4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 87 PUs;
Japanese buy 1 destroyer, 15 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 80 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
2 carriers, 4 destroyers, 6 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 mech_infantry moved from Smolensk to TambovCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 2 bombers
British defend with 1 cruiser and 3 transports
Japanese win with 2 bombers remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 3 transports
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 3 tactical_bombers
Americans defend with 2 transports
Japanese win with 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from Shan State to Philippines
2 bombers and 1 tactical_bomber moved from Shan State to Philippines
1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Malaya to Burma
1 destroyer and 4 submarines moved from 37 Sea Zone to 35 Sea Zone
2 bombers moved from 80 Sea Zone to Turkmenistan
6 infantry moved from 35 Sea Zone to Philippines
1 armour and 2 mech_infantrys moved from Manchuria to AnhwePlace Units - Japanese
1 destroyer and 3 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
4 fighters moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 49 Sea Zone
1 destroyer and 2 submarines moved from 49 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 4 submarines
Germans defend with 3 destroyers
Americans roll dice for 4 submarines in 93 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 destroyers in 93 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans roll dice for 4 submarines in 93 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 93 Sea Zone
Americans win, taking Celebes from Japanese with 4 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 3 destroyers
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 4 fighters
Japanese defend with 1 destroyer
Americans roll dice for 4 fighters in 42 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 fighters in 42 Sea Zone, round 3 : 3/4 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
3 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 123 Sea Zone to IcelandPlace Units - Americans
1 artillery and 1 bomber placed in Eastern United States
2 submarines and 1 transport placed in 101 Sea Zone
3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 2 artilleries, 2 fighters and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
44 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers, 2 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 1 submarine and 1 transport
17 Sea Zone : 1 flag
54 Sea Zone : 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Iceland : 2 artilleries and 2 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
123 Sea Zone : 2 transports
93 Sea Zone : 1 flag, 4 submarines
97 Sea Zone : 1 flag
101 Sea Zone : 2 submarines and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 77
Russians : 9 / 24
Japanese : 76 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.458
Median : 4.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Persia to Caucasus
3 artilleries moved from Eastern Persia to Turkmenistan
2 armour moved from Persia to Caucasus
1 armour moved from Northwest Persia to Caucasus
2 bombers moved from Persia to Caucasus
1 mech_infantry moved from Eastern Persia to Turkmenistan
2 artilleries and 1 mech_infantry moved from Eastern Persia to West India
UK_Pacific take West India from JapaneseCombat - British
Battle in Turkmenistan
British attack with 3 artilleries and 1 mech_infantry
Japanese defend with 2 bombers
British roll dice for 3 artilleries and 1 mech_infantry in Turkmenistan, round 2 : 1/4 hits
Germans roll dice for 2 bombers in Turkmenistan, round 2 : 0/2 hits
1 bomber owned by the Japanese lost in Turkmenistan
British roll dice for 3 artilleries and 1 mech_infantry in Turkmenistan, round 3 : 0/4 hits
Germans roll dice for 1 bomber in Turkmenistan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Turkmenistan
British roll dice for 3 artilleries in Turkmenistan, round 4 : 0/3 hits
Germans roll dice for 1 bomber in Turkmenistan, round 4 : 1/1 hits
1 artillery owned by the British lost in Turkmenistan
British roll dice for 2 artilleries in Turkmenistan, round 5 : 1/2 hits
Germans roll dice for 1 bomber in Turkmenistan, round 5 : 0/1 hits
1 bomber owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Germans with 2 artilleries remaining. Battle score for attacker is 16
Casualties for Japanese: 2 bombers
Casualties for British: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 3 armour, 2 bombers and 2 mech_infantrys
Germans defend with 4 mech_infantrys
British roll dice for 3 armour, 2 bombers and 2 mech_infantrys in Caucasus, round 2 : 3/7 hits
Germans roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 3 armour, 2 bombers and 1 mech_infantry in Caucasus, round 3 : 5/6 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 3 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in West IndiaNon Combat Move - British
2 bombers moved from Caucasus to Russia
2 fighters moved from United Kingdom to IcelandPlace Units - British
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
West India : 3 artilleries, 1 infantry and 1 mech_infantry
Iceland : 1 airfield and 2 fighters
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Syria : 1 flag
Russia : 2 bombers, 2 fighters and 1 tactical_bomber
Turkmenistan : 2 artilleries
Caucasus : 3 armour and 1 mech_infantry
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 74 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 18
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.450
Median : 4.000
Variance : 0.203
Standard Deviation : 0.451
Total rolls : 60Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Americans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.412
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
2 armour, 1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan StateCombat - ANZAC
Battle in Shan State
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Shan State from Japanese, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to JavaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 1 armour and 1 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 aaGun, 2 armour and 3 infantry
Java : 1 fighter and 1 tactical_bomber
Sumatra : 1 flag, 1 armour and 1 infantry
41 Sea Zone : 1 transport
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 transport
54 Sea Zone : 1 carrier and 1 destroyer
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 65 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 11 / 24
Japanese : 65 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;Combat Move - Germans
3 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to Bryansk -
Would you like to intercept against my 4 bombers?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour and 3 bombers; Remaining resources: 5 PUs;Combat Move - Germans
3 tactical_bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
3 bombers moved from Southern Italy to Russia
1 bomber moved from Western Germany to Russia
2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Vologda
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
9 mech_infantrys moved from Greater Southern Germany to Eastern Poland
2 fighters and 1 tactical_bomber moved from Southern Italy to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in Russia causes 8 damage total.
Battle in Vologda
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 1 mech_infantry
Germans win, taking Caucasus from Russians with 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 armour and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
3 tactical_bombers moved from Caucasus to Bryansk
2 bombers moved from Russia to Bryansk
2 infantry moved from Finland to KareliaPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,6,4,6,6,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
Germans collect 54 PUs (4 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs -
I assumed no intercept, since the forces were equal on both sides. But if you’d like to, you can roll and edit as usual.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 6 damage on 1 airfield and 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Japanese
1 armour moved from Smolensk to Russia
2 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - Russians
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 mech_infantrys
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 4/5 hits
Germans roll dice for 3 mech_infantrys in Vologda, round 2 : 1/3 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 25 PUsTerritory Summary for Russians :
Kazakhstan : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 12 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber
Vologda : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag
Northwest Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 57 / 79
Russians : 10 / 25
Japanese : 63 / 85
Americans : 62 / 82
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 2 / 0
Italians : 17 / 24
ANZAC : 19 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
Average roll : 2.600
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 infantry, 15 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
3 mech_infantrys and 1 tactical_bomber moved from Malaya to Shan State
3 mech_infantrys moved from French Indo China to Shan State
2 artilleries and 3 mech_infantrys moved from India to West India
3 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Tambov to Smolensk
Japanese take Smolensk from Russians
1 artillery and 5 infantry moved from Philippines to 35 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 42 Sea Zone
5 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 bombers moved from Philippines to Java
2 destroyers moved from 35 Sea Zone to 55 Sea Zone
2 destroyers moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from Philippines to 42 Sea Zone
1 tactical_bomber moved from Philippines to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 artillery, 2 bombers and 5 infantry
ANZAC defend with 1 fighter and 1 tactical_bomber; Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 4 infantry
Casualties for ANZAC: 1 fighter and 1 tactical_bomber
Casualties for Americans: 2 artilleries and 2 infantry
Battle in West India
Japanese attack with 2 artilleries and 6 mech_infantrys
British defend with 3 artilleries, 1 infantry and 1 mech_infantry
Japanese win, taking West India from UK_Pacific with 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 3 artilleries, 1 infantry and 1 mech_infantry
Battle in Shan State
Japanese attack with 6 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 armour and 1 infantry
Japanese win, taking Shan State from ANZAC with 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 1 armour and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 46 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 55 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 fighter moved from 42 Sea Zone to Malaya
1 tactical_bomber moved from Shan State to India
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 armour and 2 mech_infantrys moved from Anhwe to Yunnan
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from Java to MalayaPlace Units - Japanese
2 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 124 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 124 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
4 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries moved from Iceland to 123 Sea Zone
2 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 124 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 124 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
4 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far EastCombat - Americans
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers in 55 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in 97 Sea Zone
Americans attack with 4 submarines
Italians defend with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 2 destroyers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans and 2 destroyers owned by the Italians lost in 97 Sea Zone
3 submarines owned by the Americans Submerged
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Norway
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 2 destroyers
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 destroyers in 46 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 46 Sea Zone
Americans roll dice for 3 fighters in 46 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 2 destroyers in 46 Sea Zone, round 3 : 0/2 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 3 fighters in 46 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 46 Sea Zone
Americans roll dice for 2 fighters in 46 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 2 fighters in 46 Sea Zone, round 6 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 fighter and 1 submarine
Battle in Soviet Far East
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from 46 Sea Zone to 54 Sea Zone
3 fighters moved from 55 Sea Zone to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
Americans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 4 artilleries and 4 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 2 transports
17 Sea Zone : 1 flag
8 Sea Zone : 1 destroyer
3 Sea Zone : 1 transport
4 Sea Zone : 1 destroyer
54 Sea Zone : 2 carriers, 4 destroyers, 5 fighters, 2 submarines and 4 transports
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 artillery and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 2 artilleries and 2 infantry
125 Sea Zone : 2 transports
123 Sea Zone : 1 transport
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 destroyer and 2 submarines
Brazil : 1 flag
91 Sea Zone : 2 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 79
Russians : 10 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 37
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.694
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 49Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Iceland to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 79 Sea Zone to 72 Sea Zone
3 mech_infantrys moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
4 mech_infantrys moved from Egypt to Iraq
2 fighters and 1 tactical_bomber moved from Russia to Samara
1 bomber moved from Russia to Caucasus
1 bomber moved from Russia to CaucasusCombat - British
Battle in Samara
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 2 bombers and 5 mech_infantrys
Germans defend with 3 mech_infantrys
British roll dice for 1 armour, 2 bombers and 5 mech_infantrys in Caucasus, round 2 : 4/8 hits
Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 1/3 hits
1 mech_infantry owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour, 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 bombers moved from Caucasus to RussiaPlace Units - British
1 infantry placed in Union of South Africa
3 mech_infantrys placed in Egypt
2 armour and 1 fighter placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
Norway : 3 fighters
Russia : 2 bombers, 2 fighters and 1 tactical_bomber
Turkmenistan : 2 artilleries
Caucasus : 1 armour and 4 mech_infantrys
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 4 mech_infantrys
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor and 1 fighterProduction/PUs Summary :
Germans : 52 / 79
Russians : 12 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 24
ANZAC : 18 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 8 times
Average roll : 3.625
Median : 4.000
Variance : 0.825
Standard Deviation : 0.909
Total rolls : 64Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.182
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 1 times
Average roll : 3.818
Median : 4.000
Variance : 1.905
Standard Deviation : 1.380
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
3 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,3,3,6
Italians collect 10 PUs (7 lost to blockades); end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5
ANZAC collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Borneo : 1 flag, 1 artillery and 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
South Australia : 1 aaGun, 2 armour and 3 infantry
Sumatra : 1 flag, 1 armour and 1 infantry
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Egypt : 1 infantryProduction/PUs Summary :
Germans : 52 / 79
Russians : 12 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 18 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 52 / 79
Russians : 12 / 25
Japanese : 70 / 76
Americans : 61 / 78
Chinese : 0 / 3
British : 31 / 36
UK_Pacific : 0 / 0
Italians : 17 / 15
ANZAC : 18 / 21
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Null / Other
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 19 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour, 12 artilleries, 2 bombers, 2 fighters, 16 infantry, 49 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
3 bombers moved from Western Germany to Russia