4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Southern France
French win, taking Southern France from Italians with 1 artillery remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Southern France : 1 artillery, 1 factory_minor and 1 harbour
92 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 37 / 96
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 16 / 15
ANZAC : 14 / 14
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3French Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 21 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
4 armour moved from Poland to Novgorod
Germans take Baltic States from Russians
2 bombers moved from Western Germany to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 fighter moved from Southern Italy to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 artillery moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 artilleries moved from France to Southern France
1 fighter and 4 tactical_bombers moved from Holland Belgium to Southern France
3 fighters moved from Western Germany to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 2 artilleries, 4 fighters and 4 tactical_bombers
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from French with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery
Battle in 92 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer
French win with 1 cruiser remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in Novgorod
Germans attack with 4 armour and 2 bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans win, taking Novgorod from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour
Casualties for Russians: 5 infantryNon Combat Move - Germans
1 artillery and 6 infantry moved from Finland to Karelia
3 aaGuns, 2 artilleries and 15 infantry moved from Poland to Baltic States
1 armour, 2 artilleries and 6 infantry moved from Romania to Bessarabia
5 infantry moved from Bulgaria to Romania
3 armour and 3 mech_infantrys moved from France to Yugoslavia
3 aaGuns moved from Holland Belgium to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
4 fighters and 4 tactical_bombers moved from Southern France to Western Germany
2 bombers moved from Novgorod to RomaniaPlace Units - Germans
2 armour and 8 mech_infantrys placed in Germany
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in FranceTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Belarus to NovgorodCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 cruiser, 3 fighters and 1 transport
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 3 fighters in 113 Sea Zone, round 2 : 2/3 hits
1 cruiser owned by the Russians and 1 fighter owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 6 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 7 : 1/1 hits
1 transport owned by the Germans lost in 113 Sea Zone
1 submarine owned by the Russians Submerged
Germans win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Germans: 1 cruiser, 1 fighter and 1 transport
Casualties for Russians: 1 cruiser
Battle in Novgorod
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 2 armour in Novgorod, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Novgorod
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for Russians: 2 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
1 infantry moved from Belarus to Archangel
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 artillery and 5 infantry moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Russia to Bryansk
2 aaGuns moved from Russia to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 armour and 5 mech_infantrys moved from Volgograd to Northwest PersiaPlace Units - Russians
1 infantry placed in Volgograd
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Yenisey : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Bryansk : 4 aaGuns, 7 artilleries, 2 fighters, 19 infantry and 1 tactical_bomber
Archangel : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 2 armour, 2 infantry and 5 mech_infantrysProduction/PUs Summary :
Germans : 46 / 57
Russians : 33 / 38
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 35
UK_Pacific : 21 / 21
Italians : 16 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.294
Median : 3.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Russians Combat
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 12 -
I went ahead and assumed you would want to scramble to try and save the German cruiser and transport from the Russian sub and cruiser. If you don’t want to scramble, then just edit back in the German fighter and Russian cruiser. The Russian sub hit first so the rest of the combat was the fighters and the cruiser mutually killing each other.
-
Actually, I had basically nothing to gain from scrambling there. I don’t really care if your cruiser stays or not. Saving the transport was never an option anyway, since they can’t kill it without a Destroyer present.
So I wouldn’t risk a fighter for a trapped Russian cruiser. I’ll edit the fighter back if that’s OK.
Sometimes I use that sea to counterattack a US-taken Norway, but that’s about it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Siam to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 infantry moved from Kiangsi to Kwangtung
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to Malaya
3 tactical_bombers moved from 36 Sea Zone to Malaya
2 bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Shan State -
Would you like to send up the Indian fighter against the two bombers?
-
I’ll pass on the intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
2 infantry moved from Siam to Shan State
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
4 infantry moved from Kiangsi to Kwangtung
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 36 Sea Zone to Malaya
3 tactical_bombers moved from 36 Sea Zone to Malaya
2 bombers moved from Kwangsi to India
1 fighter moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Shan StateCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in India causes 14 damage total.
Battle in Philippines
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 2 artilleries, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Cleaning up after air battlesNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Kwangtung to Siam
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
2 bombers moved from India to Siam
3 fighters and 1 tactical_bomber moved from Shan State to Siam
3 fighters and 3 tactical_bombers moved from Malaya to 37 Sea Zone
3 carriers, 4 destroyers and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Suiyuyan to Chahar
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 aaGun and 5 infantry moved from Manchuria to JeholPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 bombers placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
Well that went well!
Can’t believe I forgot to kill those two transports, though. Ah well.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 23 Sea Zone to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 carrier placed in 101 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 2 mech_infantrys
Gibraltar : 1 fighter
101 Sea Zone : 1 carrier, 2 submarines and 1 transport
91 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 46 / 57
Russians : 33 / 38
Japanese : 48 / 48
Americans : 50 / 71
Chinese : 5 / 15
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 16 / 15
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 4/8 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 3/3 hits
2 infantry owned by the Japanese, 3 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Sikang
1 fighter moved from Yunnan to SikangPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Sikang
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Yunnan : 6 infantry
Szechwan : 2 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 33 / 38
Japanese : 47 / 48
Americans : 50 / 71
Chinese : 6 / 12
British : 29 / 35
UK_Pacific : 10 / 21
Italians : 16 / 15
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.727
Median : 2.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Malta to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone -
Scramble three fighters from Rome to save the transport in 97?
-
Against your 4 planes? No thank you.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 8 damage on 1 factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour and 1 mech_infantry moved from Egypt to Kenya
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Kenya
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 cruiser moved from 80 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 carrier and 1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Malta to 97 Sea Zone
2 fighters and 1 tactical_bomber moved from Malta to 97 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Borneo
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kenya, round 2 : 4/6 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 2/4 hits
1 infantry owned by the British, 1 artillery owned by the Italians, 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 tactical_bomber moved from Kenya to 72 Sea Zone
1 fighter moved from Kenya to 72 Sea Zone
1 artillery and 4 infantry moved from Burma to India
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to MaltaPlace Units - British
1 factory_minor placed in Persia
1 transport placed in 71 Sea Zone
2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery and 1 fighterTerritory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Borneo : 2 infantry
Sumatra : 1 flag
43 Sea Zone : 1 flag, 1 battleship and 1 transport
39 Sea Zone : 1 destroyer
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Scotland : 1 airfield
Kenya : 1 armour and 1 artillery
Malta : 1 aaGun, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
106 Sea Zone : 1 flag, 1 transport
Eire : 1 flag
109 Sea Zone : 1 destroyer and 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
71 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 46 / 57
Russians : 33 / 38
Japanese : 43 / 48
Americans : 50 / 71
Chinese : 6 / 12
British : 30 / 36
UK_Pacific : 14 / 15
Italians : 15 / 15
ANZAC : 14 / 14
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 2.840
Median : 2.000
Variance : 2.875
Standard Deviation : 1.696
Total rolls : 25Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 fighter
French defend with 1 cruiser
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for French: 1 cruiserNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from 92 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Tunisia to Algeria
1 armour moved from Tobruk to Tunisia
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Greece to AlbaniaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from DutchPlace Units - ANZAC
1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
44 Sea Zone : 1 transport
62 Sea Zone : 1 cruiser and 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 33 / 38
Japanese : 43 / 48
Americans : 50 / 71
Chinese : 6 / 12
British : 30 / 36
UK_Pacific : 14 / 15
Italians : 16 / 22
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 57
Russians : 33 / 38
Japanese : 43 / 48
Americans : 50 / 71
Chinese : 6 / 12
British : 30 / 36
UK_Pacific : 14 / 15
Italians : 16 / 22
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 12 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
2 artilleries and 14 infantry moved from Baltic States to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bessarabia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 14 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 14 infantry and 8 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 aaGun moved from Baltic States to Novgorod
2 aaGuns moved from Baltic States to Eastern Poland
2 infantry moved from Norway to Finland
5 infantry moved from Romania to Bessarabia
3 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
10 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from France to Germany
2 bombers moved from Romania to Novgorod
4 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
1 artillery moved from Southern France to France
1 artillery moved from Normandy Bordeaux to FrancePlace Units - Germans
2 mech_infantrys placed in Novgorod
1 destroyer placed in 127 Sea Zone
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs