No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Persia to 71 Sea Zone
1 artillery and 7 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Turkmenistan to Sikang
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Sikang
Combat - Italians
Battle in 71 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sikang
Italians attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in Gibraltar
Non Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Iraq to Persia
1 bomber moved from 71 Sea Zone to Tanganyika Territory
3 armour moved from Egypt to Belgian Congo
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in Volgograd
Italians undo move 3.
Italians undo move 2.
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Volgograd
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Italians :
Tsinghai : 1 flag
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 3 armour
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 7 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 bomber
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 armour and 2 mech_infantrys
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 6 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Had a root canal today…I am done for the night sir. Have a good night.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Yunnan to Kwangsi
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Kwangsi : 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 6 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 carrier, 3 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
3 mech_infantrys moved from Novgorod to Bryansk
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries, 3 bombers and 1 infantry moved from Ukraine to Bryansk
4 artilleries and 6 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 9 artilleries, 3 bombers, 10 infantry and 3 mech_infantrys
Russians defend with 5 infantry
Germans roll dice for 9 artilleries, 3 bombers, 10 infantry and 3 mech_infantrys in Bryansk, round 2 : 6/25 hits
Russians roll dice for 5 infantry in Bryansk, round 2 : 1/5 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 9 artilleries, 3 bombers, 9 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Non Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
4 artilleries and 6 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
3 bombers moved from Bryansk to Novgorod
1 aaGun moved from Archangel to Novgorod
5 transports moved from 115 Sea Zone to 112 Sea Zone
10 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
3 submarines moved from 110 Sea Zone to 92 Sea Zone
Place Units - Germans
1 carrier, 3 destroyers and 1 submarine placed in 112 Sea Zone
3 armour placed in Ukraine
3 armour placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 14 infantry
Germany : 1 factory_major
Belarus : 1 flag, 5 artilleries and 8 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 9 artilleries, 9 infantry and 3 mech_infantrys
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 3 bombers, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 5 transports
125 Sea Zone : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 2 submarines
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 62 / 84
Russians : 10 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Buryatia to Amur
Russians take Amur from Japanese
1 infantry moved from Russia to Samara
Russians take Samara from Italians
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Territory Summary for Russians :
Sakha : 1 infantry
Amur : 1 artillery
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 1 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 29 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 40 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 infantry and 2 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 fighter moved from Japan to Kiangsi
1 infantry moved from Shantung to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Anhwe to Hunan
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Shantung to Kiangsi
1 bomber moved from Shantung to Hunan
1 armour moved from Jehol to Amur
1 bomber moved from Shantung to Amur
1 armour moved from Shantung to Hunan
1 infantry moved from Kwangtung to 20 Sea Zone
3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Hunan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 bomber in Hunan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 2 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships in Kiangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 fighter and 2 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Hainan
Battle in Kwangsi
Japanese attack with 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
ANZAC defend with 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Japanese roll dice for 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber in Kwangsi, round 2 : 6/13 hits
Chinese roll dice for 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/11 hits
4 infantry owned by the ANZAC, 5 infantry owned by the Japanese and 2 artilleries owned by the ANZAC lost in Kwangsi
Japanese roll dice for 3 artilleries, 4 fighters and 1 tactical_bomber in Kwangsi, round 3 : 5/8 hits
Chinese roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Kwangsi, round 3 : 3/5 hits
1 tactical_bomber owned by the ANZAC, 3 armour owned by the ANZAC, 1 artillery owned by the ANZAC and 3 artilleries owned by the Japanese lost in Kwangsi
Japanese win, taking Hainan from ANZAC with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for ANZAC: 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 armour and 1 bomber
Russians defend with 1 artillery
Japanese roll dice for 1 armour and 1 bomber in Amur, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Amur, round 2 : 1/1 hits
1 armour owned by the Japanese lost in Amur
Japanese roll dice for 1 bomber in Amur, round 3 : 1/1 hits
Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Amur
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Amur to Korea
1 fighter moved from Kiangsi to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from Kwangsi to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Hunan to Kwangtung
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
2 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Korea : 1 bomber
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 armour and 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour and 1 infantry
Anhwe : 1 flag
Kwangtung : 1 flag, 2 aaGuns, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Soviet Far East : 1 flag
Siberia : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 2 battleships, 2 carriers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 2 transports
19 Sea Zone : 1 transport
6 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 40 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 6 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 cruisers, 2 destroyers, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 armour, 2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 4 infantry, 6 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Combat - Americans
Battle in Gibraltar
Americans attack with 2 armour, 2 artilleries and 4 infantry
Italians defend with 1 artillery, 1 harbour and 7 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Americans roll dice for 2 armour, 2 artilleries and 4 infantry in Gibraltar, round 2 : 2/8 hits
Italians roll dice for 1 artillery and 7 infantry in Gibraltar, round 2 : 2/8 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour, 2 artilleries and 2 infantry in Gibraltar, round 3 : 3/6 hits
Italians roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 2/5 hits
2 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 2 armour and 2 artilleries in Gibraltar, round 4 : 2/4 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 1/2 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour and 1 artillery remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 7 infantry
Casualties for Americans: 1 artillery and 4 infantry
Non Combat Move - Americans
3 cruisers, 2 destroyers and 2 submarines moved from 30 Sea Zone to 54 Sea Zone
Place Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
2 cruisers, 2 destroyers and 3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
54 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Iceland : 1 fighter
Gibraltar : 2 armour and 1 artillery
United Kingdom : 3 artilleries and 3 infantry
101 Sea Zone : 2 cruisers, 2 destroyers and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 40 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.235
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 34
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Italians
2 infantry moved from Shensi to Sikang
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Italians
2 infantry moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Italians defend with 1 armour
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
Italians roll dice for 1 armour in Sikang, round 2 : 0/1 hits
1 armour owned by the Italians lost in Sikang
Chinese win, taking Sikang from Italians with 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangsi
1 infantry placed in Hunan
2 infantry placed in Hunan
1 infantry placed in Sikang
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Hunan : 3 infantry
Tsinghai : 3 infantry
Sikang : 3 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 12 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 38 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.216
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37
Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour, 5 artilleries and 26 infantry moved from West India to Eastern Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 artillery moved from Union of South Africa to South West Africa
British take South West Africa from Italians
1 armour, 5 artilleries and 26 infantry moved from West India to Eastern Persia
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 5 artilleries and 26 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 5 artilleries and 26 infantry in Eastern Persia, round 2 : 6/32 hits
Italians roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 5 artilleries and 25 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
4 infantry moved from India to West India
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
12 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 armour moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 19 PUs; end with 20 PUs total
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,2,4,5,2,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 cruiser
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun, 1 airfield, 1 armour and 15 infantry
South West Africa : 1 artillery
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 10 infantry
Rhodesia : 1 infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 5 artilleries and 25 infantry
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 12 / 18
British : 19 / 20
UK_Pacific : 17 / 15
Italians : 36 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 24 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.182
Median : 3.000
Variance : 2.303
Standard Deviation : 1.517
Total rolls : 77
Null / Other
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
British Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.281
Median : 2.000
Variance : 3.419
Standard Deviation : 1.849
Total rolls : 32
Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.105
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 4 artilleries, 1 destroyer, 2 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Novosibirsk to Suiyuyan
Italians take Kansu from Chinese
Italians take Suiyuyan from Chinese
1 armour moved from Belgian Congo to Rhodesia
1 bomber moved from Tanganyika Territory to Rhodesia
1 armour and 2 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Rhodesia
Italians attack with 1 armour and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Rhodesia, round 2 : 1/2 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 harbour; Americans defend with 2 armour and 1 artillery
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Gibraltar, round 2 : 3/5 hits
British roll dice for 2 armour and 1 artillery in Gibraltar, round 2 : 0/3 hits
1 artillery owned by the Americans and 2 armour owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Americans: 2 armour and 1 artillery
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
6 infantry moved from Northern Italy to Southern France
2 aaGuns moved from Belarus to Bryansk
2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 bomber moved from Rhodesia to Belgian Congo
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Place Units - Italians
3 artilleries placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Southern Italy
Italians undo move 4.
1 infantry placed in Northern Italy
1 artillery and 1 infantry placed in Southern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Italians :
Suiyuyan : 1 flag, 1 armour
Kansu : 1 flag
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 4 armour, 1 bomber and 1 mech_infantry
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 armour, 1 harbour and 2 mech_infantrys
Egypt : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Gold Coast : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
Tanganyika Territory : 1 flag
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag
Southern France : 6 infantry
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bryansk : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Caucasus : 1 flag
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 1 flag, 5 armour, 9 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 10 submarines and 2 transports
62 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 62 / 84
Russians : 13 / 13
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
sorry it took so long to get back to you. there was a bad accident with a couple kids that live in our town. one works for me. he is ok but the other one is real bad. we are hopeful now that he has made it a couple of days. :-(
sorry it took so long to get back to you. there was a bad accident with a couple kids that live in our town. one works for me. he is ok but the other one is real bad. we are hopeful now that he has made it a couple of days. :-(
That is sad news my friend. Hopefully he will recover now then a couple of days have past.
This is just a game and no apology is ever needed for any wait.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
9 artilleries, 9 infantry and 3 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Vologda to Russia
3 bombers moved from Novgorod to Russia
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Russia
Germans attack with 9 artilleries, 3 bombers, 11 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 9 artilleries, 3 bombers, 11 infantry and 3 mech_infantrys in Russia, round 2 : 10/26 hits
Russians roll dice for 1 artillery, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 2 : 2/18 hits
10 infantry owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans roll dice for 9 artilleries, 3 bombers, 9 infantry and 3 mech_infantrys in Russia, round 3 : 12/24 hits
Russians roll dice for 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 5/8 hits
3 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 5 infantry owned by the Germans, 1 mech_infantry owned by the Russians, 1 artillery owned by the Russians and 2 fighters owned by the Russians lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 artilleries, 3 bombers, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 57
Casualties for Germans: 7 infantry
Casualties for Russians: 1 artillery, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
3 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 2 destroyers, 7 infantry, 2 submarines and 5 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from Western Germany to Holland Belgium
3 armour moved from Novgorod to Poland
3 bombers moved from Russia to Poland
5 artilleries and 8 infantry moved from Belarus to Baltic States
3 armour moved from Ukraine to Caucasus
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Ukraine to Rostov
Place Units - Germans
1 carrier, 1 fighter and 1 tactical_bomber placed in 110 Sea Zone
3 submarines placed in 93 Sea Zone
1 destroyer placed in 113 Sea Zone
2 armour and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 67 PUs; end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 107 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 3 infantry
Poland : 3 armour and 3 bombers
Germany : 1 factory_major
Holland Belgium : 7 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 5 artilleries and 8 infantry
Bryansk : 1 flag
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 9 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 3 armour
Smolensk : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer
93 Sea Zone : 3 submarines
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 3 artilleries, 2 carriers, 2 destroyers, 2 fighters, 7 infantry, 3 submarines, 2 tactical_bombers and 5 transports
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 67 / 107
Russians : 8 / 0
Japanese : 30 / 30
Americans : 52 / 77
Chinese : 10 / 18
British : 18 / 20
UK_Pacific : 17 / 15
Italians : 39 / 58
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I was wondering if you forgot the US fighter in Iceland. I keep thinking it is a trap and it has made me wary and change a couple of moves now.