No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
1 fighter moved from Western Ukraine to Belarus
1 artillery and 1 infantry moved from Archangel to Smolensk
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
1 artillery moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Bessarabia
1 tactical_bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
3 aaGuns, 7 armour, 1 artillery, 20 infantry and 8 mech_infantrys moved from Western Ukraine to Bessarabia
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Russia to Western Ukraine
1 artillery and 6 infantry moved from Russia to Smolensk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
5 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Russians :
Yenisey : 1 infantry
Belarus : 1 infantry
Archangel : 1 infantry
Eastern Poland : 2 infantry
Bessarabia : 3 aaGuns, 7 armour, 1 artillery, 2 fighters, 24 infantry, 8 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 5 artilleries, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 armour, 1 artillery and 2 infantry
Novosibirsk : 1 artillery and 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 2 infantry
Smolensk : 3 artilleries and 7 infantry
Production/PUs Summary :
Germans : 51 / 70
Russians : 27 / 32
Japanese : 33 / 40
Americans : 52 / 72
Chinese : 14 / 19
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 30 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.450
Median : 3.500
Variance : 0.105
Standard Deviation : 0.324
Total rolls : 20
Germans Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 0.214
Standard Deviation : 0.463
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Jehol to Anhwe
4 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 armour, 2 artilleries, 2 bombers and 3 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from Formosa to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Kiangsi
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 1 artillery and 5 infantry
Chinese defend with 1 artillery
Japanese roll dice for 2 battleships and 1 cruiser in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from ANZAC with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Anhwe
Japanese attack with 5 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 5 artilleries and 13 infantry
AA fire in Anhwe : 0/6 hits
Japanese roll dice for 5 armour, 3 artilleries, 2 bombers, 4 fighters, 5 infantry, 2 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 6/25 hits
Chinese roll dice for 2 aaGuns, 5 artilleries and 13 infantry in Anhwe, round 2 : 10/18 hits
4 infantry owned by the British, 5 infantry owned by the Japanese, 2 aaGuns owned by the British, 3 artilleries owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 5 armour, 2 bombers, 4 fighters and 4 tactical_bombers in Anhwe, round 3 : 10/15 hits
Chinese roll dice for 5 artilleries and 9 infantry in Anhwe, round 3 : 4/14 hits
9 infantry owned by the British, 4 armour owned by the Japanese and 1 artillery owned by the British lost in Anhwe
1 armour owned by the Japanese retreated to Shantung
Chinese win with 4 artilleries remaining. Battle score for attacker is -6
Casualties for Japanese: 4 armour, 3 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 2 aaGuns, 1 artillery and 13 infantry
Non Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Anhwe to 20 Sea Zone
1 aaGun moved from Kiangsu to Kiangsi
2 bombers moved from Anhwe to Japan
1 infantry moved from Manchuria to Jehol
1 armour moved from Soviet Far East to Amur
1 mech_infantry moved from Sakha to Yakut S.S.R.
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kwangtung
2 destroyers placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,3
Japanese collect 34 PUs (1 lost to blockades); end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 3 mech_infantrys
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Aleutian Islands : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 armour
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 destroyer and 1 submarine
20 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 3 transports
6 Sea Zone : 3 destroyers and 1 transport
Production/PUs Summary :
Germans : 51 / 70
Russians : 27 / 32
Japanese : 35 / 39
Americans : 52 / 72
Chinese : 12 / 19
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 30 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Western United States to Central United States
2 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 armour moved from Alaska to Western United States
1 armour moved from Western United States to Central United States
3 transports moved from 91 Sea Zone to 101 Sea Zone
12 submarines moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 infantry moved from Western United States to Central United States
2 infantry moved from British Columbia to Western United States
1 artillery moved from British Columbia to Western United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 armour moved from Alaska to Western United States
1 armour moved from Western United States to Central United States
3 transports moved from 91 Sea Zone to 101 Sea Zone
12 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 5 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter placed in Western United States
1 destroyer and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Midway : 1 airfield
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 destroyer and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major and 3 infantry
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 armour, 1 artillery and 1 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 2 armour
Holland Belgium : 1 flag, 1 infantry
101 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 5 transports
91 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 12 submarines
110 Sea Zone : 1 submarine and 2 transports
Production/PUs Summary :
Germans : 46 / 70
Russians : 27 / 32
Japanese : 35 / 39
Americans : 59 / 77
Chinese : 12 / 19
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 28 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15
Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Chahar to Jehol
1 artillery moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 artilleries and 2 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Shensi to Kweichow
Place Units - Chinese
1 artillery and 5 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 1 artillery and 2 infantry
Jehol : 1 artillery and 2 infantry
Kweichow : 1 artillery and 1 infantry
Anhwe : 3 artilleries and 7 infantry
Production/PUs Summary :
Germans : 46 / 70
Russians : 27 / 32
Japanese : 33 / 39
Americans : 59 / 77
Chinese : 14 / 20
British : 17 / 17
UK_Pacific : 17 / 13
Italians : 28 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.871
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31
Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.167
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Americans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from United Kingdom to 92 Sea Zone
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from Eastern Persia to Persia
1 armour moved from India to Eastern Persia
2 artilleries and 8 infantry moved from India to West India
2 infantry moved from Burma to India
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
2 destroyers moved from 37 Sea Zone to 35 Sea Zone
Combat - British
Battle in 92 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 2 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 92 Sea Zone, round 3 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in 35 Sea Zone
British attack with 2 destroyers
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 2 destroyers in 35 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 35 Sea Zone
British roll dice for 2 destroyers in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the British lost in 35 Sea Zone
British win, taking 35 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
British attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 36 Sea Zone
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 1/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -14
Casualties for British: 1 destroyer and 1 submarine
Non Combat Move - British
2 fighters moved from 92 Sea Zone to Gibraltar
Place Units - British
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 17 PUs; end with 18 PUs total
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,4
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 1 artillery and 1 infantry
Siam : 1 flag
Anhwe : 4 artilleries
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 artillery, 1 harbour and 1 infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 1 transport
35 Sea Zone : 1 flag, 1 destroyer
West India : 2 artilleries and 8 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 2 fighters and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
112 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour
Persia : 1 flag, 1 aaGun, 4 armour, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 46 / 70
Russians : 27 / 32
Japanese : 33 / 39
Americans : 59 / 77
Chinese : 14 / 20
British : 17 / 18
UK_Pacific : 17 / 15
Italians : 28 / 42
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 8 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.950
Median : 4.000
Variance : 1.595
Standard Deviation : 1.263
Total rolls : 80
Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
Japanese Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.737
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.688
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Chinese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.167
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Americans Combat
1 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Persia
3 armour, 3 artilleries and 8 infantry moved from Iraq to Persia
3 artilleries and 2 infantry moved from Trans-Jordan to 98 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 98 Sea Zone to 80 Sea Zone
3 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 artillery moved from Northern Italy to 95 Sea Zone
4 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Tunisia
1 bomber moved from Southern Italy to Tunisia
1 fighter moved from Northern Italy to Tunisia
2 fighters moved from 95 Sea Zone to Algeria
2 armour moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Yugoslavia to Eastern Poland
2 mech_infantrys moved from Northern Italy to Holland Belgium
Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 2 armour
Italians roll dice for 1 cruiser in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Tunisia, round 2 : 3/4 hits
Americans roll dice for 2 armour in Tunisia, round 2 : 2/2 hits
1 artillery owned by the Italians, 2 armour owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 5
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 2 armour
Battle in Morocco
Battle in Algeria
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Algeria, round 2 : 3/4 hits
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Algeria
Italians win, taking Morocco from Americans, taking Algeria from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 3 armour, 6 artilleries and 11 infantry
British defend with 1 aaGun, 4 armour, 1 factory_minor, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Italians roll dice for 3 armour, 6 artilleries and 11 infantry in Persia, round 2 : 4/20 hits
British roll dice for 1 aaGun, 4 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 8/12 hits
3 infantry owned by the British, 1 aaGun owned by the British and 8 infantry owned by the Italians lost in Persia
Italians roll dice for 3 armour, 6 artilleries and 3 infantry in Persia, round 3 : 2/12 hits
British roll dice for 4 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 2/9 hits
1 infantry owned by the British, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Persia
Italians roll dice for 3 armour, 6 artilleries and 1 infantry in Persia, round 4 : 7/10 hits
British roll dice for 4 armour, 2 mech_infantrys and 1 tactical_bomber in Persia, round 4 : 2/7 hits
1 tactical_bomber owned by the British, 4 armour owned by the British, 1 artillery owned by the Italians, 2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 3 armour and 5 artilleries remaining. Battle score for attacker is 27
Casualties for British: 1 aaGun, 4 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for Italians: 1 artillery and 11 infantry
Battle in Eastern Poland
Italians attack with 2 armour and 2 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 2 armour and 2 mech_infantrys in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour in Eastern Poland, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
Italians attack with 2 mech_infantrys
Americans defend with 1 infantry
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 3 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 4 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 5 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 6 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 7 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 8 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 9 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 9 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 10 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 11 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 11 : 0/1 hits
Italians roll dice for 2 mech_infantrys in Holland Belgium, round 12 : 0/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 12 : 1/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 mech_infantry in Holland Belgium, round 13 : 0/1 hits
Americans roll dice for 1 infantry in Holland Belgium, round 13 : 1/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Yugoslavia to Romania
2 armour moved from Belgian Congo to Egypt
1 armour moved from French Central Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Tobruk
2 mech_infantrys moved from Egypt to Iraq
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 94 Sea Zone
2 fighters moved from Algeria to 94 Sea Zone
1 bomber moved from Tunisia to Southern Italy
1 fighter moved from Tunisia to Libya
Place Units - Italians
3 armour placed in Egypt
3 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 5 armour, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 2 infantry
French West Africa : 1 flag
Romania : 1 aaGun
Tobruk : 1 mech_infantry
Northern Italy : 1 factory_major
Libya : 1 fighter
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag, 1 aaGun and 1 armour
80 Sea Zone : 3 transports
95 Sea Zone : 3 destroyers
94 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 2 mech_infantrys
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour, 5 artilleries and 1 factory_minor
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 46 / 70
Russians : 26 / 32
Japanese : 33 / 39
Americans : 57 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
This must be my day to be stubborn…keep on attacking when I should retreat :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
4 fighters moved from 43 Sea Zone to 36 Sea Zone
Combat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 4 fighters in 36 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 destroyer and 1 submarine
Non Combat Move - ANZAC
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 cruisers, 1 infantry and 3 transports moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
2 fighters moved from 36 Sea Zone to Shan State
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 carrier, 1 destroyer and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for ANZAC :
Hainan : 1 flag, 1 harbour and 1 infantry
Shan State : 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 2 carriers, 2 cruisers, 4 fighters and 3 transports
36 Sea Zone : 1 destroyer
54 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 46 / 70
Russians : 26 / 32
Japanese : 33 / 39
Americans : 57 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone
Combat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - French
1 fighter moved from 92 Sea Zone to Gibraltar
Turn Complete - French
sorry about the redo. I wanted to battle in sz92 but landed on gibralter. thus the redo
no worries sir
I hope you do not mind me saying so, but you sir are being a seriously royal pain in the Med to Germany’s plans for world domination!
I have changed my plans 3 times already on this turn…and still not sure of my choice :cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from Western Germany to Gibraltar
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 7 infantry moved from Western Germany to Holland Belgium
1 armour moved from Romania to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 4 armour, 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries and 6 infantry in Belarus, round 2 : 7/15 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 3 artilleries, 3 bombers and 3 infantry
French defend with 1 fighter; British defend with 2 fighters and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 artilleries, 3 bombers and 3 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Gibraltar, round 3 : 3/7 hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the French and 1 artillery owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 3 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers moved from Gibraltar to Algeria
1 aaGun, 5 artilleries and 2 infantry moved from Poland to Eastern Poland
1 aaGun, 4 armour, 10 artilleries and 25 infantry moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 94 Sea Zone
Place Units - Germans
3 armour placed in Novgorod
4 artilleries and 6 infantry placed in Germany
3 submarines placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 2 artilleries and 1 harbour
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 3 bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germany : 2 aaGuns, 4 artilleries, 1 factory_major and 6 infantry
Holland Belgium : 1 artillery and 6 infantry
Belarus : 1 flag, 4 armour, 5 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 2 aaGuns, 5 armour, 15 artilleries and 27 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
94 Sea Zone : 1 carrier and 1 tactical_bomber
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 transports
115 Sea Zone : 5 transports
Finland : 1 flag
105 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 52 / 69
Russians : 25 / 32
Japanese : 33 / 39
Americans : 52 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 7 armour, 1 artillery, 2 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Bryansk
5 artilleries and 5 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to Rostov
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Russians :
Timguska : 1 artillery and 2 infantry
Bryansk : 2 infantry
Rostov : 1 artillery and 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 aaGuns, 8 armour, 3 artilleries, 2 fighters, 27 infantry, 8 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Caucasus : 3 infantry
Smolensk : 8 artilleries and 10 infantry
Production/PUs Summary :
Germans : 52 / 69
Russians : 25 / 30
Japanese : 33 / 39
Americans : 52 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0