@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 65 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;
Combat Move - Germans
3 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk
Would you like to intercept against my 4 bombers?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;
Combat Move - Germans
3 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 armour and 1 mech_infantry
Cleaning up after air battles
Non Combat Move - Germans
3 tactical_bombers moved from Caucasus to Bryansk
2 bombers moved from Russia to Bryansk
2 infantry moved from Finland to Karelia
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,6,4,6,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
I assumed no intercept, since the forces were equal on both sides. But if you’d like to, you can roll and edit as usual.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 6 damage on 1 airfield and 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Japanese
Combat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 25 PUs
Territory Summary for Russians :
Kazakhstan : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
Vologda : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 mech_infantry
Production/PUs Summary :
Germans : 57 / 79
Russians : 10 / 25
Japanese : 63 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry, 15 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
3 mech_infantrys and 1 tactical_bomber moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Shan State
2 artilleries and 3 mech_infantrys moved from India to West India
3 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Tambov to Smolensk
Japanese take Smolensk from Russians
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
5 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Philippines to Java
2 destroyers moved from 35 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea Zone
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 5 infantry
ANZAC defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 artilleries and 2 infantry
Battle in West India
Japanese attack with 2 artilleries and 6 mech_infantrys
British defend with 3 artilleries, 1 infantry and 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 6 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Shan State from ANZAC with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Java to Malaya
Place Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 124 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 124 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
4 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 124 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 124 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
4 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
3 submarines owned by the Americans Submerged
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Norway
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 destroyers in 46 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 3 fighters in 46 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 destroyers in 46 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 3 fighters in 46 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 6 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter and 1 submarine
Battle in Soviet Far East
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 4 artilleries and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
17 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
4 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 4 destroyers, 5 fighters, 2 submarines and 4 transports
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries and 2 infantry
125 Sea Zone : 2 transports
123 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 79
Russians : 10 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.694
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 49
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Iceland to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 79 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
4 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 bomber moved from Russia to Caucasus
1 bomber moved from Russia to Caucasus
Combat - British
Battle in Samara
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 2 bombers and 5 mech_infantrys
Germans defend with 3 mech_infantrys
British roll dice for 1 armour, 2 bombers and 5 mech_infantrys in Caucasus, round 2 : 4/8 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 bombers moved from Caucasus to Russia
Place Units - British
1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
2 armour and 1 fighter placed in Persia
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
Norway : 3 fighters
Russia : 2 bombers, 2 fighters and 1 tactical_bomber
Turkmenistan : 2 artilleries
Caucasus : 1 armour and 4 mech_infantrys
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 4 mech_infantrys
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 fighter
Production/PUs Summary :
Germans : 52 / 79
Russians : 12 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.625
Median : 4.000
Variance : 0.825
Standard Deviation : 0.909
Total rolls : 64
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.182
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11
Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
3 destroyers placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,3,3,6
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 2 armour and 3 infantry
Sumatra : 1 flag, 1 armour and 1 infantry
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 52 / 79
Russians : 12 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 18 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 79
Russians : 12 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 18 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 19 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 12 artilleries, 2 bombers, 2 fighters, 16 infantry, 49 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
3 bombers moved from Western Germany to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 19 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour, 12 artilleries, 2 bombers, 2 fighters, 16 infantry, 49 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
3 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 9 armour, 12 artilleries, 5 bombers, 2 fighters, 16 infantry, 49 mech_infantrys and 4 tactical_bombers
British defend with 2 bombers, 2 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 5 bombers and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour, 12 artilleries, 2 fighters, 16 infantry and 49 mech_infantrys
Casualties for Russians: 4 aaGuns, 1 armour, 12 artilleries, 2 fighters, 59 infantry and 1 tactical_bomber
Casualties for British: 2 bombers, 2 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 bombers and 4 tactical_bombers moved from Russia to Novgorod
9 mech_infantrys moved from Eastern Poland to Novgorod
3 bombers moved from Russia to Smolensk
3 aaGuns moved from Bryansk to Smolensk
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry and 9 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 2.
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Germans undo move 4.
9 mech_infantrys placed in Western Germany
1 mech_infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 50 PUs (5 lost to blockades); end with 75 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 mech_infantry moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 mech_infantry
Urals : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 55 / 90
Russians : 12 / 0
Japanese : 68 / 76
Americans : 61 / 78
Chinese : 1 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 15 / 15
ANZAC : 18 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers and 15 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 19 Sea Zone to 5 Sea Zone
2 artilleries and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 fighter moved from Japan to Soviet Far East
2 fighters moved from Japan to 4 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 transports moved from 42 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
1 mech_infantry moved from Malaya to 37 Sea Zone
2 mech_infantrys and 2 transports moved from 37 Sea Zone to 43 Sea Zone
2 mech_infantrys moved from 43 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
1 tactical_bomber moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
2 bombers moved from Malaya to Tsinghai
Combat - Japanese
Battle in Tsinghai
Japanese attack with 2 bombers
Russians defend with 1 mech_infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Soviet Far East
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Russians win with 1 artillery remaining. Battle score for attacker is -18
Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
Casualties for Americans: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 8 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Borneo
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from ANZAC with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Borneo to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Malaya to Java
1 fighter moved from Malaya to Java
1 tactical_bomber moved from India to Java
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from 4 Sea Zone to Siberia
1 aaGun moved from Manchuria to Amur
2 bombers moved from Tsinghai to Shensi
2 artilleries and 3 mech_infantrys moved from West India to Eastern Persia
3 mech_infantrys moved from India to Eastern Persia
4 mech_infantrys moved from Shan State to India
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Malaya to Burma
1 armour and 5 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Hunan to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 fighters moved from Philippines to Java
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 1 destroyer, 1 factory_minor, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from 54 Sea Zone to 43 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Soviet Far East to 3 Sea Zone
1 artillery and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Amur
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from Western United States to 8 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 artillery moved from Norway to Finland
Americans take Finland from Germans
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 124 Sea Zone
2 transports moved from 125 Sea Zone to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 124 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 103 Sea Zone
1 destroyer and 2 submarines moved from 103 Sea Zone to 91 Sea Zone
Scramble the two Italian planes from Rome to sea zone 95?
Yes, please.