@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Amur to Manchuria
2 artilleries moved from Finland to Norway
3 infantry moved from Finland to Norway
3 infantry moved from Vyborg to Karelia
7 infantry moved from Finland to Karelia
1 infantry moved from Smolensk to Archangel
5 infantry moved from Smolensk to Russia
5 infantry moved from Bryansk to Russia
6 mech_infantrys moved from Ukraine to Russia
6 armour moved from Ukraine to Russia
4 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
8 infantry moved from Ukraine to Bessarabia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Amur to Manchuria
2 artilleries moved from Finland to Norway
3 infantry moved from Finland to Norway
3 infantry moved from Vyborg to Karelia
7 infantry moved from Finland to Karelia
1 infantry moved from Smolensk to Archangel
5 infantry moved from Smolensk to Russia
5 infantry moved from Bryansk to Russia
6 mech_infantrys moved from Ukraine to Russia
6 armour moved from Ukraine to Russia
4 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
8 infantry moved from Ukraine to Bessarabia
Combat - Russians
Battle in Norway
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 : 2/11 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 3 infantry in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Eastern Poland, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 4 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits
Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 3 : 0/15 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 4 : 2/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
Place Units - Russians
1 armour and 9 infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Territory Summary for Russians :
Manchuria : 2 aaGuns and 13 infantry
Norway : 1 flag, 2 artilleries and 3 infantry
Karelia : 10 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 3 artilleries and 8 infantry
Russia : 1 airfield, 7 armour, 1 factory_major, 2 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 43 / 51
Americans : 50 / 70
Chinese : 11 / 9
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 17 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 24 times
3 was rolled 16 times
4 was rolled 8 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.484
Median : 3.000
Variance : 1.922
Standard Deviation : 1.386
Total rolls : 91
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Germans Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Russians Combat
1 was rolled 9 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.486
Median : 3.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 74
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 artillery and 6 infantry moved from Northern Territory to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 battleships and 2 cruisers moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Queensland
1 fighter moved from Caroline Islands to Queensland
3 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to Queensland
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the British
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 76
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour, 2 fighters and 1 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Queensland: 1 infantry
EDIT: Removing units owned by Japanese from Queensland: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from Queensland to Northern Territory
2 bombers moved from Queensland to Northern Territory
2 transports moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Chahar to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
2 armour and 1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea Zone
Place Units - Japanese
10 infantry placed in Japan
2 infantry placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Kwangtung
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
2 carriers moved from 4 Sea Zone to 5 Sea Zone
4 fighters moved from 4 Sea Zone to 5 Sea Zone
2 destroyers moved from 4 Sea Zone to 5 Sea Zone
1 cruiser moved from 4 Sea Zone to 5 Sea Zone
1 battleship moved from 4 Sea Zone to 5 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
1 bomber moved from Soviet Far East to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
2 carriers moved from 4 Sea Zone to 5 Sea Zone
4 fighters moved from 4 Sea Zone to 5 Sea Zone
2 destroyers moved from 4 Sea Zone to 5 Sea Zone
1 cruiser moved from 4 Sea Zone to 5 Sea Zone
1 battleship moved from 4 Sea Zone to 5 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
1 bomber moved from Soviet Far East to Shantung
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Amur
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 harbour
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 3/3 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Shantung to Manchuria
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Manchuria : 1 bomber
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 factory_minor and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
30 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
2 Sea Zone : 1 transport
9 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 47 / 48
Americans : 50 / 70
Chinese : 10 / 9
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 14 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.208
Median : 4.500
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.636
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 7 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 8 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 12 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 13 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 14 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 1 infantry
Hopei : 2 infantry
Szechwan : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 45 / 48
Americans : 50 / 70
Chinese : 12 / 12
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 14 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 20 times
Average roll : 3.926
Median : 4.000
Variance : 1.262
Standard Deviation : 1.124
Total rolls : 81
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10
Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.795
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.636
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 7 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 7 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in 110 Sea Zone
British attack with 1 cruiser, 2 destroyers and 1 transport
Germans defend with 1 destroyer
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter moved from Persia to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Morocco to Algeria
Place Units - British
1 armour and 2 infantry placed in Persia
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 3 artilleries and 7 infantry
Shan State : 2 artilleries and 7 infantry
Burma : 2 aaGuns and 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
43 Sea Zone : 1 flag
Belgian Congo : 3 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Algeria : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 2 artilleries, 1 factory_minor and 2 infantry
110 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 30 / 30
UK_Pacific : 7 / 7
Italians : 19 / 33
ANZAC : 14 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 24 times
Average roll : 3.812
Median : 4.000
Variance : 0.989
Standard Deviation : 0.995
Total rolls : 96
Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.545
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12
Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.795
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39
Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.636
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Baltic States to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Syria to Egypt
2 artilleries moved from Trans-Jordan to Egypt
2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Baltic States to Novgorod
2 infantry moved from Northern Italy to France
Place Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Malaya
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for ANZAC :
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 40 / 58
Russians : 35 / 43
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Scotland : 1 infantry
United Kingdom : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Eire : 1 flag
Production/PUs Summary :
Germans : 40 / 58
Russians : 35 / 43
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
Germans take Finland from Russians
2 artilleries, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 bomber and 1 fighter moved from Yugoslavia to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 3 mech_infantrys moved from Baltic States to Bessarabia
1 artillery and 5 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bessarabia
1 artillery and 1 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 5 mech_infantrys
Russians defend with 3 artilleries and 8 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries and 8 infantry
Non Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 fighter moved from Bessarabia to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Gibraltar to 99 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
3 aaGuns moved from Romania to Bessarabia
1 bomber moved from Bessarabia to Yugoslavia
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
3 aaGuns, 2 armour, 14 artilleries, 12 infantry and 3 mech_infantrys moved from Belarus to Bryansk
5 armour and 6 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to Western Germany
Place Units - Germans
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 13 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Norway to Finland
10 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Ukraine to Rostov
1 infantry moved from Volgograd to Tambov
Combat - Russians
Battle in Novgorod
Russians attack with 10 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 10 infantry in Novgorod, round 2 : 1/10 hits
Germans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 0/3 hits
1 aaGun owned by the Italians lost in Novgorod
Russians roll dice for 10 infantry in Novgorod, round 3 : 4/10 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 8 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGun
Battle in Finland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits
Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs
Territory Summary for Russians :
Manchuria : 2 aaGuns and 13 infantry
Norway : 1 flag, 1 artillery and 2 infantry
Rostov : 1 artillery
Russia : 1 airfield, 7 armour, 1 factory_major, 2 fighters, 35 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 39 / 53
Russians : 36 / 55
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.414
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.227
Median : 2.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
4 units repaired.
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Jehol to Chahar
2 armour and 4 mech_infantrys moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from South Australia to New South Wales
2 fighters and 3 tactical_bombers moved from Northern Territory to New South Wales
2 bombers moved from Northern Territory to New South Wales
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Queensland to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Hawaiian Islands
Battle in Java
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 6 tactical_bombers
ANZAC defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 19PUs while taking ANZAC capital
Japanese win, taking Celebes from Dutch, taking Hawaiian Islands from Americans, taking Java from ANZAC, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 armour, 1 fighter and 2 infantry
Non Combat Move - Japanese
2 bombers moved from New South Wales to Queensland
2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from New South Wales to Queensland
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Jehol to Shantung
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
3 mech_infantrys placed in Shantung
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Queensland
1 infantry placed in Queensland
Japanese undo move 5.
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs
updated ncm
updated ncm
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Korea
Combat - Americans
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 harbour
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Manchuria to Soviet Far East
Place Units - Americans
1 transport placed in 10 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 factory_minor and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 bomber
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
10 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 infantry and 2 mech_infantrys
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 4 transports
Production/PUs Summary :
Germans : 39 / 53
Russians : 36 / 55
Japanese : 52 / 84
Americans : 52 / 67
Chinese : 11 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 8 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.529
Median : 5.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17
Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12