer
39 Sea Zone : 3 submarines
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 62 / 97
Russians : 2 / 0
Japanese : 59 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 22 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 62 / 97
Russians : 2 / 0
Japanese : 59 / 75
Americans : 73 / 96
Chinese : 3 / 5
British : 26 / 28
UK_Pacific : 0 / 0
Italians : 14 / 9
ANZAC : 22 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.130
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.615
Median : 3.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13ANZAC Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 22 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 12 mech_infantrys moved from Novgorod to Finland
6 armour and 2 mech_infantrys moved from Belarus to Poland
3 armour and 17 mech_infantrys moved from Bryansk to Novgorod
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
2 tactical_bombers moved from Southern Italy to Denmark
1 bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
5 bombers moved from Western Germany to DenmarkCombat - Germans
Battle in 92 Sea Zone
Germans attack with 4 bombers
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Denmark
Germans attack with 5 bombers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Americans defend with 1 airfield, 1 armour and 1 infantry
Germans win, taking Denmark from Americans with 5 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Poland
Germans attack with 6 armour and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Poland from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
5 bombers moved from Denmark to Western Germany
2 tactical_bombers moved from Denmark to Western Germany
4 bombers moved from 92 Sea Zone to Southern Italy
5 bombers moved from Western Germany to Southern Italy
1 bomber moved from 112 Sea Zone to Southern Italy
1 bomber moved from 114 Sea Zone to Southern Italy
7 infantry moved from France to Western Germany
9 artilleries moved from France to Western Germany
22 mech_infantrys moved from Western Germany to Denmark
1 aaGun moved from Western Germany to Denmark
10 mech_infantrys moved from Germany to DenmarkPlace Units - Germans
1 infantry and 9 mech_infantrys placed in Western Germany
10 mech_infantrys placed in Germany
1 armour and 2 mech_infantrys placed in Egypt
Germans undo move 1.
10 mech_infantrys placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
6 carriers, 5 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Japanese take Kenya from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Russians
7 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Shan State
3 armour and 12 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
13 mech_infantrys moved from Persia to West India
1 artillery moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 aaGuns and 1 tactical_bomber
EDIT: Adding units owned by Germans to Trans-Jordan: 3 aaGuns
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 10 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
6 carriers, 5 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Japanese take Kenya from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Russians
7 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Shan State
3 armour and 12 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
13 mech_infantrys moved from Persia to West India
1 artillery moved from Soviet Far East to SiberiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 6 carriers, 5 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 6 carriers, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Belgian Congo
Japanese attack with 5 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Belgian Congo from British with 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese win, taking Kwangtung from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in French Indo China
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 bomber; Americans defend with 1 armour, 1 factory_minor, 6 fighters and 2 mech_infantrys
Japanese win, taking French Indo China from Americans with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 armour, 6 fighters and 2 mech_infantrysNon Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangtung to KwangsiPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to Anglo Egyptian Sudan: 5 mech_infantrys
EDIT: Adding units owned by Germans to Alexandria: 5 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Persia
1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5,4,1
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
Wow, that took forever to upload for some reason. Anyway, I assumed you wouldn’t want to scramble off Morocco against 4 Bombers, but if you do, go ahead and edit that in.
Also, I forgot some noncombat of the Germans, and edited it in during the Japanese turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour and 5 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
5 fighters moved from 110 Sea Zone to Denmark
3 fighters moved from 110 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour and 5 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
5 fighters moved from 110 Sea Zone to Denmark
3 fighters moved from 110 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea ZoneCombat - Americans
Battle in Denmark
Americans attack with 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield and 34 mech_infantrys
AA fire in Denmark : 0/3 hits
Americans roll dice for 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber in Denmark, round 2 : 11/25 hits
Germans roll dice for 1 aaGun and 34 mech_infantrys in Denmark, round 2 : 19/34 hits
8 fighters owned by the Americans, 2 artilleries owned by the Americans, 1 aaGun owned by the Germans, 9 infantry owned by the Americans and 10 mech_infantrys owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Denmark, round 3 : 3/6 hits
Germans roll dice for 24 mech_infantrys in Denmark, round 3 : 9/24 hits
4 fighters owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Denmark
Germans win with 21 mech_infantrys remaining. Battle score for attacker is -115
Casualties for Germans: 1 aaGun and 13 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomberNon Combat Move - Americans
Place Units - Americans
6 armour and 4 bombers placed in Eastern United States
1 bomber placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,1,1,4
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers and 1 destroyer
Central United States : 1 bomber and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 armour, 4 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
112 Sea Zone : 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
123 Sea Zone : 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 90
Russians : 1 / 0
Japanese : 71 / 73
Americans : 66 / 89
Chinese : 0 / 5
British : 21 / 28
UK_Pacific : 0 / 0
Italians : 15 / 9
ANZAC : 22 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.082
Median : 3.000
Variance : 1.281
Standard Deviation : 1.132
Total rolls : 97Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 2.984
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 61Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31 -
I gave Denmark a shot, but my low odds of success came to a screeching halt when you hit 19 of 34 times on 2s. Fun game, I’ll post in the other thread in a minute. Let me know when you hit 13 games played, we can play to best of five then. :)
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Oh for certain! Who do you know that plays quickly? I can’t wait to get more games in so we can challenge again.
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Whackamatt and Vold