MiamiuMike vs dawgoneit (Allies + 101) G40 - League (game 3)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                17 infantry moved from Amur to Manchuria
                2 artilleries moved from Finland to Norway
                3 infantry moved from Finland to Norway
                3 infantry moved from Vyborg to Karelia
                7 infantry moved from Finland to Karelia
                1 infantry moved from Smolensk to Archangel
                5 infantry moved from Smolensk to Russia
                5 infantry moved from Bryansk to Russia
                6 mech_infantrys moved from Ukraine to Russia
                6 armour moved from Ukraine to Russia
                4 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Ukraine to Bryansk
                8 infantry moved from Ukraine to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                17 infantry moved from Amur to Manchuria
                2 artilleries moved from Finland to Norway
                3 infantry moved from Finland to Norway
                3 infantry moved from Vyborg to Karelia
                7 infantry moved from Finland to Karelia
                1 infantry moved from Smolensk to Archangel
                5 infantry moved from Smolensk to Russia
                5 infantry moved from Bryansk to Russia
                6 mech_infantrys moved from Ukraine to Russia
                6 armour moved from Ukraine to Russia
                4 infantry moved from Western Ukraine to Eastern Poland
                3 artilleries moved from Ukraine to Bessarabia
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Ukraine to Bryansk
                8 infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Norway
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 artilleries and 3 infantry in Norway, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Bessarabia
                    Russians attack with 3 artilleries and 8 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 :  2/11 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 4 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 4 infantry in Eastern Poland, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 3 infantry in Eastern Poland, round 3 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 2 infantry in Eastern Poland, round 4 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 5 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 5 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 1 infantry in Eastern Poland, round 6 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Eastern Poland, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Russians: 4 infantry
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 artillery and 4 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 2 :  3/17 hits
                        Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 2 :  2/5 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 15 infantry in Manchuria, round 3 :  0/15 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 14 infantry in Manchuria, round 4 :  2/14 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 :  1/2 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 4 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Manchuria
                1 aaGun moved from Amur to Manchuria

    Place Units - Russians
                1 armour and 9 infantry placed in Russia
                1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

    Territory Summary for Russians :

    Manchuria : 2 aaGuns and 13 infantry
        Norway : 1 flag, 2 artilleries and 3 infantry
        Karelia : 10 infantry
        Bryansk : 1 infantry
        Archangel : 1 infantry
        Bessarabia : 3 artilleries and 8 infantry
        Russia : 1 airfield, 7 armour, 1 factory_major, 2 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
        Ukraine : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 40 / 58
        Russians : 37 / 43
        Japanese : 43 / 51
        Americans : 50 / 70
        Chinese : 11 / 9
        British : 28 / 30
        UK_Pacific : 6 / 6
        Italians : 21 / 33
        ANZAC : 17 / 22
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 24 times
                3 was rolled 16 times
                4 was rolled 8 times
                5 was rolled 19 times
                6 was rolled 14 times
            Average roll : 3.484
            Median : 3.000
            Variance : 1.922
            Standard Deviation : 1.386
            Total rolls : 91

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.556
            Median : 3.000
            Variance : 1.125
            Standard Deviation : 1.061
            Total rolls : 9

    Germans Combat
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Russians Combat
                1 was rolled 9 times
                2 was rolled 17 times
                3 was rolled 15 times
                4 was rolled 5 times
                5 was rolled 18 times
                6 was rolled 10 times
            Average roll : 3.486
            Median : 3.000
            Variance : 1.808
            Standard Deviation : 1.345
            Total rolls : 74


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 17 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                1 artillery and 6 infantry moved from Northern Territory to Queensland
                2 carriers, 1 destroyer and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
                2 battleships and 2 cruisers moved from 55 Sea Zone to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from Shan State to 54 Sea Zone
                3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Queensland
                1 fighter moved from Caroline Islands to Queensland
                3 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
                2 bombers moved from Philippines to Queensland
                2 artilleries and 1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Anhwe to Kweichow

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 carrier, 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Units damaged: 1 carrier owned by the ANZAC
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 76
                    Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
                    Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Queensland
                    Japanese attack with 1 artillery, 2 bombers, 7 fighters, 6 infantry and 4 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 2 fighters and 2 infantry
                    Casualties for ANZAC: 2 aaGuns, 3 armour, 2 fighters and 1 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Queensland: 1 infantry
                EDIT: Removing units owned by Japanese from Queensland: 1 fighter
                EDIT: Turning off Edit Mode
                2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
                2 fighters and 3 tactical_bombers moved from Queensland to Northern Territory
                2 bombers moved from Queensland to Northern Territory
                2 transports moved from 55 Sea Zone to 54 Sea Zone
                2 fighters and 2 tactical_bombers moved from Jehol to Japan
                1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Chahar to Jehol
                3 mech_infantrys moved from Kiangsu to Jehol
                2 armour and 1 mech_infantry moved from Shantung to Jehol
                2 infantry moved from Shan State to French Indo China
                1 mech_infantry moved from Malaya to French Indo China
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                1 transport moved from 55 Sea Zone to 33 Sea Zone

    Place Units - Japanese
                10 infantry placed in Japan
                2 infantry placed in Shantung
                2 infantry placed in Kiangsu
                2 infantry placed in Kwangtung
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
                2 carriers moved from 4 Sea Zone to 5 Sea Zone
                4 fighters moved from 4 Sea Zone to 5 Sea Zone
                2 destroyers moved from 4 Sea Zone to 5 Sea Zone
                1 cruiser moved from 4 Sea Zone to 5 Sea Zone
                1 battleship moved from 4 Sea Zone to 5 Sea Zone
                1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
                1 bomber moved from Soviet Far East to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
                2 carriers moved from 4 Sea Zone to 5 Sea Zone
                4 fighters moved from 4 Sea Zone to 5 Sea Zone
                2 destroyers moved from 4 Sea Zone to 5 Sea Zone
                1 cruiser moved from 4 Sea Zone to 5 Sea Zone
                1 battleship moved from 4 Sea Zone to 5 Sea Zone
                1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
                1 bomber moved from Soviet Far East to Shantung

    Combat - Americans
                Strategic bombing raid in Shantung
                        AA fire in Shantung :  0/1 hits
                    Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Shantung causes 6 damage total.
                Battle in Amur
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Amur, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 harbour
                        Americans roll dice for 2 cruisers in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 :  2/4 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  0/2 hits
                        Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans lost in Gibraltar
                        Americans roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 4 :  3/3 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Italians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Shantung to Manchuria
                1 submarine moved from 7 Sea Zone to 6 Sea Zone
                1 destroyer moved from 25 Sea Zone to 30 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Manchuria : 1 bomber
        British Columbia : 1 aaGun
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 armour, 1 factory_minor and 2 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Amur : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        30 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
        2 Sea Zone : 1 transport
        9 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
        5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 2 transports

    Production/PUs Summary :

    Germans : 40 / 58
        Russians : 37 / 43
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 10 / 9
        British : 28 / 30
        UK_Pacific : 6 / 6
        Italians : 21 / 33
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 6 times
            Average roll : 4.208
            Median : 4.500
            Variance : 0.783
            Standard Deviation : 0.885
            Total rolls : 24

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.636
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                5 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Shensi to Yunnan
                5 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Chinese roll dice for 5 infantry in Kweichow, round 2 :  1/5 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 4 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 2 artilleries in Kweichow, round 3 :  0/2 hits
                        1 artillery owned by the Japanese lost in Kweichow
                        Chinese roll dice for 4 infantry in Kweichow, round 4 :  0/4 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 4 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 3 infantry in Kweichow, round 5 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 5 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 6 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 6 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 7 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 7 :  0/1 hits
                        Chinese roll dice for 3 infantry in Kweichow, round 8 :  0/3 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 8 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 9 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 9 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 10 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 10 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 11 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 11 :  0/1 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 12 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 12 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 infantry in Kweichow, round 13 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 13 :  0/1 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 14 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kweichow, round 14 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 5 infantry

    Non Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Yunnan to Shensi

    Place Units - Chinese
                1 infantry placed in Shensi
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 1 infantry
        Hopei : 2 infantry
        Szechwan : 2 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 40 / 58
        Russians : 37 / 43
        Japanese : 45 / 48
        Americans : 50 / 70
        Chinese : 12 / 12
        British : 28 / 30
        UK_Pacific : 6 / 6
        Italians : 21 / 33
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 13 times
                5 was rolled 14 times
                6 was rolled 20 times
            Average roll : 3.926
            Median : 4.000
            Variance : 1.262
            Standard Deviation : 1.124
            Total rolls : 81

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.950
            Median : 4.500
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.444
            Standard Deviation : 0.667
            Total rolls : 10

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.763
            Standard Deviation : 0.874
            Total rolls : 39

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.636
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                2 artilleries and 7 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                3 artilleries and 7 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 4 armour and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Rhodesia to Belgian Congo
                3 armour moved from Union of South Africa to Belgian Congo
                3 infantry moved from Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                2 artilleries and 7 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                3 artilleries and 7 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 cruiser, 2 destroyers and 1 transport
                    Germans defend with 1 destroyer
                        British roll dice for 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 3 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer
                Battle in Iraq
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Italians defend with 2 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 :  3/5 hits
                        Italians roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
                    British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 fighter moved from Persia to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
                1 aaGun moved from Burma to Yunnan
                2 aaGuns moved from India to Burma
                2 infantry moved from India to Burma
                1 artillery and 1 infantry moved from Morocco to Algeria

    Place Units - British
                1 armour and 2 infantry placed in Persia
                3 armour placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 aaGun, 3 artilleries and 7 infantry
        Shan State : 2 artilleries and 7 infantry
        Burma : 2 aaGuns and 2 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        43 Sea Zone : 1 flag
        Belgian Congo : 3 armour and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
        Algeria : 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 2 infantry
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour, 2 artilleries, 1 factory_minor and 2 infantry
        110 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 40 / 58
        Russians : 37 / 43
        Japanese : 43 / 48
        Americans : 50 / 70
        Chinese : 13 / 12
        British : 30 / 30
        UK_Pacific : 7 / 7
        Italians : 19 / 33
        ANZAC : 14 / 22
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 16 times
                3 was rolled 15 times
                4 was rolled 16 times
                5 was rolled 14 times
                6 was rolled 24 times
            Average roll : 3.812
            Median : 4.000
            Variance : 0.989
            Standard Deviation : 0.995
            Total rolls : 96

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.950
            Median : 4.500
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.545
            Median : 4.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Italians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.500
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.795
            Median : 4.000
            Variance : 0.763
            Standard Deviation : 0.874
            Total rolls : 39

    Americans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.636
            Median : 5.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 2 infantry moved from Syria to Iraq
                1 bomber moved from Southern Italy to Iraq
                2 fighters moved from Egypt to Iraq
                1 armour moved from Baltic States to Western Ukraine
                      Italians take Western Ukraine from Russians

    Combat - Italians
                Battle in Iraq
                    Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    British defend with 2 infantry
                    Italians win, taking Iraq from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Iraq to Egypt
                1 bomber moved from Iraq to Egypt
                1 mech_infantry moved from Syria to Egypt
                2 artilleries moved from Trans-Jordan to Egypt
                2 transports moved from 99 Sea Zone to 97 Sea Zone
                4 infantry moved from Northern Italy to 97 Sea Zone
                4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                4 infantry moved from 99 Sea Zone to Syria
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Baltic States to Novgorod
                2 infantry moved from Northern Italy to France

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                3 infantry placed in Egypt
                2 artilleries and 1 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Malaya


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from India to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 artillery and 1 harbour
                        ANZAC roll dice for 1 fighter in Malaya, round 2 :  1/1 hits
                        Japanese roll dice for 1 artillery in Malaya, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 40 / 58
        Russians : 35 / 43
        Japanese : 43 / 48
        Americans : 50 / 70
        Chinese : 13 / 12
        British : 28 / 30
        UK_Pacific : 7 / 7
        Italians : 23 / 35
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Tunisia : 1 infantry
        Eire : 1 flag

    Production/PUs Summary :

    Germans : 40 / 58
        Russians : 35 / 43
        Japanese : 43 / 48
        Americans : 50 / 70
        Chinese : 13 / 12
        British : 28 / 30
        UK_Pacific : 7 / 7
        Italians : 23 / 35
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Novgorod to Finland
                      Germans take Vyborg from Russians
                      Germans take Finland from Russians
                2 artilleries, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia
                1 bomber and 1 fighter moved from Yugoslavia to Bessarabia
                1 bomber moved from Southern Italy to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 armour and 3 mech_infantrys moved from Baltic States to Bessarabia
                1 artillery and 5 infantry moved from Belarus to Bryansk
                1 armour moved from Belarus to Bessarabia
                1 artillery and 1 infantry moved from Belarus to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 artilleries and 6 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 5 mech_infantrys
                    Russians defend with 3 artilleries and 8 infantry
                    Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
                    Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 3 artilleries and 8 infantry

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Southern Italy
                1 fighter moved from Bessarabia to 99 Sea Zone
                1 tactical_bomber moved from 99 Sea Zone to Egypt
                1 fighter moved from 99 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 tactical_bomber moved from Gibraltar to 99 Sea Zone
                1 fighter moved from Gibraltar to Southern Italy
                3 aaGuns moved from Romania to Bessarabia
                1 bomber moved from Bessarabia to Yugoslavia
                2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
                3 aaGuns, 2 armour, 14 artilleries, 12 infantry and 3 mech_infantrys moved from Belarus to Bryansk
                5 armour and 6 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from France to Northern Italy
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to Denmark
                2 infantry moved from Germany to Western Germany

    Place Units - Germans
                1 transport placed in 97 Sea Zone
                1 artillery and 1 infantry placed in Yugoslavia
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Turning off Edit Mode
                3 armour placed in Germany
                2 infantry and 1 mech_infantry placed in Novgorod
                1 artillery and 1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 13 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Russia
                1 infantry moved from Archangel to Vologda
                1 artillery and 1 infantry moved from Norway to Finland
                10 infantry moved from Karelia to Novgorod
                1 mech_infantry moved from Ukraine to Volgograd
                1 artillery moved from Ukraine to Rostov
                1 infantry moved from Volgograd to Tambov

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 10 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 1 aaGun
                        Russians roll dice for 10 infantry in Novgorod, round 2 :  1/10 hits
                        Germans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Novgorod, round 2 :  0/3 hits
                        1 aaGun owned by the Italians lost in Novgorod
                        Russians roll dice for 10 infantry in Novgorod, round 3 :  4/10 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 3 :  2/3 hits
                        2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 8 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 aaGun
                Battle in Finland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 :  2/2 hits
                        Germans roll dice for 1 armour in Finland, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Finland
                    Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 49 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUs

    Territory Summary for Russians :

    Manchuria : 2 aaGuns and 13 infantry
        Norway : 1 flag, 1 artillery and 2 infantry
        Rostov : 1 artillery
        Russia : 1 airfield, 7 armour, 1 factory_major, 2 fighters, 35 infantry, 6 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        Finland : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 39 / 53
        Russians : 36 / 55
        Japanese : 43 / 48
        Americans : 50 / 70
        Chinese : 13 / 12
        British : 28 / 30
        UK_Pacific : 7 / 7
        Italians : 23 / 35
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.414
            Median : 3.000
            Variance : 0.964
            Standard Deviation : 0.982
            Total rolls : 29

    Germans Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.227
            Median : 2.500
            Variance : 1.238
            Standard Deviation : 1.113
            Total rolls : 22


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
                Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                4 units repaired.
                3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
                3 infantry moved from Shantung to Anhwe
                1 infantry moved from Jehol to Chahar
                1 armour and 2 mech_infantrys moved from Jehol to Chahar
                2 armour and 4 mech_infantrys moved from Jehol to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 artillery moved from Kweichow to Anhwe
                1 infantry moved from South Australia to New South Wales
                2 fighters and 3 tactical_bombers moved from Northern Territory to New South Wales
                2 bombers moved from Northern Territory to New South Wales
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 3 infantry moved from Queensland to New South Wales
                3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales

    Combat - Japanese
                Battle in 6 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Chahar
                    Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Celebes
                Battle in Hawaiian Islands
                Battle in Java
                Battle in New South Wales
                    Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 6 tactical_bombers
                    ANZAC defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Japanese captures 19PUs while taking ANZAC capital
                    Japanese win, taking Celebes from Dutch, taking Hawaiian Islands from Americans, taking Java from ANZAC, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 3 armour, 1 fighter and 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from New South Wales to Queensland
                2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
                1 carrier moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
                1 fighter and 2 tactical_bombers moved from New South Wales to Queensland
                2 infantry moved from Kiangsu to Kiangsi
                1 aaGun moved from Jehol to Shantung
                3 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                Japanese undo move 1.
                3 mech_infantrys placed in Kiangsu
                3 infantry placed in Shantung
                3 infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
                EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
                EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Queensland
                1 infantry placed in Queensland
                Japanese undo move 5.
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 55 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs


  • updated ncm


  • updated ncm


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Korea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Korea

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 armour; Italians defend with 1 harbour
                        Americans roll dice for 3 cruisers in Gibraltar, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Gibraltar, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Korea
                    Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 :  1/6 hits
                        Japanese roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 26 Sea Zone
                    Americans attack with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                        Americans roll dice for 3 submarines in 26 Sea Zone, round 2 :  0/3 hits
                    Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Alaska to 2 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
                1 infantry moved from 10 Sea Zone to Western United States
                1 armour moved from 10 Sea Zone to Western United States
                2 fighters moved from Gibraltar to 92 Sea Zone
                2 fighters moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Manchuria to Soviet Far East

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 cruiser and 2 destroyers placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 transports placed in 101 Sea Zone
                1 armour and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

    Territory Summary for Americans :

    Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        British Columbia : 1 aaGun
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
        Alaska : 1 factory_minor and 1 infantry
        Midway : 1 airfield
        Soviet Far East : 1 bomber
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
        10 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
        5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        Gibraltar : 2 infantry and 2 mech_infantrys
        101 Sea Zone : 2 transports
        91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 4 transports

    Production/PUs Summary :

    Germans : 39 / 53
        Russians : 36 / 55
        Japanese : 52 / 84
        Americans : 52 / 67
        Chinese : 11 / 12
        British : 28 / 30
        UK_Pacific : 7 / 7
        Italians : 23 / 35
        ANZAC : 8 / 0
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 4.529
            Median : 5.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    Null / Other
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.333
            Median : 4.500
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

Suggested Topics

  • 61
  • 149
  • 84
  • 147
  • 315
  • 255
  • 4.2k
  • 2.7k
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.5k

Topics

1.8m

Posts