Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 53 / 75
Russians : 6 / 0
Japanese : 74 / 78
Americans : 63 / 86
Chinese : 1 / 2
British : 40 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 17 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry and 11 mech_infantrys moved from Finland to Norway
1 tactical_bomber moved from Novgorod to Norway
1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from British
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 bomber moved from Russia to Romania
1 bomber moved from Russia to Western Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 bomber moved from Russia to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
5 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 tactical_bomber moved from Western Germany to Norway
1 tactical_bomber moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
2 mech_infantrys moved from Russia to Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 2 bombers, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from British with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Romania
Germans attack with 1 bomber and 4 mech_infantrys
British defend with 1 armour
Germans win, taking Romania from British with 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Western Ukraine
Germans attack with 2 bombers, 5 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Western Ukraine from British with 2 bombers, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Caucasus
Germans attack with 7 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 7 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Norway
Germans attack with 1 infantry, 11 mech_infantrys and 2 tactical_bombers
Americans defend with 2 artilleries, 1 factory_minor and 3 infantry
Germans win, taking Norway from Americans with 10 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Norway to Western Germany
2 bombers moved from Western Ukraine to France
1 bomber moved from Romania to France
2 bombers moved from Ukraine to France
1 tactical_bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
3 mech_infantrys moved from Novgorod to Bryansk
3 aaGuns moved from Bryansk to Rostov
10 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 artilleries and 2 infantry moved from France to Western Germany
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
1 artillery moved from Western Germany to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 62 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
113 Sea Zone : 1 submarine
Iraq : 1 flag
Production/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 74 / 78
Americans : 60 / 86
Chinese : 0 / 2
British : 31 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Terribly sorry for forgetting there’s no Russia to move again. Would you like to scramble off Guam?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 tactical_bombers moved from Borneo to Kiangsi
4 fighters moved from Java to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 armour and 10 mech_infantrys moved from Eastern Persia to Persia
7 mech_infantrys moved from West India to Persia
6 mech_infantrys moved from India to Eastern Persia
9 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Hunan to Burma
1 bomber moved from Rostov to Anhwe
1 artillery moved from Amur to Siberia
2 fighters moved from Japan to 7 Sea Zone
2 fighters, 1 submarine and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 7 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
ANZAC defend with 1 submarine
Japanese win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Persia
Japanese attack with 1 armour and 17 mech_infantrys
British defend with 1 factory_minor and 3 infantry
Japanese win, taking Persia from British with 1 armour and 16 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
4 fighters moved from 42 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Kiangsi
2 carriers and 1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 7 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in India
3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6,6,3,5,3,2,1,1,2,6,4,5,6,4
Japanese collect 63 PUs (13 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 airfield, 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Guam to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 21 Sea Zone
4 transports moved from 6 Sea Zone to 23 Sea Zone
2 carriers moved from 6 Sea Zone to 23 Sea Zone
4 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
2 carriers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
2 transports moved from 106 Sea Zone to 101 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
Combat - Americans
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 6 fighters
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 destroyer and 6 fighters in 21 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
4 fighters moved from 21 Sea Zone to 23 Sea Zone
2 fighters moved from 21 Sea Zone to Guam
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 airfield placed in Morocco
6 fighters and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
23 Sea Zone : 2 carriers, 4 fighters and 4 transports
22 Sea Zone : 1 flag
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
5 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 artillery and 3 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 fighters and 2 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 45
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
3 fighters moved from United Kingdom to Morocco
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Northwest Persia
2 aaGuns, 3 artilleries, 1 fighter and 4 mech_infantrys moved from Iraq to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
Place Units - British
3 infantry placed in Egypt
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 carrier and 1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 6 artilleries, 4 infantry and 4 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Morocco : 3 fighters
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 67 / 88
Russians : 5 / 0
Japanese : 76 / 68
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 15
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Southern France to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,4,1,2,2,6,3,5,5,3
Italians collect 3 PUs (11 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 23 Sea Zone
1 bomber moved from Hawaiian Islands to Guam
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 7 bombers; Remaining resources: 0 PUs;
Combat Move - Germans
7 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Turkmenistan to Persia
5 bombers moved from France to 92 Sea Zone
Combat - Germans
Battle in 92 Sea Zone
Germans attack with 5 bombers
Americans defend with 1 destroyer
Germans win with 4 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Northwest Persia
Germans attack with 8 armour and 5 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from British with 8 armour and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
3 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Bryansk to Caucasus
5 mech_infantrys moved from Western Ukraine to Rostov
3 mech_infantrys moved from Russia to Rostov
10 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Western Ukraine
4 artilleries moved from Western Germany to France
4 infantry moved from Western Germany to France
9 mech_infantrys moved from Germany to Western Germany
4 bombers moved from 92 Sea Zone to France
10 mech_infantrys moved from Norway to Karelia
3 mech_infantrys moved from Novgorod to Bryansk
2 tactical_bombers moved from Russia to Persia
1 mech_infantry moved from Urals to Samara
1 mech_infantry moved from Tsinghai to Turkmenistan
2 tactical_bombers moved from Western Germany to Caucasus
Place Units - Germans
1 artillery and 2 bombers placed in France
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,6,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 3 carriers, 2 destroyers and 1 mech_infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour and 16 mech_infantrys moved from Persia to Iraq
Japanese take Iraq from Russians
6 mech_infantrys moved from Eastern Persia to Iraq
9 mech_infantrys moved from West India to Persia
3 mech_infantrys moved from India to Eastern Persia
12 mech_infantrys moved from Burma to West India
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Anhwe to 5 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from Japan to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 42 Sea Zone
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 4 bombers, 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 destroyers and 1 transport
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 destroyers and 1 transport
Non Combat Move - Japanese
2 carriers moved from 37 Sea Zone to 42 Sea Zone
4 bombers, 3 fighters and 1 tactical_bomber moved from 5 Sea Zone to Japan
4 fighters and 2 tactical_bombers moved from Kiangsi to 6 Sea Zone
Place Units - Japanese
3 carriers and 2 destroyers placed in 6 Sea Zone
1 mech_infantry placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,5,6
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
I assumed you wouldn’t want to scramble 3 Ftrs against 5 bombers to defend a Destroyer in the Med, but if you do, feel free to edit it in here.
I think it’s all over but the screaming. But I’ve been wrong before.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 101 Sea Zone to 91 Sea Zone
6 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
4 fighters moved from 91 Sea Zone to Morocco
1 tactical_bomber moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
1 infantry moved from Algeria to Morocco
2 carriers, 4 fighters and 4 transports moved from 23 Sea Zone to 33 Sea Zone
1 destroyer moved from 21 Sea Zone to 33 Sea Zone
2 fighters moved from Guam to Caroline Islands
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 9/14 hits
2 submarines owned by the Americans lost in 6 Sea Zone
Japanese win with 3 carriers, 2 destroyers, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
6 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
33 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transports
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 4 fighters, 8 infantry and 1 tactical_bomber
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 2 submarines
97 Sea Zone : 1 flag, 6 submarines
101 Sea Zone : 1 destroyer
Brazil : 1 flag
91 Sea Zone : 2 carriers, 4 fighters and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 35
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Egypt to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 carrier and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to Trans-Jordan
2 fighters moved from Morocco to Trans-Jordan
Combat - British
Non Combat Move - British
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 carrier placed in 106 Sea Zone
3 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
39 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns, 7 artilleries, 4 fighters, 8 infantry and 6 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Syria : 1 flag
106 Sea Zone : 1 flag, 1 carrier
Eire : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 transport
91 Sea Zone : 1 carrier and 1 destroyer
Production/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 75 / 80
Americans : 60 / 85
Chinese : 0 / 2
British : 29 / 34
UK_Pacific : 0 / 0
Italians : 14 / 3
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.312
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 3 times
Average roll : 3.143
Median : 2.500
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Americans Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
8 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,5,2,5,3,3,3,6,6,4
Italians collect 2 PUs (12 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs