No scramble in z93.
If I’m limited to only 3-plane scramble in z31, no scramble. If I can scramble 4, I will do 4 fighters. Not sure on the rule here.
No scramble, 2 Kamis on each boat.
You’ve got a 15% chance - let roll them bones!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 7 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from 25 Sea Zone to Japan
1 destroyer and 1 submarine moved from 25 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Japan
1 destroyer and 2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1,6
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 3 fighters, 3 submarines and 4 transports
Japanese defend with 2 destroyers and 2 transports
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 3 fighters and 4 transports in 6 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers and 2 transports in 6 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits
Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 24
Casualties for Japanese: 2 destroyers and 2 transports
Casualties for Americans: 1 submarine
Battle in Japan
Americans attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
AA fire in Japan : 0/1 hits
Americans roll dice for 4 artilleries, 1 fighter and 4 infantry in Japan, round 2 : 2/9 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 4 infantry in Japan, round 2 : 4/7 hits
2 aaGuns owned by the Japanese and 4 infantry owned by the Americans lost in Japan
Americans roll dice for 4 artilleries and 1 fighter in Japan, round 3 : 3/5 hits
Japanese roll dice for 1 aaGun, 3 fighters and 4 infantry in Japan, round 3 : 2/7 hits
2 artilleries owned by the Americans, 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Japan
Americans roll dice for 2 artilleries and 1 fighter in Japan, round 4 : 1/3 hits
Japanese roll dice for 3 fighters and 2 infantry in Japan, round 4 : 2/5 hits
2 artilleries owned by the Americans and 1 infantry owned by the Japanese lost in Japan
Americans roll dice for 1 fighter in Japan, round 5 : 1/1 hits
Japanese roll dice for 3 fighters and 1 infantry in Japan, round 5 : 3/4 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Japan
Japanese win with 3 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 3 aaGuns and 4 infantry
Casualties for Americans: 4 artilleries, 1 fighter and 4 infantry
Non Combat Move - Americans
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Guam
1 fighter moved from Caroline Islands to Guam
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 123 Sea Zone to 106 Sea Zone
Place Units - Americans
2 carriers and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 7 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2,1,3,6,6,2,4,4,1,6,5,5
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
7 Sea Zone : 1 destroyer
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 carriers, 4 fighters, 2 submarines and 4 transports
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries, 1 factory_minor and 3 infantry
106 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 2 carriers and 2 transports
Brazil : 1 flag
91 Sea Zone : 1 destroyer, 2 submarines and 1 transport
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 60 / 75
Russians : 6 / 0
Japanese : 74 / 78
Americans : 63 / 86
Chinese : 1 / 1
British : 33 / 39
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 20 times
Average roll : 3.500
Median : 3.000
Variance : 0.847
Standard Deviation : 0.920
Total rolls : 112
Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 43
Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 43
Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 artilleries, 8 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Ukraine to Romania
British take Bessarabia from Germans
British take Romania from Germans
1 mech_infantry moved from Ukraine to Western Ukraine
British take Western Ukraine from Germans
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Persia to Caucasus
3 fighters moved from Norway to United Kingdom
Combat - British
Battle in Caucasus
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Caucasus to Iraq
2 aaGuns moved from Persia to Iraq
3 artilleries moved from Persia to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Persia
2 infantry placed in Ukraine
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Syria : 1 flag
Romania : 1 flag, 1 armour
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 aaGuns, 3 artilleries, 1 fighter and 5 mech_infantrys
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 53 / 75
Russians : 6 / 0
Japanese : 74 / 78
Americans : 63 / 86
Chinese : 1 / 2
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 14 / 12
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 14 times
3 was rolled 27 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.496
Median : 3.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 115
Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 43
Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.605
Median : 4.000
Variance : 0.405
Standard Deviation : 0.636
Total rolls : 43
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.154
Median : 3.000
Variance : 1.040
Standard Deviation : 1.020
Total rolls : 26
Drat, it was worth trying to win the game but the American troops didn’t roll very well. :(
Oh yea, it was a good call trying it. I won my game against Whackamatt with similar odds.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,3,5,6,5
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1,3,5,6,5
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 5 infantry
EDIT: Adding units owned by Italians to Southern France: 3 infantry
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from New South Wales to Hawaiian Islands
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
I tried again in Japan, scramble or kamikazes?
No scramble, no Kami.
Unless there’s a shore bombardment coming, in which case I’ll send one kami.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from New South Wales to Hawaiian Islands
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Japan
Combat - ANZAC
Battle in Japan
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 factory_major, 3 fighters and 1 harbour
ANZAC roll dice for 1 artillery and 1 infantry in Japan, round 2 : 1/2 hits
Japanese roll dice for 3 fighters in Japan, round 2 : 2/3 hits
1 infantry owned by the ANZAC, 1 fighter owned by the Japanese and 1 artillery owned by the ANZAC lost in Japan
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 2 armour, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun and 2 infantry
Hawaiian Islands : 1 bomber
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 53 / 75
Russians : 6 / 0
Japanese : 74 / 78
Americans : 63 / 86
Chinese : 1 / 2
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 53 / 75
Russians : 6 / 0
Japanese : 74 / 78
Americans : 63 / 86
Chinese : 1 / 2
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 17 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry and 11 mech_infantrys moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from British
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 bomber moved from Russia to Romania
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from British with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour
Germans win, taking Romania from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 2 bombers, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from British with 2 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 7 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Norway
Germans attack with 1 infantry, 11 mech_infantrys and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Norway from Americans with 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Norway to Western Germany
2 bombers moved from Western Ukraine to France
1 bomber moved from Romania to France
2 bombers moved from Ukraine to France
1 tactical_bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from France to Western Germany
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
113 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 74 / 78
Americans : 60 / 86
Chinese : 0 / 2
British : 31 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Terribly sorry for forgetting there’s no Russia to move again. Would you like to scramble off Guam?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour and 17 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 1 armour and 16 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
4 fighters moved from 42 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kiangsi
2 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in India
3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,3,5,3,2,1,1,2,6,4,5,6,4
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Guam to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
4 transports moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 23 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
4 fighters moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 airfield placed in Morocco
6 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
23 Sea Zone : 2 carriers, 4 fighters and 4 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 artillery and 3 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 fighters and 2 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
2 aaGuns, 3 artilleries, 1 fighter and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 carrier and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 6 artilleries, 4 infantry and 4 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Morocco : 3 fighters
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7