one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Shantung to 8 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 submarine moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 2 destroyers and 1 submarine
Americans defend with 2 destroyers, 2 submarines and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers, 2 submarines and 2 transports
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports; British defend with 1 battleship
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 12/14 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 8/13 hits
Units damaged: 2 battleships owned by the Japanese
2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 9/11 hits
ANZAC roll dice for 1 battleship, 4 fighters and 2 transports in 37 Sea Zone, round 3 : 4/5 hits
1 cruiser owned by the Japanese, 2 transports owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the British and 4 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
Casualties for British: 1 battleshipNon Combat Move - Japanese
1 artillery moved from Kiangsi to Kwangtung
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
2 bombers moved from 8 Sea Zone to Soviet Far EastPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 8 infantry
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 2 bombers
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber
36 Sea Zone : 1 flag
19 Sea Zone : 4 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 36 / 36
Americans : 51 / 72
Chinese : 11 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to IcelandCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 3 submarines placed in 101 Sea Zone
2 cruisers, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
10 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 fighter
United Kingdom : 3 artilleries and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
106 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
91 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 36 / 36
Americans : 51 / 71
Chinese : 11 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 2 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Anhwe : 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 32 / 36
Americans : 51 / 71
Chinese : 15 / 21
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from India to West India
1 artillery moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from India to West India
1 artillery moved from Hunan to AnhweCombat - British
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 73 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 14 PUs (1 lost to blockades); end with 14 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,1,4,4,3,2,1,6,6
UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Anhwe : 1 artillery
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
West India : 2 artilleries and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
80 Sea Zone : 1 cruiser
73 Sea Zone : 1 artillery, 1 infantry and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 artilleries and 18 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 32 / 36
Americans : 51 / 71
Chinese : 15 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.311
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 45Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 destroyer, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Turkmenistan to Volgograd
Italians take Kazakhstan from Russians
Italians take Volgograd from Russians
1 armour and 1 mech_infantry moved from Turkmenistan to Tsinghai
Italians take Tsinghai from Chinese
1 armour and 2 mech_infantrys moved from Algeria to Morocco
2 fighters moved from 95 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 fighters and 2 mech_infantrys
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 2 : 1/5 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Morocco
Italians roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Morocco, round 3 : 2/5 hits
Americans roll dice for 1 armour in Morocco, round 3 : 0/1 hits
1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
2 fighters moved from Morocco to Algeria
3 transports moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to Persia
2 mech_infantrys moved from Iraq to Persia
5 armour moved from Caucasus to Persia
1 bomber moved from Belarus to Persia
2 mech_infantrys moved from Egypt to IraqPlace Units - Italians
3 infantry placed in Persia
3 armour placed in Egypt
1 artillery placed in Southern Italy
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Italians collect 40 PUs; end with 40 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Italians :
Tsinghai : 1 flag, 1 armour and 1 mech_infantry
Kazakhstan : 1 flag
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 armour and 2 mech_infantrys
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 2 fighters
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 7 infantry
Belarus : 2 aaGuns
Eastern Poland : 1 flag
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Caucasus : 1 flag
95 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 4 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 2 mech_infantrys
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 6 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 8 infantry and 2 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 77
Russians : 19 / 22
Japanese : 32 / 36
Americans : 50 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 armour, 2 artilleries and 1 infantry moved from Hunan to Kwangsi
2 armour moved from Shan State to Kwangsi
1 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kwangsi : 3 armour, 3 artilleries, 3 infantry and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
35 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser, 2 destroyers, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 54 / 77
Russians : 19 / 22
Japanese : 30 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 54 / 77
Russians : 19 / 22
Japanese : 30 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
2 bombers moved from Algeria to Rostov
1 artillery and 5 infantry moved from Novgorod to Archangel
3 armour moved from Novgorod to Bryansk
1 bomber moved from Belarus to Bryansk
6 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
6 armour moved from Western Ukraine to Bryansk
3 infantry moved from Belarus to BryanskCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 5 infantry in Archangel, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 infantry in Rostov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 9 armour, 1 bomber and 3 infantry
Russians defend with 1 armour, 8 artilleries and 4 infantry
Germans roll dice for 9 armour, 1 bomber and 3 infantry in Bryansk, round 2 : 6/13 hits
Russians roll dice for 1 armour, 8 artilleries and 4 infantry in Bryansk, round 2 : 3/13 hits
4 infantry owned by the Russians, 3 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 9 armour and 1 bomber in Bryansk, round 3 : 6/10 hits
Russians roll dice for 1 armour and 6 artilleries in Bryansk, round 3 : 2/7 hits
2 armour owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
Germans roll dice for 7 armour and 1 bomber in Bryansk, round 4 : 3/8 hits
Russians roll dice for 1 armour in Bryansk, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour and 1 bomber remaining. Battle score for attacker is 23
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 1 armour, 8 artilleries and 4 infantryNon Combat Move - Germans
1 bomber moved from Bryansk to Ukraine
2 bombers moved from Rostov to Ukraine
1 aaGun moved from Bessarabia to Ukraine
4 artilleries and 6 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Belarus to Archangel
1 aaGun, 3 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
3 transports moved from 115 Sea Zone to 114 Sea Zone
2 transports moved from 113 Sea Zone to 114 Sea Zone
4 artilleries and 6 infantry moved from Germany to 114 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 6 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
3 artilleries and 4 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
9 infantry placed in Germany
1 submarine placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Germany : 1 factory_major and 10 infantry
Belarus : 1 flag, 4 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 6 armour
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 2 artilleries, 3 bombers, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 aaGun, 3 artilleries and 3 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 3 mech_infantrys
125 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
115 Sea Zone : 5 transports
Finland : 1 flag
110 Sea Zone : 5 submarines
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 60 / 82
Russians : 13 / 22
Japanese : 30 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 artillery moved from Yakut S.S.R. to Buryatia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
8 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 artillery moved from Yakut S.S.R. to BuryatiaCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 6 armour
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/11 hits
Germans roll dice for 6 armour in Bryansk, round 2 : 1/6 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians roll dice for 2 fighters, 7 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/10 hits
Germans roll dice for 3 armour in Bryansk, round 3 : 2/3 hits
2 infantry owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 6 armour
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
1 infantry moved from Smolensk to RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs totalTerritory Summary for Russians :
Buryatia : 1 artillery and 1 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 29 / 36
Americans : 52 / 71
Chinese : 14 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.533
Median : 4.000
Variance : 0.483
Standard Deviation : 0.695
Total rolls : 30Germans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.476
Median : 3.000
Variance : 0.550
Standard Deviation : 0.742
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 fighter and 2 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Kiangsi
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Manchuria to Jehol
2 bombers moved from Soviet Far East to Anhwe
2 artilleries and 8 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Kiangsi
Japanese attack with 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 battleship in Kiangsi, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Jehol
Japanese attack with 1 armour and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Jehol, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 2 bombers and 8 infantry
British defend with 1 artillery; Chinese defend with 2 artilleries and 9 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 8 infantry in Anhwe, round 2 : 6/12 hits
Chinese roll dice for 3 artilleries and 9 infantry in Anhwe, round 2 : 2/12 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 2 bombers and 6 infantry in Anhwe, round 3 : 3/10 hits
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 3 : 4/6 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Anhwe, round 4 : 1/6 hits
Chinese roll dice for 3 artilleries in Anhwe, round 4 : 2/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 2 artilleries and 2 bombers in Anhwe, round 5 : 3/4 hits
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 1/2 hits
1 artillery owned by the Chinese, 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 artillery and 8 infantry
Casualties for British: 1 artillery
Casualties for Chinese: 2 artilleries and 9 infantryNon Combat Move - Japanese
3 fighters moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
3 carriers moved from 37 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 8 Sea Zone to 6 Sea Zone
1 aaGun moved from Shantung to 19 Sea Zone
1 aaGun and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 aaGun moved from 20 Sea Zone to Kwangtung
2 bombers moved from Anhwe to ShantungPlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
2 armour and 1 infantry placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 armour, 2 bombers, 1 factory_minor and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 armour and 1 infantry
Manchuria : 1 flag
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 2 aaGuns, 3 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 destroyer, 2 submarines and 3 transports
19 Sea Zone : 1 transport
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 32 / 32
Americans : 52 / 71
Chinese : 11 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 106 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarineNon Combat Move - Americans
3 cruisers, 2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
30 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
26 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 fighter
United Kingdom : 3 artilleries and 3 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 32 / 32
Americans : 52 / 77
Chinese : 11 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
2 infantry placed in Shensi
2 infantry placed in Kansu
1 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Kiangsi : 1 artillery and 2 infantry
Shensi : 2 infantry
Hunan : 1 infantry
Kansu : 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 12 / 18
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 40 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 73 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 armour, 3 artilleries and 18 infantry moved from Eastern Persia to West India
5 infantry moved from India to West India
1 cruiser moved from 80 Sea Zone to 39 Sea ZoneCombat - British
Battle in Union of South AfricaNon Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
India : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
39 Sea Zone : 1 cruiser
West India : 1 armour, 5 artilleries and 26 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 59 / 82
Russians : 15 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 12 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 38 / 59
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 4 armour, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Persia to 71 Sea Zone
1 artillery and 7 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 7 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 mech_infantry moved from Turkmenistan to Sikang
1 armour moved from Volgograd to Samara
Italians take Samara from Russians
1 armour moved from Samara to Novosibirsk
Italians take Novosibirsk from Russians
1 armour and 1 mech_infantry moved from Tsinghai to SikangCombat - Italians
Battle in 71 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 71 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sikang
Italians attack with 1 armour and 2 mech_infantrys
Chinese defend with 2 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 2/2 hits
2 mech_infantrys owned by the Italians and 1 infantry owned by the Chinese lost in Sikang
Italians roll dice for 1 armour in Sikang, round 3 : 1/1 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Italians win, taking Sikang from Chinese with 1 armour remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Chinese: 2 infantry
Battle in GibraltarNon Combat Move - Italians
1 carrier, 1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Algeria to 92 Sea Zone
1 armour and 2 mech_infantrys moved from Morocco to Algeria
2 mech_infantrys moved from Iraq to Persia
1 bomber moved from 71 Sea Zone to Tanganyika Territory
3 armour moved from Egypt to Belgian CongoPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
3 infantry placed in Volgograd
Italians undo move 3.
Italians undo move 2.
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Volgograd
6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Italians :
Tsinghai : 1 flag
Sikang : 1 flag, 1 armour
Kazakhstan : 1 flag
Belgian Congo : 1 flag, 3 armour
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 7 infantry
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag, 1 bomber
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 armour and 2 mech_infantrys
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 2 aaGuns
Eastern Poland : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Turkmenistan : 1 flag
Caucasus : 1 flag
Samara : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 4 transports
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 5 armour, 6 artilleries, 1 factory_minor, 2 fighters, 10 infantry and 4 mech_infantrys
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Had a root canal today…I am done for the night sir. Have a good night.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 4 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Yunnan to KwangsiNon Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for ANZAC :
Kwangsi : 3 armour, 3 artilleries, 4 infantry and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Philippines : 1 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 3 destroyers, 6 submarines and 1 transport
62 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 59 / 82
Russians : 13 / 15
Japanese : 31 / 32
Americans : 52 / 77
Chinese : 11 / 18
British : 17 / 17
UK_Pacific : 17 / 17
Italians : 41 / 60
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





