No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
kami’s and scramble orders please sir
I want a kamikaze on every carrier and the battleship sir
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 fighters and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 battleship, 1 cruiser, 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Battle in Gibraltar
Battle in Morocco
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 2 bombers, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 9/17 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Germans, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 5 carriers, 3 cruisers, 1 destroyer, 9 fighters, 2 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Soviet Far East
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
1 infantry and 1 mech_infantry moved from Central America to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters and 3 transports placed in 101 Sea Zone
2 armour and 2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Korea : 1 flag, 1 armour, 1 artillery and 4 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Aleutian Islands : 1 airfield and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Soviet Far East : 2 bombers, 3 fighters and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 submarines and 3 transports
Central United States : 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Southeast Mexico : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 infantry and 1 mech_infantry
Morocco : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 1 carrier, 2 fighters and 3 transports
91 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Production/PUs Summary :
Germans : 47 / 67
Russians : 40 / 48
Japanese : 53 / 61
Americans : 56 / 81
Chinese : 3 / 11
British : 23 / 19
UK_Pacific : 11 / 21
Italians : 19 / 38
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in Yunnan
Chinese undo move 1.
2 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs
Territory Summary for Chinese :
Kweichow : 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 47 / 67
Russians : 40 / 48
Japanese : 52 / 61
Americans : 56 / 81
Chinese : 4 / 10
British : 23 / 19
UK_Pacific : 11 / 21
Italians : 19 / 38
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.231
Median : 3.000
Variance : 0.320
Standard Deviation : 0.566
Total rolls : 26
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
9 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
3 armour moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 armour, 1 artillery, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
2 fighters moved from India to Iraq
1 fighter moved from Quebec to Iceland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
9 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
3 armour moved from United Kingdom to Scotland
3 fighters moved from United Kingdom to Scotland
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
1 submarine moved from 39 Sea Zone to 43 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
3 armour, 1 artillery, 3 infantry and 1 tactical_bomber moved from Persia to Iraq
2 fighters moved from India to Iraq
1 fighter moved from Quebec to Iceland
Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
British attack with 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
British roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/10 hits
Germans roll dice for 3 artilleries and 3 infantry in Iraq, round 2 : 2/6 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Iraq
British roll dice for 3 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits
Germans roll dice for 3 artilleries and 1 infantry in Iraq, round 3 : 2/4 hits
1 infantry owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British and 1 artillery owned by the Germans lost in Iraq
British roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Iraq, round 4 : 4/6 hits
Germans roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits
1 armour owned by the British and 2 artilleries owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 armour, 1 artillery and 3 infantry
Battle in Scotland
British attack with 3 armour, 3 fighters, 9 infantry and 1 mech_infantry
Germans defend with 1 airfield, 4 artilleries and 5 infantry
British roll dice for 3 armour, 3 fighters, 9 infantry and 1 mech_infantry in Scotland, round 2 : 5/16 hits
Germans roll dice for 4 artilleries and 5 infantry in Scotland, round 2 : 4/9 hits
4 infantry owned by the British and 5 infantry owned by the Germans lost in Scotland
British roll dice for 3 armour, 3 fighters, 5 infantry and 1 mech_infantry in Scotland, round 3 : 5/12 hits
Germans roll dice for 4 artilleries in Scotland, round 3 : 1/4 hits
1 infantry owned by the British and 4 artilleries owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 3 armour, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 4 artilleries and 5 infantry
Casualties for British: 5 infantry
Non Combat Move - British
3 fighters moved from Scotland to United Kingdom
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
2 artilleries and 1 infantry moved from Yunnan to Hunan
8 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
3 artilleries and 1 infantry moved from India to Burma
Place Units - British
1 artillery and 5 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,5,5
British collect 24 PUs (6 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4,6,1,3,1,2,1,4,2,4,5,2,1,1,3,4,2,5,3
UK_Pacific collect 9 PUs (2 lost to blockades); end with 9 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
Territory Summary for British and UK_Pacific :
Formosa : 1 flag, 2 infantry
Kwangsi : 1 infantry
Siam : 1 flag
Yunnan : 1 armour and 8 infantry
Kweichow : 1 aaGun and 3 infantry
Hunan : 1 aaGun, 3 artilleries and 3 infantry
Burma : 3 artilleries and 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
French Indo China : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Belgian Congo : 1 armour
Iceland : 1 airfield and 1 fighter
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield, 3 armour, 4 infantry and 1 mech_infantry
Kenya : 1 armour
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
French Equatorial Africa : 1 flag, 2 infantry
Ethiopia : 1 flag, 1 armour
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Persia : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters and 1 tactical_bomber
Production/PUs Summary :
Germans : 43 / 67
Russians : 40 / 48
Japanese : 50 / 61
Americans : 56 / 81
Chinese : 6 / 10
British : 30 / 24
UK_Pacific : 11 / 9
Italians : 16 / 38
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 25 times
3 was rolled 29 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 15 times
Average roll : 3.310
Median : 3.000
Variance : 1.136
Standard Deviation : 1.066
Total rolls : 155
Null / Other
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.926
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
Japanese Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 2.926
Median : 3.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27
Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.241
Median : 3.000
Variance : 0.893
Standard Deviation : 0.945
Total rolls : 29
British Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.717
Median : 4.000
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 53
Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Nigeria to French Equatorial Africa
1 armour moved from French West Africa to French Equatorial Africa
1 fighter moved from Egypt to French Equatorial Africa
1 infantry moved from British Somaliland to Ethiopia
1 bomber and 1 fighter moved from Egypt to Ethiopia
2 armour, 3 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 artilleries moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Romania
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
Combat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries and 2 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 1/4 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Ethiopia
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 armour
Italians roll dice for 1 bomber, 1 fighter and 1 infantry in Ethiopia, round 2 : 1/3 hits
British roll dice for 1 armour in Ethiopia, round 2 : 0/1 hits
1 armour owned by the British lost in Ethiopia
Italians win, taking Ethiopia from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in French Equatorial Africa
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/3 hits
British roll dice for 2 infantry in French Equatorial Africa, round 2 : 0/2 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians roll dice for 1 armour, 1 fighter and 1 infantry in French Equatorial Africa, round 3 : 1/3 hits
British roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits
1 infantry owned by the British lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 3 artilleries and 2 infantry
British defend with 1 infantry
Italians roll dice for 2 armour, 3 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/7 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 2 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Romania
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Romania, round 3 : 1/3 hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Romania
Italians win, taking Romania from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 destroyers moved from 98 Sea Zone to 92 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from French Equatorial Africa to Egypt
1 fighter moved from Ethiopia to Egypt
1 bomber moved from Ethiopia to Egypt
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 artillery and 2 infantry placed in Egypt
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Territory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 artilleries, 1 harbour and 1 infantry
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Nigeria : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 armour, 3 artilleries and 1 infantry
French Equatorial Africa : 1 flag, 1 armour and 1 infantry
French Central Africa : 1 flag
Algeria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Slovakia Hungary : 1 fighter
Romania : 1 artillery and 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
95 Sea Zone : 1 carrier, 1 destroyer and 3 transports
93 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser, 2 destroyers and 2 transports
Yugoslavia : 1 aaGun and 1 infantry
Production/PUs Summary :
Germans : 46 / 67
Russians : 37 / 48
Japanese : 50 / 61
Americans : 56 / 81
Chinese : 6 / 10
British : 27 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 10 / 26
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Shan State to Malaya
2 fighters moved from Queensland to 54 Sea Zone
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 46 / 67
Russians : 37 / 48
Japanese : 46 / 61
Americans : 56 / 81
Chinese : 6 / 10
British : 27 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 11 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
5 artilleries moved from 111 Sea Zone to Scotland
5 infantry moved from 111 Sea Zone to Scotland
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
2 armour moved from Egypt to Iraq
2 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
3 infantry moved from Finland to Vyborg
1 artillery and 11 infantry moved from Finland to Karelia
1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Poland
1 armour moved from Egypt to Iraq
1 fighter moved from 98 Sea Zone to Iraq
1 tactical_bomber moved from 98 Sea Zone to Iraq
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
3 bombers moved from Slovakia Hungary to Bessarabia
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 5 artilleries and 5 infantry
British defend with 1 airfield, 3 armour, 4 infantry and 1 mech_infantry
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 1/2 hits
Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 3/10 hits
British roll dice for 3 armour, 4 infantry and 1 mech_infantry in Scotland, round 2 : 0/8 hits
4 infantry owned by the British lost in Scotland
Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 3 : 1/10 hits
British roll dice for 3 armour and 1 mech_infantry in Scotland, round 3 : 2/4 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Scotland
Germans roll dice for 5 artilleries and 3 infantry in Scotland, round 4 : 3/8 hits
British roll dice for 3 armour in Scotland, round 4 : 2/3 hits
3 armour owned by the British and 2 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from British with 5 artilleries and 1 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 4 infantry
Casualties for British: 3 armour, 4 infantry and 1 mech_infantry
Battle in Poland
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 2 : 2/6 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Poland
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Poland, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Karelia
Germans attack with 1 artillery and 11 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 11 infantry in Karelia, round 2 : 2/12 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans win, taking Karelia from Russians with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vyborg
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans roll dice for 3 infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Vyborg, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Vyborg, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Vyborg, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 2 armour
Germans roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Iraq, round 2 : 4/5 hits
British roll dice for 2 armour in Iraq, round 2 : 1/2 hits
2 armour owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win, taking Iraq from British with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for British: 2 armour
Battle in Bessarabia
Germans attack with 1 armour, 3 bombers and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Bessarabia, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Bessarabia, round 3 : 4/5 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Slovakia Hungary
1 fighter and 2 tactical_bombers moved from Poland to Slovakia Hungary
2 aaGuns, 1 armour, 3 artilleries and 2 infantry moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
3 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Bessarabia to Slovakia Hungary
Place Units - Germans
5 artilleries and 5 infantry placed in Germany
1 submarine placed in 113 Sea Zone
Germans undo move 2.
1 submarine placed in 93 Sea Zone
Germans undo move 1.
5 artilleries and 5 infantry placed in Western Germany
1 artillery and 1 infantry placed in Southern France
1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Territory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Scotland : 1 flag, 1 airfield, 5 artilleries and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 4 aaGuns, 5 armour, 10 artilleries, 3 bombers, 1 fighter, 21 infantry and 2 tactical_bombers
Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Poland : 3 infantry
Germany : 1 artillery, 1 factory_major and 5 infantry
Karelia : 1 flag, 1 artillery and 10 infantry
Vyborg : 1 flag, 3 infantry
Bessarabia : 1 flag, 1 armour and 1 mech_infantry
125 Sea Zone : 1 flag, 1 destroyer
104 Sea Zone : 1 submarine
95 Sea Zone : 3 transports
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
Iraq : 1 flag, 2 armour
Yugoslavia : 1 flag
98 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Finland : 1 flag
111 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 53 / 65
Russians : 34 / 48
Japanese : 46 / 61
Americans : 56 / 81
Chinese : 6 / 10
British : 23 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
4 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
4 infantry moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Romania
1 artillery and 1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
3 infantry moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
Combat - Russians
Battle in Bessarabia
Russians attack with 1 armour, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 2/3 hits
Germans roll dice for 1 armour and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Romania
Russians attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Romania, round 2 : 1/5 hits
Germans roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Romania
Russians roll dice for 1 fighter and 4 infantry in Romania, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Romania, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 4 infantry in Romania, round 4 : 1/5 hits
Germans roll dice for 1 artillery in Romania, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Romania
Russians win, taking Romania from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Poland
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Poland, round 2 : 2/6 hits
Germans roll dice for 3 infantry in Poland, round 2 : 0/3 hits
2 infantry owned by the Germans lost in Poland
Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Poland, round 3 : 3/6 hits
Germans roll dice for 1 infantry in Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Smolensk to Belarus
2 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Romania : 1 flag, 3 infantry
Poland : 1 flag, 3 infantry
Belarus : 3 infantry
Eastern Poland : 3 aaGuns, 6 armour, 1 artillery, 2 fighters, 27 infantry, 6 mech_infantrys and 1 tactical_bomber
Bessarabia : 1 armour and 1 mech_infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Ukraine : 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 9 infantry
Samara : 1 artillery and 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 65
Russians : 39 / 45
Japanese : 46 / 61
Americans : 56 / 81
Chinese : 6 / 10
British : 23 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 14 times
Average roll : 3.725
Median : 3.500
Variance : 2.205
Standard Deviation : 1.485
Total rolls : 40
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.300
Median : 5.500
Variance : 2.222
Standard Deviation : 1.491
Total rolls : 10
Russians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.533
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 14 infantry and 2 mech_infantrys moved from Manchuria to Korea
1 armour and 1 artillery moved from Hainan to 36 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Korea
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
I am attacking zone 6 with all I can, as well as Korea…what would you like the order of loss to be sir?
my subs got 3 hits…I know if you take them on your carriers, I could retreat and the fighters would go meet Davy Jones. However, since we are friends playing a friendly game, I will just put the hits on the carriers and go with best defense for you.
The Emperor has decided we should rid our waters of the puny Americans! :evil:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 submarine and 3 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 14 infantry and 2 mech_infantrys moved from Manchuria to Korea
1 armour and 1 artillery moved from Hainan to 36 Sea Zone
1 armour, 1 artillery, 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 submarines, 3 tactical_bombers and 2 transports moved from 36 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Korea
5 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
2 bombers moved from Anhwe to 6 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 6 tactical_bombers and 2 transports
Americans defend with 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 submarines and 3 transports
Japanese roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits
Units damaged: 3 carriers owned by the Americans
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 3 destroyers, 5 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 10/19 hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 6 fighters and 3 transports in 6 Sea Zone, round 2 : 11/16 hits
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese
2 submarines owned by the Americans, 1 destroyer owned by the Americans, 5 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 2 destroyers, 5 fighters, 6 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 9/18 hits
Americans roll dice for 1 battleship, 1 cruiser, 6 fighters and 3 transports in 6 Sea Zone, round 3 : 5/8 hits
6 fighters owned by the Americans, 1 battleship owned by the Americans, 2 tactical_bombers owned by the Japanese, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 2 bombers, 4 carriers, 1 cruiser, 4 fighters, 4 tactical_bombers and 2 transports remaining. Battle score for attacker is 157
Casualties for Japanese: 3 destroyers, 1 fighter, 4 submarines and 2 tactical_bombers
Casualties for Americans: 1 battleship, 5 carriers, 3 cruisers, 1 destroyer, 6 fighters, 2 submarines and 3 transports
Battle in Korea
Japanese attack with 2 armour, 1 artillery, 14 infantry and 2 mech_infantrys
Americans defend with 1 armour, 1 artillery and 4 infantry
Japanese roll dice for 2 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Korea, round 2 : 4/19 hits
Americans roll dice for 1 armour, 1 artillery and 4 infantry in Korea, round 2 : 2/6 hits
2 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Korea
Japanese roll dice for 2 armour, 1 artillery, 12 infantry and 2 mech_infantrys in Korea, round 3 : 2/17 hits
Americans roll dice for 1 armour and 1 artillery in Korea, round 3 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 4 infantry
Non Combat Move - Japanese
3 infantry moved from Jehol to Anhwe
1 armour, 1 artillery and 1 infantry moved from Shantung to Anhwe
2 aaGuns moved from Manchuria to Jehol
3 tactical_bombers moved from 6 Sea Zone to Anhwe
2 fighters moved from 6 Sea Zone to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
2 bombers moved from 6 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Anhwe
Place Units - Japanese
2 destroyers, 1 submarine and 3 transports placed in 6 Sea Zone
3 armour placed in Shantung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Japanese collect 48 PUs (4 lost to blockades); end with 48 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Korea : 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 1 flag, 2 aaGuns
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 4 artilleries, 2 bombers, 1 fighter, 5 infantry and 3 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Kazakhstan : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery
36 Sea Zone : 1 flag
6 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 5 transports
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Caucasus : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 65
Russians : 36 / 45
Japanese : 52 / 48
Americans : 53 / 81
Chinese : 6 / 10
British : 23 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Soviet Far East to Korea
3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Southeast Mexico to Central United States
2 armour, 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Soviet Far East to Korea
3 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
Combat - Americans
Americans creates battle in territory Normandy Bordeaux
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery and 3 infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 1/6 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 1/3 hits
2 artilleries owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Normandy Bordeaux from Germans, taking Gibraltar from Italians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantry
Battle in Korea
Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
Japanese defend with 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys
Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in Korea, round 2 : 3/6 hits
Japanese roll dice for 2 armour, 1 artillery, 11 infantry and 2 mech_infantrys in Korea, round 2 : 9/16 hits
3 fighters owned by the Americans, 3 infantry owned by the Japanese, 1 tactical_bomber owned by the Americans and 2 bombers owned by the Americans lost in Korea
Japanese win with 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is -56
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 bombers, 3 fighters and 1 tactical_bomber
Battle in Holland Belgium
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Aleutian Islands : 1 airfield and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Central United States : 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major and 1 harbour
Gibraltar : 2 armour, 1 artillery and 2 infantry
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 mech_infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
91 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
110 Sea Zone : 1 transport
105 Sea Zone : 1 infantry and 1 transport
Production/PUs Summary :
Germans : 43 / 65
Russians : 36 / 45
Japanese : 52 / 48
Americans : 58 / 83
Chinese : 6 / 10
British : 23 / 24
UK_Pacific : 11 / 9
Italians : 19 / 29
ANZAC : 14 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.394
Median : 3.000
Variance : 0.781
Standard Deviation : 0.884
Total rolls : 33
Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 2.688
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Italians Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.071
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 105 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 105 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
2 artilleries moved from Kweichow to Shensi