one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 2 artilleries and 1 infantry
Hunan : 1 artillery and 2 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 43 / 65
Russians : 36 / 45
Japanese : 50 / 48
Americans : 58 / 83
Chinese : 8 / 14
British : 23 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Italians Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
5 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 armour moved from Kenya to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
8 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Sikang
2 infantry moved from Kweichow to Hunan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
5 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 armour moved from Kenya to French Equatorial Africa
1 armour moved from Belgian Congo to French Equatorial Africa
1 infantry moved from Rhodesia to Belgian Congo
2 fighters and 1 tactical_bomber moved from Persia to Iraq
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
8 infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Sikang
2 infantry moved from Kweichow to HunanCombat - British
Battle in Iraq
British attack with 2 fighters and 1 tactical_bomber
Germans defend with 2 armour
British roll dice for 2 fighters and 1 tactical_bomber in Iraq, round 2 : 2/3 hits
Germans roll dice for 2 armour in Iraq, round 2 : 2/2 hits
2 armour owned by the Germans and 2 fighters owned by the British lost in Iraq
British win with 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 2 armour
Casualties for British: 2 fighters
Battle in Malaya
Battle in French Equatorial Africa
British attack with 2 armour
Italians defend with 1 armour and 1 infantry
British roll dice for 2 armour in French Equatorial Africa, round 2 : 0/2 hits
Italians roll dice for 1 armour and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
1 armour owned by the British lost in French Equatorial Africa
1 armour owned by the British retreated to Belgian Congo
Italians win, taking Malaya from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Scotland
British attack with 1 artillery, 3 fighters and 5 infantry
Germans defend with 1 airfield, 5 artilleries and 1 infantry
British roll dice for 1 artillery, 3 fighters and 5 infantry in Scotland, round 2 : 5/9 hits
Germans roll dice for 5 artilleries and 1 infantry in Scotland, round 2 : 3/6 hits
3 infantry owned by the British, 1 infantry owned by the Germans and 4 artilleries owned by the Germans lost in Scotland
British roll dice for 1 artillery, 3 fighters and 2 infantry in Scotland, round 3 : 1/6 hits
Germans roll dice for 1 artillery in Scotland, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 5 artilleries and 1 infantry
Casualties for British: 4 infantryNon Combat Move - British
3 fighters moved from Scotland to United Kingdom
1 armour moved from India to Eastern Persia
2 mech_infantrys moved from India to Eastern Persia
1 tactical_bomber moved from Iraq to Persia
2 artilleries moved from Burma to YunnanPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
British collect 20 PUs (5 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 2 infantry
Kiangsi : 1 infantry
Siam : 1 flag
Yunnan : 2 artilleries
Kweichow : 1 aaGun and 1 infantry
Hunan : 1 aaGun, 3 artilleries and 12 infantry
Sikang : 1 armour
India : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Belgian Congo : 1 armour and 1 infantry
Iceland : 1 airfield and 1 fighter
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 1 artillery and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Rhodesia : 1 infantry
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
Persia : 1 flag, 1 aaGun, 1 factory_minor and 1 tactical_bomberProduction/PUs Summary :
Germans : 41 / 65
Russians : 36 / 45
Japanese : 43 / 48
Americans : 58 / 83
Chinese : 9 / 14
British : 25 / 20
UK_Pacific : 17 / 22
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.065
Median : 3.000
Variance : 1.145
Standard Deviation : 1.070
Total rolls : 77Null / Other
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.182
Median : 1.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Germans Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.182
Median : 1.000
Variance : 2.700
Standard Deviation : 1.643
Total rolls : 11British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.450
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Italians Combat
2 was rolled 2 times
5 was rolled 3 times
Average roll : 3.800
Median : 5.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Americans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Italians take Kenya from British
Italians take Tanganyika Territory from British
1 armour, 3 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Egypt to Belgian CongoCombat - Italians
Battle in Morocco
Battle in Belgian Congo
Italians attack with 1 armour, 3 artilleries, 1 bomber and 2 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 3 artilleries, 1 bomber and 2 infantry in Belgian Congo, round 2 : 2/7 hits
British roll dice for 1 armour and 1 infantry in Belgian Congo, round 2 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
Italians win, taking Morocco from Americans, taking Belgian Congo from British with 1 armour, 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to French Central Africa
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Slovakia Hungary
2 fighters moved from Egypt to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Belgian Congo to Egypt
1 bomber moved from Egypt to TobrukPlace Units - Italians
2 armour and 2 artilleries placed in Northern Italy
3 infantry placed in EgyptTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour, 3 artilleries and 1 infantry
Trans-Jordan : 1 artillery and 2 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 armour
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 aaGun and 1 fighter
Tobruk : 1 bomber
Northern Italy : 1 aaGun, 2 armour, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 4 transports
93 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 41 / 65
Russians : 36 / 45
Japanese : 43 / 48
Americans : 57 / 83
Chinese : 9 / 14
British : 22 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers and 4 fighters moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 54 Sea Zone to 37 Sea Zone
2 cruisers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 2 destroyers and 4 fighters moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 cruisers in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 2 cruisers and 1 transport
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 2 carriers, 2 destroyers and 4 fighters
54 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 41 / 65
Russians : 36 / 45
Japanese : 39 / 48
Americans : 57 / 83
Chinese : 9 / 14
British : 22 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 41 / 65
Russians : 36 / 45
Japanese : 39 / 48
Americans : 57 / 83
Chinese : 9 / 14
British : 22 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 10 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
2 bombers moved from Slovakia Hungary to Novgorod
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Slovakia Hungary to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
4 transports moved from 111 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 105 Sea Zone
3 infantry moved from Slovakia Hungary to Romania
2 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
1 tactical_bomber moved from Slovakia Hungary to Romania
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to PolandCombat - Germans
Battle in Scotland
Germans attack with 4 artilleries and 4 infantry
British defend with 1 airfield, 1 artillery and 1 infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits
Germans roll dice for 4 artilleries and 4 infantry in Scotland, round 2 : 3/8 hits
British roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Scotland
Germans win, taking Scotland from British with 4 artilleries and 4 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits
Germans win, taking 105 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
Americans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 1/1 hits
1 mech_infantry owned by the Americans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Poland
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits
Russians roll dice for 3 infantry in Poland, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Poland, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Romania
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Romania, round 2 : 4/5 hits
Russians roll dice for 3 infantry in Romania, round 2 : 3/3 hits
3 infantry owned by the Russians, 2 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers and 13 infantry
Russians defend with 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
AA fire in Novgorod : 0/2 hits
Germans roll dice for 1 artillery, 2 bombers and 13 infantry in Novgorod, round 2 : 4/16 hits
Russians roll dice for 1 aaGun, 1 armour, 2 artilleries and 9 infantry in Novgorod, round 2 : 3/12 hits
3 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 10 infantry in Novgorod, round 3 : 5/13 hits
Russians roll dice for 1 armour, 2 artilleries and 6 infantry in Novgorod, round 3 : 2/9 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 8 infantry in Novgorod, round 4 : 3/11 hits
Russians roll dice for 1 armour, 2 artilleries and 1 infantry in Novgorod, round 4 : 2/4 hits
1 infantry owned by the Russians, 2 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery, 2 bombers and 6 infantry in Novgorod, round 5 : 2/9 hits
Russians roll dice for 1 armour in Novgorod, round 5 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 8 infantry
Casualties for Russians: 1 aaGun, 1 armour, 2 artilleries and 9 infantryNon Combat Move - Germans
2 bombers moved from Novgorod to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Poland to Slovakia Hungary
1 carrier, 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Western Germany
1 transport moved from 111 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 aaGun moved from 111 Sea Zone to Scotland
1 fighter moved from Romania to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 infantry placed in France
9 infantry placed in Germany
Germans undo move 2.
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Scotland : 1 flag, 1 aaGun, 1 airfield, 4 artilleries and 4 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 aaGuns, 5 armour, 10 artilleries, 2 bombers, 1 fighter, 21 infantry and 1 tactical_bomber
Western Germany : 1 aaGun, 1 airfield, 5 artilleries, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 infantry
Poland : 1 artillery and 1 infantry
Germany : 1 factory_major and 10 infantry
Karelia : 1 flag
Vyborg : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 1 flag, 1 destroyer
95 Sea Zone : 3 transports
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 submarine
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 52 / 74
Russians : 29 / 45
Japanese : 39 / 48
Americans : 55 / 83
Chinese : 9 / 14
British : 20 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Vologda to Urals
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Eastern Poland to Romania
1 tactical_bomber moved from Eastern Poland to Romania
3 infantry moved from Eastern Poland to Poland
2 fighters moved from Eastern Poland to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
2 infantry moved from Vologda to Urals
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Caucasus
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Caucasus, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caucasus, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits
Japanese roll dice for 1 infantry in Caucasus, round 6 : 1/1 hits
1 mech_infantry owned by the Russians lost in Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Battle in Romania
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Romania, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 infantry and 1 tactical_bomber in Romania, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 tactical_bomber in Romania, round 4 : 1/1 hits
Germans roll dice for 1 infantry in Romania, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Romania
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Poland
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 4 infantry in Poland, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry in Urals, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Russians roll dice for 2 infantry in Urals, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 infantry in Urals, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Urals, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Urals, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Urals, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Eastern Poland
2 fighters moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Bessarabia to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 5 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
Russians undo move 1.
2 infantry placed in Volgograd
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Amur : 2 aaGuns and 16 infantry
Kazakhstan : 1 infantry
Poland : 1 flag, 2 infantry
Belarus : 1 infantry
Urals : 1 infantry
Eastern Poland : 3 aaGuns, 8 armour, 1 artillery, 2 fighters, 25 infantry, 7 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 5 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 74
Russians : 34 / 37
Japanese : 33 / 48
Americans : 55 / 83
Chinese : 12 / 14
British : 20 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 12 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.386
Median : 3.000
Variance : 0.837
Standard Deviation : 0.915
Total rolls : 44Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Germans Combat
1 was rolled 3 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.517
Median : 3.000
Variance : 0.679
Standard Deviation : 0.824
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
6 units repaired.
2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
8 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
2 bombers, 1 fighter and 3 tactical_bombers moved from Anhwe to Amur
2 infantry moved from 5 Sea Zone to Amur
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Manchuria
2 battleships and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
3 fighters and 1 tactical_bomber moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 3 fighters, 4 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 2 armour, 1 artillery, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
AA fire in Amur : 0/6 hits
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 2 : 6/23 hits
Russians roll dice for 2 aaGuns and 16 infantry in Amur, round 2 : 3/16 hits
4 infantry owned by the Russians, 3 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 9 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 3 : 6/20 hits
Russians roll dice for 12 infantry in Amur, round 3 : 4/12 hits
6 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Amur
Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 1 fighter, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Amur, round 4 : 6/16 hits
Russians roll dice for 6 infantry in Amur, round 4 : 1/6 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 2 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 8 infantry
Casualties for Russians: 2 aaGuns and 16 infantryNon Combat Move - Japanese
2 bombers moved from Amur to Shantung
1 fighter and 2 tactical_bombers moved from Amur to Korea
3 fighters and 1 tactical_bomber moved from Manchuria to 19 Sea Zone
4 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 armour, 4 artilleries and 5 infantry moved from Anhwe to Kiangsu
2 aaGuns moved from Jehol to Shantung
1 tactical_bomber moved from Amur to KoreaPlace Units - Japanese
2 destroyers and 1 submarine placed in 6 Sea Zone
4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 2 aaGuns, 4 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Korea : 1 fighter and 3 tactical_bombers
Kiangsu : 1 flag, 1 armour, 4 artilleries and 5 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 4 infantry
Hainan : 1 harbour
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag, 1 artillery and 1 infantry
Aleutian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Amur : 1 flag, 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 artillery and 1 infantry
36 Sea Zone : 1 flag
19 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
8 Sea Zone : 1 transport
5 Sea Zone : 2 transports
6 Sea Zone : 2 destroyers and 1 submarine
Caucasus : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 50 / 74
Russians : 33 / 37
Japanese : 37 / 32
Americans : 55 / 83
Chinese : 9 / 14
British : 20 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 cruiser, 2 destroyers, 4 infantry, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 3 transports moved from 91 Sea Zone to 109 Sea Zone
2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys, 1 submarine, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Central United StatesNon Combat Move - Americans
2 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Western United States to Alaska
1 artillery and 2 infantry moved from Western United States to British ColumbiaPlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 armour, 2 infantry and 1 tactical_bomber placed in Western United States
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from Japanese
1 artillery moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 armour moved from Sikang to Caucasus
1 armour moved from Eastern Persia to Persia
1 infantry moved from Rhodesia to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Sikang to Caucasus
1 armour moved from Eastern Persia to Persia
1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in Caucasus
British attack with 1 armour
Japanese defend with 1 infantry
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 armour owned by the British lost in Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Tanganyika Territory
British attack with 1 infantry
Italians defend with 1 armour
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 2 : 0/1 hits
British roll dice for 1 infantry in Tanganyika Territory, round 3 : 0/1 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 3 : 0/1 hits
British roll dice for 1 infantry in Tanganyika Territory, round 4 : 0/1 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 4 : 0/1 hits
British roll dice for 1 infantry in Tanganyika Territory, round 5 : 0/1 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 5 : 0/1 hits
British roll dice for 1 infantry in Tanganyika Territory, round 6 : 0/1 hits
Italians roll dice for 1 armour in Tanganyika Territory, round 6 : 1/1 hits
1 infantry owned by the British lost in Tanganyika Territory
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 mech_infantrys moved from Eastern Persia to Persia
2 infantry moved from India to Burma
1 infantry moved from India to West India
5 infantry moved from Hunan to Kweichow
2 artilleries moved from Hunan to Kweichow
2 artilleries moved from Yunnan to HunanPlace Units - British
1 destroyer placed in 109 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 20 PUs; end with 20 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 artillery and 4 infantryTerritory Summary for British and UK_Pacific :
Formosa : 1 flag, 2 infantry
Kiangsi : 1 infantry
Siam : 1 flag
Kweichow : 1 aaGun, 2 artilleries and 6 infantry
Hunan : 1 aaGun, 3 artilleries and 7 infantry
Burma : 2 infantry
India : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 artillery, 1 harbour and 1 infantry
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers and 1 transport
West India : 1 infantry
Iceland : 1 airfield and 1 fighter
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 12 infantry
106 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag, 1 aaGun, 1 factory_minor, 2 mech_infantrys and 1 tactical_bomberProduction/PUs Summary :
Germans : 50 / 74
Russians : 33 / 37
Japanese : 32 / 32
Americans : 55 / 75
Chinese : 14 / 20
British : 20 / 20
UK_Pacific : 17 / 22
Italians : 23 / 38
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.500
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.833
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.600
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
“HOLY COW” Were we playing a game. I’m Real Sorry man.
My Bad.
DAAAA
-
:lol:
That made me laugh out loud!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from French Central Africa to Gold Coast
Italians take Gold Coast from British
1 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Italians take Union of South Africa from British
1 armour moved from Tanganyika Territory to South West Africa
Italians take South West Africa from BritishCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Tobruk to Egypt
2 armour moved from Northern Italy to Slovakia Hungary
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 4 transports moved from 95 Sea Zone to 81 Sea Zone
2 artilleries and 4 infantry moved from 81 Sea Zone to Trans-Jordan
3 artilleries and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanPlace Units - Italians
3 armour placed in Egypt
5 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 3 artilleries and 8 infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 1 infantry
Egypt : 1 flag, 3 armour, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
South West Africa : 1 flag, 1 armour
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 3 artilleries and 1 infantry
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 aaGun, 2 armour and 1 fighter
Northern Italy : 1 aaGun, 1 factory_major and 5 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Iraq : 1 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 transport
81 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 50 / 74
Russians : 33 / 37
Japanese : 32 / 32
Americans : 55 / 75
Chinese : 14 / 20
British : 15 / 20
UK_Pacific : 17 / 22
Italians : 28 / 43
ANZAC : 18 / 28
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
2 carriers moved from 37 Sea Zone to 44 Sea Zone
4 fighters moved from 37 Sea Zone to Celebes
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
1 destroyer moved from 54 Sea Zone to 44 Sea Zone





