14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!

  • '21 '19 '18 '17 '16

    One hit on a bomber, so I’ll edit the file to remove one bomber from Novgorod and 3 damage from the factory in Russia.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tobruk to Alexandria

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Russia to Tambov
                      Russians take Tambov from Germans
                1 armour moved from Tambov to Russia
                1 infantry moved from Vologda to Smolensk
                1 infantry moved from Russia to Smolensk
                2 fighters and 1 tactical_bomber moved from Russia to Smolensk
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Libya to Tobruk
                1 mech_infantry moved from Tobruk to Alexandria

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 3 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                        Germans roll dice for 3 infantry in Smolensk, round 2 :  0/3 hits
                        2 infantry owned by the Germans lost in Smolensk
                    2 infantry owned by the Russians retreated to Russia
                    Germans win with 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 30 PUs

    Territory Summary for Russians :

    Alexandria : 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 2 fighters, 41 infantry and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 15 / 30
        Japanese : 68 / 60
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 28 / 35
        UK_Pacific : 5 / 5
        Italians : 17 / 29
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 4.750
            Median : 5.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Germans Combat
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.667
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
                3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
                1 armour moved from Burma to India
                      Japanese take India from UK_Pacific
                1 armour moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Kazakhstan to Tambov
                      Japanese take Tambov from Russians
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
                3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
                1 armour moved from Burma to India
                      Japanese take India from UK_Pacific
                1 armour moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Kazakhstan to Tambov
                      Japanese take Tambov from Russians
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines and 6 tactical_bombers
                    ANZAC defend with 1 transport; British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 carrier and 2 fighters
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                3 armour moved from Burma to India
                1 armour and 2 mech_infantrys moved from Yunnan to India
                3 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Hunan to Burma
                2 artilleries moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Korea to Manchuria
                1 mech_infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Buryatia to Amur
                1 mech_infantry moved from Urals to Novosibirsk
                6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
                3 bombers moved from 42 Sea Zone to Philippines

    Place Units - Japanese
                3 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5
                Japanese collect 70 PUs (7 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
                3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
                1 armour moved from Burma to India
                      Japanese take India from UK_Pacific
                1 armour moved from Evenkiyskiy to Yenisey
                      Japanese take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 mech_infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Novosibirsk to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Kazakhstan to Tambov
                      Japanese take Tambov from Russians
                1 tactical_bomber moved from Sumatra to 42 Sea Zone
                1 fighter moved from Sumatra to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines and 6 tactical_bombers
                    ANZAC defend with 1 transport; British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
                    Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
                    Casualties for ANZAC: 1 transport
                    Casualties for British: 1 carrier and 2 fighters
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                3 armour moved from Burma to India
                1 armour and 2 mech_infantrys moved from Yunnan to India
                3 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from French Indo China to Burma
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Hunan to Burma
                2 artilleries moved from Szechwan to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Korea to Manchuria
                1 mech_infantry moved from Soviet Far East to Siberia
                1 mech_infantry moved from Buryatia to Amur
                1 mech_infantry moved from Urals to Novosibirsk
                6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
                3 bombers moved from 42 Sea Zone to Philippines

    Place Units - Japanese
                3 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5
                Japanese collect 70 PUs (7 lost to blockades); end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 1 bomber
                EDIT: Adding units owned by Japanese to Philippines: 1 bomber
                EDIT: Turning off Edit Mode

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Tobruk to Egypt
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from Hawaiian Islands to Midway
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 3 artilleries and 3 infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 :  0/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 :  1/6 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 3 :  0/2 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 4 :  0/6 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 4 :  0/1 hits
                        Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 5 :  1/6 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 5 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Italians defend with 1 destroyer and 1 transport
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 3 :  1/2 hits
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 62 Sea Zone to New South Wales

    Place Units - Americans
                2 carriers and 1 transport placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Queensland : 1 artillery and 1 infantry
        New South Wales : 2 artilleries and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield and 3 fighters
        Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 mech_infantry
        26 Sea Zone : 2 submarines and 1 transport
        25 Sea Zone : 1 destroyer and 2 submarines
        10 Sea Zone : 2 carriers and 1 transport
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        54 Sea Zone : 3 submarines and 1 transport
        62 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 artilleries and 3 infantry
        Egypt : 1 armour and 2 mech_infantrys
        Morocco : 1 flag, 1 artillery and 5 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 2 submarines
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 6 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 59 / 81
        Russians : 9 / 30
        Japanese : 77 / 80
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 28 / 35
        UK_Pacific : 2 / 0
        Italians : 17 / 29
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 4.444
            Median : 5.000
            Variance : 2.571
            Standard Deviation : 1.604
            Total rolls : 36

    Italians Combat
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 5.286
            Median : 5.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 4.241
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 29

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Union of South Africa to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                2 fighters moved from West India to Persia
                3 mech_infantrys moved from West India to Persia
                1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Iraq to Persia
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 infantry moved from Union of South Africa to 71 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                4 infantry moved from 80 Sea Zone to Persia
                2 fighters moved from West India to Persia
                3 mech_infantrys moved from West India to Persia
                1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                2 mech_infantrys moved from Iraq to Persia
                3 infantry moved from Egypt to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq

    Combat - British
                Battle in Persia
                    British attack with 2 fighters, 4 infantry and 5 mech_infantrys
                    Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                        British roll dice for 2 fighters, 4 infantry and 5 mech_infantrys in Persia, round 2 :  3/11 hits
                        Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 :  1/4 hits
                        1 infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
                        British roll dice for 2 fighters, 3 infantry and 5 mech_infantrys in Persia, round 3 :  2/10 hits
                        Germans roll dice for 1 armour in Persia, round 3 :  0/1 hits
                        1 armour owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 2 fighters, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 2 armour and 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters moved from Persia to Iraq
                2 aaGuns moved from West India to Eastern Persia

    Place Units - British
                1 fighter placed in United Kingdom
                1 armour, 1 infantry and 1 mech_infantry placed in Egypt
                1 bomber placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 submarine
        39 Sea Zone : 1 flag
        West India : 1 aaGun
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
        Russia : 1 bomber and 1 tactical_bomber
        80 Sea Zone : 2 transports
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 2 fighters, 2 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 2 aaGuns
        72 Sea Zone : 1 transport
        79 Sea Zone : 1 cruiser and 1 transport
        Persia : 1 flag, 1 factory_minor, 3 infantry and 5 mech_infantrys

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 9 / 30
        Japanese : 77 / 80
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 30 / 35
        UK_Pacific : 2 / 0
        Italians : 17 / 29
        ANZAC : 10 / 16
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 12 times
                4 was rolled 14 times
                5 was rolled 13 times
                6 was rolled 11 times
            Average roll : 3.903
            Median : 4.000
            Variance : 1.049
            Standard Deviation : 1.024
            Total rolls : 62

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    British Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 21

    Italians Combat
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 5.286
            Median : 5.000
            Variance : 3.500
            Standard Deviation : 1.871
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 8 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 4.241
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 29

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
                2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Romania to Ukraine
                1 transport moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 2 submarines
                    Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
                2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Romania to Ukraine
                1 transport moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Volgograd: 1 armour
                EDIT: Turning off Edit Mode

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from Caroline Islands to Queensland
                1 fighter and 1 tactical_bomber moved from South Australia to Java

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 3 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
        South Australia : 1 aaGun, 2 armour, 1 artillery and 5 infantry
        Java : 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
        62 Sea Zone : 1 carrier and 2 transports
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 9 / 30
        Japanese : 77 / 80
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 30 / 35
        UK_Pacific : 2 / 0
        Italians : 17 / 25
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 9 / 30
        Japanese : 77 / 80
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 30 / 35
        UK_Pacific : 2 / 0
        Italians : 17 / 25
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 artilleries, 2 bombers and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                1 fighter moved from Novgorod to Western Germany
                1 fighter moved from Novgorod to Western Germany
                1 fighter moved from Novgorod to Western Germany
                2 fighters and 1 tactical_bomber moved from Novgorod to Denmark
                1 mech_infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 mech_infantry moved from Caucasus to Turkmenistan
                      Germans take Turkmenistan from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Samara to Volgograd
                7 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk
                2 mech_infantrys moved from Caucasus to Bryansk
                1 mech_infantry moved from Northwest Persia to Volgograd
                2 mech_infantrys moved from Poland to Western Ukraine
                2 infantry moved from France to Southern France
                4 mech_infantrys moved from Western Germany to Southern France
                3 aaGuns and 3 mech_infantrys moved from Western Germany to Northern Italy
                3 artilleries moved from France to Northern Italy
                2 mech_infantrys moved from Novgorod to Bryansk
                3 mech_infantrys moved from Karelia to Belarus

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 artilleries placed in France
                3 mech_infantrys placed in Novgorod
                2 bombers and 2 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
                Germans collect 57 PUs (2 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 29 PUs;
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia
                1 infantry moved from Russia to Samara
                      Russians take Samara from Germans
                1 infantry moved from Russia to Tambov
                2 fighters and 1 tactical_bomber moved from Russia to Tambov

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  2/4 hits
                        Japanese roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Tambov
                    Russians win, taking Tambov from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Tambov to Russia

    Place Units - Russians
                2 artilleries and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 10 PUs; end with 10 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 25 PUs

    Territory Summary for Russians :

    Trans-Jordan : 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 46 infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Samara : 1 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 57 / 78
        Russians : 10 / 25
        Japanese : 76 / 80
        Americans : 59 / 79
        Chinese : 0 / 3
        British : 30 / 35
        UK_Pacific : 2 / 0
        Italians : 17 / 25
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.600
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.250
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 2 carriers, 5 infantry, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Novosibirsk to Smolensk
                      Japanese take Smolensk from Russians
                1 mech_infantry moved from India to West India

    Combat - Japanese
                Japanese creates battle in territory 6 Sea Zone
                Battle in West India
                    Japanese attack with 1 mech_infantry
                    British defend with 1 aaGun
                    Japanese win, taking 6 Sea Zone from Americans, taking West India from UK_Pacific with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 aaGun

    Non Combat Move - Japanese
                5 armour and 1 mech_infantry moved from India to West India
                9 mech_infantrys moved from Burma to West India
                3 mech_infantrys moved from Yunnan to India
                3 mech_infantrys moved from Hunan to Burma
                2 artilleries moved from Yunnan to Burma
                1 mech_infantry moved from Amur to Manchuria
                1 mech_infantry moved from Siberia to Manchuria
                1 armour moved from Yakut S.S.R. to Amur
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 3 destroyers, 2 infantry, 3 submarines and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                2 artilleries moved from 35 Sea Zone to Philippines
                3 fighters moved from Celebes to Philippines
                1 fighter moved from Celebes to Borneo
                1 tactical_bomber moved from Celebes to Borneo
                1 tactical_bomber moved from Celebes to Borneo
                1 fighter and 1 tactical_bomber moved from Celebes to Sumatra

    Place Units - Japanese
                2 submarines placed in 37 Sea Zone
                2 carriers and 3 transports placed in 6 Sea Zone
                5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
                Japanese collect 76 PUs (3 lost to blockades); end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 3 destroyers, 3 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 2 mech_infantrys moved from Egypt to Iraq
                1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                4 artilleries, 1 carrier, 1 destroyer, 2 fighters, 8 infantry and 6 transports moved from 91 Sea Zone to 95 Sea Zone
                4 artilleries and 8 infantry moved from 95 Sea Zone to Southern Italy
                2 submarines moved from 25 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry, 3 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima

  • '21 '19 '18 '17 '16

    Need various scramble decisions

    1.  Scramble from Rome to 95?
    2.  Loss order in Rome?  default would be AA guns, bomber, infantry, art, tac, fighters
    3.  Sea zone 6?  No DDs though and default loss order is cripple, cripple, kill, kill
    4.  Sea zone 37 off Malaya?  Submerge or fight with the 2 subs?

  • '15

    I’ve got no good options in 6, so default is fine I suppose.

    For Rome, keep the bomber unless you’re getting really good rolls.  And no scramble.

    So if you get 5 or more hits in the first round of combat in Rome, default loss applies (lose the bomber).  Otherwise, lose it just before the Tac, but after the Art.

    Submerge the subs off Malaya.

Suggested Topics

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Axis & Allies Boardgaming Custom Painted Miniatures

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