Scramble/submerge orders and any OOL other than Max D?
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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 Drat, it was worth trying to win the game but the American troops didn’t roll very well. :( 
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 Oh yea, it was a good call trying it. I won my game against Whackamatt with similar odds. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 13 Purchase Units - Italians 
 Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians 
 3 infantry placed in Southern Italy
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,3,5,6,5
 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 13 Purchase Units - Italians 
 Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 5 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians 
 3 infantry placed in Southern Italy
 1 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,3,5,6,5
 Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
 Turning on Edit Mode
 EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
 EDIT: Adding units owned by Italians to Southern France: 3 infantry
 EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
 EDIT: Turning off Edit Mode
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 13 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 1 bomber moved from New South Wales to Hawaiian Islands
 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
 1 fighter moved from 33 Sea Zone to 6 Sea Zone
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to Japan
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 I tried again in Japan, scramble or kamikazes? 
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 No scramble, no Kami. Unless there’s a shore bombardment coming, in which case I’ll send one kami. 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 13 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 submarine moved from 62 Sea Zone to 42 Sea Zone
 ANZAC take 42 Sea Zone from Japanese
 1 bomber moved from New South Wales to Hawaiian Islands
 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
 1 fighter moved from 33 Sea Zone to 6 Sea Zone
 1 artillery moved from Caroline Islands to 33 Sea Zone
 1 infantry moved from Caroline Islands to 33 Sea Zone
 1 destroyer moved from 33 Sea Zone to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to JapanCombat - ANZAC 
 Battle in Japan
 ANZAC attack with 1 artillery and 1 infantry
 Japanese defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
 ANZAC roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits
 Japanese roll dice for 3 fighters in Japan, round 2 : 2/3 hits
 1 infantry owned by the ANZAC, 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Japan
 Japanese win with 2 fighters remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 fighter
 Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC 
 1 carrier moved from 33 Sea Zone to 6 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 10 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC : Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry 
 New Zealand : 1 airfield, 1 harbour and 1 infantry
 New South Wales : 1 factory_minor, 1 harbour and 1 infantry
 South Australia : 1 aaGun and 2 infantry
 Hawaiian Islands : 1 bomber
 42 Sea Zone : 1 flag, 1 submarine
 41 Sea Zone : 1 flag, 1 destroyer
 6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 62 Sea Zone : 1 destroyer and 1 transport
 Egypt : 1 infantryProduction/PUs Summary : Germans : 53 / 75 
 Russians : 6 / 0
 Japanese : 74 / 78
 Americans : 63 / 86
 Chinese : 1 / 2
 British : 40 / 45
 UK_Pacific : 0 / 0
 Italians : 14 / 15
 ANZAC : 10 / 15
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.600
 Median : 4.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3ANZAC Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 13 Combat Move - French Turn Complete - French Territory Summary for French : Egypt : 2 infantry 
 United Kingdom : 2 infantryProduction/PUs Summary : Germans : 53 / 75 
 Russians : 6 / 0
 Japanese : 74 / 78
 Americans : 63 / 86
 Chinese : 1 / 2
 British : 40 / 45
 UK_Pacific : 0 / 0
 Italians : 14 / 15
 ANZAC : 10 / 15
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.600
 Median : 4.000
 Variance : 1.250
 Standard Deviation : 1.118
 Total rolls : 5Japanese Combat 
 2 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 4.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3ANZAC Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.000
 Median : 3.000
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Research Technology - Germans Purchase Units - Germans 
 Germans buy 1 armour and 17 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans 
 1 infantry and 11 mech_infantrys moved from Finland to Norway
 1 tactical_bomber moved from Novgorod to Norway
 1 mech_infantry moved from Yugoslavia to Romania
 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
 1 mech_infantry moved from Eastern Poland to Bessarabia
 Germans take Bessarabia from British
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 bomber moved from Russia to Romania
 1 bomber moved from Russia to Western Ukraine
 1 bomber moved from Russia to Ukraine
 1 bomber moved from Russia to Ukraine
 1 bomber moved from Russia to Western Ukraine
 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
 1 mech_infantry moved from Slovakia Hungary to Romania
 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
 1 mech_infantry moved from Kazakhstan to Tsinghai
 Germans take Tsinghai from Chinese
 1 mech_infantry moved from Volgograd to Turkmenistan
 Germans take Turkmenistan from Russians
 1 mech_infantry moved from Russia to Urals
 Germans take Urals from Russians
 5 armour and 1 mech_infantry moved from Rostov to Caucasus
 1 armour and 1 mech_infantry moved from Volgograd to Caucasus
 1 tactical_bomber moved from Western Germany to Norway
 1 tactical_bomber moved from Russia to Western Ukraine
 1 tactical_bomber moved from Russia to Ukraine
 1 armour and 1 mech_infantry moved from Bryansk to Caucasus
 2 mech_infantrys moved from Russia to UkraineCombat - Germans 
 Battle in Ukraine
 Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
 British defend with 1 factory_minor and 2 infantry
 Germans win, taking Ukraine from British with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 2 infantry
 Battle in Romania
 Germans attack with 1 bomber and 4 mech_infantrys
 British defend with 1 armour
 Germans win, taking Romania from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
 Casualties for Germans: 1 mech_infantry
 Casualties for British: 1 armour
 Battle in Western Ukraine
 Germans attack with 2 bombers, 5 mech_infantrys and 1 tactical_bomber
 British defend with 1 mech_infantry
 Germans win, taking Western Ukraine from British with 2 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Caucasus
 Germans attack with 7 armour and 3 mech_infantrys
 British defend with 1 mech_infantry
 Germans win, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for British: 1 mech_infantry
 Battle in Norway
 Germans attack with 1 infantry, 11 mech_infantrys and 2 tactical_bombers
 Americans defend with 2 artilleries, 1 factory_minor and 3 infantry
 Germans win, taking Norway from Americans with 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Germans: 1 infantry and 1 mech_infantry
 Casualties for Americans: 2 artilleries and 3 infantryNon Combat Move - Germans 
 2 tactical_bombers moved from Norway to Western Germany
 2 bombers moved from Western Ukraine to France
 1 bomber moved from Romania to France
 2 bombers moved from Ukraine to France
 1 tactical_bomber moved from Western Ukraine to Russia
 1 tactical_bomber moved from Ukraine to Russia
 3 mech_infantrys moved from Novgorod to Bryansk
 3 aaGuns moved from Bryansk to Rostov
 10 mech_infantrys moved from Germany to Eastern Poland
 2 mech_infantrys moved from Western Germany to Poland
 2 artilleries and 2 infantry moved from France to Western Germany
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to France
 1 artillery moved from Western Germany to FrancePlace Units - Germans 
 1 armour and 2 mech_infantrys placed in Volgograd
 3 mech_infantrys placed in Russia
 3 mech_infantrys placed in Novgorod
 9 mech_infantrys placed in GermanyTurn Complete - Germans 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,5
 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
 Germans collect 62 PUs (5 lost to blockades); end with 63 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Combat Move - Russians Turn Complete - Russians Territory Summary for Russians : Tobruk : 1 flag 
 Libya : 1 flag
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 113 Sea Zone : 1 submarine
 Iraq : 1 flagProduction/PUs Summary : Germans : 67 / 88 
 Russians : 5 / 0
 Japanese : 74 / 78
 Americans : 60 / 86
 Chinese : 0 / 2
 British : 31 / 45
 UK_Pacific : 0 / 0
 Italians : 14 / 15
 ANZAC : 10 / 15
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Purchase Units - Japanese 
 Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 tactical_bombers moved from Borneo to Kiangsi
 4 fighters moved from Java to 42 Sea Zone
 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
 1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
 7 mech_infantrys moved from West India to Persia
 6 mech_infantrys moved from India to Eastern Persia
 9 mech_infantrys moved from Burma to West India
 3 mech_infantrys moved from Yunnan to Burma
 3 mech_infantrys moved from Malaya to Burma
 3 mech_infantrys moved from French Indo China to Burma
 3 mech_infantrys moved from Hunan to Burma
 1 bomber moved from Rostov to Anhwe
 1 artillery moved from Amur to Siberia
 2 fighters moved from Japan to 7 Sea Zone
 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
 1 destroyer moved from 35 Sea Zone to 21 Sea Zone
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 Terribly sorry for forgetting there’s no Russia to move again. Would you like to scramble off Guam? 
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 No scramble 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Purchase Units - Japanese 
 Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 tactical_bombers moved from Borneo to Kiangsi
 4 fighters moved from Java to 42 Sea Zone
 1 destroyer moved from 35 Sea Zone to 42 Sea Zone
 1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
 7 mech_infantrys moved from West India to Persia
 6 mech_infantrys moved from India to Eastern Persia
 9 mech_infantrys moved from Burma to West India
 3 mech_infantrys moved from Yunnan to Burma
 3 mech_infantrys moved from Malaya to Burma
 3 mech_infantrys moved from French Indo China to Burma
 3 mech_infantrys moved from Hunan to Burma
 1 bomber moved from Rostov to Anhwe
 1 artillery moved from Amur to Siberia
 2 fighters moved from Japan to 7 Sea Zone
 2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
 1 destroyer moved from 35 Sea Zone to 21 Sea ZoneCombat - Japanese 
 Battle in 7 Sea Zone
 Japanese attack with 2 fighters
 Americans defend with 1 destroyer
 Japanese win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 21 Sea Zone
 Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
 Americans defend with 1 destroyer
 Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 42 Sea Zone
 Japanese attack with 1 destroyer and 4 fighters
 ANZAC defend with 1 submarine
 Japanese win with 4 fighters remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for ANZAC: 1 submarine
 Battle in Persia
 Japanese attack with 1 armour and 17 mech_infantrys
 British defend with 1 factory_minor and 3 infantry
 Japanese win, taking Persia from British with 1 armour and 16 mech_infantrys remaining. Battle score for attacker is 5
 Casualties for Japanese: 1 mech_infantry
 Casualties for British: 3 infantryNon Combat Move - Japanese 
 4 fighters moved from 42 Sea Zone to Kiangsi
 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kiangsi
 2 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
 2 fighters moved from 7 Sea Zone to JapanPlace Units - Japanese 
 3 mech_infantrys placed in India
 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 13
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,3,5,3,2,1,1,2,6,4,5,6,4
 Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Purchase Units - Americans 
 Americans buy 1 airfield, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans 
 2 fighters moved from Guam to 21 Sea Zone
 1 destroyer moved from 54 Sea Zone to 34 Sea Zone
 1 destroyer moved from 34 Sea Zone to 21 Sea Zone
 4 transports moved from 6 Sea Zone to 23 Sea Zone
 2 carriers moved from 6 Sea Zone to 23 Sea Zone
 4 fighters moved from 6 Sea Zone to 21 Sea Zone
 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
 1 transport moved from 91 Sea Zone to 102 Sea Zone
 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
 1 armour moved from Morocco to Tunisia
 1 infantry moved from Morocco to Algeria
 2 carriers moved from 101 Sea Zone to 91 Sea Zone
 2 fighters moved from Eastern United States to 91 Sea Zone
 1 transport moved from 102 Sea Zone to 101 Sea Zone
 2 transports moved from 106 Sea Zone to 101 Sea Zone
 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
 2 submarines moved from 93 Sea Zone to 97 Sea Zone
 2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans 
 Battle in 21 Sea Zone
 Americans attack with 1 destroyer and 6 fighters
 Japanese defend with 1 destroyer and 1 submarine
 Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 4/7 hits
 Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
 Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
 Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - Americans 
 4 fighters moved from 21 Sea Zone to 23 Sea Zone
 2 fighters moved from 21 Sea Zone to Guam
 1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans 
 1 airfield placed in Morocco
 6 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 60 PUs; end with 60 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry 
 Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
 Guam : 1 airfield and 2 fighters
 Wake Island : 1 airfield
 Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
 Midway : 1 airfield
 Celebes : 1 flag, 2 infantry
 Dutch New Guinea : 1 flag, 1 mech_infantry
 23 Sea Zone : 2 carriers, 4 fighters and 4 transports
 22 Sea Zone : 1 flag
 21 Sea Zone : 1 destroyer
 17 Sea Zone : 1 flag
 5 Sea Zone : 1 destroyer
 6 Sea Zone : 1 flag, 2 submarines
 Central United States : 1 factory_major
 Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
 Morocco : 1 flag, 1 airfield, 1 artillery and 3 infantry
 Algeria : 1 flag, 1 infantry
 Tunisia : 1 flag, 1 armour
 93 Sea Zone : 1 flag, 2 submarines
 97 Sea Zone : 1 flag, 6 submarines
 92 Sea Zone : 1 destroyer
 101 Sea Zone : 3 transports
 Brazil : 1 flag
 91 Sea Zone : 2 carriers, 2 fighters and 2 transports
 105 Sea Zone : 1 submarineProduction/PUs Summary : Germans : 67 / 88 
 Russians : 5 / 0
 Japanese : 76 / 68
 Americans : 60 / 85
 Chinese : 0 / 2
 British : 29 / 45
 UK_Pacific : 0 / 0
 Italians : 14 / 15
 ANZAC : 10 / 15
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 9Japanese Combat 
 4 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Americans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.143
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Purchase Units - British 
 British buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British 
 3 fighters moved from United Kingdom to Morocco
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 transport moved from 72 Sea Zone to 71 Sea Zone
 1 mech_infantry moved from Belgian Congo to Egypt
 1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptNon Combat Move - British 
 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
 1 mech_infantry moved from Iraq to Northwest Persia
 2 aaGuns, 3 artilleries, 1 fighter and 4 mech_infantrys moved from Iraq to Trans-Jordan
 1 fighter moved from Trans-Jordan to EgyptPlace Units - British 
 3 infantry placed in Egypt
 1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
 1 carrier and 1 destroyer placed in 106 Sea ZoneTurn Complete - British 
 British collect 29 PUs; end with 30 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific Territory Summary for British and UK_Pacific : 39 Sea Zone : 1 flag 
 Iceland : 1 airfield
 Quebec : 1 factory_minor
 Trans-Jordan : 2 aaGuns, 6 artilleries, 4 infantry and 4 mech_infantrys
 Gibraltar : 1 harbour
 New Brunswick Nova Scotia : 1 harbour
 Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
 Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Scotland : 1 aaGun, 1 airfield and 2 infantry
 Malta : 1 aaGun and 1 infantry
 United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
 Morocco : 3 fighters
 Syria : 1 flag
 106 Sea Zone : 1 flag, 1 carrier and 1 destroyer
 Eire : 1 flag
 71 Sea Zone : 1 transport
 81 Sea Zone : 1 transport
 Northwest Persia : 1 flag, 1 mech_infantryProduction/PUs Summary : Germans : 67 / 88 
 Russians : 5 / 0
 Japanese : 76 / 68
 Americans : 60 / 85
 Chinese : 0 / 2
 British : 29 / 35
 UK_Pacific : 0 / 0
 Italians : 14 / 15
 ANZAC : 10 / 15
 French : 4 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.333
 Median : 3.000
 Variance : 0.375
 Standard Deviation : 0.612
 Total rolls : 9Japanese Combat 
 4 was rolled 2 times
 Average roll : 4.000
 Median : 4.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 2Americans Combat 
 1 was rolled 1 times
 2 was rolled 2 times
 3 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.143
 Median : 3.000
 Variance : 0.500
 Standard Deviation : 0.707
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Purchase Units - Italians 
 Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians Non Combat Move - Italians 
 3 infantry moved from Northern Italy to Southern Italy
 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians 
 5 infantry placed in Northern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,1,2,2,6,3,5,5,3
 Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
 1 transport moved from 62 Sea Zone to 61 Sea Zone
 2 infantry moved from South Australia to 61 Sea Zone
 2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
 2 infantry moved from 42 Sea Zone to Java
 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 23 Sea Zone
 1 bomber moved from Hawaiian Islands to Guam
 1 armour moved from Queensland to New South Wales
 1 armour moved from Queensland to New South Wales
 2 infantry moved from Queensland to New South Wales
 1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC 
 Battle in JavaNon Combat Move - ANZAC 
 1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC 
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9 Game History Round: 14 Combat Move - French Non Combat Move - French 
 2 infantry moved from Egypt to Trans-JordanTurn Complete - French 



 
		 
		








