@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
14L G40 Degrasse (Allies +9) vs Shin Ji Take Three!
-
Sorry for the edit. I blame posting after 3 hours sleep. :)
Back to bed!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Java : 1 artillery and 1 infantry
42 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Egypt : 1 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 56 / 78
Russians : 16 / 37
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 7 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 tactical_bomber moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries and 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour and 7 mech_infantrys moved from Caucasus to Persia
2 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
1 tactical_bomber moved from Bryansk to SmolenskCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Smolensk
Germans attack with 3 infantry and 3 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans win, taking Smolensk from Russians with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Persia
Germans attack with 2 armour and 7 mech_infantrys
British defend with 3 artilleries, 1 factory_minor and 3 mech_infantrys
Germans win, taking Persia from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 5 mech_infantrys
Casualties for British: 3 artilleries and 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Northwest Persia
3 tactical_bombers moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 fighters moved from Western Germany to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
3 fighters moved from Denmark to Novgorod
3 mech_infantrys moved from Norway to Karelia
2 infantry moved from Norway to Finland
2 bombers moved from Russia to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in Germany
Germans undo move 5.
7 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (1 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs -
As usual, feel free to edit in an air battle and roll it here if you like.
-
dice testing post
Rolling 1d6:
(3) -
Looking at the turn, two German bombers attacked and two Russian fighters are available to intercept. I know the dice are going to abuse me, but yes with even numbers on the fighters against the bombers and escorts I should intercept. I’ll roll here on forum and then edit the game file if anything hits. The first bomber is listed for 7 and second for 3, if there any bomber hits I’ll knock off the second bomber damage first.
German bombers shoot twice for ones to knock Russian fighters
Rolling 2d6:
(3, 4)Russian fighters shoot twice for ones to hit German bombers
Rolling 2d6:
(1, 6) -
One hit on a bomber, so I’ll edit the file to remove one bomber from Novgorod and 3 damage from the factory in Russia.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to Alexandria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 29 PUs;
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Tambov
Russians take Tambov from Germans
1 armour moved from Tambov to Russia
1 infantry moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Libya to Tobruk
1 mech_infantry moved from Tobruk to AlexandriaCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Smolensk
2 infantry owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 30 PUsTerritory Summary for Russians :
Alexandria : 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 aaGuns, 1 airfield, 1 armour, 7 artilleries, 1 factory_major, 2 fighters, 41 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
Iraq : 1 flagProduction/PUs Summary :
Germans : 59 / 81
Russians : 15 / 30
Japanese : 68 / 60
Americans : 59 / 79
Chinese : 0 / 3
British : 28 / 35
UK_Pacific : 5 / 5
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.750
Median : 5.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.667
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
1 armour moved from Burma to India
Japanese take India from UK_Pacific
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Tambov from Russians
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
1 armour moved from Burma to India
Japanese take India from UK_Pacific
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Tambov from Russians
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines and 6 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 transport
Casualties for British: 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomberNon Combat Move - Japanese
3 armour moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Burma
2 artilleries moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Urals to Novosibirsk
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
3 bombers moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5
Japanese collect 70 PUs (7 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to 42 Sea Zone
3 bombers and 3 fighters moved from Philippines to 42 Sea Zone
1 armour moved from Burma to India
Japanese take India from UK_Pacific
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Kazakhstan to Tambov
Japanese take Tambov from Russians
1 tactical_bomber moved from Sumatra to 42 Sea Zone
1 fighter moved from Sumatra to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 3 carriers, 1 cruiser, 1 destroyer, 9 fighters, 2 submarines and 6 tactical_bombers
ANZAC defend with 1 transport; British defend with 1 carrier and 2 fighters; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomber
Units damaged: 1 battleship owned by the Americans
Japanese win with 3 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 transport
Casualties for British: 1 carrier and 2 fighters
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters and 1 tactical_bomberNon Combat Move - Japanese
3 armour moved from Burma to India
1 armour and 2 mech_infantrys moved from Yunnan to India
3 mech_infantrys moved from Malaya to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Hunan to Burma
2 artilleries moved from Szechwan to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Korea to Manchuria
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Urals to Novosibirsk
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
3 bombers moved from 42 Sea Zone to PhilippinesPlace Units - Japanese
3 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
1 artillery placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,5
Japanese collect 70 PUs (7 lost to blockades); end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Philippines: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 2 carriers, 4 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 2 mech_infantrys moved from Tobruk to Egypt
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 63 Sea Zone to 62 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 3 : 1/6 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 4 : 0/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 4 : 0/1 hits
Americans roll dice for 3 artilleries and 3 infantry in Gibraltar, round 5 : 1/6 hits
Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 92 Sea Zone
Americans attack with 1 fighter and 2 submarines
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - Americans
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Midway
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 62 Sea Zone to New South WalesPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 1 artillery and 1 infantry
New South Wales : 2 artilleries and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Midway : 1 airfield and 3 fighters
Java : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 mech_infantry
26 Sea Zone : 2 submarines and 1 transport
25 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 2 carriers and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
54 Sea Zone : 3 submarines and 1 transport
62 Sea Zone : 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 artilleries and 3 infantry
Egypt : 1 armour and 2 mech_infantrys
Morocco : 1 flag, 1 artillery and 5 infantry
Algeria : 1 flag
Tunisia : 1 flag
93 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 2 submarines
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 6 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 28 / 35
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 4.444
Median : 5.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 36Italians Combat
5 was rolled 5 times
6 was rolled 2 times
Average roll : 5.286
Median : 5.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.241
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
2 fighters moved from West India to Persia
3 mech_infantrys moved from West India to Persia
1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 80 Sea Zone to 72 Sea Zone
4 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
2 fighters moved from West India to Persia
3 mech_infantrys moved from West India to Persia
1 cruiser and 1 transport moved from 38 Sea Zone to 79 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Iraq to Persia
3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Egypt to IraqCombat - British
Battle in Persia
British attack with 2 fighters, 4 infantry and 5 mech_infantrys
Germans defend with 2 armour, 1 factory_minor and 2 mech_infantrys
British roll dice for 2 fighters, 4 infantry and 5 mech_infantrys in Persia, round 2 : 3/11 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Persia, round 2 : 1/4 hits
1 infantry owned by the British, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Persia
British roll dice for 2 fighters, 3 infantry and 5 mech_infantrys in Persia, round 3 : 2/10 hits
Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits
1 armour owned by the Germans lost in Persia
British win, taking Persia from Germans with 2 fighters, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Persia to Iraq
2 aaGuns moved from West India to Eastern PersiaPlace Units - British
1 fighter placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag
West India : 1 aaGun
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Russia : 1 bomber and 1 tactical_bomber
80 Sea Zone : 2 transports
106 Sea Zone : 1 flag
Eire : 1 flag
Iraq : 2 fighters, 2 infantry and 3 mech_infantrys
Eastern Persia : 1 flag, 2 aaGuns
72 Sea Zone : 1 transport
79 Sea Zone : 1 cruiser and 1 transport
Persia : 1 flag, 1 factory_minor, 3 infantry and 5 mech_infantrysProduction/PUs Summary :
Germans : 57 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 17 / 29
ANZAC : 10 / 16
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 12 times
4 was rolled 14 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.903
Median : 4.000
Variance : 1.049
Standard Deviation : 1.024
Total rolls : 62Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
Average roll : 3.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 21Italians Combat
5 was rolled 5 times
6 was rolled 2 times
Average roll : 5.286
Median : 5.000
Variance : 3.500
Standard Deviation : 1.871
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 4.241
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 bomber and 2 destroyers; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 destroyer
Casualties for Americans: 2 submarinesNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Southern France
2 aaGuns, 2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Romania to Ukraine
1 transport moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Volgograd: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Caroline Islands to Queensland
1 fighter and 1 tactical_bomber moved from South Australia to JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 1 aaGun, 2 armour, 1 artillery and 5 infantry
Java : 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
62 Sea Zone : 1 carrier and 2 transports
Egypt : 1 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 9 / 30
Japanese : 77 / 80
Americans : 59 / 79
Chinese : 0 / 3
British : 30 / 35
UK_Pacific : 2 / 0
Italians : 17 / 25
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





