TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
            1 mech_infantry moved from Morocco to 91 Sea Zone
            1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
            2 carriers moved from 4 Sea Zone to 5 Sea Zone
            4 fighters moved from 4 Sea Zone to 5 Sea Zone
            2 destroyers moved from 4 Sea Zone to 5 Sea Zone
            1 cruiser moved from 4 Sea Zone to 5 Sea Zone
            1 battleship moved from 4 Sea Zone to 5 Sea Zone
            1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
            2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
            1 bomber moved from Soviet Far East to Shantung
Combat - Americans
            Strategic bombing raid in Shantung
                    AA fire in Shantung :  0/1 hits
                Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Shantung causes 6 damage total.
            Battle in Amur
                Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Amur, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Amur
                Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 harbour
                    Americans roll dice for 2 cruisers in Gibraltar, round 2 :  0/2 hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                    Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 :  2/4 hits
                    1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  0/2 hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 :  1/3 hits
                    1 mech_infantry owned by the Americans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                    Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 4 :  3/3 hits
                    1 artillery owned by the Americans lost in Gibraltar
                Italians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
            1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            1 bomber moved from Shantung to Manchuria
            1 submarine moved from 7 Sea Zone to 6 Sea Zone
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
Place Units - Americans
            2 transports placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
            1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Manchuria : 1 bomber
    British Columbia : 1 aaGun
    Guam : 1 airfield
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
    Alaska : 1 armour, 1 factory_minor and 2 infantry
    Hawaiian Islands : 1 airfield and 1 harbour
    Midway : 1 airfield
    Amur : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
    30 Sea Zone : 1 destroyer
    10 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
    2 Sea Zone : 1 transport
    9 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
    5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
    6 Sea Zone : 1 submarine
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
    101 Sea Zone : 2 transports
    91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 40 / 58
    Russians : 37 / 43
    Japanese : 47 / 48
    Americans : 50 / 70
    Chinese : 10 / 9
    British : 28 / 30
    UK_Pacific : 6 / 6
    Italians : 21 / 33
    ANZAC : 14 / 22
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            2 was rolled 3 times
            3 was rolled 4 times
            4 was rolled 4 times
            5 was rolled 6 times
            6 was rolled 6 times
        Average roll : 4.208
        Median : 4.500
        Variance : 0.783
        Standard Deviation : 0.885
        Total rolls : 24
Null / Other
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Japanese Combat
            5 was rolled 2 times
        Average roll : 5.000
        Median : 5.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Italians Combat
            1 was rolled 1 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 2 times
            6 was rolled 1 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.444
        Standard Deviation : 0.667
        Total rolls : 10
Americans Combat
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 5 times
        Average roll : 4.636
        Median : 5.000
        Variance : 1.900
        Standard Deviation : 1.378
        Total rolls : 11