14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 fighters moved from Western United States to Hawaiian Islands
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries, 3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 battleship and 3 cruisers moved from 26 Sea Zone to 33 Sea Zone
                3 carriers and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone

    Combat - Americans
                Battle in Morocco
                    Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
                    Italians defend with 1 armour and 1 artillery
                        Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Morocco, round 2 :  6/8 hits
                        Italians roll dice for 1 armour and 1 artillery in Morocco, round 2 :  2/2 hits
                        1 artillery owned by the Italians, 2 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
                    Americans win, taking Morocco from Italians with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour and 1 artillery
                    Casualties for Americans: 2 infantry
                Battle in Caroline Islands
                    Americans attack with 2 artilleries, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  1/4 hits
                        Americans roll dice for 2 artilleries, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 :  2/6 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Morocco to 91 Sea Zone
                3 infantry moved from Brazil to Suriname

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone
                3 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                Americans undo move 4.
                Americans undo move 3.
                2 artilleries and 2 infantry placed in Western United States
                3 transports placed in 10 Sea Zone
                Americans undo move 4.
                2 transports placed in 10 Sea Zone
                1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        26 Sea Zone : 1 destroyer and 2 submarines
        10 Sea Zone : 3 submarines and 2 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        93 Sea Zone : 2 submarines
        97 Sea Zone : 2 submarines
        101 Sea Zone : 2 submarines and 1 transport
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        Suriname : 3 infantry

    Production/PUs Summary :

    Germans : 51 / 58
        Russians : 29 / 35
        Japanese : 62 / 68
        Americans : 53 / 73
        Chinese : 3 / 3
        British : 30 / 35
        UK_Pacific : 5 / 3
        Italians : 17 / 28
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.136
            Median : 3.000
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.444
            Median : 3.500
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 58
        Russians : 29 / 35
        Japanese : 62 / 68
        Americans : 53 / 73
        Chinese : 3 / 3
        British : 30 / 35
        UK_Pacific : 5 / 3
        Italians : 17 / 28
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.136
            Median : 3.000
            Variance : 1.810
            Standard Deviation : 1.345
            Total rolls : 22

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.444
            Median : 3.500
            Variance : 1.529
            Standard Deviation : 1.237
            Total rolls : 18

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
                2 submarines moved from 71 Sea Zone to 79 Sea Zone
                1 armour moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                1 bomber moved from Iraq to India
                1 infantry moved from West India to India
                3 mech_infantrys moved from Persia to West India
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
                2 fighters moved from Egypt to 79 Sea Zone
                1 tactical_bomber moved from Egypt to Eastern Persia
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery and 2 infantry moved from India to Burma
                2 fighters moved from India to Burma

  • '21 '19 '18 '17 '16

    Got click happy again, here is the saved file.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Russia
                1 fighter moved from Tobruk to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone

  • '15

    The Italians are bombing Moscow!  Intercept?

  • '21 '19 '18 '17 '16

    Yes, the Russian fighters intercept the Italian bomber in Moscow

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Italians

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 armour moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Russia
                1 fighter moved from Tobruk to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 destroyer
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Bryansk
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in Russia
                    Italians attacks with 1 units heading to Russia
                    Russians launches 2 interceptors out of Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                1 armour and 2 mech_infantrys moved from Romania to Ukraine
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
                1 infantry moved from Yugoslavia to Northern Italy
                2 aaGuns and 3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 destroyers placed in 97 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,2
                Italians collect 17 PUs (2 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • '15

    Alright!  We made it past the bombers.

    Oh sh*t!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Northern Territory to Caroline Islands
                2 armour moved from New South Wales to South Australia
                1 tactical_bomber moved from Northern Territory to South Australia
                1 fighter moved from New South Wales to South Australia
                2 infantry moved from Northern Territory to South Australia
                1 artillery and 2 infantry moved from New South Wales to South Australia

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Alexandria to Egypt
                1 aaGun moved from New South Wales to South Australia

    Place Units - ANZAC
                2 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 2 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 27 / 35
        Japanese : 61 / 68
        Americans : 53 / 73
        Chinese : 3 / 3
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 22
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 27 / 35
        Japanese : 61 / 68
        Americans : 53 / 73
        Chinese : 3 / 3
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 19 / 22
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Rostov
                12 mech_infantrys moved from Belarus to Rostov
                2 bombers moved from Belarus to Rostov
                2 infantry moved from Karelia to Finland
                3 mech_infantrys moved from Novgorod to Finland
                1 fighter moved from Belarus to Finland
                1 fighter moved from Western Germany to 125 Sea Zone
                2 fighters moved from Western Germany to Denmark
                1 tactical_bomber moved from Belarus to Western Germany
                3 tactical_bombers moved from Belarus to Rostov
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 3 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Rostov
                12 mech_infantrys moved from Belarus to Rostov
                2 bombers moved from Belarus to Rostov
                2 infantry moved from Karelia to Finland
                3 mech_infantrys moved from Novgorod to Finland
                1 fighter moved from Belarus to Finland
                1 fighter moved from Western Germany to 125 Sea Zone
                2 fighters moved from Western Germany to Denmark
                1 tactical_bomber moved from Belarus to Western Germany
                3 tactical_bombers moved from Belarus to Rostov
                1 mech_infantry moved from Eastern Poland to Archangel
                      Germans take Archangel from Russians

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 2 transports
                    Germans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in Rostov
                    Germans attack with 1 armour, 2 bombers, 12 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 armour, 7 artilleries, 2 infantry and 3 mech_infantrys
                    Germans win, taking Rostov from Russians with 1 armour, 2 bombers, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Germans: 11 mech_infantrys
                    Casualties for Russians: 1 armour, 7 artilleries, 2 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                3 tactical_bombers moved from Rostov to Bryansk
                2 bombers moved from Rostov to Novgorod
                3 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                12 mech_infantrys moved from Eastern Poland to Bryansk
                1 fighter moved from 125 Sea Zone to Denmark
                10 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                1 airfield placed in Denmark
                1 fighter and 1 infantry placed in Western Germany
                3 armour placed in Ukraine
                Germans undo move 3.
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,3,6
                Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Volgograd to Rostov
                2 armour moved from Caucasus to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                3 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kansu to Novosibirsk
                3 infantry moved from Amur to Korea
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                2 infantry moved from Tambov to Russia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Volgograd to Rostov
                2 armour moved from Caucasus to Rostov
                2 fighters and 1 tactical_bomber moved from Russia to Rostov
                3 infantry moved from Novosibirsk to Samara
                1 infantry moved from Kansu to Novosibirsk
                3 infantry moved from Amur to Korea
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                2 infantry moved from Tambov to Russia

    Combat - Russians
                Battle in Korea
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 5 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 2 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 :  4/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Rostov to Russia

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 39 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 2 infantry
        Suiyuyan : 1 infantry
        Amur : 2 aaGuns and 8 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Ethiopia : 1 flag, 1 mech_infantry
        Rostov : 2 armour
        Russia : 4 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 2 fighters, 26 infantry and 1 tactical_bomber
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor
        Samara : 3 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 53
        Russians : 30 / 39
        Japanese : 57 / 68
        Americans : 53 / 73
        Chinese : 4 / 3
        British : 33 / 38
        UK_Pacific : 6 / 6
        Italians : 18 / 22
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.609
            Standard Deviation : 0.780
            Total rolls : 24

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.706
            Standard Deviation : 0.840
            Total rolls : 18

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                1 mech_infantry moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries moved from Szechwan to Sikang
                2 fighters, 6 infantry and 2 tactical_bombers moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Amur
                1 bomber moved from Japan to Amur
                1 mech_infantry moved from Jehol to Amur
                1 mech_infantry moved from Jehol to Amur
                1 bomber moved from French Indo China to India
                2 bombers moved from Shensi to India
                3 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 armour moved from Szechwan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Sikang

  • '15

    I’m going to assume you won’t want to scramble the 2 Indian fighters against 3 bombers.  But if you do, feel free to roll it here and edit it in.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 5 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Japan to Korea
                1 mech_infantry moved from Szechwan to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 artilleries moved from Szechwan to Sikang
                2 fighters, 6 infantry and 2 tactical_bombers moved from Manchuria to Amur
                1 mech_infantry moved from Jehol to Amur
                1 bomber moved from Japan to Amur
                1 mech_infantry moved from Jehol to Amur
                1 mech_infantry moved from Jehol to Amur
                1 bomber moved from French Indo China to India
                2 bombers moved from Shensi to India
                3 infantry moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                1 armour and 2 mech_infantrys moved from Malaya to Burma
                1 armour moved from Szechwan to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Szechwan to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Sikang

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 3 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 3,8 and causes: 11 damage to unit: factory_major
                    Bombing raid in India rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in India causes 17 damage total.  Damaged units is as follows: factory_major = 11, harbour = 6
                Battle in Sikang
                    Japanese attack with 2 artilleries and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 artilleries and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Burma
                    Japanese attack with 2 armour, 3 infantry and 4 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Korea
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Korea from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Amur
                    Japanese attack with 1 bomber, 2 fighters, 6 infantry, 3 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 8 infantry
                    Japanese win, taking Amur from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 6 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 8 infantry
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Kiangsu
                1 fighter moved from Shensi to Kwangtung
                1 artillery moved from Dutch New Guinea to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from Korea to Japan
                2 fighters and 1 tactical_bomber moved from Amur to Kiangsu
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangtung
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 bomber moved from India to French Indo China
                2 bombers moved from India to Yunnan
                3 mech_infantrys moved from Kiangsu to Kwangsi
                1 aaGun moved from Manchuria to Korea
                1 bomber moved from Amur to Japan
                1 tactical_bomber moved from Sikang to Yunnan
                1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                2 armour and 1 mech_infantry placed in Malaya
                2 armour and 1 mech_infantry placed in French Indo China
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 mech_infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
                1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                      Americans take Algeria from Italians
                      Americans take Tunisia from Italians
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone
                2 infantry moved from Suriname to 88 Sea Zone
                1 infantry moved from Suriname to 88 Sea Zone
                3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Celebes
                Battle in 97 Sea Zone
                    Americans attack with 4 submarines
                    Italians defend with 3 destroyers, 2 fighters and 1 tactical_bomber
                        Americans roll dice for 4 submarines in 97 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 3 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/6 hits
                        2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                        Americans roll dice for 2 submarines in 97 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 :  3/5 hits
                        2 submarines owned by the Americans lost in 97 Sea Zone
                    Italians win, taking Celebes from Japanese with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -16
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 4 submarines
                Battle in Dutch New Guinea
                Battle in 6 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 3 fighters and 1 transport
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 5 :  1/1 hits
                        1 transport owned by the Japanese lost in 6 Sea Zone
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking Dutch New Guinea from Japanese with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries, 2 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Morocco to Tunisia

    Place Units - Americans
                2 submarines placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Eastern United States
                1 transport placed in 101 Sea Zone
                1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 mech_infantry
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        45 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber
        26 Sea Zone : 3 submarines and 2 transports
        10 Sea Zone : 1 destroyer, 3 submarines and 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 artillery and 5 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 1 armour and 2 mech_infantrys
        93 Sea Zone : 1 submarine
        101 Sea Zone : 2 submarines and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 3 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 53
        Russians : 26 / 39
        Japanese : 59 / 71
        Americans : 62 / 82
        Chinese : 0 / 3
        British : 33 / 38
        UK_Pacific : 5 / 6
        Italians : 16 / 22
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.583
            Median : 4.000
            Variance : 2.783
            Standard Deviation : 1.668
            Total rolls : 24

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.583
            Median : 4.000
            Variance : 1.818
            Standard Deviation : 1.348
            Total rolls : 12

Suggested Topics

  • 2
  • 31
  • 61
  • 64
  • 302
  • 27
  • 70
  • 125
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.8k

Users

40.5k

Topics

1.8m

Posts