@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 8 armour and 5 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
5 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
4 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Western Germany
4 bombers moved from 92 Sea Zone to France
10 mech_infantrys moved from Norway to Karelia
3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Russia to Persia
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Tsinghai to Turkmenistan
2 tactical_bombers moved from Western Germany to Caucasus
Place Units - Germans
1 artillery and 2 bombers placed in France
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 transport
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
Place Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
I assumed you wouldn’t want to scramble 3 Ftrs against 5 bombers to defend a Destroyer in the Med, but if you do, feel free to edit it in here.
I think it’s all over but the screaming. But I’ve been wrong before.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
2 carriers, 4 fighters and 4 transports moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
6 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 fighters, 8 infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
2 fighters moved from Morocco to Trans-Jordan
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyer
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,5,3,3,3,6,6,4
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to Philippines
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3,6,5,5,1,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 armour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun
Philippines : 1 bomber
Java : 1 flag, 1 airfield, 1 harbour and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
62 Sea Zone : 3 submarines
Trans-Jordan : 1 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 bomber moved from France to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
5 bombers moved from France to Trans-Jordan
Combat - Germans
Battle in Trans-Jordan
Germans attack with 8 armour, 11 bombers, 6 mech_infantrys and 4 tactical_bombers
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
retreated to Trans-Jordan
British win with 4 artilleries and 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Germans: 8 armour, 6 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 3 artilleries, 8 infantry and 6 mech_infantrys
Non Combat Move - Germans
3 tactical_bombers moved from Trans-Jordan to Iraq
11 bombers moved from Trans-Jordan to Persia
4 mech_infantrys moved from Caucasus to Iraq
3 aaGuns moved from Caucasus to Northwest Persia
9 mech_infantrys moved from Rostov to Northwest Persia
13 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Samara to Caucasus
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
4 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry and 6 mech_infantrys placed in Western Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Iraq to Syria
Japanese take Syria from British
1 armour and 21 mech_infantrys moved from Iraq to Trans-Jordan
10 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
12 mech_infantrys moved from West India to Persia
2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Trans-Jordan
Japanese attack with 1 armour and 31 mech_infantrys
British defend with 4 artilleries and 4 fighters
Japanese win, taking 6 Sea Zone from Americans, taking Trans-Jordan from British with 1 armour and 28 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 4 artilleries and 4 fighters
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Persia
1 carrier, 3 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 fighters moved from Eastern United States to 106 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
4 fighters and 1 tactical_bomber moved from Morocco to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 4 fighters, 8 infantry and 5 transports moved from 91 Sea Zone to 111 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to Java
2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in French Indo China
Battle in Kwangtung
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
1 armour, 1 artillery and 8 infantry moved from 111 Sea Zone to Scotland
Place Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 2 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
36 Sea Zone : 1 transport
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Scotland : 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
United Kingdom : 2 fighters
Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
106 Sea Zone : 2 fighters
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 2 carriers, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 fighters
111 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 2
British : 27 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 harbour, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 carrier and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry and 1 transport moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Scotland to United Kingdom
Non Combat Move - British
1 aaGun moved from Scotland to United Kingdom
Place Units - British
1 harbour placed in Scotland
2 transports placed in 110 Sea Zone
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 airfield and 1 harbour
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 12 infantry
Anglo Egyptian Sudan : 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 1 carrier
71 Sea Zone : 2 infantry and 2 transports
110 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
15 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Southern Italy to Denmark
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,5,4,4,2,6,6,1,1
Italians collect 7 PUs (7 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 armour moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to Java
3 submarines moved from 62 Sea Zone to 42 Sea Zone
Non Combat Move - ANZAC
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
South Australia : 1 aaGun
Java : 1 flag, 1 airfield, 1 armour, 1 bomber, 1 harbour and 3 infantry
42 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 flag
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to Scotland
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 5
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 14 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 21 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 mech_infantrys moved from Iraq to Egypt
11 bombers moved from Persia to Western Germany
1 tactical_bomber moved from Iraq to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 4 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Egypt from British with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Iraq to Southern Italy
1 tactical_bomber moved from Egypt to Iraq
9 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 aaGuns moved from Northwest Persia to Iraq
1 mech_infantry moved from Persia to Trans-Jordan
10 mech_infantrys moved from Karelia to Novgorod
3 armour moved from Russia to Belarus
2 mech_infantrys moved from Rostov to Belarus
3 armour moved from Ukraine to Belarus
3 armour moved from Volgograd to Bryansk
17 mech_infantrys moved from Caucasus to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
9 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 65 PUs (4 lost to blockades); end with 65 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer, 1 infantry, 5 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 20 Sea Zone
4 carriers, 5 destroyers and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 37 Sea Zone to French Indo China
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to Kiangsu
4 bombers moved from Japan to Kwangtung
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
8 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
8 mech_infantrys moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
3 armour and 12 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
1 mech_infantry moved from Syria to Persia
12 mech_infantrys moved from Trans-Jordan to Persia
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 6 carriers, 5 destroyers and 2 submarines
Americans defend with 1 transport
Japanese win with 6 carriers, 5 destroyers and 2 submarines remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 8 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Anglo Egyptian Sudan from British with 1 armour and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 4 fighters and 3 tactical_bombers
Americans defend with 1 infantry
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kwangtung
Japanese attack with 4 bombers
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese win with 4 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in French Indo China
Japanese attack with 1 fighter and 2 tactical_bombers
Americans defend with 1 artillery and 1 factory_minor
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
4 fighters and 3 tactical_bombers moved from Kiangsu to 20 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
4 bombers moved from Kwangtung to Yunnan
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
3 artilleries placed in Japan
1 destroyer, 3 submarines and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs