@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Yishen (Axis) vs Inno (Allies) 42 1E Game02
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:mrgreen:
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Karelia S.S.R. to Belorussia
1 fighter moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
2 infantry moved from Archangel to West Russia
2 armour moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 armour moved from Archangel to West Russia
1 armour moved from Caucasus to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 1 artillery and 5 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 4 armour, 1 artillery and 5 infantry in West Russia, round 2 : 4/10 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 4 armour, 1 artillery and 4 infantry in West Russia, round 3 : 5/9 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 2 fighters and 3 infantry
Germans defend with 3 infantry
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 2 : 1/5 hits
Germans roll dice for 3 infantry in Belorussia, round 2 : 0/3 hits
1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 2 fighters and 3 infantry in Belorussia, round 3 : 3/5 hits
Germans roll dice for 2 infantry in Belorussia, round 3 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Russia to West Russia
1 artillery moved from Caucasus to West Russia
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Kazakh S.S.R.
2 infantry moved from Evenki National Okrug to Russia
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
2 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
1 fighter moved from Belorussia to Kazakh S.S.R.
1 fighter moved from Belorussia to Russia
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
3 armour placed in Russia
3 infantry placed in Caucasus
Russians undo move 2.
3 infantry placed in Caucasus
Russians undo move 2.
3 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Russia
1 infantry placed in CaucasusTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from 4 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 1 infantry
Novosibirsk : 2 infantry
Yakut S.S.R. : 4 infantry
Kazakh S.S.R. : 1 fighter and 2 infantry
Caucasus : 1 factory and 3 infantry
West Russia : 1 flag, 1 aaGun, 4 armour, 2 artilleries and 6 infantry
Belorussia : 1 flag, 1 infantry
Russia : 1 aaGun, 3 armour, 1 factory, 1 fighter and 4 infantry
2 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 28 / 28
Germans : 36 / 40
British : 30 / 30
Japanese : 30 / 30
Americans : 42 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 bomber moved from Germany to Anglo Egypt
1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Western Europe to Belorussia
1 fighter moved from Germany to Caucasus
1 fighter moved from Balkans to Anglo Egypt
1 fighter moved from Ukraine S.S.R. to 15 Sea Zone
1 fighter moved from Norway to Caucasus
1 fighter moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 armour and 1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour and 2 infantry moved from Balkans to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Western Europe to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 submarines moved from 5 Sea Zone to 7 Sea Zone
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
3 infantry moved from Germany to Western Europe
1 submarine moved from 8 Sea Zone to 1 Sea ZoneCombat - Germans
Battle in 15 Sea Zone
Germans attack with 1 battleship, 1 fighter and 1 transport
British defend with 1 destroyer
Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 factory and 3 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans win, taking Anglo Egypt from British with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in Belorussia
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Algeria to Libya
1 bomber moved from Anglo Egypt to Libya
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to Western Europe
1 fighter moved from Anglo Egypt to Libya
1 fighter moved from 15 Sea Zone to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Belorussia to Ukraine S.S.R.Place Units - Germans
4 artilleries and 6 infantry placed in Germany
2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer and 1 factory; Remaining resources: 7 PUs;Combat Move - British
1 battleship moved from 2 Sea Zone to 3 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 carrier moved from 35 Sea Zone to 59 Sea Zone
1 fighter moved from 35 Sea Zone to Anglo Egypt
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 cruiser moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from United Kingdom to Norway
2 fighters moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
British roll dice for 2 fighters in 5 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 5 Sea Zone
British roll dice for 1 fighter in 5 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 5 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 destroyer and 1 transport in 5 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British lost in 5 Sea Zone
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in Norway
British attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 3 infantry
British roll dice for 1 battleship in Norway, round 2 : 0/1 hits
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 2 : 2/3 hits
Germans roll dice for 3 infantry in Norway, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Norway
British roll dice for 1 armour, 1 bomber and 1 infantry in Norway, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Battle in Anglo Egypt
British attack with 1 fighter and 3 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 cruiser in Anglo Egypt, round 2 : 1/1 hits
British roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 2/4 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the British , 1 infantry owned by the Germans , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Anglo Egypt
British win, taking Anglo Egypt from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 59 Sea Zone
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from Norway to Kazakh S.S.R.
1 infantry moved from India to Persia
1 aaGun moved from India to Persia
1 fighter moved from Anglo Egypt to Persia
1 infantry moved from Union of South Africa to Kenya
1 cruiser moved from 13 Sea Zone to 12 Sea ZonePlace Units - British
1 destroyer placed in 6 Sea Zone
1 factory placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 40 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour
Union of South Africa : 1 factory
Australia : 3 infantry
Kenya : 1 infantry
Persia : 1 aaGun, 1 fighter and 2 infantry
Norway : 1 flag, 1 armour
Kazakh S.S.R. : 1 bomber
United Kingdom : 1 aaGun, 1 artillery, 1 factory and 1 infantry
New Zealand : 1 infantry
Anglo Egypt : 1 infantry
Western Canada : 1 infantry
59 Sea Zone : 1 carrier
34 Sea Zone : 1 cruiser and 1 transport
12 Sea Zone : 1 cruiser
3 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 destroyer
40 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Russians : 20 / 28
Germans : 41 / 46
British : 33 / 40
Japanese : 30 / 30
Americans : 42 / 42 -
Now my dice luck was gone…2 fighters :x
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Anglo-Saxons!
You are surrounded now!
Surrender quickly!
Don’t act! Hands up! -
Test summary from TripleA, engine version: 1.7.0.3, time: 21:21:29
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from French Indochina to India
Japanese take India from British
1 infantry moved from French Indochina to China
1 fighter moved from French Indochina to China
3 infantry moved from Kwantung to China
1 fighter moved from Manchuria to China
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
1 battleship moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 37 Sea Zone to 59 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 37 Sea Zone to 34 Sea Zone
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 bomber and 1 fighter moved from Japan to 52 Sea ZoneCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
British defend with 1 cruiser and 1 transport
Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 34 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser and 1 transport in 34 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 34 Sea Zone
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in China
Japanese attack with 2 fighters and 6 infantry
Americans defend with 1 fighter and 2 infantry
Japanese roll dice for 2 fighters and 6 infantry in China, round 2 : 1/8 hits
Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in China
Japanese roll dice for 2 fighters and 5 infantry in China, round 3 : 0/7 hits
Americans roll dice for 1 fighter and 1 infantry in China, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in China
Japanese roll dice for 2 fighters and 4 infantry in China, round 4 : 2/6 hits
Americans roll dice for 1 fighter and 1 infantry in China, round 4 : 0/2 hits
1 fighter owned by the Americans and 1 infantry owned by the Americans lost in China
Japanese win, taking China from Americans with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 59 Sea Zone
Japanese attack with 1 battleship and 1 fighter
British defend with 1 carrier
Japanese roll dice for 1 battleship and 1 fighter in 59 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 carrier in 59 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the British lost in 59 Sea Zone
Japanese win with 1 battleship and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 carrier
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 52 Sea Zone
Japanese roll dice for 1 bomber, 1 cruiser and 2 fighters in 52 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 1 bomber, 1 cruiser and 1 fighter in 52 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 fighter in 52 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 52 Sea Zone
Japanese win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 carrier and 1 fighterNon Combat Move - Japanese
1 carrier moved from 50 Sea Zone to 59 Sea Zone
1 bomber moved from 52 Sea Zone to Japan
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indochina
1 fighter moved from 52 Sea Zone to Wake Island
2 fighters moved from China to KwantungPlace Units - Japanese
1 factory placed in French Indochina
1 destroyer and 1 transport placed in 61 Sea ZoneTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
India : 1 flag, 1 infantry
Philipine Islands : 2 infantry
Kwantung : 2 fighters
Borneo : 1 infantry
East Indies : 2 infantry
French Indochina : 1 armour, 1 factory and 1 infantry
Solomon Islands : 1 infantry
Wake Island : 1 fighter and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 4 infantry
Japan : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 3 infantry
Caroline Islands : 1 infantry
59 Sea Zone : 1 battleship, 1 carrier and 1 fighter
34 Sea Zone : 1 battleship, 1 carrier and 1 fighter
61 Sea Zone : 1 destroyer and 1 transport
36 Sea Zone : 1 transport
52 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Russians : 20 / 28
Germans : 41 / 46
British : 30 / 40
Japanese : 35 / 35
Americans : 40 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 artillery moved from 12 Sea Zone to Algeria
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 fighter moved from Western United States to 52 Sea ZoneCombat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 2 fighters and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 52 Sea Zone
Americans win with 1 battleship, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 52 Sea Zone to Hawaiian Islands
1 fighter moved from 52 Sea Zone to Hawaiian Islands
2 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Americans
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 42 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Western United States : 1 aaGun, 1 factory and 2 infantry
Hawaiian Islands : 2 fighters and 2 infantry
Kazakh S.S.R. : 2 infantry
United Kingdom : 1 bomber and 1 fighter
Algeria : 1 flag, 1 artillery and 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 factory and 1 infantry
Central United States : 2 infantry
12 Sea Zone : 1 transport
52 Sea Zone : 1 battleship and 1 submarine
10 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
55 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 20 / 28
Germans : 40 / 46
British : 30 / 40
Japanese : 35 / 35
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 armour, 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
1 artillery moved from West Russia to Caucasus
1 fighter moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from Russia to Karelia S.S.R.
1 artillery moved from West Russia to BelorussiaCombat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 0/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 3 : 2/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Russians retreated to West Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory and 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
3 armour moved from Russia to West Russia
4 infantry moved from Russia to West Russia
4 infantry moved from Yakut S.S.R. to Novosibirsk
1 submarine moved from 2 Sea Zone to 3 Sea ZonePlace Units - Russians
4 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 27 PUs totalTerritory Summary for Russians :
Novosibirsk : 6 infantry
Karelia S.S.R. : 2 infantry
Caucasus : 1 artillery and 1 factory
West Russia : 1 flag, 1 aaGun, 7 armour, 1 artillery, 2 fighters and 8 infantry
Russia : 1 aaGun, 4 armour, 1 artillery, 1 factory and 1 infantry
3 Sea Zone : 1 submarineProduction/PUs Summary :
Russians : 26 / 27
Germans : 34 / 46
British : 30 / 40
Japanese : 35 / 35
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 1 Sea Zone to 12 Sea Zone
1 fighter moved from Libya to 12 Sea Zone
1 bomber moved from Libya to 12 Sea Zone
1 artillery and 1 infantry moved from Libya to Anglo Egypt
1 battleship and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
2 infantry moved from Western Europe to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
2 fighters moved from Ukraine S.S.R. to Norway
1 infantry moved from Belorussia to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Belorussia
2 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 submarine moved from 7 Sea Zone to 6 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in 6 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
retreated to Karelia S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Norway
Germans attack with 2 fighters and 2 infantry
British defend with 1 armour
Germans win, taking Norway from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Anglo Egypt
Germans attack with 1 artillery and 3 infantry
British defend with 1 infantry
Germans win, taking Anglo Egypt from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 12 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser; Americans defend with 1 transport
Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser
Casualties for Americans: 1 transportNon Combat Move - Germans
2 aaGuns moved from Western Europe to Germany
6 armour moved from Ukraine S.S.R. to Eastern Europe
2 fighters moved from Caucasus to Germany
4 artilleries and 6 infantry moved from Germany to Eastern Europe
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from 12 Sea Zone to Western Europe
1 fighter moved from Karelia S.S.R. to Western Europe
1 bomber moved from 12 Sea Zone to GermanyPlace Units - Germans
1 carrier placed in 5 Sea Zone
2 artilleries and 7 infantry placed in Germany
1 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 carriers and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 battleship moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
1 bomber moved from Kazakh S.S.R. to Norway
2 infantry moved from Persia to India
1 fighter moved from Persia to IndiaCombat - British
Battle in Norway
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in India, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in India, round 2 : 0/1 hits
British roll dice for 1 fighter and 2 infantry in India, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in India, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in India
British win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Persia to Kazakh S.S.R.
1 fighter moved from India to French Madagascar
1 bomber moved from Norway to West Russia
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 40 Sea Zone to 47 Sea ZonePlace Units - British
2 carriers and 1 destroyer placed in 6 Sea Zone
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Union of South Africa : 1 artillery and 1 factory
Australia : 3 infantry
Kenya : 1 infantry
India : 2 infantry
French Madagascar : 1 fighter
Norway : 1 flag, 1 artillery and 1 infantry
Kazakh S.S.R. : 1 aaGun
United Kingdom : 1 aaGun and 1 factory
New Zealand : 1 infantry
West Russia : 1 bomber
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 1 transport
47 Sea Zone : 1 submarine
40 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 22 / 27
Germans : 40 / 43
British : 31 / 31
Japanese : 32 / 35
Americans : 41 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 infantry moved from French Indochina to India
1 fighter moved from 34 Sea Zone to India
2 fighters moved from Kwantung to India
1 bomber moved from Japan to 52 Sea Zone
1 fighter moved from 59 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 destroyer and 1 transport moved from 61 Sea Zone to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 infantry moved from 60 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 infantry moved from China to Sinkiang
Japanese take Sinkiang from Americans
1 battleship moved from 34 Sea Zone to 35 Sea Zone
1 carrier moved from 34 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 52 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 battleship and 1 submarine
Japanese roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 fighters in 52 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 52 Sea Zone
1 submarine owned by the Americans Submerged
Japanese roll dice for 1 bomber and 2 fighters in 52 Sea Zone, round 3 : 2/3 hits
Americans roll dice for 1 battleship in 52 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Americans and 1 fighter owned by the Japanese lost in 52 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 battleship
Battle in India
Japanese attack with 3 fighters and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 fighters and 3 infantry in India, round 2 : 2/6 hits
British roll dice for 2 infantry in India, round 2 : 0/2 hits
2 infantry owned by the British lost in India
Japanese win, taking India from British with 3 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 fighters moved from India to 35 Sea Zone
1 fighter moved from India to China
1 bomber moved from 52 Sea Zone to Japan
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 battleship and 1 carrier moved from 59 Sea Zone to 60 Sea ZonePlace Units - Japanese
3 armour placed in French Indochina
1 submarine and 1 transport placed in 60 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
India : 1 flag, 3 infantry
Philipine Islands : 2 infantry
Borneo : 1 infantry
French Indochina : 4 armour and 1 factory
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 1 fighter and 3 infantry
Japan : 1 aaGun, 2 artilleries, 1 bomber, 1 factory and 2 infantry
Caroline Islands : 1 infantry
35 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
60 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Russians : 21 / 27
Germans : 40 / 43
British : 28 / 31
Japanese : 38 / 38
Americans : 39 / 42 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 10 Sea Zone to 12 Sea Zone
1 fighter moved from United Kingdom to 12 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 artillery moved from Algeria to Libya
2 infantry moved from Kazakh S.S.R. to Caucasus
1 bomber moved from United Kingdom to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber and 2 infantry in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 12 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 3 fighters in 12 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 12 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
1 armour, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 fighter moved from 12 Sea Zone to 8 Sea Zone
1 bomber moved from Caucasus to Russia
1 infantry moved from Western United States to Central United States
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 infantry moved from Western United States to Mexico
1 aaGun moved from Western United States to Mexico
1 submarine moved from 52 Sea Zone to 44 Sea Zone
2 fighters moved from Hawaiian Islands to Western United StatesPlace Units - Americans
2 transports placed in 10 Sea Zone
1 artillery placed in Eastern United States
1 artillery placed in Western United States
Americans undo move 3.
1 artillery placed in Eastern United States
Americans undo move 3.
1 artillery placed in Eastern United States
1 bomber placed in Western United States
1 destroyer placed in 55 Sea Zone
Americans undo move 5.
1 destroyer placed in 10 Sea Zone
Americans undo move 5.
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
Mexico : 1 aaGun and 1 infantry
Western United States : 1 bomber, 1 factory and 2 fighters
Hawaiian Islands : 2 infantry
United Kingdom : 1 armour and 3 infantry
Caucasus : 2 infantry
Algeria : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
Eastern United States : 1 aaGun, 2 artilleries and 1 factory
Russia : 1 bomber
Central United States : 1 infantry
54 Sea Zone : 1 transport
44 Sea Zone : 1 submarine
12 Sea Zone : 1 destroyer
8 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 2 transports
6 Sea Zone : 2 fighters
10 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Russians : 25 / 27
Germans : 35 / 43
British : 28 / 31
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to 6 Sea Zone
1 fighter moved from Belorussia to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Novosibirsk to Kazakh S.S.R.Place Units - Russians
4 infantry placed in Caucasus
3 armour placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Novosibirsk : 3 infantry
Karelia S.S.R. : 1 infantry
Kazakh S.S.R. : 3 infantry
Caucasus : 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 3 infantry
West Russia : 1 flag, 1 aaGun, 7 armour, 1 artillery and 5 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Russia : 1 aaGun, 7 armour and 1 factory
6 Sea Zone : 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 30 / 30
Germans : 30 / 43
British : 28 / 31
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 3 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to 6 Sea Zone
1 fighter moved from Belorussia to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 6 Sea Zone
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Novosibirsk to Kazakh S.S.R.Place Units - Russians
4 infantry placed in Caucasus
3 armour placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from West Russia: 1 aaGun
EDIT: Adding units owned by Russians to Caucasus: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Novosibirsk : 3 infantry
Karelia S.S.R. : 1 infantry
Kazakh S.S.R. : 3 infantry
Caucasus : 1 aaGun, 1 factory and 4 infantry
Ukraine S.S.R. : 1 flag, 3 infantry
West Russia : 1 flag, 7 armour, 1 artillery and 5 infantry
Belorussia : 1 flag, 1 artillery and 1 infantry
Russia : 1 aaGun, 7 armour and 1 factory
6 Sea Zone : 2 fighters and 1 submarineProduction/PUs Summary :
Russians : 30 / 30
Germans : 30 / 43
British : 28 / 31
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 artillery and 1 infantry moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
2 fighters moved from Western Europe to 8 Sea Zone
1 bomber moved from Germany to 8 Sea Zone
1 fighter moved from Germany to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery and 2 infantry moved from Eastern Europe to Belorussia
1 infantry moved from Western Europe to 5 Sea Zone
1 artillery moved from Germany to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Norway
2 fighters moved from 5 Sea Zone to Norway
2 artilleries and 3 infantry moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Germany to Ukraine S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 2 artilleries, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 2 artilleries, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits
Russians roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits
3 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in 8 Sea Zone
Germans attack with 1 bomber, 3 fighters and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 bomber and 3 fighters in 8 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 fighter in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 2 transports in 8 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Americans lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Germans roll dice for 1 submarine in 8 Sea Zone, round 3 : 0/1 hits
Germans win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 50
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 2 transports
Battle in Karelia S.S.R.
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 1/2 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Belorussia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 artillery and 1 infantry in Belorussia, round 3 : 0/2 hits
Russians roll dice for 1 artillery in Belorussia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits
Russians roll dice for 1 artillery in Belorussia, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 fighter could not land in 7 Sea Zone and was removed
1 bomber moved from 8 Sea Zone to Germany
2 fighters moved from 8 Sea Zone to Western Europe
1 fighter moved from 8 Sea Zone to 7 Sea Zone
2 fighters moved from Norway to 5 Sea Zone
1 fighter moved from Ukraine S.S.R. to Eastern Europe
1 artillery and 7 infantry moved from Germany to Eastern EuropePlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
2 armour, 1 artillery and 7 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Germany : 2 aaGuns, 2 armour, 1 artillery, 1 bomber, 1 factory and 7 infantry
Belgian Congo : 1 flag, 1 artillery and 1 infantry
Southern Europe : 1 armour, 1 factory and 1 infantry
Italian East Africa : 1 flag, 1 infantry
Eastern Europe : 1 aaGun, 7 armour, 1 artillery, 1 fighter and 7 infantry
Karelia S.S.R. : 1 flag, 1 artillery
Norway : 1 artillery and 1 infantry
Trans-Jordan : 1 flag, 1 infantry
Western Europe : 2 fighters and 2 infantry
French Equatorial Africa : 1 flag, 1 infantry
Ukraine S.S.R. : 2 artilleries and 3 infantry
Anglo Egypt : 1 flag
5 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
8 Sea Zone : 1 submarine
15 Sea Zone : 1 battleship and 1 transportProduction/PUs Summary :
Russians : 25 / 30
Germans : 42 / 42
British : 21 / 31
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Italian East Africa
1 bomber moved from West Russia to Italian East AfricaCombat - British
Battle in Italian East Africa
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Italian East Africa, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Italian East Africa, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Italian East Africa
British win, taking Italian East Africa from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 bomber moved from Italian East Africa to Union of South Africa
1 fighter moved from French Madagascar to Union of South Africa
1 aaGun moved from Kazakh S.S.R. to Novosibirsk
1 submarine moved from 47 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 2 Sea Zone
1 battleship moved from 6 Sea Zone to 2 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 2 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 2 Sea Zone
1 destroyer moved from 6 Sea Zone to 2 Sea ZonePlace Units - British
1 transport placed in 2 Sea Zone
1 armour, 1 fighter and 2 infantry placed in United Kingdom
1 infantry placed in Union of South Africa
British undo move 3.
1 infantry placed in United KingdomTurn Complete - British
British collect 22 PUs; end with 22 PUs totalTerritory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Union of South Africa : 1 artillery, 1 bomber, 1 factory and 1 fighter
Australia : 3 infantry
Novosibirsk : 1 aaGun
Italian East Africa : 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 factory, 1 fighter and 3 infantry
New Zealand : 1 infantry
31 Sea Zone : 1 submarine
2 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 2 transports
40 Sea Zone : 1 transportProduction/PUs Summary :
Russians : 25 / 30
Germans : 41 / 42
British : 22 / 22
Japanese : 38 / 38
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from Japan to 60 Sea Zone
1 artillery and 1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 45 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 battleship, 1 carrier, 2 fighters, 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Italian East Africa
2 fighters moved from 34 Sea Zone to Italian East Africa
1 bomber moved from Japan to India
1 armour moved from French Indochina to India
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from 60 Sea Zone to India
1 infantry moved from India to Persia
Japanese take Persia from British
1 fighter moved from China to Buryatia S.S.R.Combat - Japanese
Battle in Italian East Africa
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Italian East Africa, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 infantry in Italian East Africa, round 2 : 4/4 hits
British roll dice for 1 infantry in Italian East Africa, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Italian East Africa
Japanese win, taking Italian East Africa from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from Italian East Africa to 34 Sea ZonePlace Units - Japanese
2 fighters placed in 60 Sea Zone
3 infantry placed in French Indochina
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Persia : 1 flag, 1 infantry
India : 1 flag, 1 armour, 1 bomber and 1 fighter
Soviet Far East : 1 flag, 1 infantry
Philipine Islands : 2 infantry
Italian East Africa : 1 flag, 1 infantry
Borneo : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
French Indochina : 3 armour, 1 artillery, 1 factory and 4 infantry
Solomon Islands : 1 infantry
Sinkiang : 1 flag, 1 infantry
Wake Island : 1 infantry
Buryatia S.S.R. : 1 flag, 1 artillery, 1 fighter and 1 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
China : 1 flag, 3 infantry
Japan : 1 aaGun, 1 factory and 3 infantry
Caroline Islands : 1 infantry
34 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 1 transport
36 Sea Zone : 1 battleship, 1 destroyer and 1 transport
45 Sea Zone : 1 submarine
60 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Russians : 23 / 30
Germans : 41 / 42
British : 20 / 22
Japanese : 42 / 42
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 1 bomber, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Libya to Anglo Egypt
British take Anglo Egypt from Germans
1 destroyer moved from 12 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to 8 Sea Zone
2 infantry moved from Caucasus to Persia
1 bomber moved from Russia to Persia
1 artillery moved from Libya to Algeria
1 bomber moved from Western United States to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 8 Sea Zone, round 2 : 2/4 hits
1 submarine owned by the Germans lost in 8 Sea Zone
Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Persia
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Persia, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Persia
Americans roll dice for 1 bomber and 1 infantry in Persia, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 3 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Persia, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Persia, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Persia
retreated to Persia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Persia to Caucasus
2 fighters moved from 8 Sea Zone to French West Africa
1 infantry moved from Central United States to 10 Sea Zone
1 infantry moved from Mexico to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
2 artilleries moved from Eastern United States to 10 Sea Zone
1 bomber moved from 8 Sea Zone to United Kingdom
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 2 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 submarine moved from 44 Sea Zone to 52 Sea ZonePlace Units - Americans
1 armour placed in Western United States
1 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs totalTerritory Summary for Americans :
Midway : 1 infantry
Alaska : 1 infantry
French West Africa : 2 fighters
Mexico : 1 aaGun
Western United States : 1 armour and 1 factory
Hawaiian Islands : 2 infantry
United Kingdom : 1 armour, 1 bomber and 3 infantry
Caucasus : 1 bomber
Algeria : 1 flag, 1 artillery
Libya : 1 flag
Eastern United States : 1 aaGun, 1 bomber, 1 factory, 2 fighters and 1 infantry
Anglo Egypt : 1 infantry
8 Sea Zone : 1 destroyer
52 Sea Zone : 1 submarine
1 Sea Zone : 2 artilleries, 1 destroyer, 1 infantry and 2 transports
2 Sea Zone : 2 fighters
19 Sea Zone : 1 infantry and 1 transportProduction/PUs Summary :
Russians : 23 / 30
Germans : 39 / 42
British : 22 / 22
Japanese : 42 / 42
Americans : 40 / 40





