@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 6 artilleries, 1 bomber, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 125 Sea Zone
1 artillery and 3 infantry moved from Finland to Norway
1 tactical_bomber moved from Western Germany to Norway
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 76 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Western Germany to Greece
1 mech_infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 1 harbour
retreated to Normandy Bordeaux
French win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 mech_infantry
French defend with 1 infantry
Germans win, taking Holland Belgium from French with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Norway from British with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Battle in 76 Sea Zone
Germans attack with 1 bomber
British defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Non Combat Move - Germans
1 bomber moved from 76 Sea Zone to British Somaliland
1 tactical_bomber moved from Greece to Southern Italy
1 artillery and 3 infantry moved from Yugoslavia to Romania
6 armour and 1 mech_infantry moved from France to Germany
1 armour and 6 artilleries moved from Germany to Poland
1 artillery and 3 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Holland Belgium to Western Germany
2 artilleries moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 tactical_bomber moved from Norway to Poland
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Western Germany to Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
1 bomber placed in Western Germany
1 destroyer placed in 113 Sea Zone
6 artilleries and 4 infantry placed in Germany
2 armour placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Amur
2 aaGuns and 6 infantry moved from Sakha to Amur
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 artilleries and 13 infantry moved from Novgorod to Karelia
2 aaGuns and 1 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 4 aaGuns, 1 artillery and 4 infantry
Karelia : 2 artilleries and 13 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 4 armour, 2 artilleries, 1 factory_minor, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 29 / 43
Americans : 52 / 52
Chinese : 9 / 15
British : 29 / 37
UK_Pacific : 17 / 17
Italians : 12 / 17
ANZAC : 14 / 14
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
6 fighters and 6 tactical_bombers moved from Kwangsi to Yunnan
1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 4 infantry and 6 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries, 2 bombers, 7 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to 6 Sea Zone
2 artilleries and 5 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Manchuria
1 aaGun and 2 infantry moved from Jehol to Anhwe
1 artillery moved from Chahar to Anhwe
2 bombers moved from Yunnan to Kwangsi
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Yunnan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Anhwe
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 8 Sea Zone
2 fighters moved from Aleutian Islands to 8 Sea Zone
1 fighter moved from Alaska to 8 Sea Zone
2 carriers moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 destroyer moved from 32 Sea Zone to 25 Sea Zone
1 submarine moved from 32 Sea Zone to 26 Sea Zone
Place Units - Americans
2 carriers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
1 fighter placed in Alaska
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Alaska : 1 factory_minor and 1 fighter
Aleutian Islands : 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 carriers and 1 fighter
8 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 transports
Central United States : 1 factory_minor, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 52
Chinese : 5 / 15
British : 29 / 37
UK_Pacific : 17 / 17
Italians : 12 / 17
ANZAC : 14 / 14
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
5 infantry moved from Shensi to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to Hopei
5 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Suiyuyan : 4 infantry
Kansu : 1 fighter and 5 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 37
UK_Pacific : 17 / 17
Italians : 12 / 17
ANZAC : 14 / 14
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.769
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13
Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 fighter moved from Malta to Gibraltar
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Shan State to Burma
1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Malta to Gibraltar
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber moved from Trans-Jordan to Iraq
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
2 artilleries, 1 infantry and 1 mech_infantry moved from Ethiopia to British Somaliland
2 infantry moved from Rhodesia to Belgian Congo
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Shan State to Burma
1 cruiser and 1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry
Battle in British Somaliland
British attack with 2 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 bomber; Italians defend with 1 infantry
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in British Somaliland, round 2 : 0/4 hits
Italians roll dice for 1 bomber and 1 infantry in British Somaliland, round 2 : 0/2 hits
British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in British Somaliland, round 3 : 2/4 hits
Italians roll dice for 1 bomber and 1 infantry in British Somaliland, round 3 : 0/2 hits
1 bomber owned by the Germans and 1 infantry owned by the Italians lost in British Somaliland
British win, taking British Somaliland from Italians with 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber
Casualties for Italians: 1 infantry
Non Combat Move - British
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
Place Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 cruiser, 1 destroyer and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Burma : 3 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 13 infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
39 Sea Zone : 1 destroyer
54 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
British Somaliland : 2 artilleries, 1 infantry and 1 mech_infantry
Gibraltar : 1 armour, 1 fighter, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Rhodesia : 1 artillery and 2 infantry
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 1 cruiser, 3 destroyers and 1 transport
Iraq : 1 flag, 1 armour and 1 artillery
Eastern Persia : 1 flag, 1 fighter and 1 tactical_bomber
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 33 / 33
UK_Pacific : 17 / 17
Italians : 12 / 17
ANZAC : 14 / 14
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.758
Median : 4.000
Variance : 0.594
Standard Deviation : 0.771
Total rolls : 33
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 4.077
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Italians Combat
2 was rolled 1 times
3 was rolled 3 times
Average roll : 2.750
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4.100
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship and 1 cruiser moved from 93 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Gibraltar
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
5 infantry moved from Southern France to Normandy Bordeaux
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 5 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from French with 4 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 artillery
Casualties for Italians: 1 infantry
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 1 armour, 1 fighter, 1 harbour and 1 infantry
Italians win, taking Gibraltar from British with 2 artilleries and 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
2 fighters moved from Southern Italy to 97 Sea Zone
2 infantry moved from Bulgaria to Greece
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 armour moved from Slovakia Hungary to Poland
1 submarine moved from 96 Sea Zone to 92 Sea Zone
Place Units - Italians
1 carrier placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 fighter moved from Shan State to India
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Territory Summary for ANZAC :
India : 1 fighter
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 33
UK_Pacific : 17 / 17
Italians : 16 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Scotland to Eire
French take Eire from Neutral_Allies
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Eire : 1 flag, 1 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 33
UK_Pacific : 17 / 17
Italians : 16 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Non Combat Move - Germans
1 armour moved from Western Germany to 113 Sea Zone
1 armour and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to Egypt
1 bomber moved from Southern France to Egypt
1 tactical_bomber moved from Southern Italy to Egypt
3 armour moved from Greece to Romania
4 infantry moved from Greece to Bulgaria
1 artillery and 3 infantry moved from Romania to Slovakia Hungary
1 armour moved from Western Germany to Poland
2 artilleries moved from Western Germany to Germany
6 armour, 6 artilleries, 4 infantry and 1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Holland Belgium to Germany
3 aaGuns moved from Western Germany to Germany
1 artillery and 3 infantry moved from Norway to Finland
1 bomber moved from Western Germany to Gibraltar
1 fighter and 1 tactical_bomber moved from Poland to Western Germany
Place Units - Germans
1 infantry and 9 mech_infantrys placed in Germany
1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
4 armour, 2 artilleries, 7 infantry and 4 mech_infantrys moved from Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Bessarabia
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Bessarabia
4 aaGuns, 1 artillery and 4 infantry moved from Belarus to Novgorod
2 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 5 infantry
Karelia : 2 artilleries and 13 infantry
Baltic States : 1 infantry
Bryansk : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 4 armour, 3 artilleries, 2 fighters, 8 infantry, 4 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 4 infantry
Volgograd : 1 factory_minor
Novgorod : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Smolensk : 3 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 31 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 31 / 33
UK_Pacific : 17 / 17
Italians : 16 / 27
ANZAC : 18 / 18
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Yunnan to Malaya
Japanese take Shan State from UK_Pacific
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
3 infantry moved from Japan to 6 Sea Zone
1 artillery and 2 infantry moved from Korea to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 2 infantry moved from Yunnan to Burma
1 artillery and 2 infantry moved from Anhwe to Hopei
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from 36 Sea Zone to Malaya
1 bomber moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
1 battleship moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Malaya
Japanese attack with 1 armour, 1 bomber and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 3 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
retreated to 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Non Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Anhwe to Korea
1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 41 Sea Zone to Siam
1 tactical_bomber moved from Malaya to Siam
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kweichow to Shan State
1 artillery moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Siam
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
2 artilleries and 5 infantry moved from Kweichow to Yunnan
1 aaGun moved from Anhwe to Hopei
2 infantry moved from Manchuria to Korea
1 fighter moved from Korea to 6 Sea Zone
1 bomber moved from Malaya to Yunnan
1 bomber moved from Philippines to Kiangsi
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
1 factory_minor placed in Shantung
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Got diced and it may cost me…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
6 fighters moved from 8 Sea Zone to 7 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 26 Sea Zone to 7 Sea Zone
1 bomber moved from Aleutian Islands to 7 Sea Zone
6 fighters moved from 8 Sea Zone to 7 Sea Zone
Combat - Americans
Battle in 7 Sea Zone
Americans attack with 1 bomber, 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win with 1 bomber, 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber and 6 fighters moved from 7 Sea Zone to 2 Sea Zone
1 bomber moved from 2 Sea Zone to Alaska
1 fighter moved from Alaska to 2 Sea Zone
1 tactical_bomber moved from Aleutian Islands to 2 Sea Zone
3 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 8 Sea Zone to 2 Sea Zone
1 artillery and 3 infantry moved from 2 Sea Zone to Alaska
2 carriers and 1 fighter moved from 10 Sea Zone to 2 Sea Zone
1 armour moved from Western United States to Alaska
1 infantry moved from Western United States to British Columbia
1 aaGun moved from Western United States to British Columbia
1 mech_infantry moved from Central United States to British Columbia
Place Units - Americans
1 destroyer and 1 fighter placed in 2 Sea Zone
1 transport placed in 1 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
British Columbia : 1 aaGun, 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 3 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 3 destroyers, 9 fighters, 1 submarine, 1 tactical_bomber and 2 transports
1 Sea Zone : 1 transport
7 Sea Zone : 1 submarine
Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
101 Sea Zone : 2 cruisers, 2 destroyers and 2 transports
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 50 / 50
Americans : 50 / 70
Chinese : 4 / 7
British : 31 / 33
UK_Pacific : 5 / 17
Italians : 16 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
3 infantry moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Suiyuyan to Shensi
1 fighter moved from Kansu to Shensi
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 : 1/7 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
2 infantry moved from Kansu to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 6 infantry
Suiyuyan : 4 infantry
Kansu : 1 fighter
Chahar : 1 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 37 / 37
Japanese : 48 / 50
Americans : 50 / 70
Chinese : 6 / 7
British : 31 / 33
UK_Pacific : 5 / 17
Italians : 16 / 27
ANZAC : 18 / 18
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Chinese Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7
Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
2 fighters and 1 tactical_bomber moved from India to Burma