@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
6 carriers, 5 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Japanese take Kenya from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Russians
7 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Shan State
3 armour and 12 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
13 mech_infantrys moved from Persia to West India
1 artillery moved from Soviet Far East to Siberia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers, 1 infantry and 2 submarines; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from Iraq: 3 aaGuns and 1 tactical_bomber
EDIT: Adding units owned by Germans to Trans-Jordan: 3 aaGuns
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 10 mech_infantrys
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery moved from 19 Sea Zone to Kiangsu
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
6 carriers, 5 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to French Indo China
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Kwangtung
2 tactical_bombers moved from 20 Sea Zone to French Indo China
1 fighter moved from Japan to Kwangtung
1 mech_infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
Japanese take Kenya from British
3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Japanese take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Japanese take Nigeria from British
1 mech_infantry moved from Alexandria to Tobruk
Italians take Tobruk from Russians
7 mech_infantrys moved from Alexandria to Anglo Egyptian Sudan
3 mech_infantrys moved from India to Shan State
3 armour and 12 mech_infantrys moved from West India to Burma
3 mech_infantrys moved from Eastern Persia to India
13 mech_infantrys moved from Persia to West India
1 artillery moved from Soviet Far East to Siberia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 6 carriers, 5 destroyers, 3 submarines and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 6 carriers, 5 destroyers, 3 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Belgian Congo
Japanese attack with 5 mech_infantrys
British defend with 1 mech_infantry
Japanese win, taking Belgian Congo from British with 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Japanese win, taking Kwangtung from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Americans: 1 armour and 2 mech_infantrys
Battle in French Indo China
Japanese attack with 1 artillery, 5 fighters, 1 infantry and 5 tactical_bombers
ANZAC defend with 1 bomber; Americans defend with 1 armour, 1 factory_minor, 6 fighters and 2 mech_infantrys
Japanese win, taking French Indo China from Americans with 1 artillery, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Japanese: 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 bomber
Casualties for Americans: 1 armour, 6 fighters and 2 mech_infantrys
Non Combat Move - Japanese
3 fighters and 4 tactical_bombers moved from French Indo China to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangtung to Kwangsi
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to Anglo Egyptian Sudan: 5 mech_infantrys
EDIT: Adding units owned by Germans to Alexandria: 5 mech_infantrys
EDIT: Turning off Edit Mode
3 armour placed in India
3 armour placed in Persia
1 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6,1,5,4,1
Japanese collect 68 PUs (3 lost to blockades); end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Wow, that took forever to upload for some reason. Anyway, I assumed you wouldn’t want to scramble off Morocco against 4 Bombers, but if you do, go ahead and edit that in.
Also, I forgot some noncombat of the Germans, and edited it in during the Japanese turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour and 5 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
5 fighters moved from 110 Sea Zone to Denmark
3 fighters moved from 110 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 6 armour and 5 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries, 2 carriers, 1 destroyer, 3 infantry and 3 transports moved from 123 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
2 carriers moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Denmark
4 fighters and 1 tactical_bomber moved from United Kingdom to Denmark
5 fighters moved from 110 Sea Zone to Denmark
3 fighters moved from 110 Sea Zone to Denmark
1 fighter and 1 tactical_bomber moved from Morocco to 112 Sea Zone
1 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
Combat - Americans
Battle in Denmark
Americans attack with 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield and 34 mech_infantrys
AA fire in Denmark : 0/3 hits
Americans roll dice for 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber in Denmark, round 2 : 11/25 hits
Germans roll dice for 1 aaGun and 34 mech_infantrys in Denmark, round 2 : 19/34 hits
8 fighters owned by the Americans, 2 artilleries owned by the Americans, 1 aaGun owned by the Germans, 9 infantry owned by the Americans and 10 mech_infantrys owned by the Germans lost in Denmark
Americans roll dice for 1 armour, 4 fighters and 1 tactical_bomber in Denmark, round 3 : 3/6 hits
Germans roll dice for 24 mech_infantrys in Denmark, round 3 : 9/24 hits
4 fighters owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans and 3 mech_infantrys owned by the Germans lost in Denmark
Germans win with 21 mech_infantrys remaining. Battle score for attacker is -115
Casualties for Germans: 1 aaGun and 13 mech_infantrys
Casualties for Americans: 1 armour, 2 artilleries, 12 fighters, 9 infantry and 1 tactical_bomber
Non Combat Move - Americans
Place Units - Americans
6 armour and 4 bombers placed in Eastern United States
1 bomber placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,1,1,4
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers and 1 destroyer
Central United States : 1 bomber and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 6 armour, 4 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Morocco : 1 flag, 1 airfield and 1 fighter
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
112 Sea Zone : 4 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 6 transports
123 Sea Zone : 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
Brazil : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 90
Russians : 1 / 0
Japanese : 71 / 73
Americans : 66 / 89
Chinese : 0 / 5
British : 21 / 28
UK_Pacific : 0 / 0
Italians : 15 / 9
ANZAC : 22 / 33
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.082
Median : 3.000
Variance : 1.281
Standard Deviation : 1.132
Total rolls : 97
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
1 was rolled 15 times
2 was rolled 14 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 2.984
Median : 3.000
Variance : 1.050
Standard Deviation : 1.025
Total rolls : 61
Americans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.419
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 31
I gave Denmark a shot, but my low odds of success came to a screeching halt when you hit 19 of 34 times on 2s. Fun game, I’ll post in the other thread in a minute. Let me know when you hit 13 games played, we can play to best of five then. :)
Oh for certain! Who do you know that plays quickly? I can’t wait to get more games in so we can challenge again.
Whackamatt and Vold