I see why I normally protect sz92.
13 Playoff game - Whackamatt (Axis) vs. Karl7 (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers, 2 factory_minors and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Persia to West India
Italians take Eastern Persia from British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
2 bombers moved from Italian Somaliland to West India
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from Russians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to Union of South Africa
1 fighter moved from 72 Sea Zone to Rhodesia
2 armour moved from Anglo Egyptian Sudan to Rhodesia
Italians take Belgian Congo from British
1 artillery moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 3 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
1 tactical_bomber moved from Italian Somaliland to Persia
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from BritishCombat - Italians
Battle in Union of South Africa
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 factory_minor and 1 harbour; Americans defend with 1 mech_infantry
Italians win, taking Union of South Africa from British with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in French Madagascar
Battle in West India
Italians attack with 2 armour, 2 bombers and 1 infantry
ANZAC defend with 1 fighter; British defend with 2 infantry
Italians win, taking French Madagascar from French, taking West India from UK_Pacific with 2 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 fighter
Casualties for British: 2 infantry
Battle in Rhodesia
Italians attack with 2 armour and 1 fighter
British defend with 1 artillery
Italians win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Rhodesia to 72 Sea Zone
1 fighter moved from Union of South Africa to 72 Sea Zone
2 bombers moved from West India to PersiaPlace Units - Italians
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
1 armour placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern France
1 destroyer placed in 93 Sea ZoneTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 57 PUs -
Italy is a monster in this game! 57. Phew. On par with Germany now. Too bad Japan is puttering down and Russia still has a lot of units. We shall see. Feeling positive overall, mainly because Japan still has a fleet!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from JapaneseCombat - ANZAC
Battle in 79 Sea Zone
ANZAC attack with 1 submarine
Italians defend with 1 transport
ANZAC win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 submarine and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
2 aaGuns and 1 infantry moved from Queensland to New South Wales
1 cruiser moved from 25 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
France is totally dead. Can just skip from now on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 airfields and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
3 destroyers moved from 112 Sea Zone to 115 Sea Zone
1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 fighter moved from Romania to Novgorod
1 tactical_bomber moved from Romania to Novgorod
2 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
1 bomber moved from Romania to Finland
1 infantry moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
2 artilleries and 1 infantry moved from Poland to Baltic States
2 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Romania to Finland
1 tactical_bomber moved from Southern Italy to Gibraltar
1 destroyer moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 3 destroyers and 3 transports
Russians defend with 1 submarine
Germans win with 3 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Finland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Russians win with no units remaining. Battle score for attacker is -20
Casualties for Germans: 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for Russians: 1 artillery and 4 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Finland to Baltic States
3 armour moved from Romania to Baltic StatesPlace Units - Germans
9 mech_infantrys placed in Germany
1 airfield placed in Gibraltar
1 airfield placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 2 bombers
EDIT: Adding units owned by Germans to Norway: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 53 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Romania: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 4 artilleries, 6 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 6 armour, 4 artilleries, 6 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 11 armour, 17 artilleries, 25 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 6 armour, 4 artilleries, 6 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 84
Casualties for Germans: 11 armour, 17 artilleries, 25 infantry and 1 mech_infantry
Casualties for Russians: 43 infantryNon Combat Move - Russians
6 fighters moved from Baltic States to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
2 aaGuns moved from Belarus to Baltic States
2 aaGuns moved from Belarus to Baltic States
2 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
5 infantry moved from Bryansk to Belarus
2 armour moved from Russia to Belarus
1 armour moved from Volgograd to Bryansk
7 infantry moved from Russia to Bryansk
5 infantry moved from Caucasus to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Western Ukraine to UkrainePlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 armour placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour moved from 39 Sea Zone to India
4 fighters and 4 tactical_bombers moved from Malaya to India
1 tactical_bomber moved from 42 Sea Zone to India
1 fighter moved from Malaya to India
4 carriers moved from 36 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 carrier moved from 42 Sea Zone to 39 Sea Zone
2 bombers moved from Malaya to India
1 fighter moved from 42 Sea Zone to Java
1 cruiser moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
2 armour moved from Malaya to Shan State
3 fighters moved from Malaya to Shan State
1 fighter and 2 tactical_bombers moved from 36 Sea Zone to Java
2 battleships and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 58 Sea Zone
1 fighter moved from Japan to ManchuriaCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour and 3 fighters
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers
British defend with 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber; UK_Pacific defend with 1 factory_major; Americans defend with 1 bomber
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Japanese: 1 armour, 2 fighters and 2 tactical_bombers
Casualties for British: 1 artillery, 1 bomber, 2 fighters, 5 infantry and 1 tactical_bomber
Casualties for Americans: 1 bomberNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 fighter
EDIT: Adding units owned by Japanese to India: 1 armour
EDIT: Changing ownership of India from UK_Pacific to Japanese
EDIT: Changing PUs for UK_Pacific from 9 to 0
EDIT: Changing PUs for Japanese from 0 to 9
EDIT: Turning off Edit Mode
2 fighters and 3 tactical_bombers moved from India to 39 Sea Zone
2 bombers moved from India to Malaya
3 fighters moved from Shan State to JavaPlace Units - Japanese
3 fighters placed in Manchuria
3 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,5
Japanese collect 31 PUs (10 lost to blockades); end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 bombers, 1 infantry and 3 submarines; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Battle in KoreaNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 6 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
4 bombers placed in Eastern United States
3 submarines placed in 101 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 10 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 2 artilleries and 10 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 4 fighters and 3 infantry
Japanese win with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is -30
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 2 artilleries and 10 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 artillery moved from Hopei to Chahar
1 infantry moved from Suiyuyan to Chahar
11 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangsi to Yunnan
1 infantry moved from Kiangsi to KwangsiPlace Units - Chinese
8 infantry placed in Jehol
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Yunnan: 1 fighter
EDIT: Adding units owned by Chinese to Chahar: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
6 infantry moved from Burma to India
3 infantry moved from Burma to India
1 artillery and 3 infantry moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in India
British attack with 9 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_major and 1 harbour
British converts factory_major into different units
British win, taking India from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Burma to India
2 aaGuns and 8 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Shan State
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 59 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western AustraliaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,3,3,1,1,3,6,1,4,1,4,4,2,4,4,4,1,3
UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 armour moved from Rhodesia to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Ethiopia to French Equatorial Africa
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Persia to West India
2 bombers moved from Persia to India
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from Rhodesia to French Equatorial Africa
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 72 Sea Zone to 79 Sea Zone
2 fighters moved from 72 Sea Zone to 79 Sea Zone
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea ZoneCombat - Italians
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.
Battle in 79 Sea Zone
Italians attack with 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
ANZAC defend with 1 submarine
Italians win, taking 79 Sea Zone from ANZAC with 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Italians
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 79 Sea Zone to West India
1 bomber moved from India to West IndiaPlace Units - Italians
1 factory_minor placed in West India
1 armour, 1 artillery and 1 infantry placed in Iraq
1 armour, 1 artillery and 1 infantry placed in Persia
1 destroyer placed in 93 Sea Zone
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 38 PUs; end with 38 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 35 Sea Zone to 43 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters moved from Caroline Islands to Korea
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 5 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 destroyer moved from 91 Sea Zone to 89 Sea Zone
1 destroyer moved from 91 Sea Zone to 102 Sea Zone
4 fighters moved from 91 Sea Zone to Southern Italy
2 tactical_bombers moved from Gibraltar to Southern Italy
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
3 destroyers and 3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Finland to Norway
2 bombers moved from Norway to Western Germany
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Eastern Poland to Romania
1 mech_infantry moved from Romania to Poland
8 mech_infantrys moved from Germany to Slovakia HungaryCombat - Germans
Non Combat Move - Germans
Place Units - Germans
3 artilleries placed in Romania
4 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Western Ukraine
2 mech_infantrys moved from Baltic States to Poland
2 fighters moved from Novgorod to PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Poland
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Poland from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Poland to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
3 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
6 armour and 2 mech_infantrys moved from Baltic States to Bessarabia
1 armour moved from Bryansk to Bessarabia
2 armour moved from Belarus to Bessarabia
4 artilleries moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Novgorod
3 aaGuns moved from Baltic States to Belarus
5 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Western Ukraine to Ukraine
3 armour moved from Russia to BelarusPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
5 fighters and 2 tactical_bombers moved from Java to 56 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
2 fighters moved from 39 Sea Zone to West India
1 destroyer and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Malaya
3 tactical_bombers moved from 42 Sea Zone to Malaya
2 battleships and 3 carriers moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in Manchuria
1 carrier and 1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,5,6,3,1,5,1,5,2,3,6,5,2,3,4,4,4,1,4,1,5,1,3,2,5,1,6,5,5,4,2,1,6,1,4,2,6,6,6,5,1,4,5,1,4,2,2,6,4,3
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 58 Sea Zone to 56 Sea Zone
5 fighters and 2 tactical_bombers moved from Java to 56 Sea Zone
1 bomber moved from Malaya to 35 Sea Zone
2 fighters moved from 39 Sea Zone to West India
1 destroyer and 2 tactical_bombers moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 56 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 transport
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 1 destroyer
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 bomber moved from 35 Sea Zone to Malaya
3 tactical_bombers moved from 42 Sea Zone to Malaya
2 battleships and 3 carriers moved from 39 Sea Zone to 37 Sea Zone
2 carriers moved from 39 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
2 fighters moved from 56 Sea Zone to 42 Sea Zone
1 fighter moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in Manchuria
1 carrier and 1 destroyer placed in 37 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,3,5,6,3,1,5,1,5,2,3,6,5,2,3,4,4,4,1,4,1,5,1,3,2,5,1,6,5,5,4,2,1,6,1,4,2,6,6,6,5,1,4,5,1,4,2,2,6,4,3
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 2 carriers and 4 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 2 carriers and 4 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 destroyers, 4 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters moved from 101 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 submarine moved from 101 Sea Zone to 102 Sea Zone
2 submarines moved from 101 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
1 battleship, 5 carriers and 2 cruisers moved from 6 Sea Zone to 18 Sea Zone
12 destroyers moved from 6 Sea Zone to 18 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
9 fighters and 1 tactical_bomber moved from 6 Sea Zone to JapanCombat - Americans
Battle in 91 Sea Zone
Americans attack with 4 bombers and 4 fighters
Germans defend with 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 1 transport; Italians defend with 2 destroyers
1 submarine owned by the Germans Submerged
Units damaged: 2 carriers owned by the Germans
Americans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 63
Casualties for Germans: 2 carriers, 1 cruiser, 2 destroyers and 1 transport
Casualties for Italians: 2 destroyers
Casualties for Americans: 2 fighters
Battle in 102 Sea Zone
Americans attack with 4 submarines
Germans defend with 1 destroyer
Americans win with 3 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 89 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 destroyer
Americans win, taking 89 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Japan
Americans attack with 1 artillery, 9 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
Americans captures 26PUs while taking Japanese capital
Americans converts factory_major into different units
Americans win, taking Japan from Japanese with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Japanese: 3 aaGuns and 9 infantry
Casualties for Americans: 6 fighters, 4 infantry and 1 mech_infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
3 submarines moved from 6 Sea Zone to 19 Sea Zone
5 submarines moved from 6 Sea Zone to 18 Sea Zone
2 carriers moved from 101 Sea Zone to 103 Sea Zone
4 bombers moved from 91 Sea Zone to Suriname
2 fighters moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 destroyer moved from 102 Sea Zone to 90 Sea Zone
3 submarines moved from 101 Sea Zone to 102 Sea Zone
1 submarine moved from 102 Sea Zone to 90 Sea Zone
2 submarines moved from 102 Sea Zone to 103 Sea Zone
1 cruiser moved from 101 Sea Zone to 103 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to QuebecPlace Units - Americans
1 destroyer and 2 submarines placed in 6 Sea Zone
2 fighters placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 90 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 115 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
9 infantry moved from Jehol to Manchuria
1 fighter moved from Chahar to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 armour, 1 artillery, 1 factory_minor, 6 fighters and 2 infantry
Japanese win with 5 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Chinese: 1 fighter and 9 infantryNon Combat Move - Chinese
11 infantry moved from Yunnan to Burma
1 artillery and 1 infantry moved from Chahar to JeholPlace Units - Chinese
1 artillery and 6 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_minor; Remaining resources: 4 PUs;
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
1 armour and 1 mech_infantry moved from Central United States to Quebec
2 aaGuns and 8 infantry moved from Burma to India
1 artillery and 4 infantry moved from Shan State to BurmaPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,2,3,2,5,6,1,2,4,5,1,2,5,4,5,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,5,5,4,2
UK_Pacific collect 7 PUs (4 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 artillery





