Yes it is
MiamiuMike vs dawgoneit (Allies + 101) G40 - League (game 3)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Amur to Manchuria
2 artilleries moved from Finland to Norway
3 infantry moved from Finland to Norway
3 infantry moved from Vyborg to Karelia
7 infantry moved from Finland to Karelia
1 infantry moved from Smolensk to Archangel
5 infantry moved from Smolensk to Russia
5 infantry moved from Bryansk to Russia
6 mech_infantrys moved from Ukraine to Russia
6 armour moved from Ukraine to Russia
4 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
8 infantry moved from Ukraine to Bessarabia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Amur to Manchuria
2 artilleries moved from Finland to Norway
3 infantry moved from Finland to Norway
3 infantry moved from Vyborg to Karelia
7 infantry moved from Finland to Karelia
1 infantry moved from Smolensk to Archangel
5 infantry moved from Smolensk to Russia
5 infantry moved from Bryansk to Russia
6 mech_infantrys moved from Ukraine to Russia
6 armour moved from Ukraine to Russia
4 infantry moved from Western Ukraine to Eastern Poland
3 artilleries moved from Ukraine to Bessarabia
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Ukraine to Bryansk
8 infantry moved from Ukraine to BessarabiaCombat - Russians
Battle in Norway
Russians attack with 2 artilleries and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 3 infantry in Norway, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 3 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 : 2/11 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Eastern Poland
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Eastern Poland, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 3 infantry in Eastern Poland, round 3 : 0/3 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 2 infantry in Eastern Poland, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 2 infantry in Eastern Poland, round 5 : 0/2 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Russians roll dice for 1 infantry in Eastern Poland, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Eastern Poland, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Russians: 4 infantry
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 artillery and 4 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits
Japanese roll dice for 1 artillery and 4 infantry in Manchuria, round 2 : 2/5 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 15 infantry in Manchuria, round 3 : 0/15 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 4 : 2/14 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to ManchuriaPlace Units - Russians
1 armour and 9 infantry placed in Russia
1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 13 infantry
Norway : 1 flag, 2 artilleries and 3 infantry
Karelia : 10 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Bessarabia : 3 artilleries and 8 infantry
Russia : 1 airfield, 7 armour, 1 factory_major, 2 fighters, 24 infantry, 6 mech_infantrys and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 43 / 51
Americans : 50 / 70
Chinese : 11 / 9
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 17 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 24 times
3 was rolled 16 times
4 was rolled 8 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.484
Median : 3.000
Variance : 1.922
Standard Deviation : 1.386
Total rolls : 91Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.556
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9Germans Combat
2 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Russians Combat
1 was rolled 9 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 18 times
6 was rolled 10 times
Average roll : 3.486
Median : 3.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 74 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 17 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
1 infantry moved from Northern Territory to South Australia
Japanese take South Australia from ANZAC
1 artillery and 6 infantry moved from Northern Territory to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 55 Sea Zone to 54 Sea Zone
2 battleships and 2 cruisers moved from 55 Sea Zone to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from Shan State to 54 Sea Zone
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Queensland
1 fighter moved from Caroline Islands to Queensland
3 carriers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to Queensland
2 artilleries and 1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the British
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 76
Casualties for ANZAC: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Kweichow
Japanese attack with 2 artilleries and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Queensland
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 6 infantry and 4 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 2 fighters and 2 infantry
Casualties for ANZAC: 2 aaGuns, 3 armour, 2 fighters and 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Queensland: 1 infantry
EDIT: Removing units owned by Japanese from Queensland: 1 fighter
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone
2 fighters and 3 tactical_bombers moved from Queensland to Northern Territory
2 bombers moved from Queensland to Northern Territory
2 transports moved from 55 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Japan
1 aaGun, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Chahar to Jehol
3 mech_infantrys moved from Kiangsu to Jehol
2 armour and 1 mech_infantry moved from Shantung to Jehol
2 infantry moved from Shan State to French Indo China
1 mech_infantry moved from Malaya to French Indo China
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 transport moved from 55 Sea Zone to 33 Sea ZonePlace Units - Japanese
10 infantry placed in Japan
2 infantry placed in Shantung
2 infantry placed in Kiangsu
2 infantry placed in Kwangtung
1 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
2 carriers moved from 4 Sea Zone to 5 Sea Zone
4 fighters moved from 4 Sea Zone to 5 Sea Zone
2 destroyers moved from 4 Sea Zone to 5 Sea Zone
1 cruiser moved from 4 Sea Zone to 5 Sea Zone
1 battleship moved from 4 Sea Zone to 5 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
1 bomber moved from Soviet Far East to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
2 carriers moved from 4 Sea Zone to 5 Sea Zone
4 fighters moved from 4 Sea Zone to 5 Sea Zone
2 destroyers moved from 4 Sea Zone to 5 Sea Zone
1 cruiser moved from 4 Sea Zone to 5 Sea Zone
1 battleship moved from 4 Sea Zone to 5 Sea Zone
1 carrier and 2 fighters moved from 4 Sea Zone to 5 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 4 Sea Zone to 9 Sea Zone
1 bomber moved from Soviet Far East to ShantungCombat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits
Bombing raid in Shantung rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Shantung causes 6 damage total.
Battle in Amur
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber; Italians defend with 1 harbour
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 3 : 1/3 hits
1 mech_infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 3/3 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Shantung to Manchuria
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Manchuria : 1 bomber
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 armour, 1 factory_minor and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Amur : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
30 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 2 destroyers and 2 submarines
2 Sea Zone : 1 transport
9 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 47 / 48
Americans : 50 / 70
Chinese : 10 / 9
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 14 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.208
Median : 4.500
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.636
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
5 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 5 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 1 infantry in Kweichow, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 2 artilleries in Kweichow, round 3 : 0/2 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 4 infantry in Kweichow, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 3 infantry in Kweichow, round 5 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 6 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 6 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 7 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 7 : 0/1 hits
Chinese roll dice for 3 infantry in Kweichow, round 8 : 0/3 hits
Japanese roll dice for 1 artillery in Kweichow, round 8 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 9 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 9 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 10 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 10 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 11 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 11 : 0/1 hits
Chinese roll dice for 2 infantry in Kweichow, round 12 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 12 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 13 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 13 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 14 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 14 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Chinese
2 infantry moved from Sikang to Szechwan
1 fighter moved from Yunnan to ShensiPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 1 infantry
Hopei : 2 infantry
Szechwan : 2 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 45 / 48
Americans : 50 / 70
Chinese : 12 / 12
British : 28 / 30
UK_Pacific : 6 / 6
Italians : 21 / 33
ANZAC : 14 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 20 times
Average roll : 3.926
Median : 4.000
Variance : 1.262
Standard Deviation : 1.124
Total rolls : 81Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 10Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.795
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.636
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 7 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser, 2 destroyers and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
2 artilleries and 7 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
3 artilleries and 7 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 110 Sea Zone
British attack with 1 cruiser, 2 destroyers and 1 transport
Germans defend with 1 destroyer
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 2 destroyers and 1 transport in 110 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 3/5 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter moved from Persia to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
1 aaGun moved from Burma to Yunnan
2 aaGuns moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Morocco to AlgeriaPlace Units - British
1 armour and 2 infantry placed in Persia
3 armour placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 aaGun, 3 artilleries and 7 infantry
Shan State : 2 artilleries and 7 infantry
Burma : 2 aaGuns and 2 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
43 Sea Zone : 1 flag
Belgian Congo : 3 armour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
Algeria : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 2 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 2 artilleries, 1 factory_minor and 2 infantry
110 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 40 / 58
Russians : 37 / 43
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 30 / 30
UK_Pacific : 7 / 7
Italians : 19 / 33
ANZAC : 14 / 22
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 15 times
4 was rolled 16 times
5 was rolled 14 times
6 was rolled 24 times
Average roll : 3.812
Median : 4.000
Variance : 0.989
Standard Deviation : 0.995
Total rolls : 96Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.950
Median : 4.500
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.545
Median : 4.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12Chinese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.795
Median : 4.000
Variance : 0.763
Standard Deviation : 0.874
Total rolls : 39Americans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.636
Median : 5.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Baltic States to Western Ukraine
Italians take Western Ukraine from RussiansCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 bomber moved from Iraq to Egypt
1 mech_infantry moved from Syria to Egypt
2 artilleries moved from Trans-Jordan to Egypt
2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from Northern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 mech_infantry moved from Northern Italy to Slovakia Hungary
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Baltic States to Novgorod
2 infantry moved from Northern Italy to FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Egypt
2 artilleries and 1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to Malaya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from India to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 1 fighter
Japanese defend with 1 artillery and 1 harbour
ANZAC roll dice for 1 fighter in Malaya, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Malaya, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Malaya
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
Place Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 58
Russians : 35 / 43
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea ZoneTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Scotland : 1 infantry
United Kingdom : 1 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 1 infantry
Tunisia : 1 infantry
Eire : 1 flagProduction/PUs Summary :
Germans : 40 / 58
Russians : 35 / 43
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Finland
Germans take Vyborg from Russians
Germans take Finland from Russians
2 artilleries, 1 infantry and 1 mech_infantry moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 bomber and 1 fighter moved from Yugoslavia to Bessarabia
1 bomber moved from Southern Italy to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 3 mech_infantrys moved from Baltic States to Bessarabia
1 artillery and 5 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Bessarabia
1 artillery and 1 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 5 mech_infantrys
Russians defend with 3 artilleries and 8 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 1 artillery, 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 17
Casualties for Germans: 1 artillery, 1 infantry and 3 mech_infantrys
Casualties for Russians: 3 artilleries and 8 infantryNon Combat Move - Germans
1 bomber moved from Bessarabia to Southern Italy
1 fighter moved from Bessarabia to 99 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Egypt
1 fighter moved from 99 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 tactical_bomber moved from Gibraltar to 99 Sea Zone
1 fighter moved from Gibraltar to Southern Italy
3 aaGuns moved from Romania to Bessarabia
1 bomber moved from Bessarabia to Yugoslavia
2 armour and 2 mech_infantrys moved from Belarus to Western Ukraine
3 aaGuns, 2 armour, 14 artilleries, 12 infantry and 3 mech_infantrys moved from Belarus to Bryansk
5 armour and 6 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
2 infantry moved from Germany to Western GermanyPlace Units - Germans
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Yugoslavia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Northern Italy: 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 infantry
EDIT: Turning off Edit Mode
3 armour placed in Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 artillery and 1 mech_infantry placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 13 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Norway to Finland
10 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Ukraine to Volgograd
1 artillery moved from Ukraine to Rostov
1 infantry moved from Volgograd to TambovCombat - Russians
Battle in Novgorod
Russians attack with 10 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 10 infantry in Novgorod, round 2 : 1/10 hits
Germans roll dice for 1 aaGun, 2 infantry and 1 mech_infantry in Novgorod, round 2 : 0/3 hits
1 aaGun owned by the Italians lost in Novgorod
Russians roll dice for 10 infantry in Novgorod, round 3 : 4/10 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Novgorod, round 3 : 2/3 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 8 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Casualties for Italians: 1 aaGun
Battle in Finland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Finland, round 2 : 2/2 hits
Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
Place Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 55 PUsTerritory Summary for Russians :
Manchuria : 2 aaGuns and 13 infantry
Norway : 1 flag, 1 artillery and 2 infantry
Rostov : 1 artillery
Russia : 1 airfield, 7 armour, 1 factory_major, 2 fighters, 35 infantry, 6 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 mech_infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 39 / 53
Russians : 36 / 55
Japanese : 43 / 48
Americans : 50 / 70
Chinese : 13 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 14 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.414
Median : 3.000
Variance : 0.964
Standard Deviation : 0.982
Total rolls : 29Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.227
Median : 2.500
Variance : 1.238
Standard Deviation : 1.113
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 6 SuicideAttackTokens; 42 PUs;
Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 units repaired.
3 fighters and 2 tactical_bombers moved from Japan to 6 Sea Zone
3 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Chahar
1 armour and 2 mech_infantrys moved from Jehol to Chahar
2 armour and 4 mech_infantrys moved from Jehol to Anhwe
1 artillery moved from Jehol to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from South Australia to New South Wales
2 fighters and 3 tactical_bombers moved from Northern Territory to New South Wales
2 bombers moved from Northern Territory to New South Wales
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 3 infantry moved from Queensland to New South Wales
3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South WalesCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Celebes
Battle in Hawaiian Islands
Battle in Java
Battle in New South Wales
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 4 infantry and 6 tactical_bombers
ANZAC defend with 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Japanese captures 19PUs while taking ANZAC capital
Japanese win, taking Celebes from Dutch, taking Hawaiian Islands from Americans, taking Java from ANZAC, taking New South Wales from ANZAC with 1 artillery, 2 bombers, 5 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 3 armour, 1 fighter and 2 infantryNon Combat Move - Japanese
2 bombers moved from New South Wales to Queensland
2 fighters and 2 tactical_bombers moved from New South Wales to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from New South Wales to 54 Sea Zone
1 fighter and 2 tactical_bombers moved from New South Wales to Queensland
2 infantry moved from Kiangsu to Kiangsi
1 aaGun moved from Jehol to Shantung
3 fighters and 2 tactical_bombers moved from 6 Sea Zone to JapanPlace Units - Japanese
3 mech_infantrys placed in Shantung
Japanese undo move 1.
3 mech_infantrys placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Removing units owned by Japanese from French Indo China: 1 mech_infantry
EDIT: Adding units owned by Japanese to Kwangsi: 2 infantry
EDIT: Removing units owned by Japanese from French Indo China: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Queensland
1 infantry placed in Queensland
Japanese undo move 5.
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 84 PUs -
updated ncm
-
updated ncm
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to Korea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 2 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Amur to KoreaCombat - Americans
Battle in Gibraltar
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 1 armour; Italians defend with 1 harbour
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 1/3 hits
Italians roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Korea
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Korea, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Americans attack with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 3 submarines in 26 Sea Zone, round 2 : 0/3 hits
Americans win, taking 26 Sea Zone from Neutral with 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Western United States
1 armour moved from 10 Sea Zone to Western United States
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Manchuria to Soviet Far EastPlace Units - Americans
1 transport placed in 10 Sea Zone
1 cruiser and 2 destroyers placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 2 infantry
Alaska : 1 factory_minor and 1 infantry
Midway : 1 airfield
Soviet Far East : 1 bomber
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
10 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
5 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 2 infantry and 2 mech_infantrys
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 3 cruisers, 2 fighters, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 39 / 53
Russians : 36 / 55
Japanese : 52 / 84
Americans : 52 / 67
Chinese : 11 / 12
British : 28 / 30
UK_Pacific : 7 / 7
Italians : 23 / 35
ANZAC : 8 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.529
Median : 5.000
Variance : 2.188
Standard Deviation : 1.479
Total rolls : 17Null / Other
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12