TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 91 Sea Zone to Gibraltar
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
            1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Korea
Combat - Americans
            Battle in Gibraltar
                Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                Germans defend with 1 armour; Italians defend with 1 harbour
                    Americans roll dice for 3 cruisers in Gibraltar, round 2 :  1/3 hits
                    Italians roll dice for 1 armour in Gibraltar, round 2 :  0/1 hits
                    1 armour owned by the Germans lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Korea
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 :  1/6 hits
                    Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Korea
                Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 26 Sea Zone
                Americans attack with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  0/3 hits
                Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
Non Combat Move - Americans
            1 armour and 1 infantry moved from Alaska to 2 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
            1 infantry moved from 10 Sea Zone to Western United States
            1 armour moved from 10 Sea Zone to Western United States
            2 fighters moved from Gibraltar to 92 Sea Zone
            2 fighters moved from 92 Sea Zone to 91 Sea Zone
            1 bomber moved from Manchuria to Soviet Far East
Place Units - Americans
            1 transport placed in 10 Sea Zone
            1 cruiser and 2 destroyers placed in 10 Sea Zone
            1 armour and 1 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
            Americans collect 52 PUs; end with 52 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    British Columbia : 1 aaGun
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
    Alaska : 1 factory_minor and 1 infantry
    Midway : 1 airfield
    Soviet Far East : 1 bomber
    30 Sea Zone : 1 destroyer
    26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
    10 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
    5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
    Gibraltar : 2 infantry and 2 mech_infantrys
    101 Sea Zone : 2 transports
    91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 39 / 53
    Russians : 36 / 55
    Japanese : 52 / 84
    Americans : 52 / 67
    Chinese : 11 / 12
    British : 28 / 30
    UK_Pacific : 7 / 7
    Italians : 23 / 35
    ANZAC : 8 / 0
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 6 times
            5 was rolled 4 times
            6 was rolled 5 times
        Average roll : 4.529
        Median : 5.000
        Variance : 2.188
        Standard Deviation : 1.479
        Total rolls : 17
Null / Other
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Japanese Combat
            4 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Italians Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Americans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 4 times
            5 was rolled 3 times
            6 was rolled 3 times
        Average roll : 4.333
        Median : 4.500
        Variance : 1.091
        Standard Deviation : 1.044
        Total rolls : 12