@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 fighter moved from United Kingdom to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 fighter
Italians defend with 1 destroyer and 1 transport
French win with 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - French
1 fighter moved from 92 Sea Zone to GibraltarTurn Complete - French
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sorry about the redo. I wanted to battle in sz92 but landed on gibralter. thus the redo
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no worries sir
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I hope you do not mind me saying so, but you sir are being a seriously royal pain in the Med to Germany’s plans for world domination!
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I have changed my plans 3 times already on this turn…and still not sure of my choice :cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 112 Sea Zone
3 armour, 1 artillery and 3 infantry moved from Novgorod to Belarus
4 artilleries and 3 infantry moved from Baltic States to Belarus
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar
3 bombers moved from Western Germany to Gibraltar
3 artilleries and 4 infantry moved from France to Normandy Bordeaux
1 artillery and 7 infantry moved from Western Germany to Holland Belgium
1 armour moved from Romania to BelarusCombat - Germans
Battle in Belarus
Germans attack with 4 armour, 5 artilleries and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 5 artilleries and 6 infantry in Belarus, round 2 : 7/15 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 7 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 3/8 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 112 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Gibraltar
Germans attack with 3 artilleries, 3 bombers and 3 infantry
French defend with 1 fighter; British defend with 2 fighters and 1 harbour; Americans defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 3 artilleries, 3 bombers and 3 infantry in Gibraltar, round 2 : 4/9 hits
British roll dice for 1 armour, 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 2 : 2/6 hits
1 artillery owned by the Americans, 2 infantry owned by the Germans, 1 armour owned by the Americans, 1 fighter owned by the British and 1 infantry owned by the Americans lost in Gibraltar
Germans roll dice for 3 artilleries, 3 bombers and 1 infantry in Gibraltar, round 3 : 3/7 hits
British roll dice for 2 fighters in Gibraltar, round 3 : 2/2 hits
1 infantry owned by the Germans, 1 fighter owned by the British, 1 fighter owned by the French and 1 artillery owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 artilleries and 3 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 1 fighter
Casualties for British: 2 fighters
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
3 bombers moved from Gibraltar to Algeria
1 aaGun, 5 artilleries and 2 infantry moved from Poland to Eastern Poland
1 aaGun, 4 armour, 10 artilleries and 25 infantry moved from Romania to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
4 transports moved from 115 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Germany to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 95 Sea Zone to 94 Sea ZonePlace Units - Germans
3 armour placed in Novgorod
4 artilleries and 6 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Gibraltar : 1 flag, 2 artilleries and 1 harbour
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Algeria : 3 bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Germany : 2 aaGuns, 4 artilleries, 1 factory_major and 6 infantry
Holland Belgium : 1 artillery and 6 infantry
Belarus : 1 flag, 4 armour, 5 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 2 aaGuns, 5 armour, 15 artilleries and 27 infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
94 Sea Zone : 1 carrier and 1 tactical_bomber
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 3 transports
115 Sea Zone : 5 transports
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 52 / 69
Russians : 25 / 32
Japanese : 33 / 39
Americans : 52 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 aaGuns, 7 armour, 1 artillery, 2 fighters, 23 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Smolensk to Bryansk
5 artilleries and 5 infantry moved from Russia to Smolensk
1 infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Novosibirsk to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Volgograd to Caucasus
1 artillery and 1 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Timguska : 1 artillery and 2 infantry
Bryansk : 2 infantry
Rostov : 1 artillery and 1 infantry
Archangel : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 3 aaGuns, 8 armour, 3 artilleries, 2 fighters, 27 infantry, 8 mech_infantrys and 1 tactical_bomber
Volgograd : 1 factory_minor
Caucasus : 3 infantry
Smolensk : 8 artilleries and 10 infantryProduction/PUs Summary :
Germans : 52 / 69
Russians : 25 / 30
Japanese : 33 / 39
Americans : 52 / 77
Chinese : 14 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Japan to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 armour and 3 mech_infantrys moved from Shantung to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Anhwe
2 infantry moved from Kiangsi to Anhwe
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
2 battleships moved from 20 Sea Zone to 19 Sea Zone
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 armour moved from Amur to Jehol
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.Combat - Japanese
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 4 artilleries; Chinese defend with 3 artilleries and 7 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers in Anhwe, round 2 : 4/16 hits
Chinese roll dice for 7 artilleries and 7 infantry in Anhwe, round 2 : 5/14 hits
3 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Anhwe, round 3 : 7/11 hits
Chinese roll dice for 7 artilleries and 3 infantry in Anhwe, round 3 : 2/10 hits
4 artilleries owned by the British, 3 infantry owned by the Chinese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 armour, 4 fighters and 4 tactical_bombers in Anhwe, round 4 : 5/9 hits
Chinese roll dice for 3 artilleries in Anhwe, round 4 : 0/3 hits
3 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
Casualties for British: 4 artilleries
Casualties for Chinese: 3 artilleries and 7 infantry
Battle in Jehol
Japanese attack with 1 armour and 4 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Jehol, round 2 : 2/3 hits
Japanese roll dice for 1 armour and 4 infantry in Jehol, round 2 : 2/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Jehol, round 2 : 1/3 hits
1 artillery owned by the Chinese, 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers and 1 destroyer in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 2 bombers in 25 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
2 bombers moved from 25 Sea Zone to Japan
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
4 carriers, 2 destroyers, 1 submarine and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
1 aaGun and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangtung
2 fighters and 2 tactical_bombers moved from Anhwe to KwangtungPlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 2 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Jehol : 1 flag, 1 armour and 3 infantry
Manchuria : 1 flag
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour
Kwangtung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Aleutian Islands : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour and 1 mech_infantry
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 flag
20 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 4 destroyers, 1 submarine and 4 transportsProduction/PUs Summary :
Germans : 52 / 69
Russians : 24 / 30
Japanese : 37 / 42
Americans : 52 / 77
Chinese : 11 / 20
British : 15 / 18
UK_Pacific : 17 / 15
Italians : 33 / 47
ANZAC : 21 / 31
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
12 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
12 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 transports
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 harbour
Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 94 Sea Zone
Americans attack with 2 fighters and 12 submarines
Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports -
I hit 4 times with my subs in sz94. what would you like your ool to be
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Tip both carriers, sink the German carrier, and 1 destroyer
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
12 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 transports
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 harbour
Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 94 Sea Zone
Americans attack with 2 fighters and 12 submarines
Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Italians -
And then I hit with 2 fighters. ool for those please sir
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other carrier and destroyer
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
12 submarines moved from 91 Sea Zone to 94 Sea Zone
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to Eastern United States
1 armour, 4 artilleries, 1 cruiser, 1 destroyer, 5 infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries moved from 91 Sea Zone to Gibraltar
1 armour and 1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to 94 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 submarine
Germans defend with 3 transports
Americans win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Germans: 3 transports
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 3 artilleries and 3 infantry
Germans defend with 2 artilleries and 1 harbour
Americans win, taking Gibraltar from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in 94 Sea Zone
Americans attack with 2 fighters and 12 submarines
Germans defend with 1 carrier and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the Italians
7 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 35
Casualties for Germans: 1 carrier and 1 tactical_bomber
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers and 2 transports
Casualties for Americans: 2 fighters and 5 submarines
2 fighters owned by the Italians forced to land in AlgeriaNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser and 1 transport placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea Zone
Americans undo move 3.
1 destroyer and 2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from JapaneseCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 artillery and 2 infantry placed in Hopei
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs





