@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 8 PUs;
Combat Move - Russians
3 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
10 infantry moved from Tambov to Volgograd
3 infantry moved from Tambov to Samara
2 infantry moved from Smolensk to Belarus
1 artillery and 1 infantry moved from Vyborg to Finland
9 armour moved from Russia to Ukraine
4 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Ukraine
5 mech_infantrys moved from Russia to Ukraine
6 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Volgograd
4 infantry moved from Russia to Smolensk
1 infantry moved from Vologda to Smolensk
1 infantry moved from Jehol to Manchuria
Combat - Russians
Battle in Samara
Russians attack with 5 infantry
Germans defend with 1 armour
Russians win, taking Samara from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 9 armour, 2 fighters, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 5 armour, 4 artilleries, 1 factory_minor, 4 infantry and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 8 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 56
Casualties for Germans: 4 aaGuns, 5 armour, 4 artilleries, 4 infantry and 4 mech_infantrys
Casualties for Russians: 1 armour, 4 infantry and 5 mech_infantrys
Battle in Volgograd
Russians attack with 18 infantry
Germans defend with 3 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 16 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 5 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
1 artillery moved from South Australia to Western Australia
Japanese take Western Australia from ANZAC
1 infantry moved from Victoria to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 artilleries, 9 infantry and 1 mech_infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Shantung to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 armour and 1 mech_infantry moved from Shantung to Jehol
Japanese take Jehol from Chinese
1 armour and 1 mech_infantry moved from Jehol to Manchuria
3 fighters and 2 tactical_bombers moved from Shantung to Kwangsi
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Shantung to Jehol
1 artillery, 2 infantry and 3 mech_infantrys moved from Shantung to Anhwe
2 bombers moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 bombers, 3 fighters, 14 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 3 aaGuns, 5 artilleries and 9 infantry; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 2 bombers, 2 fighters, 5 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for British: 3 aaGuns, 5 artilleries and 9 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 2 aaGuns and 1 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 aaGuns and 1 infantry
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking New Zealand from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
2 bombers moved from Kwangsi to Kiangsu
1 fighter moved from Manchuria to Shantung
1 artillery moved from Shantung to Jehol
2 armour and 2 mech_infantrys moved from Shantung to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
5 fighters and 6 tactical_bombers moved from Hawaiian Islands to Japan
1 fighter moved from Japan to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 aaGun moved from Shantung to Anhwe
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in Queensland
Japanese undo move 4.
Japanese undo move 2.
2 artilleries and 1 infantry placed in Kwangtung
Japanese undo move 1.
1 artillery and 2 mech_infantrys placed in Kiangsu
2 infantry and 1 mech_infantry placed in New South Wales
3 infantry placed in Queensland
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,6,3,5,2,1,1,1,1,1,3,4,5,2,4,2,5,6,2,3,5,1
Japanese collect 53 PUs (1 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 19 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 2 artilleries, 6 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 armour, 1 artillery and 5 infantry moved from Western United States to 10 Sea Zone
4 armour, 1 artillery, 5 infantry and 5 transports moved from 10 Sea Zone to 26 Sea Zone
5 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
3 armour moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Midway to 19 Sea Zone
2 artilleries and 1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 91 Sea Zone to 86 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters and 3 infantry
Germans defend with 2 artilleries, 1 harbour and 2 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 2 artilleries, 2 fighters and 3 infantry in Gibraltar, round 2 : 3/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Gibraltar, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Battle in Hawaiian Islands
Americans attack with 4 armour, 1 artillery and 5 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 3 cruisers in Hawaiian Islands, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 4 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 bomber moved from 19 Sea Zone to Soviet Far East
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports moved from 15 Sea Zone to 26 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 armour and 1 infantry placed in Alaska
Americans undo move 3.
1 artillery and 3 infantry placed in Eastern United States
2 armour placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British Columbia : 1 aaGun
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 factory_minor and 1 infantry
Hawaiian Islands : 1 airfield, 4 armour, 1 artillery, 1 harbour and 5 infantry
Midway : 1 airfield
Soviet Far East : 1 bomber
26 Sea Zone : 1 flag, 1 battleship, 5 carriers, 4 cruisers, 7 destroyers, 9 fighters, 3 submarines, 1 tactical_bomber and 8 transports
Central United States : 2 armour and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Gibraltar : 2 artilleries and 1 infantry
86 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
102 Sea Zone : 2 transports
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 4 transports
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 55 / 85
Russians : 35 / 54
Japanese : 53 / 77
Americans : 55 / 73
Chinese : 9 / 23
British : 25 / 30
UK_Pacific : 13 / 10
Italians : 13 / 24
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.310
Median : 3.000
Variance : 0.536
Standard Deviation : 0.732
Total rolls : 29
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 11 infantry moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 fighter and 11 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 2 artilleries, 5 infantry and 4 mech_infantrys
Chinese roll dice for 1 fighter and 11 infantry in Kwangsi, round 2 : 2/12 hits
Japanese roll dice for 2 artilleries, 5 infantry and 4 mech_infantrys in Kwangsi, round 2 : 3/11 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 8 infantry in Kwangsi, round 3 : 1/9 hits
Japanese roll dice for 2 artilleries, 3 infantry and 4 mech_infantrys in Kwangsi, round 3 : 3/9 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 4 : 1/6 hits
Japanese roll dice for 2 artilleries, 2 infantry and 4 mech_infantrys in Kwangsi, round 4 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
1 infantry owned by the Chinese retreated to Hunan
Japanese win with 2 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is -18
Casualties for Japanese: 4 infantry
Casualties for Chinese: 10 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Szechwan
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Szechwan
1 artillery and 1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in Kansu
Chinese undo move 2.
1 infantry placed in Szechwan
1 artillery placed in Kansu
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kiangsi : 1 infantry
Shensi : 1 artillery and 1 infantry
Yunnan : 1 infantry
Hunan : 1 infantry
Kansu : 1 artillery and 1 infantry
Hopei : 1 infantry
Szechwan : 1 fighter and 1 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 55 / 85
Russians : 35 / 54
Japanese : 52 / 77
Americans : 55 / 73
Chinese : 10 / 16
British : 25 / 30
UK_Pacific : 13 / 10
Italians : 13 / 24
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 19 times
3 was rolled 11 times
4 was rolled 21 times
5 was rolled 29 times
6 was rolled 11 times
Average roll : 3.455
Median : 4.000
Variance : 2.144
Standard Deviation : 1.464
Total rolls : 112
Null / Other
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.484
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
Japanese Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.484
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Chinese Combat
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Algeria to Tunisia
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Siam to Shan State
2 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 armour and 1 cruiser; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Algeria to Tunisia
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 tactical_bomber moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 infantry moved from Siam to Shan State
2 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 artillery
British roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Germans with 3 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - British
3 armour placed in Union of South Africa
1 cruiser placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,6,4,1,1,2,3,6,4,3,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,3
UK_Pacific collect 8 PUs (5 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Shan State : 6 infantry
Burma : 1 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 8 infantry
Malaya : 1 harbour
French Indo China : 1 flag
43 Sea Zone : 1 flag
Belgian Congo : 3 armour, 1 fighter and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 3 armour
Tunisia : 1 artillery and 1 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eastern Persia : 1 flag
110 Sea Zone : 2 cruisers, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 51 / 85
Russians : 35 / 54
Japanese : 52 / 77
Americans : 55 / 73
Chinese : 10 / 16
British : 29 / 29
UK_Pacific : 13 / 8
Italians : 13 / 24
ANZAC : 0 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 27 times
2 was rolled 27 times
3 was rolled 18 times
4 was rolled 28 times
5 was rolled 31 times
6 was rolled 17 times
Average roll : 3.405
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 148
Null / Other
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.370
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46
Japanese Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.370
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.808
Standard Deviation : 1.345
Total rolls : 27
Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 0.235
Standard Deviation : 0.485
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Northwest Persia to Eastern Persia
Italians take Eastern Persia from British
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 3 armour
retreated to Anglo Egyptian Sudan
British win with 2 armour remaining. Battle score for attacker is -7
Casualties for British: 1 armour
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 92 Sea Zone to Egypt
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Romania: 1 mech_infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
French take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Tsinghai to Timguska
Germans take Novosibirsk from Russians
Germans take Timguska from Russians
1 armour moved from Sikang to Turkmenistan
Germans take Turkmenistan from Russians
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
3 infantry moved from Novgorod to Belarus
3 artilleries moved from Baltic States to Belarus
1 bomber moved from Northwest Persia to Belarus
1 bomber moved from Northwest Persia to Western Ukraine
1 artillery moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Baltic States to Novgorod
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Persia to West India
Germans take West India from UK_Pacific
Combat - Germans
Battle in Belarus
Germans attack with 3 artilleries, 1 bomber and 3 infantry
Russians defend with 4 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Belarus to Novgorod
1 artillery moved from Baltic States to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Northern Italy to Yugoslavia
1 mech_infantry moved from Normandy Bordeaux to France
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Western Germany to France
2 mech_infantrys moved from Iraq to Egypt
1 fighter and 1 tactical_bomber moved from Northwest Persia to Egypt
2 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 artillery and 2 infantry moved from Germany to Slovakia Hungary
1 bomber moved from Western Ukraine to Slovakia Hungary
1 mech_infantry moved from Yugoslavia to Bessarabia
4 armour and 3 mech_infantrys moved from Baltic States to Belarus
1 aaGun moved from Novgorod to Belarus
3 artilleries moved from Novgorod to Belarus
2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 tactical_bomber moved from Northwest Persia to Yugoslavia
1 tactical_bomber moved from Northwest Persia to Egypt
1 fighter moved from Southern Italy to Western Germany
Place Units - Germans
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 mech_infantrys placed in Yugoslavia
Germans undo move 2.
3 mech_infantrys placed in Persia
2 armour and 1 mech_infantry placed in Yugoslavia
6 mech_infantrys placed in Germany
1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour moved from Ukraine to Belarus
5 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
2 armour moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour moved from Ukraine to Belarus
5 infantry moved from Smolensk to Belarus
1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Germans
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from Finland to Vyborg
2 armour moved from Ukraine to Belarus
1 infantry moved from Rostov to Bryansk
Combat - Russians
Battle in Vyborg
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Vyborg, round 2 : 1/2 hits
Germans roll dice for 1 artillery in Vyborg, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 8 armour, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 4 armour, 6 artilleries and 3 mech_infantrys
AA fire in Belarus : 0/3 hits
Russians roll dice for 8 armour, 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 7/16 hits
Germans roll dice for 1 aaGun, 4 armour, 6 artilleries and 3 mech_infantrys in Belarus, round 2 : 3/13 hits
3 infantry owned by the Russians, 1 aaGun owned by the Germans, 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus
Russians roll dice for 8 armour, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 6/13 hits
Germans roll dice for 4 armour and 3 artilleries in Belarus, round 3 : 4/7 hits
2 infantry owned by the Russians, 2 armour owned by the Russians, 3 armour owned by the Germans and 3 artilleries owned by the Germans lost in Belarus
Russians roll dice for 6 armour, 2 fighters and 1 tactical_bomber in Belarus, round 4 : 5/9 hits
Germans roll dice for 1 armour in Belarus, round 4 : 0/1 hits
1 armour owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 6 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for Germans: 1 aaGun, 4 armour, 6 artilleries and 3 mech_infantrys
Casualties for Russians: 2 armour and 5 infantry
Non Combat Move - Russians
5 infantry moved from Russia to Vologda
5 infantry moved from Russia to Smolensk
1 infantry moved from Samara to Novosibirsk
2 infantry moved from Samara to Kazakhstan
4 infantry moved from Volgograd to Caucasus
9 infantry moved from Volgograd to Rostov
2 fighters moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Ukraine
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
Territory Summary for Russians :
Kazakhstan : 3 infantry
Norway : 1 flag
Belarus : 6 armour
Karelia : 1 artillery and 1 infantry
Bryansk : 1 infantry
Rostov : 9 infantry
Vyborg : 1 artillery and 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 8 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
Novosibirsk : 2 infantry
Vologda : 5 infantry
Volgograd : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Caucasus : 5 infantry
Smolensk : 5 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 57 / 82
Russians : 34 / 40
Japanese : 52 / 77
Americans : 55 / 73
Chinese : 10 / 16
British : 26 / 29
UK_Pacific : 11 / 8
Italians : 12 / 25
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 4 times
3 was rolled 16 times
4 was rolled 6 times
5 was rolled 11 times
6 was rolled 17 times
Average roll : 3.691
Median : 3.500
Variance : 2.149
Standard Deviation : 1.466
Total rolls : 68
Germans Combat
1 was rolled 4 times
3 was rolled 8 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.923
Median : 4.000
Variance : 1.760
Standard Deviation : 1.327
Total rolls : 26
Russians Combat
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 11 times
Average roll : 3.548
Median : 3.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 42
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Amur from Russians
Japanese take Buryatia from Russians
2 armour and 2 mech_infantrys moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 armour and 2 mech_infantrys moved from Kweichow to Szechwan
1 bomber moved from Kiangsu to Szechwan
1 mech_infantry moved from Shantung to Hopei
1 artillery and 2 infantry moved from Anhwe to Hopei
1 fighter moved from Shantung to Kiangsi
2 mech_infantrys moved from Shantung to Chahar
1 artillery moved from Jehol to Chahar
1 fighter moved from 20 Sea Zone to Hunan
1 mech_infantry moved from Anhwe to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 artillery and 2 mech_infantrys moved from Kwangsi to Yunnan
1 bomber moved from Kiangsu to Korea
5 fighters and 6 tactical_bombers moved from Japan to Korea
1 mech_infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 mech_infantry moved from Jehol to Korea
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery moved from Western Australia to Northern Territory
1 mech_infantry moved from Kwangsi to Hunan
1 artillery and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Anhwe to Hopei
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 2 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Szechwan from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 artillery and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 2 mech_infantrys and 6 tactical_bombers
Americans defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese win, taking Korea from Americans with 2 artilleries, 1 bomber, 5 fighters, 2 mech_infantrys and 6 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Korea to Japan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 battleships, 2 carriers, 2 cruisers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kiangsi to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 aaGun moved from Anhwe to Hopei
1 bomber moved from Szechwan to Kwangtung
1 fighter moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Korea to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 61 Sea Zone
1 artillery moved from 61 Sea Zone to South Australia
2 infantry and 1 mech_infantry moved from New South Wales to Queensland
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Shantung
3 fighters and 3 tactical_bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Shantung
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery and 2 mech_infantrys placed in Shantung
1 artillery and 2 infantry placed in New South Wales
1 fighter and 2 infantry placed in Queensland
1 mech_infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Japan updated NCM
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 11 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 armour moved from Central United States to Eastern United States
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 bomber moved from Soviet Far East to Buryatia
3 transports moved from 26 Sea Zone to 13 Sea Zone
4 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
3 transports moved from 13 Sea Zone to 10 Sea Zone
2 destroyers moved from 26 Sea Zone to 8 Sea Zone
4 armour, 1 artillery, 1 battleship, 5 carriers, 4 cruisers, 5 destroyers, 9 fighters, 5 infantry, 3 submarines, 1 tactical_bomber and 5 transports moved from 26 Sea Zone to 33 Sea Zone
4 armour, 1 artillery and 5 infantry moved from 33 Sea Zone to Caroline Islands
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 artillery moved from Shensi to Kweichow
1 artillery moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Germans
1 artillery moved from Shensi to Kweichow
1 artillery moved from Kansu to Tsinghai
Chinese take Tsinghai from Germans
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Chinese: 1 artillery
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 artillery
Sikang : 6 infantry
Production/PUs Summary :
Germans : 50 / 82
Russians : 32 / 40
Japanese : 66 / 76
Americans : 57 / 77
Chinese : 5 / 6
British : 26 / 29
UK_Pacific : 9 / 8
Italians : 12 / 25
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Japanese Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 armour moved from Anglo Egyptian Sudan to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 artillery and 2 infantry moved from India to West India
3 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
3 infantry moved from Shan State to French Indo China
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone