14L G50 hobo (axis) vs steveo (allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northern Italy to 97 Sea Zone
                1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 bomber and 2 fighters moved from Southern Italy to 92 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 1 transport
                    French defend with 2 cruisers and 1 destroyer
                    Italians win with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 26
                    Casualties for French: 2 cruisers and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Libya
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Libya from French with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 aaGun moved from Yugoslavia to Romania
                1 infantry moved from Greece to Bulgaria
                2 armour moved from Greece to Romania
                1 aaGun and 3 infantry moved from Northern Italy to Yugoslavia
                2 fighters moved from 92 Sea Zone to Southern France
                1 aaGun moved from Southern France to Northern Italy
                2 artilleries and 2 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
                EDIT: Adding units owned by Italians to Southern France: 2 infantry
                EDIT: Turning off Edit Mode


  • sorry again use the second post, left 2 inf in southern france


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 1 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 transport moved from 42 Sea Zone to 61 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                3 fighters moved from Queensland to Java

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 2

    Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 2 destroyers and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 5 infantry moved from Germany to 113 Sea Zone
                4 artilleries moved from Western Germany to 113 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 109 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
                2 submarines moved from 118 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone


  • scramble orders


  • No scramble, woops don’t know how I did it but I meant to drop a destroyer in 110 as well instead of 2 subs!! All my careful planning thrown away lol


  • ok you win, not unusual I lose a major 95%+ battle.

  • '12

    Curse of the clever strikes again.  5% to lose early….  sea lion takes another victim  :|

  • '15 '14

    @Boldfresh:

    Curse of the clever strikes again.  5% to lose early….  sea lion takes another victim  :|

    I know this throws a lot of salt in wounds but it would have been easy for the Germans to reduce 5% to 1% or even 0. They chose to challenge the dice gods:D

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