Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Production/PUs Summary :
Germans : 70 / 97
Russians : 6 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 5 / 15
British : 18 / 22
UK_Pacific : 15 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Hunan to Yunnan
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Kwangtung to Yunnan
4 fighters moved from 36 Sea Zone to Yunnan
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry
Chinese defend with 6 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry in Yunnan, round 2 : 5/10 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 3/6 hits
2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Japanese roll dice for 1 armour, 2 bombers and 4 fighters in Yunnan, round 3 : 5/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 6 infantry
Battle in Amur
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win, taking Amur from Russians, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
2 bombers moved from Yunnan to Kwangsi
4 fighters moved from Yunnan to 36 Sea Zone
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
Kwangsi : 1 flag, 2 artilleries, 2 bombers and 3 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Siam : 1 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Sakha : 1 flag, 1 artillery
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag
French Indo China : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
5 Sea Zone : 1 transport
6 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 70 / 97
Russians : 4 / 0
Japanese : 39 / 39
Americans : 52 / 77
Chinese : 3 / 15
British : 18 / 22
UK_Pacific : 14 / 15
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 3 cruisers, 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 37 Sea Zone from Japanese with 3 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 transport moved from 91 Sea Zone to 86 Sea Zone
5 transports moved from 91 Sea Zone to 89 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
2 armour and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Italians
4 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Italians
4 infantry moved from Shensi to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 5 infantry
Germans defend with 2 armour
2 infantry owned by the Chinese retreated to Shensi
Germans win with 2 armour remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Chinese to Szechwan: 5 infantry
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - British
5 armour moved from Union of South Africa to Rhodesia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 armour moved from Union of South Africa to Rhodesia
Combat - British
Battle in Rhodesia
British attack with 5 armour
Italians defend with 4 armour
British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 6
Casualties for British: 3 armour
Casualties for Italians: 4 armour
Non Combat Move - British
3 infantry moved from India to Burma
2 infantry moved from India to West India
1 armour and 8 infantry moved from Scotland to United Kingdom
Place Units - British
3 artilleries placed in United Kingdom
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
British collect 19 PUs; end with 19 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 6 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Italians take Turkmenistan from British
1 mech_infantry moved from Samara to Kansu
Italians take Kansu from Chinese
1 bomber and 3 mech_infantrys moved from Belgian Congo to Rhodesia
1 armour moved from Hopei to Suiyuyan
Combat - Italians
Battle in Rhodesia
Italians attack with 1 bomber and 3 mech_infantrys
British defend with 2 armour
Italians roll dice for 1 bomber and 3 mech_infantrys in Rhodesia, round 2 : 1/4 hits
British roll dice for 2 armour in Rhodesia, round 2 : 1/2 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians roll dice for 1 bomber and 2 mech_infantrys in Rhodesia, round 3 : 1/3 hits
British roll dice for 1 armour in Rhodesia, round 3 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
Italians win, taking Rhodesia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 armour
Casualties for Italians: 2 mech_infantrys
Battle in Suiyuyan
Italians attack with 1 armour
Chinese defend with 1 infantry
Italians roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Kazakhstan to Eastern Persia
3 armour moved from Volgograd to Turkmenistan
2 aaGuns moved from Bryansk to Tambov
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Southern France to Northern Italy
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
Place Units - Italians
3 armour placed in Persia
Italians undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Italians to Eastern Persia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
1 carrier placed in 98 Sea Zone
1 destroyer placed in 95 Sea Zone
3 armour placed in Persia
2 armour placed in Egypt
1 armour placed in Volgograd
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Persia: 2 fighters
EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag
Chahar : 1 flag
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 2 armour, 1 bomber and 1 mech_infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour and 3 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 mech_infantry
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 artillery and 3 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Tambov : 2 aaGuns
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag, 3 armour
Caucasus : 1 flag
Samara : 1 flag
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Eastern Persia : 1 flag, 8 armour, 9 artilleries, 10 infantry and 9 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour and 1 factory_minor
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Germans : 70 / 97
Russians : 4 / 0
Japanese : 39 / 39
Americans : 54 / 79
Chinese : 3 / 4
British : 18 / 19
UK_Pacific : 14 / 14
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 5 infantry moved from Queensland to 54 Sea Zone
1 armour, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 armour and 5 infantry moved from Queensland to 54 Sea Zone
1 armour, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
5 infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline Islands
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 54 Sea Zone to 43 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
12 submarines moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 70 / 97
Russians : 4 / 0
Japanese : 39 / 39
Americans : 54 / 79
Chinese : 3 / 4
British : 18 / 19
UK_Pacific : 14 / 14
Italians : 41 / 60
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.143
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21
Japanese Combat
1 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.059
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Novosibirsk to Suiyuyan
Germans take Suiyuyan from Chinese
1 mech_infantry moved from Novosibirsk to Shensi
1 armour moved from Sikang to Shensi
2 armour moved from Tsinghai to Shensi
1 fighter and 2 tactical_bombers moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 111 Sea Zone to 112 Sea Zone
2 submarines moved from 111 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
2 destroyers moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Shensi
Germans attack with 3 armour and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 3 armour and 1 mech_infantry in Shensi, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
Germans roll dice for 3 armour in Shensi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 2 bombers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 2 bombers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 113 Sea Zone to 110 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
2 artilleries moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 armour and 5 infantry moved from Western Germany to 112 Sea Zone
5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to Western Germany
2 carriers moved from 111 Sea Zone to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
5 artilleries and 8 infantry moved from Poland to Germany
3 armour moved from Russia to Kazakhstan
9 artilleries and 5 infantry moved from Samara to Kazakhstan
2 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
1 fighter and 1 tactical_bomber placed in 110 Sea Zone
Germans undo move 1.
1 carrier and 8 transports placed in 113 Sea Zone
1 fighter and 1 tactical_bomber placed in 113 Sea Zone
1 artillery placed in Western Germany
Turn Complete - Germans
Germans collect 74 PUs; end with 74 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Territory Summary for Germans :
Shensi : 1 flag, 2 armour
Suiyuyan : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag, 1 mech_infantry
Kazakhstan : 3 armour, 9 artilleries and 5 infantry
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
Germany : 5 artilleries, 1 factory_major and 8 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 8 transports
104 Sea Zone : 1 destroyer
93 Sea Zone : 3 submarines
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 5 armour, 2 artilleries, 3 carriers, 2 destroyers, 2 fighters, 7 infantry, 1 submarine, 3 tactical_bombers and 7 transports
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 74 / 101
Russians : 2 / 0
Japanese : 39 / 39
Americans : 54 / 79
Chinese : 1 / 4
British : 18 / 19
UK_Pacific : 14 / 14
Italians : 41 / 60
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 bomber moved from Kwangsi to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 destroyer and 3 transports
Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer and 3 transports
Battle in 35 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 fighters moved from 43 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 destroyers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
2 artilleries and 3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 bombers moved from 33 Sea Zone to Marianas
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
Japanese undo move 1.
1 destroyer and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1,2,5,1,5,4,1,4
Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total
Territory Summary for Japanese :
Shantung : 1 flag, 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag
Marianas : 2 bombers
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
Kweichow : 1 flag, 3 mech_infantrys
Hunan : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 artillery
French Indo China : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
6 Sea Zone : 1 destroyer, 4 submarines and 1 transport
Production/PUs Summary :
Germans : 74 / 101
Russians : 1 / 0
Japanese : 41 / 39
Americans : 54 / 79
Chinese : 1 / 4
British : 18 / 19
UK_Pacific : 13 / 14
Italians : 41 / 60
ANZAC : 21 / 32
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I do believe you have won this game. but I am waiting for you to log another game for it to count do to the league game limits
Well, thank you for doing so, but I could care less about league standings 8-)