4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour and 17 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 1 armour and 16 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
4 fighters moved from 42 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kiangsi
2 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in India
3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,3,5,3,2,1,1,2,6,4,5,6,4
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Guam to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
4 transports moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 23 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans
4 fighters moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield placed in Morocco
6 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
23 Sea Zone : 2 carriers, 4 fighters and 4 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 artillery and 3 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 fighters moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
2 aaGuns, 3 artilleries, 1 fighter and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to EgyptPlace Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 6 artilleries, 4 infantry and 4 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Morocco : 3 fighters
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,1,2,2,6,3,5,5,3
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to Guam
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea ZoneCombat - Germans
Battle in 92 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 8 armour and 5 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
5 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
4 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Western Germany
4 bombers moved from 92 Sea Zone to France
10 mech_infantrys moved from Norway to Karelia
3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Russia to Persia
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Tsinghai to Turkmenistan
2 tactical_bombers moved from Western Germany to CaucasusPlace Units - Germans
1 artillery and 2 bombers placed in France
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea ZoneCombat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 transportNon Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea ZonePlace Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
I assumed you wouldn’t want to scramble 3 Ftrs against 5 bombers to defend a Destroyer in the Med, but if you do, feel free to edit it in here.
I think it’s all over but the screaming. But I’ve been wrong before.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
2 carriers, 4 fighters and 4 transports moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline IslandsCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
6 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 fighters, 8 infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
2 fighters moved from Morocco to Trans-JordanCombat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-JordanPlace Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,5,3,3,3,6,6,4
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 23 Sea Zone to 33 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Guam to PhilippinesPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1,3,6,5,5,1,2
ANZAC collect 10 PUs (4 lost to blockades); end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 armour and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun
Philippines : 1 bomber
Java : 1 flag, 1 airfield, 1 harbour and 2 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
33 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
62 Sea Zone : 3 submarines
Trans-Jordan : 1 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 armour and 5 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry and 2 tactical_bombers moved from Persia to Trans-Jordan
2 tactical_bombers moved from Caucasus to Trans-Jordan
1 bomber moved from France to Trans-Jordan
5 bombers moved from Western Germany to Trans-Jordan
5 bombers moved from France to Trans-JordanCombat - Germans
Battle in Trans-Jordan
Germans attack with 8 armour, 11 bombers, 6 mech_infantrys and 4 tactical_bombers
ANZAC defend with 1 infantry; French defend with 2 infantry; British defend with 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
retreated to Trans-Jordan
British win with 4 artilleries and 4 fighters remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 infantry
Casualties for Germans: 8 armour, 6 mech_infantrys and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns, 3 artilleries, 8 infantry and 6 mech_infantrysNon Combat Move - Germans
3 tactical_bombers moved from Trans-Jordan to Iraq
11 bombers moved from Trans-Jordan to Persia
4 mech_infantrys moved from Caucasus to Iraq
3 aaGuns moved from Caucasus to Northwest Persia
9 mech_infantrys moved from Rostov to Northwest Persia
13 mech_infantrys moved from Ukraine to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Bryansk to Caucasus
1 mech_infantry moved from Turkmenistan to Persia
1 mech_infantry moved from Samara to CaucasusPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Russia
4 infantry and 6 mech_infantrys placed in Western Germany
Germans undo move 4.
1 infantry and 6 mech_infantrys placed in Western Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 destroyers, 1 fighter and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Iraq to Syria
Japanese take Syria from British
1 armour and 21 mech_infantrys moved from Iraq to Trans-Jordan
10 mech_infantrys moved from Persia to Trans-Jordan
3 mech_infantrys moved from Eastern Persia to Iraq
12 mech_infantrys moved from West India to Persia
2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in Trans-Jordan
Japanese attack with 1 armour and 31 mech_infantrys
British defend with 4 artilleries and 4 fighters
Japanese win, taking 6 Sea Zone from Americans, taking Trans-Jordan from British with 1 armour and 28 mech_infantrys remaining. Battle score for attacker is 44
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 4 artilleries and 4 fightersNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Persia
1 carrier, 3 destroyers, 1 fighter and 2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Eastern United States to 106 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
4 fighters and 1 tactical_bomber moved from Morocco to United Kingdom
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 artillery moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 carriers, 4 fighters, 8 infantry and 5 transports moved from 91 Sea Zone to 111 Sea Zone
2 fighters and 1 tactical_bomber moved from United Kingdom to Scotland
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 33 Sea Zone to 45 Sea Zone
1 mech_infantry moved from Dutch New Guinea to 45 Sea Zone
1 mech_infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to Java
2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in French Indo China
Battle in Kwangtung
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 armour, 1 artillery and 8 infantry moved from 111 Sea Zone to ScotlandPlace Units - Americans
2 carriers, 1 destroyer and 3 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kiangsu : 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 artillery and 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 2 fighters
Dutch New Guinea : 1 flag
42 Sea Zone : 2 carriers, 1 destroyer, 4 fighters, 1 mech_infantry and 1 transport
36 Sea Zone : 1 transport
20 Sea Zone : 1 transport
22 Sea Zone : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Scotland : 1 armour, 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber
United Kingdom : 2 fighters
Morocco : 1 flag, 1 airfield, 2 fighters and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
106 Sea Zone : 2 fighters
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 2 carriers, 1 destroyer and 3 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer and 2 fighters
111 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 69 / 82
Americans : 65 / 91
Chinese : 3 / 2
British : 27 / 34
UK_Pacific : 0 / 0
Italians : 14 / 7
ANZAC : 14 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0